What scrapper to do....


BrokenPrey

 

Posted

Ok...

Just back to the game after an extended absence (I love my wife ....I love my wife...I keep telling myself I love my wife) With that being said I wanted some imput on what type of scrapper to make. I want a scrapper that can mow down AOE mobs but still be able to take out EB/AV. Is this possible? The cost of the build doenst matter...as I can always get money.

I just wanted to here some ideas and why you all think they are good.

Maybe I'm asking to much I am not sure. But Im hoping for some good discussion on this.

Thanks in Advance


 

Posted

How is Katana/Dark? Seems an interesting combo. And i LOVE interesting combos. Maybe light on AoE but the rest seems nice. Seen alot on people using /dark now...is it really good now?


 

Posted

Quote:
Originally Posted by maxtsorm View Post
How is Katana/Dark? Seems an interesting combo. And i LOVE interesting combos. Maybe light on AoE but the rest seems nice. Seen alot on people using /dark now...is it really good now?
Katana/Dark is very good, with a few caveats. First, like you noticed, light on AoE. Second, DPS is only so-so because you'll want to be doubling up on Divine Avalanche for your survivability. Third, it's a pretty tight build if you want massive survivability - hitting the defensive soft cap is difficult and leaves little room for other bonuses or fun powers. Fourth, defense debuffs are your kryptonite.

All that said, I consider mine my most survivable toon by far in most situations, and it isn't so sensitive to defense debuffs that I can't farm the wall if I feel like it. I just need to make some adjustments after the recent round of IO nerfs, so mine isn't really at full steam at the moment.

So far as I know, Dark Armor has always been good (Edit: OK, well, a LONG time ago it sucked. But it's been good for a long time.), just... different. But with the ability to drastically improve defense with IOs, I think it's really come into its own now, as well as playing a little more like other defense and resistance sets. That might account for any recent improvement in popularity, at least among forumites.


"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks

 

Posted

second the Fire/Shield


 

Posted

Yeah was tryin to stay away from fire/....guess I shouldve said that. Just because I had a fire./fire tank for SOO long got bored with it.

I might spec something see what I come up with


 

Posted

I agree, Fire/Shield Softcapped is like a GM on a boss(not sure how well sheild is res to def debuffs, if it isn't that good, you may find a bunch of trouble with shivans).


 

Posted

Quote:
Originally Posted by maxtsorm View Post
Yeah was tryin to stay away from fire/....guess I shouldve said that. Just because I had a fire./fire tank for SOO long got bored with it.

I might spec something see what I come up with

Then try elec/shield.

It's a terrible fotm, but there's a reason for that.


For something COMPLETELY different, look at claws/inv. AOE damage second to none, though the ST is not as strong, and inv with proper clotting is, well, invulnerable.


 

Posted

Ok after thinking about this Ive decided screwt he AOE I want to Kill Pylons and AVs at my whim...I have tons of cash. Just tryin to come up with something good


 

Posted

Ive decided to do a Elec/SD and a DM/SD I have no life...

Anyways...here is the Elec/SD I came up with....Tell what the experts think

Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Scrapper
Primary Power Set: Electrical Melee
Secondary Power Set: Shield Defense
Power Pool: Speed
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Blaze Mastery

Hero Profile:
Level 1: Havoc Punch -- C'ngImp-Dmg/EndRdx(A), C'ngImp-Dmg/Rchg(17), C'ngImp-Acc/Dmg/Rchg(17), C'ngImp-Acc/Dmg(23), C'ngImp-Acc/Dmg/EndRdx(45)
Level 1: Deflection -- S'fstPrt-ResDam/Def+(A), S'dpty-Def/EndRdx(31), S'dpty-Def(31), S'dpty-Def/Rchg(31), S'dpty-Def/EndRdx/Rchg(34), S'dpty-EndRdx(46)
Level 2: Battle Agility -- RedFtn-Def(A), RedFtn-Def/EndRdx(3), RedFtn-EndRdx/Rchg(3), RedFtn-EndRdx(27), RedFtn-Def/EndRdx/Rchg(45), RedFtn-Def/Rchg(45)
Level 4: True Grit -- Numna-Regen/Rcvry+(A), Numna-Heal(5), Numna-Heal/EndRdx(5), Numna-EndRdx/Rchg(43), Numna-Heal/Rchg(43), Numna-Heal/EndRdx/Rchg(46)
Level 6: Build Up -- GSFC-Build%(A), GSFC-ToHit/EndRdx(7), GSFC-ToHit(7), GSFC-ToHit/Rchg(37), GSFC-ToHit/Rchg/EndRdx(40), GSFC-Rchg/EndRdx(40)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(9), RechRdx-I(9)
Level 10: Thunder Strike -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-Dmg(11), Oblit-%Dam(11), Oblit-Acc/Rchg(13), Oblit-Dmg/Rchg(13), Oblit-Acc/Dmg/Rchg(46)
Level 12: Active Defense -- RechRdx-I(A), RechRdx-I(43)
Level 14: Super Speed -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(15), Zephyr-ResKB(15)
Level 16: Against All Odds -- EndRdx-I(A)
Level 18: Chain Induction -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(19), KntkC'bat-Dmg/Rchg(19), KntkC'bat-Dmg/EndRdx/Rchg(21), T'Death-Dmg/Rchg(21)
Level 20: Swift -- Run-I(A)
Level 22: Health -- RgnTis-Regen+(A), Mrcl-Rcvry+(23)
Level 24: Stamina -- P'Shift-End%(A), P'Shift-EndMod/Acc(25), P'Shift-EndMod(25), P'Shift-EndMod/Rchg(27), P'Shift-EndMod/Acc/Rchg(29), P'Shift-Acc/Rchg(29)
Level 26: Boxing -- Empty(A)
Level 28: Phalanx Fighting -- Ksmt-ToHit+(A)
Level 30: Tough -- GA-RechRes(A)
Level 32: Lightning Rod -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-Dmg(33), Oblit-%Dam(33), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(34), Oblit-Acc/Dmg/Rchg(34)
Level 35: Shield Charge -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-Dmg(36), Oblit-%Dam(36), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(37), Oblit-Acc/Dmg/Rchg(37)
Level 38: Weave -- RedFtn-Def(A), RedFtn-Def/EndRdx(39), RedFtn-EndRdx(39), RedFtn-Def/Rchg(39), RedFtn-EndRdx/Rchg(40), RedFtn-Def/EndRdx/Rchg(42)
Level 41: Combat Jumping -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(42), Zephyr-ResKB(42)
Level 44: Char -- Dev'n-Hold%(A)
Level 47: Melt Armor -- ShldBrk-DefDeb(A), ShldBrk-DefDeb/EndRdx/Rchg(48), ShldBrk-Acc/DefDeb(48), ShldBrk-Acc/EndRdx/Rchg(48), ShldBrk-Acc/Rchg(50)
Level 49: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(50), Zephyr-ResKB(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 6: Ninja Run



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Posted

Was thinking of dropping SJ for grant cover though...