White_Magus

Apprentice
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  1. [ QUOTE ]
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    I think your best bet, if you really want to go non melee, then Ice/Ice might be your best bet, with the ranged from primary and the slows from secondary. Although I may be wrong.

    [/ QUOTE ]Although don't forget, even though /nrg is so good up close, boost range can leave you at permanent minimum of more than 100 feet

    Plight

    [/ QUOTE ]

    Only if you're Ice primary as that's the only primary where the heavy hitter attack has a base range of 50 yards. Fire, Nrg and Sonic all have 20 yard heavy hitters, so while boost range will help with those, you won't be hitting them from 100 yards . Dam/Range HO's FTW though

    [/ QUOTE ]feet

    Plight

    [/ QUOTE ]

    damn you English and stupid measurement systems. Switch to something sensible... like with meters and stuff.

    [/ QUOTE ]

    Good lord no... feet and inches FTW!!!!

    Cheers,

    White
  2. White_Magus

    Ice/??

    GO NRG FTW!!!

    Great damage for a tank set, excellent in PvP with its Stun chances and bursts of really heavy damage with Build Up + Energy Transfer and/or Total focus. Its a late bloomer in PvP but really solid. In PvE Whirling Hands gives good AoE damage and Aggro grab.

    NRG FTW!!!!! ok so I may have said that before but its really rather good....

    Have fun

    Cheers,

    White
  3. White_Magus

    Fire/Fire build?

    Never feel guilt about asking for advice we are all always happy to witter on aimlesly and argue like school kids.. sorry I mean help Seriously though its what these boards are for and many people here are only to happy to help

    Couple of bits of advice

    Get Aim and Build Up asap and 3 slot them for recharge, really is worth it as a blaster in my experience. I would lose combustion until later at least and get one of them in its place

    Not sure I would use blazing aura unless you are a very up close and personal type.

    When you say the command power pools I assume you mean the Leadership pool and I would advise going for a different choice myself as the buffs are not great for blasters as they are varied based on your AT.

    I know some people try not to but I personally would absolutely get Stamina asap which means taking 2 out of Swift, Hurdle, and Health before 20 and taking Stamina at 20 this really does make a big diffence as a Blaster.

    Anyway just some quick thoughts, hope its helpful

    Cheers,

    White
  4. Getting to grips with blasters can be a challenge, it was for me took a good while to find sets that suit me tbh. In an attempt to be vaguely helpful...

    Fire/Fire issues: Fire/Fire is a setup I never could quite get to suit me. But I have teamed with a couple of very good Fire/Fire blasters and they can work as a the damage deal in a team pretty well but the AoE can be an aggro magnet. AFAIK Fire isn't particularly favoured in PvP as its not really got a secondary effect besides the DoT and so is perhaps best suited to PvE, I am certain that their are some with decent PvP fire blasters who will add to the discussion though.

    Elec: My own PvP Blaster project is Elec/Energy and is pretty solid in PvE as well. Its PvP rep is pretty good tbh and with reason the Endurence it can drain from enemies is a great secondary effect and it has all the damage you could want As to not wanting to rely on others and thus being able to solo, the short answer is Oh yes you can and really very well! the end drain is really handy and you get access to Tesla Cage a good solid hold, your damage deals as I said strong and its flexable in the ways you can use it. Team wise with elec you can do the blaster job just as well as the other sets. Choice of your second power set can help define your style for example the one I am working on is with Energy Manipulation very much an up close and personal blapper type. Overall I can recomend Elec as a great fun set to try, give it a go you may well like it

    I hope you find a setup that suits you soon and that I have been of some help.

    On a less serious note...
    *Is quietly awaiting the catch phrase of Plight*

    Cheers,

    White
  5. Ok place to start I wont discuss the Villainous sides as I am not on vills that often and havent tried either of the sets in the Villianous ATs I have played. On the heroes side I have an Illusion/Kinetics Troller, a Sonic/Ice blaster in the past I have tried a Kin defender but he was deleted as a side effect of altities so from my experiences ...

