old regen refresh


Chaos_String

 

Posted

Oh it's been awhile since I've posted here. I'm in the process of respecing my old regen. I'd appreciate some feedback on my updates. I'm sure there are more than a few errors I've made, I haven't been following this board for some time. My old build contained all the powers below except MOG and gamblers cut. I dropped stealth and revive to take in these two powers. What do you think?

Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/

Click this DataLink to open the build!

Little Sister: Level 50 Natural Scrapper
Primary Power Set: Katana
Secondary Power Set: Regeneration
Power Pool: Speed
Power Pool: Fitness
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Gambler's Cut -- Achilles-ResDeb%(A), Dmg-I(3), Dmg-I(3), Acc-I(5), Acc-I(50)
Level 1: Fast Healing -- RgnTis-Regen+(A), Heal-I(5), Heal-I(7), Heal-I(7)
Level 2: Reconstruction -- EndRdx-I(A), Heal-I(9), Heal-I(9), RechRdx-I(11)
Level 4: Sting of the Wasp -- Acc-I(A), Acc-I(11), Dmg-I(13), Dmg-I(13), EndRdx-I(15), HO:Nucle(50)
Level 6: Build Up -- RechRdx-I(A), RechRdx-I(15), RechRdx-I(17)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(17), RechRdx-I(19)
Level 10: Flashing Steel -- Achilles-ResDeb%(A), Dmg-I(19), EndRdx-I(21), Sciroc-Acc/Dmg(21), Sciroc-Dmg/Rchg(23), HO:Nucle(23)
Level 12: Quick Recovery -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(25), Efficacy-EndMod/Acc/Rchg(25), Efficacy-EndMod/Acc(27), Efficacy-EndMod/EndRdx(27)
Level 14: Dull Pain -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(29), Dct'dW-Heal/Rchg(29), Dct'dW-Heal/EndRdx/Rchg(31), Dct'dW-Heal(31), Dct'dW-Rchg(31)
Level 16: Super Speed -- EndRdx-I(A)
Level 18: Integration -- Heal-I(A), Heal-I(33), Heal(33), EndRdx-I(33), EndRdx-I(34), HO:Golgi(34)
Level 20: Divine Avalanche -- Ksmt-ToHit+(A), LkGmblr-Rchg+(34), DefBuff-I(36)
Level 22: Hurdle -- Jump-I(A)
Level 24: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(36), Numna-Heal/EndRdx/Rchg(36), Numna-Heal/EndRdx(37), Heal(37)
Level 26: Stamina -- P'Shift-End%(A), P'Shift-EndMod(37), EndMod-I(39)
Level 28: Soaring Dragon -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(39), C'ngImp-Dmg/Rchg(39), C'ngImp-Acc/Dmg/Rchg(40), C'ngImp-Acc/Dmg/EndRdx(40), HO:Nucle(40)
Level 30: Resilience -- Aegis-Psi/Status(A), Aegis-ResDam(42), ResDam-I(42), ResDam(42)
Level 32: The Lotus Drops -- Dmg-I(A), Dmg-I(43), Acc-I(43), Acc-I(43), EndRdx-I(45)
Level 35: Golden Dragonfly -- Armgdn-Dmg(A), Armgdn-Dmg/Rchg(45), Armgdn-Acc/Dmg/Rchg(45), Armgdn-Acc/Rchg(46), Sciroc-Dmg/EndRdx(46), HO:Nucle(46)
Level 38: Instant Healing -- Heal(A), HO:Golgi(48)
Level 41: Moment of Glory -- LkGmblr-Rchg+(A), LkGmblr-Def/Rchg(48), RechRdx-I(48), RechRdx-I(50)
Level 44: Focused Accuracy -- ToHit-I(A)
Level 47: Laser Beam Eyes -- HO:Centri(A)
Level 49: Energy Torrent -- HO:Centri(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 6: Ninja Run


Roxy On DA...Finally!

