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Posts
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I'm leveling my Martial Arts/Fire right now. And yes, I'm doing it because it should be sub par, but even the worst Scrapper is still a Scrapper. So far it's fun. I'm having endurance troubles because I have a couple more levels until Stamina, but nothing unmanageable, and I've already cranked up the difficulty level a little.
I haven't tried to figure out a good build, though. I'm not planning to IO him out, just to enjoy the ride. -
Quote:I don't know what it is, but I hate it. Yes, it seems like the game decides you're in "friendly territory" so it doesn't autofire, like it doesn't want to "waste" the power. Maybe you're right about targeting an NPC. It's something like that. Been around a while. Hate it. I can't imagine what exploit could be being "fixed" by this.I've seen this happen before myself. I think that what causes it is targetting a "friendly" player or an NPC such as a vendor or contact, which seems to stop powers set to auto from firing. It's been this way for a while now, so I'm not sure if this is a bug, or was introduced deliberately for some reason, perhaps to stop an exploit.
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I see people talking about not getting purple drops for months at a time, and it always weirds me out. I know random means random, but I often get one or two per weekend if I'm playing solid on a 50. I often get one or two puple drops before I hit 50, just leveling in that 47-49 band.
I believe your best shot at purples is farming -1x8. Purples will still drop at that level, and you'll slam through enemies at maximum pace. I find that boring, though. When I'm farming, which isn't often, I'm usually farming +2x8 or +3x8.
I suspect your best overall farming is +0x8. You want level 50+ enemies because level 50 recipes or crafted IOs sell for more and sell more quickly than level 49. And I suspect the extra recipe income outweighs the extra raw influence per hour from farming higher level enemies.
Lots of ways to make influence other than farming, though:
- Run AE missions for tickets and pick up whatever goes for a lot on the market. I've heard low level bronze rolls, but you can accumulate them so quickly that sorting through the junk for the good stuff takes more time than I'm willing to commit. Even worse, they can hog a whole lot of market slots that could be put to better use. I sacrifice ultimate influence for convenience and just make rare salvage to sell in stacks.
- Run task forces to accumulate merits. Lots of things can be bought with merits that you either need for yourself or go for a lot on the market. Your best bet on average is probably random rolls, but you have to be prepared for serious disappointment since you can easily get nothing valuable.
- Play the market. There are a lot of ways to make influence quickly on the market. Wander over to the market forum and take a look at some guides. Flipping and crafting are probably the two most common approaches.
- Play the game on your 50s. This isn't as fast as the other options, but you can accumulate quite a bit of influence just as a side effect of playing the game. I purpled out Werner by simply playing the game. Yeah, it took forever, but I was purpling him out because I LIKED playing him. So I wasn't suffering for a cause. I was having fun.
- Run AE missions for tickets and pick up whatever goes for a lot on the market. I've heard low level bronze rolls, but you can accumulate them so quickly that sorting through the junk for the good stuff takes more time than I'm willing to commit. Even worse, they can hog a whole lot of market slots that could be put to better use. I sacrifice ultimate influence for convenience and just make rare salvage to sell in stacks.