    Kinetics: Oooooh sooo cool... no really I personally find it a mad set to play lots of fun lots to reccomend it really Siphon Power and Siphon Speed can strengthen your secondary a good bit early allowing you to be more active as a Defender. As a Troller they can really help maximise your Primary increased recharge from Siphon Speed really is incredibly handy. Later on when you hit Fulcram Shift you can turn a tough looking fight into pure carnage and make it over soo much faster the Blappers and Scraps will love you One minor downside is some people will spam SB Please requests which can be a mild annoyance but I cant blame em too much really it is very good

    [ QUOTE ]
    Also I wanted to roll a character or two that didn't need a travel power at 14.

    [/ QUOTE ] On this one I would advise caution, it can be done but its risky at times as Inertial Reduction is late (really late for a troller) and Siphon Speed is mob dependent, I always take a travel power as a rule though my Illus/Kin did delay it a bit using Siphon Speed iirc. Not saying dont do it but I would feel a bit bad if I didnt point out the risk

    Sonic Blasting: I am not hugely high level with my Sonic Blaster (23 I think) but I have had great fun with her, good set to solo as the AoE sleep of Sirens Song is a life saver and the -Resistence effect is cool. Anyway as a summary its good fun and rather different as a blast set and I like it.

    As a last point though I havent combined the 2 sets yet, I do have a mate who is loving the combo as a Kin/Sonic Defender and its pretty effective from what I have seen.

    I wish you much luck and fun with the builds and have done my best to avoid a pile of geeky numbers

    Hope it helps.

    Cheers,

    White
  6. White_Magus

    Sonic/Dev Help

    [ QUOTE ]
    Sonic side, get Shout, Scream (and maybe Shriek, too fill attack chain, as you lack target attacks in secondary), and definitly Screech.

    Screech will stun any squishies/flyers that lack mezz protection, and the other 3 attacks are the only 3 ST attacks in the set. Sirens Song/Shockwave may have it's uses in PvE, but not in PvP zones me reckon

    (O and also get Amplify ((Same as Aim)) from the Sonic side)

    [/ QUOTE ]

    Agree wholeheartedly with Jummy on this, the STs are all pretty decent and with enough of you will have decent -Res going. Having taken my very much PvE Sonic/Ice into Sirens Call for a laugh worthy test run I can say that Sirens Song ain't a whole heck of a lot of use in PvP in my experience and PvE unless your team know how to handle sleeps is at its best kept for saving your proverbial solo. Shock wave I ignored as I havent seen a need for it.

    All imo as ever and good luck

    Cheers,

    White
  7. [ QUOTE ]
    i know energy punch isnt the best attack in the world, but dont you reckon it could fill the attackchain better than Whirling?

    [/ QUOTE ]

    Just a quick point, on Whirling Hands vs Energy Punch all this based in the main on my experience with my Fire/EM tank who I use in the Solo but can Team vain. EP is imo a weak attack that is well bettered by Bonesmasher, Energy Transfer and Total Focus with those 3 available I dont really look at EP at all as I can set up a solid high damage chain anyway. Whirling Hand is imo an absolutely invaluable attack both solo and in teams, seriously its a top AoE and well worth taking you will love it

    All just my opinion of course but hope it helps,

    Cheers,

    White
  8. White_Magus

    Elec/NRG build?

    Few hopefully helpful comments/ideas for you,

    Energy Punch: I would drop this tbh as you can take Build Up instead at 4 and fit Bonesmasher in at 10, but since you are from the OP already 4 and have taken it I would be inclined to take Bonesmasher over Zapp at 12 as at 17 I am finding Bonesmasher a fantastic tool for Lt/Boss management.

    Conserve Power: Since you have stamina on the build I think you can drop this or at least hold off till later as with good end management you should be fine without. I would take one of: Short Circuit, Tesla Cage or Ball Lightning in its place myself. Which one depends on if you are soloing a lot (like me) in which case Tesla Cage (a hold can be handy) or teaming in which case the AoE of Ball Lightning might be better, in either case you cant really go wrong with SC as the end drain is really handy at times and its recharge is pretty good so you may be able to fire it off a couple of times and get a very strong effect, I know I have on the few teams I have been on but to be fair I have Hasten which may be the edge, not sure.

