Fire/SD Scrapper - Attack Chain numbers


BrokenPrey

 

Posted

So I'm planning on running a Fire/SD scrapper as my next project. Does anyone know offhand what the optimal FM chain is with the recharge numbers needed for it? I'm sure there's a thread out there with this info, but I'm tired and lazy, and not feeling like searching at the moment. Thanks in advance!


 

Posted

Since you have to take Scorch or Fire Sword anyway I'd suggest slotting up Fire Sword (better DPA than Scorch) so you can add that in while Hasten is recharging. Incinerate -> Cremate -> GFS is definitely the top chain but even with purples and LotGs it'll be tough to hit 140% global recharge and still softcap so I'm assuming Hasten and at least some downtime.

If I ever get around to leveling up my Fire/Shield I'll probably just stick to FS -> Incinerate -> Cremate -> GFS and skip Hasten... it frees up a pool and you only lose about 10 DPS fully enhanced with saturated AaO. You'll still be pushing near 220 max DPS without procs and that's darn good.

Granted, 230 DPS is better, but is it a billion inf better? You decide...


Cascade, level 50 Blaster (NRG/NRG since before it was cool)
Mechmeister, level 50 Bots / Traps MM
FAR too many non-50 alts to name

[u]Arcs[u]
The Scavenger Hunt: 187076
The Instant Lair Delivery Service: 206636

 

Posted

I'd suggest Incinerate - Scorch - Cremate - Scorch. As Werner said, lowish recharge needed (dont need haste), good DPE and only 3 attacks needed, letting you take other goodies.

As for DPS, its all in the build. I solo'd a Pylon in 4:45 for 262 DPS. http://boards.cityofheroes.com/showt...=130754&page=9 (Post #168)
The only time I've seen that was faster was Iggy's 4:11 (Also Fire/SD)


 

Posted

Another advantage of the Sc - Inc - Sc - Cr chain is that you get to put a Hecatomb proc in Scorch, which has then a chance to go off every 3 seconds. On my spreadsheet, it pushes the chain above Fs - Cr - Inc - Gfs at low total damage (granted, not by much) and it's not very far behind at high total damage.


 

Posted

What's the recharge needed for Incinerate in the Incinerate-Scorch-Cremate-Scorch chain? (I've done my own calculations, but fear that they might be way off and too laughable to reveal.)


 

Posted

I currently run Inc-FS-GFS-FS on my fm/sd. Couldn't play him without GFS, and I don't like scorch.


 

Posted

Quote:
Originally Posted by Werner View Post
Incinerate: 4.09 sec, +145% rech
Thanks, less needed than I thought. With /SR and Hecatomb pretty easy, too.


 

Posted

Quote:
Originally Posted by Iggy_Kamakaze View Post
I currently run Inc-FS-GFS-FS on my fm/sd. Couldn't play him without GFS, and I don't like scorch.
What's the recharge needed on that?

I have FS, Cremate, Incinerate, and GFS on my Fire/SD and taking down AVs and such is boring it's taking so long.


The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.

 

Posted

My chain is Fire Sword-cremate-scorch-GFC repeat. Works well and I always have a attack ready to go. It's fun watching stuff burn and umm get arrested.


 

Posted

Quote:
What's the recharge needed on that?

I have FS, Cremate, Incinerate, and GFS on my Fire/SD and taking down AVs and such is boring it's taking so long.
If I'm looking at it correctly, you'd need :

FS : +225%
GFS : +140%
Inc : +77%

Assuming a hecatomb proc in FS, it'd do about the same DPS as the other chains, but requires much more recharge.


 

Posted

So this is the build I've got planned out for the Incinerate > Scorch > Cremate > Scorch chain. I tried to keep the endurance cost as low as possible, because I had trouble reaching the softcap without Maneuvers, and don't want to drop enough influence to afford the PvP defense IO. Any critiques that would free up some slots or make it just a bit better are highly appreciated!