 

Posted

This build is pretty bad. You don't need Sting of the Wasp with Gambler's Cut, Divine Avalanche would greatly benefit from better slotting so that you aren't mutilating your DPS in order to use it, you've greatly over-slotted your passive regeneration/endurance abilities, Insteant Healing wants 3 recharge reductions in it and not healing, you aren't going to be able to utilize Focused Accuracy at all or the other ranged attacks that you've taken, and your set bonuses don't seem to have any rhyme or reason to them.

Regen really benefits from global recharge reduction and then defense, and not your passive regeneration like you might initially believe. Having Dull Pain, Reconstruction, Mog, and Instant Healing all up as often as possible is going to astronomically increase your survival, as well as your damage potential, much more than adding more regeneration and thus should be your primary concern.


 

Posted

like I said this is an old build that needs to be refreshed and I am asking for some help to do that. The slottings are...organic, what I felt I needed at the time I picked them with only minor changes since then. You could almost assume it's a pre-ED build but with IO's added afterward. I understand what you are saying about recharge, my problem is that when i get into mids I don't know how to get there. My knowledge of set bonuses is limited so its hard for me to determine if i need to go left or right and where i'm even coming from. I guess that makes me a casual player...well shoot.


Roxy On DA...Finally!

 

Posted

Here's the cheap Kat/Regen IO build I've got on hand. It pretty well illustrates what you should be aiming for. Defense and recharge should be the set bonuses you aim for primarily. Regen and +hp are largely useless: you've already got massive +regen so the comparative advantages of getting another 3 hp/sec whenever you're already regenerating/healing 100 hp/sec are virtually nothing compared to what you would get stacking a bit of defense in there; +hp is pretty much useless because you'll be less than a single +hp set bonus from the cap with DP and the +hp accolades.

Hero Plan by Mids' Hero Designer 1.704
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Scrapper
Primary Power Set: Katana
Secondary Power Set: Regeneration
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Gambler's Cut -- C'ngImp-Acc/Dmg(A), C'ngImp-Acc/Dmg/EndRdx(3), C'ngImp-Dmg/EndRdx(3), C'ngImp-Acc/Dmg/Rchg(5), C'ngImp-Dmg/EndRdx/Rchg(5), Achilles-ResDeb%(7)
Level 1: Fast Healing -- Numna-Heal(A), RgnTis-Regen+(29), Numna-Regen/Rcvry+(46), Mrcl-Rcvry+(46)
Level 2: Reconstruction -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal/Rchg(7), Dct'dW-Heal/EndRdx/Rchg(9), Dct'dW-Heal(9), Dct'dW-Rchg(11)
Level 4: Quick Recovery -- P'Shift-End%(A), P'Shift-EndMod(11), EndMod-I(13)
Level 6: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(13), Winter-ResSlow(27)
Level 8: Divine Avalanche -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(15), C'ngImp-Acc/Dmg/Rchg(15), C'ngImp-Acc/Dmg/EndRdx(17), C'ngImp-Dmg/EndRdx/Rchg(17), LkGmblr-Rchg+(19)
Level 10: Dull Pain -- Numna-Heal(A), Numna-Heal/Rchg(19), RechRdx-I(21), RechRdx-I(21), Heal-I(23)
Level 12: Build Up -- AdjTgt-Rchg(A), AdjTgt-ToHit/Rchg(23), RechRdx-I(25)
Level 14: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(25), Zephyr-ResKB(27)
Level 16: Integration -- Numna-Heal(A), Numna-Heal/EndRdx(29), Heal-I(31)
Level 18: The Lotus Drops -- Oblit-Dmg(A), Oblit-Acc/Rchg(31), Oblit-Dmg/Rchg(31), Oblit-Acc/Dmg/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(33), Oblit-%Dam(33)
Level 20: Hasten -- RechRdx-I(A), RechRdx-I(34), RechRdx-I(34)
Level 22: Boxing -- Empty(A)
Level 24: Tough -- ImpArm-ResDam(A), ImpArm-ResDam/EndRdx(34), ImpArm-ResDam/Rchg(36), ImpArm-ResDam/EndRdx/Rchg(36)
Level 26: Soaring Dragon -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(36), T'Death-Dmg/Rchg(37), T'Death-Acc/Dmg/EndRdx(37), T'Death-Dmg/EndRdx/Rchg(37), T'Death-Dam%(39)
Level 28: Instant Healing -- RechRdx-I(A), RechRdx-I(39), RechRdx-I(39)
Level 30: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(40), LkGmblr-Def(40)
Level 32: Golden Dragonfly -- Oblit-Acc/Rchg(A), Oblit-Dmg/Rchg(42), Oblit-Acc/Dmg/Rchg(42), Oblit-Acc/Dmg/EndRdx/Rchg(42), Oblit-Dmg(43), Oblit-%Dam(43)
Level 35: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(43), LkGmblr-Def/EndRdx(45)
Level 38: Moment of Glory -- LkGmblr-Rchg+(A), LkGmblr-Def/Rchg(40), RechRdx-I(46), RechRdx-I(50)
Level 41: Conserve Power -- RechRdx-I(A)
Level 44: Physical Perfection -- P'Shift-End%(A), P'Shift-EndMod(45), EndMod-I(45)
Level 47: Tactics -- GSFC-ToHit(A), GSFC-ToHit/Rchg(48), GSFC-ToHit/Rchg/EndRdx(48), GSFC-Rchg/EndRdx(48), GSFC-ToHit/EndRdx(50), GSFC-Build%(50)
Level 49: Resilience -- S'fstPrt-ResDam/Def+(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 0: Ninja Run