    Travel Powers: Plights suggestion of Air Sup (very handy for blappers at times) Hover and Teleport is a good setup if you can fit it in I was just lazy and went SJ/SS

    Just a couple of ideas anyway all just imo as ever. Really hope its helpful.

    Cheers,

    White
  9. White_Magus

    Is PvP for me?

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    Is PvP good for a casual player or do you need to be dedicated with a regular group of friends?

    [/ QUOTE ]

    It is possible to casual PvP pretty well, I do. For zonal PvP Sirens Call, Bloody Bay etc there are usually others in zone and teams will tend to form so you dont need to come in a group, though a well balanced PvP team of people who know each others styles and builds and are good mates is very fun. Arena PvP matches see below...

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    Is it a good idea to hang around the arena at a certain time to see if you can get involved?

    [/ QUOTE ]

    There are quite often organised events an example on Defiant atm is the Arena 8pm events which are taking place at 8pm every night. Best to take a look in your severs Heroes/Villains thread and or here. Teams will usually form ad hoc at the 8pm event and so you dont need to have one but on the other hand it can be cool to have a team or duo partner to discuss ideas with, atm for example I am a fairly regular duo partner with Hammerfall a regular around heres Blaster on my own Empath and its a blast

    [ QUOTE ]
    Is PvP poular at very early levs 4 too ten for example?

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    A lot of PvP players of course have high level PvP toons or like me didn't get into PvP really until they had hit 50, but the arena matches can be set to exemp to lower levels and I am sure there are bound to be people who'd be willing to give you a few matches if you want to try it out at low levels the exemp system is far from perfect but I personally think it does an ok job, obviously the higher level you are the more powers are available and so the stronger the PvP systems challenge gets and the more fun you can have but thats just imho

    All in all I would advise giving it a go and seeing if you enjoy it, the best way to find out is to "Suck it and see" as it were and in the end you stand to lose nothing but a few minutes of your time.

    All this was of course just quickfire answering as if you want a more in depth look at PvP you can get it pretty well by just browsing around these boards

    Hope that helps.

    Cheers,

    White
  10. White_Magus

    Elec/NRG build?

    Ok for what its worth this is my own current build plan for my Elec/Nrg/Elec Blaster. Couple of points: This one is intended to end up as a PvP blapper but should do fairly well in PvE. As a PvP its obviously strong in its single target focus and is a current idea, most of my builds change over time and with advice.

    I am definately no expert but anyways hope it helps a little at least.

    ---------------------------------------------
    Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder - (http://sherksilver.coldfront.net/index.php)
    ---------------------------------------------
    Name: ii
    Level: 50
    Archetype: Blaster
    Primary: Electrical Blast
    Secondary: Energy Manipulation
    ---------------------------------------------
    01) --> Lightning Bolt
    * Accuracy(1)
    * Accuracy(3)
    * Damage(3)
    * Damage(17)
    * Damage(25)
    * Endurance Modification(43)

    01) --> Power Thrust
    * Accuracy(1)

    02) --> Charged Bolts
    * Accuracy(2)
    * Accuracy(5)
    * Damage(5)
    * Damage(21)
    * Damage(25)
    * Endurance Modification(50)

    04) --> Build Up
    * Recharge Reduction(4)
    * Recharge Reduction(31)
    * Recharge Reduction(36)
    * To Hit Buff(46)
    * To Hit Buff(46)

    06) --> Short Circuit
    * Accuracy(6)
    * Accuracy(7)
    * Endurance Modification(7)
    * Endurance Modification(15)
    * Endurance Modification(17)
    * Recharge Reduction(46)

    08) --> Hasten
    * Recharge Reduction(8)
    * Recharge Reduction(9)
    * Recharge Reduction(9)

    10) --> Bone Smasher
    * Accuracy(10)
    * Accuracy(11)
    * Damage(11)
    * Damage(13)
    * Damage(13)
    * End Reduction(15)

    12) --> Combat Jumping
    * End Reduction(12)

    14) --> Super Jump
    * Jump(14)