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Quote:Yeah, that's a good one too. I recommended it to someone recently. They didn't have enough recharge to pull off the top DPS chain, but weren't satisfied with the DPS of the Incinerate -> Scorch -> Cremate -> Scorch chain. Incinerate -> Cremate -> Fire Sword was just the ticket, doing higher DPS with the same endurance efficiency (DPE). The DPS is pretty much the same as Incinerate -> Cremate -> Greater Fire Sword -> Fire Sword, which is to say not far behind the top chain, plus it saves you an attack.That is only marginally better than Cremate>FireSword>Incinerate, which is what I use on mine. It needs alot less recharge than the one with GFS and is superior in terms of EPS
We don't recommend it much for some reason. I'm thinking that most people either settle for low recharge and the EPS 3-attack chain, or the DPS 4 attack chain, or they go for maximum recharge and want to run the maximum DPS chain. Maybe we're just not seeing many people with high but not extreme recharge who want great DPS but aren't chasing maximum DPS. For them, though, Incinerate -> Cremate -> Fire Sword is probably the ideal chain. -
Here's what I leveled up with. Slot levels aren't correct, but I believe power levels are and the IOs are the levels I actually have, and give at least a hint about when I actually slotted them. It's more of a tank build than a damage build since I was team tank. It was also done on the cheap, so you could do better if you spent more. I didn't plan it out ahead of time, and didn't do any respecs while leveling, so it's not a perfect build. It had some endurance problems, and had to run Tactics, Grant Cover and Assault situationally. No real problems other than that, as I recall. The extra slots in Health were put there at the very end when I was bidding on the Miracle and Numina uniques. You wouldn't put them there while leveling.
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Lord Recluse??? *boggle* I'm also amazed at people soloing Ghost Widow. I gave up after about 50 tries with Sergei (DM/SR). Guess he just doesn't have the build for it.
I haven't even tried cranking up the + on AVs. Does it even work? Somehow I thought we were stuck at +0 in AE and regular missions, but I could easily be wrong. Haven't solo'd AVs since February, and it had been a long time before that as well.
I think Silver Mantis is the toughest I've soloed. I was able to beat her with Sergei. I suppose Positron is pretty tough. Took him on Sergei as well, or technically the Positron Automaton, but I assume it's the same powers. Malaise can be trouble, but I took him with both Werner (Katana/Regen) and Alexei (Katana/Dark). Infernal is tough, but he's pretty routinely soloed, and I beat him with all three of my mains, Sergei, Werner and Alexei. All of those were no temps no insps. With Alexei, I sometimes used minions to boost Dark Regeneration, and sometimes left Death Shroud running instead for a faster kill. -
Defense is binary - you get hit or you don't. "At... the top end, such as when fighting AVs", you still won't get hit much. But the hits that DO land will be for a whole lot of damage. Your chance of survival then depends on how many hits you can survive in a row. Let's say the AV has a 10% chance to hit. If you can survive two hits in a row, there's only a 1% chance of getting killed by each pair of hits. That might sound low, but if it takes you 100 hits worth to of time to kill the AV, your chance of survival is only 37% or so. If you can survive three hits in a row, there's only a 0.1% chance of getting killed by each triple of hits, and your chance of surviving the same fight is 90% or so. Now, I'm sure I've screwed up the math in hopefully minor ways, but that's the idea. Tough in combination with more hit points will significantly increase the chance that it'll take three hits instead of two to put you down, which will in turn greatly increase your odds of surviving a difficult fight. Something like 37% to 90% in the hypothetical example given. That's not trivial.
Now, that's specific to AV fighting, but the general idea still applies, if perhaps to a lesser extent, with more enemies doing less damage each, like when you're cranking up the difficulty level.
And while not as dramatic as with defense, resistance also gets better the more you have of it. Since a Super Reflexes has resistance that scales with how much damage they've taken, that means that Tough gets better and better the more injured you are.
As I said, "probably not very critical for normal missioning unless you like to mission on really high difficulty settings." But if you want top end survivability, you take Tough on a Super Reflexes.
Edit: Bah, my numbers were for only being able to survive one vs. two hits, not two vs. three as stated. Same idea. -
Nothing really wrong with Martial Arts/Shield Defense. Martial Arts is just kind of a so-so primary, which might be why the combination doesn't come up a lot.
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Quote:This. So don't worry about endurance in Shield Charge, and don't use it for AV soloing.It is one of the higher dpa attacks available, but you should have some fodder near you boosting your damage whenever possible. I just drag weak minions around with me if they aren't dead for some reason. So in that sense using SC will lower your dps because it will eliminate your AAO fuel.