 

Posted

Here is a build that a friend came up with for me. Seems like there is a lot more enphasis on the things that i'm supposed to have.

Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/

Click this DataLink to open the build!

Little Sister: Level 50 Natural Scrapper
Primary Power Set: Katana
Secondary Power Set: Regeneration
Power Pool: Speed
Power Pool: Fitness
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Gambler's Cut -- Achilles-ResDeb%(A), Achilles-DefDeb/Rchg(3), Mako-Dam%(3), Mako-Acc/Dmg(5), Mako-Acc/Dmg/EndRdx/Rchg(50)
Level 1: Fast Healing -- Dct'dW-Heal(A), Dct'dW-Heal/EndRdx(5), Dct'dW-Heal/Rchg(7), Dct'dW-Heal/EndRdx/Rchg(7), Dct'dW-EndRdx/Rchg(19)
Level 2: Reconstruction -- Dct'dW-Heal(A), Dct'dW-Rchg(9), Dct'dW-Heal/Rchg(9), Dct'dW-Heal/EndRdx/Rchg(11), Dct'dW-Heal/EndRdx(37)
Level 4: Sting of the Wasp -- Achilles-ResDeb%(A), Achilles-DefDeb/Rchg(11), Mako-Dam%(13), Mako-Acc/Dmg(13), Mako-Acc/EndRdx/Rchg(15), Mako-Acc/Dmg/EndRdx/Rchg(23)
Level 6: Build Up -- AdjTgt-ToHit(A), AdjTgt-Rchg(15), AdjTgt-ToHit/Rchg(17), AdjTgt-ToHit/EndRdx/Rchg(31), AdjTgt-ToHit/EndRdx(34)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(17)
Level 10: Flashing Steel -- Achilles-ResDeb%(A), Achilles-DefDeb/Rchg(19), Oblit-Dmg(21), Oblit-Acc/Dmg/Rchg(21), Oblit-%Dam(23)
Level 12: Quick Recovery -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(25), P'Shift-EndMod/Acc/Rchg(25), P'Shift-End%(27), P'Shift-EndMod/Acc(27)
Level 14: Dull Pain -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(29), Dct'dW-Heal/Rchg(29), Dct'dW-Heal/EndRdx/Rchg(31), Dct'dW-Heal(31)
Level 16: Super Speed -- EndRdx-I(A)
Level 18: Integration -- Numna-Heal/EndRdx(A), Numna-Heal(33), Numna-Heal/EndRdx/Rchg(33), Mrcl-Heal(33)
Level 20: Divine Avalanche -- Ksmt-ToHit+(A), LkGmblr-Rchg+(34)
Level 22: Hurdle -- Jump-I(A)
Level 24: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(36)
Level 26: Stamina -- P'Shift-EndMod/Acc(A), P'Shift-EndMod(37), P'Shift-EndMod/Rchg(39)
Level 28: Soaring Dragon -- KinCrsh-Dmg/KB(A), KinCrsh-Dmg/EndRdx/KB(39), KinCrsh-Acc/KB(39), KinCrsh-Rchg/KB(40), KinCrsh-Rechg/EndRdx(40), KinCrsh-Acc/Dmg/KB(40)
Level 30: Resilience -- S'fstPrt-ResDam/EndRdx(A), S'fstPrt-ResDam/Def+(42), S'fstPrt-ResKB(42)
Level 32: The Lotus Drops -- Oblit-%Dam(A), Oblit-Dmg(34), Oblit-Acc/Dmg/EndRdx/Rchg(36), Oblit-Acc/Dmg/Rchg(36), Oblit-Dmg/Rchg(37)
Level 35: Golden Dragonfly -- Armgdn-Dmg(A), Armgdn-Dmg/Rchg(45), Armgdn-Acc/Dmg/Rchg(45), Armgdn-Acc/Rchg(46), Armgdn-Dam%(46)
Level 38: Instant Healing -- Dct'dW-Rchg(A), Dct'dW-EndRdx/Rchg(42), Dct'dW-Heal/Rchg(43), Dct'dW-Heal/EndRdx/Rchg(43)
Level 41: Moment of Glory -- LkGmblr-Rchg+(A), LkGmblr-Def/Rchg(43), LkGmblr-Def/EndRdx/Rchg(45), RechRdx-I(48)
Level 44: Focused Accuracy -- GSFC-ToHit/EndRdx(A), GSFC-Build%(46), Rec'dRet-Pcptn(48)
Level 47: Laser Beam Eyes -- Dev'n-Acc/Dmg(A), Dev'n-Hold%(48), Dev'n-Acc/Dmg/Rchg(50), Dev'n-Dmg/Rchg(50)
Level 49: Conserve Power -- RechRdx-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 6: Ninja Run