    16) --> Swift
    * Run Speed(16)

    18) --> Tesla Cage
    * Accuracy(18)
    * Accuracy(19)
    * Hold Duration(19)
    * Hold Duration(21)
    * Recharge Reduction(37)
    * Recharge Reduction(37)

    20) --> Health
    * Healing(20)

    22) --> Stamina
    * Endurance Modification(22)
    * Endurance Modification(23)
    * Endurance Modification(23)

    24) --> Aid Other
    * Recharge Reduction(24)

    26) --> Aid Self
    * Interrupt Reduction(26)
    * Interrupt Reduction(27)
    * Healing(27)
    * Healing(29)
    * Recharge Reduction(29)
    * Recharge Reduction(31)

    28) --> Aim
    * Recharge Reduction(28)
    * Recharge Reduction(31)
    * Recharge Reduction(36)
    * To Hit Buff(37)
    * To Hit Buff(40)

    30) --> Power Boost
    * Recharge Reduction(30)
    * Recharge Reduction(34)
    * Recharge Reduction(36)

    32) --> Thunderous Blast
    * Accuracy(32)
    * Accuracy(33)
    * Damage(33)
    * Damage(33)
    * Damage(34)
    * End Reduction(34)

    35) --> Acrobatics
    * End Reduction(35)

    38) --> Total Focus
    * Accuracy(38)
    * Accuracy(39)
    * Damage(39)
    * Damage(39)
    * Damage(40)
    * End Reduction(40)

    41) --> Shocking Bolt
    * Accuracy(41)
    * Accuracy(42)
    * Hold Duration(42)
    * Hold Duration(42)
    * Recharge Reduction(43)
    * Recharge Reduction(43)

    44) --> Charged Armor
    * End Reduction(44)
    * Damage Resist(45)
    * Damage Resist(45)
    * Damage Resist(45)

    47) --> EMP Pulse
    * Accuracy(47)
    * Accuracy(48)
    * Disorient Duration(48)
    * Disorient Duration(48)
    * End Reduction(50)
    * Recharge Reduction(50)

    49) --> Super Speed
    * Run Speed(49)

    ---------------------------------------------
    01) --> Sprint
    * Run Speed(1)

    01) --> Brawl
    * Accuracy(1)

    01) --> Defiance
    * Empty Enhancement(1)

    02) --> Rest
    * Recharge Reduction(2)

    ---------------------------------------------

    On the subject of travel powers, I tend not to take SS as a PvE travel as I find it lacks vertical movement even with hurdle, but thats very much personal taste.

    Cheers,

    White
  11. I feel I should clarify as I am concerned you misinturpreted my post, and if so please accept my appologies.

    [ QUOTE ]
    I still do not see what is bad about being a healer.
    At low lvls all an empath/random can do is provide healing and a bit of fire support.

    [/ QUOTE ]

    I for one certainly didn't say healing was bad as I state in my post my 50 is an Empath and I love it

    [ QUOTE ]
    Certainly ALL defenders are not "healers" , but its kinda silly to get irrate because SOME defenders are.

    [/ QUOTE ]

    Again not at all what I said, in fact it is the fact that some small part of the players I come across expect a Defender to be a healer and can complain if you aren't that irks me at times and I should point out that I know alot of people who have a far better attitude, very much like the fun first one you yourself seem to have.

    [ QUOTE ]
    Its not the fault of the players, it is the fault of the MMO industry. To much of it based around trying to be generic, even to the extent of using phrases and terminology from other games

    [/ QUOTE ]

    Agreed to an extent but I still dislike, as I am guessing from your post you do, people expecting something from anyone else before finding out, by for example asking, what the truth is.

    [ QUOTE ]
    Numbers of active Empaths dropped recently, and Im betting a lot of it was due to the "Defenders not healers we l337 debuffers!!!!111!!" attitude that seemed to become prevalent.

    [/ QUOTE ]

    Not an attitude I hold and not one held by any of the debuffers I know but I do understand it is going on.

    [ QUOTE ]
    Healers and Buffers/Debuffers are all valuable members of a team..And all are welcome in any team I form/play in.