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As long as you can target it fast and it's appropriately slotted, yes. It has better DPA than anything but Storm Kick. Not so great on damage per endurance, but not so bad as to be an issue.
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Shield Charge is a long recharge AoE nuke. It's a completely different animal with a completely different purpose.
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There is absolutely no reason to avoid Regen, Willpower or Super Reflexes. They are all excellent secondaries, though with very different flavors, so WHICH you pick may depend a lot on how you like to play.
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Quote:When I play with my friends, I routinely tank on my Scrappers or Brutes. I can get all the survivability and aggro control I need out of a properly-built Scrapper. I am not getting my friends killed. An actual Tank would therefore be overkill, and would simply represent a big loss of damage output.and when everyone else says /Invul as it's good for tanking.... surely a scrapper shouldn't be used as a tank in a group anyway, that's not how the archetype should be played.... leave tanking to tanks I say.
Scrappers are there to pick off the enemies on the edges of skirmishes, whilst the tank taunts them. Scrankers get more buddies killed than Scrappers doo, as they have an inferiority complex to Tankers.
As for how the archetype should be played, I've been playing since beta. I think I can decide for myself how to play my favorite archetype based on my own experience without being swayed by bumper sticker slogans and well-intentioned rules of thumb. -
And the more dead enemies you have, the less you need the heal. I suppose it would be good for farming, though, where there is always a plentiful supply of both.
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I admit I didn't know it was a proc. I thought it was a "set" bonus. However, I doubt I'll be putting it in Divine Avalanche or Parry. First, I really want the to-hit on my FIRST hit. That is often THE most critical attack of the entire fight. Second, I don't want to burn one of my attack slots. I'd rather pick up Tactics, Focused Accuracy and/or accuracy set bonuses, and use the last slot in the attack for more damage or for the 6-slot bonus.
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Quote:On a perma Hasten or at least very high recharge build, that cooldown isn't all that long, and you have two nukes to swap back and forth between, and you have other AoE. I'm not big into farming, but I think that recharge would make a huge difference for Electric/Shield's farming speed.I have to disagree with elec/shield being the fastest farmer. Yes it does phenomenal burst damage. But the cooldown kills it. I feel as if my Spines/Invuln out performs elec/shield by a long shot. I also dont think the secondary you use with spines matters. If youre jumping above the mob to use your Throw spines correctly, then your second damage aura wont really matter. I would be willing to run the same map on the same settings against an elec/shield and im confident i would finish first. Spines/***** > Elec/Shield for farming more than 1 mob.
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It's one of the best heals in the game. That's 30% per enemy it hits, and unslotted. In other words, in most normal situations, Dark Regeneration is a FULL heal. It's a hit point reset button. You may not use it MUCH before you have your endurance more under control, but you'll still be better off taking a blue and getting a full heal off of that endurance than taking several greens in a row. And when you can afford it and fit it in, the Theft of Essence proc is the way you better manage the heal's endurance consumption. So yes, take it.
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Resistance goes a long way towards making Super Reflexes more survivable, at least at the top end, such as when fighting AVs. For something like that, you need enough hit points and/or resistance to take a few really heavy hits in a row, because you WILL sometimes get unlucky with defense. Probably not very critical for normal missioning unless you like to mission on really high difficulty settings.
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Quote:What I was originally responding to was this:(sigh)
When you say "DPS" you actually mean SINGLE TARGET DPS.
The "DPS" you guys are all trumpeting is NOT the only freakin' kind of damage there is. AOE does way, way more of the total damage done.
All those silly pylon solo numbers are only for single target, in a narrowly focused test that has next to zero applicability to ANYTHING we do in the game. Almost the ONLY place single target DPS means crap-all is in mothership and hami raids. And only barely for motherships.
Stop having such a narrow focus in what you say, and maybe people will stop hearing what you're saying.
"[Broad Sword and Katana] are around 3rd in terms of single target DPS"
SINGLE TARGET DPS.