Roxy On DA...Finally!

 

Posted

I'm sorry to say it, but that's just a horrible build. The attacks are painfully mis-slotted. GC and SotW (the latter of which you don't need) have only 45% damage enhancement. SD has only 68%. FS only 63%. Those damage enhancement values are way lower than they should be. And DA is slotted with neither damage nor accuracy--none at all. It has to hit in order to give you any defense. And unless slotted for max damage it will utterly TANK your damage output. Not that you'd have much damage output to tank.

And those superfluous Achilles procs won't stack. You only need one in GC. No others. And slotting those extra Achilles -def/rech IOs for the little 2% damage buffs was silly, considering it was done in place of slotting the attacks themselves for damage--that would do you a lot more good. Also the Kismet should be in a toggle like CJ or Weave. Not in DA.

I advise you to look to Umbral's build, rather than this one that your friend built for you. Umbral's build will survive MUCH better and cut a LOT more neck. Note how all the attacks are slotted for max damage (red ED values). Note that they have more accuracy. Note that it has MUCH more defense and S/L resistance and about the same healing and passive regen.

Really, Umbral's build is quite sound. This one you posted is pretty bad.


 

Posted

I'm also rebooting my old claw/regen and I'd like to get him right. Level 37 now. Any frankenslotting builds out there?


 

Posted

Quote:
Originally Posted by Chaos_String View Post
I'm sorry to say it, but that's just a horrible build. The attacks are painfully mis-slotted. GC and SotW (the latter of which you don't need) have only 45% damage enhancement. SD has only 68%. FS only 63%. Those damage enhancement values are way lower than they should be. And DA is slotted with neither damage nor accuracy--none at all. It has to hit in order to give you any defense. And unless slotted for max damage it will utterly TANK your damage output. Not that you'd have much damage output to tank.

And those superfluous Achilles procs won't stack. You only need one in GC. No others. And slotting those extra Achilles -def/rech IOs for the little 2% damage buffs was silly, considering it was done in place of slotting the attacks themselves for damage--that would do you a lot more good. Also the Kismet should be in a toggle like CJ or Weave. Not in DA.