    In the end we use the powers we have, and try to have fun and keep our team alive, it does not matter if we use healing,buffs or debuffs. In the end we are defenders and im pretty sure we'd throw our kindeys or dance naked at the enemy if it would help our team

    [/ QUOTE ]

    Well put and I am in full agreement... well maybe not with the kidney bit

    I sincerly hope that my post has not been misinturpreted as a healers and emps are bad rant as nothing could be further away from my own point of view.

    All the ATs and sets have their place and it is a blend of abilties that a good team is formed, I just dislike the small section of closed minded people who look for all defenders to heal, all controllers to AoE hold, all Tankers to take a ton of damage and do next to none, etc

    Variation FTW!

    Cheers,

    White
  12. [ QUOTE ]
    I think the next time I have someone say we need a healer, i'm going to go tell them to go and roll one then. :P

    [/ QUOTE ]

    LMAO We should adopt this as the standard responce to all the "hlz plis... why not heal... what you mean debuff??!!.. OMG ... no hlz .. h4x!!" teams

    hmmm that might have been a tad harsh ... ooops

    Cheers,

    White
  13. [ QUOTE ]
    The -fly part is correct. The fear stuff is just a very stupid assumption/rumor.

    Hmm. The notes seem to have been removed from the US boards.

    Note the lack of mention of fear being removed...

    [/ QUOTE ]

    Great minds think alike and oops broken link to Crikets post above try ...

    This

    Cheers,

    White
  14. [ QUOTE ]
    Rather than go round and round in circels at what clearly seems to be a post that has some VERY doubtful claims in, can the OP just supply us to the links where fire attacks are being made -fly and fear is being removed.


    [/ QUOTE ]

    In an attempt to help add a little clarity...

    [ QUOTE ]
    Unless my memory is a total mess atm (which in not unknown but not likely) The -fly changes to Cages and Ring were indeed in the patch refered to on the US training room


    [/ QUOTE ]

    Dicussion prompted by the now removed patch see below

    [url=http://boards.cityofheroes.com/showflat.php?Cat=0&Number=6444395&an=0&amp ;page=0#Post6444395] Crickets notification of the removal of the patch and notes[url]

    I really hope that helps and as I said before there is no mention of Fear removal I can find in direct reference to this.

    Side note: Is it bad when you are quoting yourself for clarity?

    Cheers,

    Whtie
  15. [ QUOTE ]
    So the sum total of all the evidence is "someone said it on the internet?"

    Clearly a DOOMCON 1 situation if ever I saw one.

    [/ QUOTE ]

    Unless my memory is a total mess atm (which in not unknown but not likely) The -fly changes to Cages and Ring were indeed in the patch refered to on the US training room

    However I don't remember anything being said about Fear at all and I would think it highly unlikely that Fear would ever be removed from the game.

    So yeah clearly its panic button time

    Also afiak there is no fear in fire control. But I am not a fire troll expert.

    Cheers,

    White
  16. [ QUOTE ]
    in the latest patch they put live and then took down on the US training server some fire attacks now have -fly. Obviously this is in prelude to fear being removed from the game.

    [/ QUOTE ]

    iirc from the US test server boards before it was taken down and I am fairly sure I do the powers in question were Ring of Fire and Fire Cages controls, both had a -fly component added.

    I am not sure I see the connection to the removal of fear from the game, though I may be missing something.

    Cheers,

    White
  17. [ QUOTE ]
    [ QUOTE ]
    [ QUOTE ]
    Sure I have Twilight Grasp, but it's never going to be as effective as an Empath's heals.

    [/ QUOTE ]Actually, it's more powerful.

    [/ QUOTE ]
    being more powerful doesn't necessarily make it as effective though

    [/ QUOTE ]

    Well said and entirely true.