I was responding to a comment about SINGLE TARGET DPS. Despite that being what I was responding to, I THOUGHT I was fairly clear in discussing the difference between that and burst damage and AoE damage.
I also use what what I believe to be shared terminology. On the Scrapper forum, when someone says DPS, they almost always mean single target DPS. That's just what we MEAN by DPS. We call AoE damage AoE damage. We call burst damage burst damage. We call single target DPS DPS. It saves constantly typing "single target" over and over again. And you understood what I was talking about, because you say "you actually mean SINGLE TARGET DPS." YES. That is exactly what I mean. I thought that EVERYONE was on the same page in that regard. I thought everyone understood that we were talking about single target DPS when I was responding to a comment about single target DPS with a bunch of lists comparing single target DPS (except the two comparing AoE damage).
Yes, I know single target DPS isn't the only freakin' kind of damage there is. I also talked about AoE damage. I also talked about burst damage. You may have noticed me saying that burst damage is one reason why Broad Sword is better than the DPS (SINGLE TARGET DPS) numbers would indicate.
WE'RE AGREEING. OK? Good lord. How can a whole bunch of people in complete agreement that Broad Sword is a good set be in such a vehement argument about something WE AGREE ON.
I don't have a narrow focus here. I was responding to a very specific assertion about a very specific thing. An assertion about SINGLE TARGET DPS. Which we all know isn't the only freakin' kind of damage there is.
Anyway, Y'all believe whatever you want to believe about Broad Sword. Y'all believe whatever you want to believe about what I said. Y'all can now have the last word, because I'm done. -
I was going to suggest Super Reflexes until I saw that you wanted to tank. So I'd suggest Claws/Shield Defense... oh, if only it were possible, the fun we could have. Willpower's aggro aura is pretty so so. I think you could make it work well enough, but as an occasional player of Blasters, I'd prefer you have a stronger aggro aura. So that pretty much leaves us with Claws/Invulnerability, like others are suggesting. Should do the trick just fine.
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Quote:So far as DPS goes, I think Claws/Fire would resemble Dual Blades/Electric, in that both are using a follow up power to boost a damage aura. I'd put Claws at about 10 DPS under Dual Blades at the top end, though. So off hand, let's say Claws/Fire is capable of something in the 250s with a dedicated DPS build. That's very good, and you also don't need fuel to do it the way you do with Shield Defense. But it's also not going to set any DPS records, and you're going to have a lot of trouble getting the survivability out of it if you're going for max DPS.Permastacked focus on top of fiery embrace means spin and blazing aura are just doing insane things, and followup adds ranged knockdown while healing flames is popping back up like, all the time.
The boards have been so enamored of shields for so long, I suspect the REAL damage machines have been completely missed.
I haven't paid close attention to AoE, so can't comment there. Seems like it would be very good. I doubt it would be on top, but that's just a guess. -
Quote:Yeah, oops. I had the Incinerate -> Cremate -> Scorch chain just beneath it in my spreadsheet, and copied down the recharge time numbers from it instead somehow.Your numbers are a little off.
Cremate ACT=1.716
Fire Sword ACT=1.584
So Incinerate would need to recharge in 3.3 seconds
Incinerate ACT=1.848
Fire Sword ACT=1.584
So Cremate would need to recharge in 3.432 seconds
You had the right +recharge just not the right amount of time it needed to recarge in. -
Dark Melee/Shield Defense
Massive DPS in its element (surrounded by enemies), very survivable due to Siphon Life combined with soft-capped Shield Defense. Pricey to do right, but that doesn't sound like a problem. -
Well, it WILL use more endurance than your current chain (0.26 endurance per second more unslotted, less as slotted). What I meant by endurance efficiency is the amount of damage done per point of endurance. The extra damage will cost you in the neighborhood of running an additional toggle. On the other hand, better to run that chain and simply slow down if necessary than to run a slower chain.