I advise you to look to Umbral's build, rather than this one that your friend built for you. Umbral's build will survive MUCH better and cut a LOT more neck. Note how all the attacks are slotted for max damage (red ED values). Note that they have more accuracy. Note that it has MUCH more defense and S/L resistance and about the same healing and passive regen.

Really, Umbral's build is quite sound. This one you posted is pretty bad.
I agree with most of this, except it occurs to me that in a build that will be using Divine Avalanche extensively to get melee defense, putting the Kismet in it actually does make sense.

The Kismet +6% Acc is a proc, when it is activated you get +6% To-Hit for 2 minutes. That proc will stack at least twice (you can confirm this by zoning in-game with the proc in a toggle power. I did, that's how I know it's true). I don't know if it will stack more than that, but I do know for an absolute fact that it will at least double stack. Putting it in a power that is used as often as Divine Avalanche will ensure that you will pretty much have it permanently double stacked.

I can't believe that never occurred to me before. Looking at it logically, Divine Avalanche is actually the BEST place to put that IO, because it is the only place in this build that will consistently double stack it. And if it WILL stack more than twice......every time you hit with Divine Avalanche you're getting 6% to-hit on top of the defense from it, and you can use Divine Avalanche a LOT of times in 2 minutes (I kind of doubt it will stack more than 2 or 3 times though, the devs probably already saw that loophole and closed it)

With that revelation, my slotting for DA would be 5 Crushing Impact and the Kismet proc.

Irony:

It took an atrocious build to point out something we've ALL been doing wrong all this time


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

Posted

Quote:
Originally Posted by ClawsandEffect View Post
It took an atrocious build to point out something we've ALL been doing wrong all this time
I admit I didn't know it was a proc. I thought it was a "set" bonus. However, I doubt I'll be putting it in Divine Avalanche or Parry. First, I really want the to-hit on my FIRST hit. That is often THE most critical attack of the entire fight. Second, I don't want to burn one of my attack slots. I'd rather pick up Tactics, Focused Accuracy and/or accuracy set bonuses, and use the last slot in the attack for more damage or for the 6-slot bonus.


"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks

 

Posted

Quote:
Originally Posted by ClawsandEffect View Post
I agree with most of this, except it occurs to me that in a build that will be using Divine Avalanche extensively to get melee defense, putting the Kismet in it actually does make sense.

The Kismet +6% Acc is a proc, when it is activated you get +6% To-Hit for 2 minutes. That proc will stack at least twice (you can confirm this by zoning in-game with the proc in a toggle power. I did, that's how I know it's true). I don't know if it will stack more than that, but I do know for an absolute fact that it will at least double stack. Putting it in a power that is used as often as Divine Avalanche will ensure that you will pretty much have it permanently double stacked.

I can't believe that never occurred to me before. Looking at it logically, Divine Avalanche is actually the BEST place to put that IO, because it is the only place in this build that will consistently double stack it. And if it WILL stack more than twice......every time you hit with Divine Avalanche you're getting 6% to-hit on top of the defense from it, and you can use Divine Avalanche a LOT of times in 2 minutes (I kind of doubt it will stack more than 2 or 3 times though, the devs probably already saw that loophole and closed it)

With that revelation, my slotting for DA would be 5 Crushing Impact and the Kismet proc.

Irony:

It took an atrocious build to point out something we've ALL been doing wrong all this time
I recall a thread that had someone talk about this saying that higher the lvl mob, the lower the %. They even had pics. It also showed why it isn't a good idea to place the regen procs in rttc for the same reason.

Also, if it indeed stack, it would also stack by cutting the toggle off then back on. Not only that, it seems that it would require you actually hit for it turn on in the first place. That alone will make me keep in CJ or the first def toggle I get so it will be there for exemping.


"All problems can be solved by throwing enough scrappers at it."

@Riez on Virtue, Protector, Champion, and Exalted server.