    Right on the subject of Defenders and the "Y U no heal?!" teams.... (warning incomming rant)

    My 50 is an Emp/Nrg as many of you know, I also have a Rad/Rad a Sonic/Psi and have played all the defender primaries excpet TA atm a bit. The big issue here is people who fail to see the difference between Defending and Healing they are not the same thing, a defender (any defender) can be the lynchpin of a top team. The way its done by each set is the big trick, Empathy is the mighty heal bot and is as Psygon stated easier to play at low levels though I would argue its a serious challenge to learn to do it well at higher levels, sadly the Emp has become for some the iconic defender and so they look for heals from all defs, I am a huge Empathy fan but I also love the other defender sets, they are never going to heal the way an emp does but you need less heals if ...

    1. The enemy can't hit you. or
    2. Its nigh impossible for the enemy to deal any real damage. or
    3. The enemy cant get to you.
    and so on...

    The idea that a defender = a heal bot is a load of old.... anyway. A good defender can make a decent team great, and just as with any AT there are many, many ways to skin the proverbial feline and if your team is protesting that you cant heal em you are dealing with people who dont understand the Defender AT, my advice...

    Try to explain to them. If they don't listen then leave at least you tried and its their loss.

    Many apologies if that turned into a rant but this issue is one of my biggest niggles in game and so I may be a tad opinionated on it. As ever all just my humble 2ps worth and no offence ment to anyone

    Cheers,

    White
  18. [ QUOTE ]
    elec/elec/elec pwns all

    [/ QUOTE ]
    What were your blasters sets again Plight?!?
    *Sarcasm switch off* Actually valid point well they'd sure as heck pwn me anyway, though my PvP build is (well will be one day when I level more) Elec/Nrg/Elec for variation

    [ QUOTE ]
    I'm sure he has that bound. or at the very least, saved in a text file so he can copy/paste it!

    [/ QUOTE ]

    You know Cap that sounds entirely plausable.....

    [ QUOTE ]
    As a left of centre answer...I'm really enjoying my lowbie archery/energy - good range, blazing arrow is just fantastic, and effectively gives you two snipes. Rain of Arrows could be fairly useful, as it doesn't drain all your endurance. Couple with the self buffs from /Energy - Boost Range in particular, and some good pool choices, and you could have a winner for a ranged blaster, with a choice of total focus or bonesmasher for dishing out some pain if they manage to get too close.

    [/ QUOTE ]

    Interesting point actually and my bad for forgeting the "Pointy Stick Lobber" I haven't done much with it myself (tried it but couldn't quite get on with it) but I have a couple of mates who are enjoying their Archers so, yeah not a bad idea at all and it certainly has the ranged element covered

    [ QUOTE ]
    You won't be beating any good tanks or scrappers at range imo

    [/ QUOTE ]

    Well I can't really disagree massively since I am pretty much sold on Blappers in PvP as I regularly team with one and both my Blasters atm (one and eventuall PvP build and one solid PvE) do tend to the Blapping side, but the OP was clear on wanting to do it without Blapping and Melee (definatley a challange imo) so had a go at the best advice I could come up with at that time

    Cheers,

    White
  19. Right first off a decleration of bias I have had an Ice/Dev and have a Sonic/Ice Blaster that I am leveling atm and I really like the sets, also have an Elec/nrg for PvP but thats a blapper build so not what you are looking for. Anywho my 2p as ever all IMO....

    If you are going for a ranged PvP build then I would advise Devices as a secondary as its got a few handy tricks and is melee light, failing that ice ain't a bad choice has some fair soft troll and movement restriction, also has a couple decent melees (particularly Ice Sword) but going from what you said thats beside the point as you are going ranged.

    As a primary if you are going one on one as your main PvP idea I really advise a look at Sonic -Res is a very strong secondary effect and it has some sleeps and stuns, but the -Res really is the icing on the cake and will I suspect be invaluable against tankers.

    Ice isn't half bad either vs a single target as all that slow can really cramp your style, my tanker experienced this when I was roundly slowed to all heck by a corrupter in Sirens Call and then picked off by a pair of stalkers.

    Still overall I would recommend Sonic/Ice or Sonic/Dev you will enjoy the -Res and the light troll in one on one duels it could make a big difference (and it ain't half bad on a team either)

    Anyway I reallly hope that helps a little

    Cheers,

    White
  20. [ QUOTE ]
    If you are figting a MoG'ed scrapper with an illusion troller, its GG if you can stop laughing.

    [/ QUOTE ]

    So very, very true

    Cheers,

    White
  21. Right not gonna say too much as most of my opinions have already been expressed by others. Sufficed to say that insps and their selection are for me a critical part of the tactical element of arena battles and that tactical element is one of the most enjoyable parts of arena and PvP for me, so anyone (and especially a troller) who wants to fight "Sans Insps etc" is gonna find me laughing my way in the other direction. If anyone ever wants a battle I will always try to accomadate even if I know I will get my a** handed to me, but if you want to have a fight where you hit the I win button and are so far advantaged that I might as well make a cup of tea and read a book then turn up to see the final score.... OK so that may have turned into a rant but really

    Coin you made the right call mate, and btw if you ever want to beat on my Troller, just give me a shout

    [ QUOTE ]
    can we please skip these kind of threads we've had loads of them

    [/ QUOTE ]

    Ok I dont want a flame war at all but with all due respect these are public forums for us all to use and I would personally prefer that people not preach about what someone can and cannot ask or debate, if you are not interested then A: Dont read it (no ones making you) and B: Dont post complaining its counter productive thank you very much.

    As ever its all just IMO of course and just 2p from a gimped PvP Emp

    Cheers,

    White
  22. Differnt strokes for different folks is my summary of blaster powersets, far more variation than it looks like on the surface. As ever I am no expert but a couple of quick opinions on those you have mentioned...

    Ice/Energy: Decent but not immense damge but a very nice secondary effect from your primary the slow can be really good. Energy might not synergise too well if you are planning on keeping your distance, which is the impression I got, as its really at its best dealing high damage and stun up close and personal.

    Ice/Elec: Primary as above (obviously). Elec will again give you excellent up close effect including Endurance drain but see above regarding the issue of getting up close.

    Energy/Energy: Can be really rather good though after having it on my defender the blast isn't a favorite of mine, solid ranged damage and Knockback though not as amazing as some secondary effects can be well used (if you can get used to it). Same issue with Energy secondary as above though.

    As I have mentioned that Energy and Elec Manipulation are a bit up close and personal for a blaster at distance I might suggest a look at devices if you really are going to want to keep the enemy at arms reach. Personally as a recent convert I can recommend embracing the way of the Blapper though, both Energy and Elec manipulation have some fantastic up close attacks and its a good laugh.

    Hope thats at least vaguely helpful.

    Cheers,

    White
  23. [ QUOTE ]
    me(solar blast) & xan(decibellion) beat Captain Skyfire & white magus in a good match 7 - 4

    [/ QUOTE ]

    Aye a good fight well won and Xanth your tk is pure evil!

    Was good fun and many thanks all

    Cheers,

    White
  24. Your welcome

    Rad is a great boon on a PvP team the debuffs are amazing and can help put down the toughest of opponents. I dont have much experience with Mind troll but on paper it should be pretty useful, I wouldnt see it as a solo PvPer myself as you might lack some punch but you would debuff and control to a very high level and so on a team could well prove very strong.

    Anyways just some random thoughts at 1.30 am hope they help

    Oh and Altaholics Annonymous ftw!

    Cheers,

    White
  25. [ QUOTE ]
    [ QUOTE ]
    AoE immob doesn't count as control

    [/ QUOTE ]

    Now now, it's control because it stops them moving.

    [/ QUOTE ]

    lol agreed as does them all being faceplanted in a truly indecent period of time which is Fire/Kins MO and a very effective one too

    On a serious note which the above wasn't btw Fire/Kin is absolutely amazing, having teamed with a mate on his Fire/Kin with Magus (my Emp/NRG) I can heartily agree that the damage deal is a sight to see, and Hammer aint joking about the transference issue with Imps, Hotfeet, Holds, Fulcram Shift and Containment it really is that fast, hence an Emp with AB is a good friend to have.

    All in all Fire/Kin is a seriously mad bucket of fun but a true end hog of doom! Give it a go I will be, if I ever get through the rest of my list of fun alts to have that is

    Cheers,

    White