 

Posted

Quote:
Originally Posted by Werner View Post
I admit I didn't know it was a proc. I thought it was a "set" bonus. However, I doubt I'll be putting it in Divine Avalanche or Parry. First, I really want the to-hit on my FIRST hit. That is often THE most critical attack of the entire fight. Second, I don't want to burn one of my attack slots. I'd rather pick up Tactics, Focused Accuracy and/or accuracy set bonuses, and use the last slot in the attack for more damage or for the 6-slot bonus.
While I see your point, how often are you going to go for more than 2 minutes before you hit something with Divine Avalanche again?

The first attack of the first fight of a given mission is the only one that won't have the bonus on it, and you can always pop a couple yellows if you really want that first attack to land.

For my BS/DA my slotting won't change, I need the defense bonus from Mako's too much to take it out of Parry. But for a /Regen that will probably be making use of at least one Crushing Impact set anyway for the recharge bonus? Maybe the Kismet in the 6th slot isn't definitively the best place for it, but it's not a bad place to put it either. I can't think of too many situations where having that IO slotted in DA or Parry would really hurt you.


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

Posted

Quote:
Originally Posted by ClawsandEffect View Post
I agree with most of this, except it occurs to me that in a build that will be using Divine Avalanche extensively to get melee defense, putting the Kismet in it actually does make sense.

The Kismet +6% Acc is a proc, when it is activated you get +6% To-Hit for 2 minutes. That proc will stack at least twice (you can confirm this by zoning in-game with the proc in a toggle power. I did, that's how I know it's true). I don't know if it will stack more than that, but I do know for an absolute fact that it will at least double stack. Putting it in a power that is used as often as Divine Avalanche will ensure that you will pretty much have it permanently double stacked.

I can't believe that never occurred to me before. Looking at it logically, Divine Avalanche is actually the BEST place to put that IO, because it is the only place in this build that will consistently double stack it. And if it WILL stack more than twice......every time you hit with Divine Avalanche you're getting 6% to-hit on top of the defense from it, and you can use Divine Avalanche a LOT of times in 2 minutes (I kind of doubt it will stack more than 2 or 3 times though, the devs probably already saw that loophole and closed it)

With that revelation, my slotting for DA would be 5 Crushing Impact and the Kismet proc.

Irony:

It took an atrocious build to point out something we've ALL been doing wrong all this time
has anyone tested this during a mission, after the zoning stacking wears off? maybe I am thinking of something else, but I thought the zone stacking was a known bug that just hasn't been fixed yet.

I also thought that procs like this could not stack from multiple applications from the same source. if that's not correct, then it should stack however many times you can get it to go off in 2 minutes. I have never seen anyone comment that a proc was coded as being able to stack 2 or 3 times from the same source but no more than 2 or 3 times. have always seen it as Y/N thing, either it stacks from the same source or it doesn't.

if it can stack multiple times within a mission, definitely going to have to consider moving a kismet into DA. take that you little CoT ghosts


 

Posted

Quote:
Originally Posted by ClawsandEffect View Post
That proc will stack at least twice (you can confirm this by zoning in-game with the proc in a toggle power. I did, that's how I know it's true).
Actually, it won't stack in the way you're considering. When you zone, all buffs on you lose the tag that determines who activated them. Because the origination tag was lost, the power will stack with itself, but only until the lost tag stack plays out (it won't be refreshed because all of the effects you generate on yourself are going to be tagged by yourself).

This is the same reason why you can double stack the various shields from a single caster immediately after you zone. Putting the Kismet proc into DA won't allow you to stack it up as much as you consider. The only time it will happen is when you're zoning and the buff hadn't worn off when you zoned.


 

Posted

Okay, I was mistaken. It won't stack like I thought it would.

Sorry if I misled anyone.


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

Posted

Quote:
Originally Posted by ClawsandEffect View Post
Okay, I was mistaken. It won't stack like I thought it would.

Sorry if I misled anyone.
it certainly wouldn't have been the first time that something worked differently than the way everyone thought it did thinking outside the box when slotting IOs has led to some very interesting options and one of the main reasons I like reading through the forums and checking out the discussions around all the builds people post.

this one may not have panned out but was definitely worth looking at, thanks for throwing it out there Claws.