 

Posted

Quote:
Originally Posted by FreezeWave View Post
So this is the build I've got planned out for the Incinerate > Scorch > Cremate > Scorch chain. I tried to keep the endurance cost as low as possible, because I had trouble reaching the softcap without Maneuvers, and don't want to drop enough influence to afford the PvP defense IO. Any critiques that would free up some slots or make it just a bit better are highly appreciated!
You forgot to post the actual build?


 

Posted

D'oh!!

Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Scrapper
Primary Power Set: Fiery Melee
Secondary Power Set: Shield Defense
Power Pool: Fitness
Power Pool: Flight
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Scorch -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(27), C'ngImp-Dmg/Rchg(27), C'ngImp-Acc/Dmg/Rchg(34), C'ngImp-Dmg/EndRdx/Rchg(34), Hectmb-Dam%(45)
Level 1: Deflection -- GftotA-Run+(A), GftotA-Def(3), GftotA-Def/EndRdx(3), GftotA-Def/EndRdx/Rchg(5)
Level 2: Cremate -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(33), T'Death-Dmg/Rchg(34), T'Death-Acc/Dmg/EndRdx(36), T'Death-Dmg/EndRdx/Rchg(36), T'Death-Dam%(36)
Level 4: Battle Agility -- LkGmblr-Rchg+(A), GftotA-Def(5), GftotA-Def/EndRdx(7), GftotA-Def/EndRdx/Rchg(7)
Level 6: True Grit -- Numna-Regen/Rcvry+(A), Numna-Heal(9), Numna-Heal/EndRdx(9), Numna-EndRdx/Rchg(11), Numna-Heal/Rchg(11), Numna-Heal/EndRdx/Rchg(13)
Level 8: Swift -- Flight-I(A)
Level 10: Active Defense -- EndRdx-I(A)
Level 12: Hover -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(13), Zephyr-ResKB(15), LkGmblr-Rchg+(15), LkGmblr-Def(17), LkGmblr-Def/EndRdx(17)
Level 14: Fly -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(19), Zephyr-ResKB(19)
Level 16: Health -- Mrcl-Rcvry+(A), Mrcl-Heal(39)
Level 18: Fire Sword Circle -- Oblit-Dmg(A), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(37), Oblit-Acc/Dmg/Rchg(37), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-%Dam(40)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(21), P'Shift-EndMod/Acc/Rchg(21), P'Shift-Acc/Rchg(23), P'Shift-End%(23), P'Shift-EndMod/Acc(25)
Level 22: Phalanx Fighting -- LkGmblr-Rchg+(A), LkGmblr-Def(25)
Level 24: Against All Odds -- EndRdx-I(A)
Level 26: Incinerate -- Hectmb-Dmg/Rchg(A), Mako-Dam%(33), Hectmb-Dmg(40), Hectmb-Acc/Dmg/Rchg(40), Hectmb-Acc/Rchg(43), Hectmb-Dmg/EndRdx(45)
Level 28: Boxing -- RzDz-Acc/Rchg(A), RzDz-Acc/EndRdx(29), RzDz-EndRdx/Stun(29), RzDz-Stun/Rng(31), RzDz-Acc/Stun/Rchg(31), RzDz-Immob%(31)
Level 30: Tough -- S'fstPrt-ResKB(A)
Level 32: Greater Fire Sword -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(46), C'ngImp-Dmg/Rchg(46), C'ngImp-Acc/Dmg/Rchg(46), C'ngImp-Acc/Dmg/EndRdx(48)
Level 35: Shield Charge -- Oblit-Dmg(A), Oblit-Acc/Rchg(48), Oblit-Dmg/Rchg(48), Oblit-Acc/Dmg/Rchg(50), Oblit-Acc/Dmg/EndRdx/Rchg(50), Oblit-%Dam(50)
Level 38: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(39), LkGmblr-Def/EndRdx(39)
Level 41: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(42), GSFC-ToHit/Rchg/EndRdx(42), GSFC-Rchg/EndRdx(42), GSFC-ToHit/EndRdx(43), GSFC-Build%(43)
Level 44: Conserve Power -- RechRdx-I(A), RechRdx-I(45)
Level 47: Physical Perfection -- P'Shift-End%(A)
Level 49: Maneuvers -- LkGmblr-Rchg+(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
------------
Set Bonus Totals:

  • 13.5% DamageBuff(Smashing)
  • 13.5% DamageBuff(Lethal)
  • 13.5% DamageBuff(Fire)
  • 13.5% DamageBuff(Cold)
  • 13.5% DamageBuff(Energy)
  • 13.5% DamageBuff(Negative)
  • 13.5% DamageBuff(Toxic)
  • 13.5% DamageBuff(Psionic)
  • 8.13% Defense(Smashing)
  • 8.13% Defense(Lethal)
  • 7.19% Defense(Fire)
  • 7.19% Defense(Cold)
  • 6.25% Defense(Energy)
  • 6.25% Defense(Negative)
  • 16.3% Defense(Melee)
  • 12.5% Defense(Ranged)
  • 14.4% Defense(AoE)
  • 1.8% Max End
  • 6% Enhancement(Heal)
  • 2% Enhancement(Stun)
  • 47% Enhancement(Accuracy)
  • 67.5% Enhancement(RechargeTime)
  • 10% FlySpeed
  • 175.7 HP (13.1%) HitPoints
  • 10% JumpHeight
  • 10% JumpSpeed
  • Knockback (Mag -12)
  • Knockup (Mag -12)
  • MezResist(Held) 6.05%
  • MezResist(Immobilize) 7.15%
  • MezResist(Stun) 4.4%
  • 17.5% (0.29 End/sec) Recovery
  • 42% (2.35 HP/sec) Regeneration
  • 7.52% Resistance(Fire)
  • 2.52% Resistance(Cold)
  • 17.5% RunSpeed


 

Posted

Ok, did some rework to your build, dunno if you like it or not, but... here it is...

Tough is now included, no need to take Maneuvers (took CJ instead) also no need to use Hover for Def.
Did have to drop 5% recharge thou... But, managed to get somewhat better regen and recovery. Also a bit more HP and lower end consumption (even with Tough on).

Take a look and tell me what do you think?

Hero Plan by Mids' Hero Designer 1,601
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Scrapper
Primary Power Set: Fiery Melee
Secondary Power Set: Shield Defense
Power Pool: Fitness
Power Pool: Flight
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Scorch -- C'ngImp-Acc/Dmg(A), C'ngImp-Acc/Dmg/EndRdx(15), C'ngImp-Dmg/EndRdx/Rchg(25), C'ngImp-Acc/Dmg/Rchg(27), C'ngImp-Dmg/Rchg(27), Hectmb-Dam%(34)
Level 1: Deflection -- LkGmblr-Def(A), LkGmblr-Rchg+(3), LkGmblr-Def/EndRdx(3)
Level 2: Cremate -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(7), T'Death-Dam%(11), T'Death-Dmg/Rchg(11), T'Death-Acc/Dmg/EndRdx(13), T'Death-Dmg/EndRdx/Rchg(45)
Level 4: Battle Agility -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(5), LkGmblr-Rchg+(5)
Level 6: True Grit -- S'fstPrt-ResDam/Def+(A), Numna-Heal(7), Numna-Heal/EndRdx(9), Numna-Heal/Rchg(9)
Level 8: Swift -- Flight-I(A)
Level 10: Active Defense -- HO:Membr(A)
Level 12: Hover -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(13), Zephyr-ResKB(15)
Level 14: Fly -- Zephyr-Travel(A), Zephyr-ResKB(17), Zephyr-Travel/EndRdx(17)
Level 16: Health -- Numna-Heal(A), Numna-Heal/EndRdx(34), Numna-Regen/Rcvry+(36), Heal-I(36)
Level 18: Fire Sword Circle -- Oblit-Dmg(A), Oblit-Acc/Dmg/EndRdx/Rchg(19), Oblit-%Dam(19), Oblit-Acc/Rchg(21), Oblit-Dmg/Rchg(23), Oblit-Acc/Dmg/Rchg(25)
Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod(21), EndMod-I(23)
Level 22: Phalanx Fighting -- LkGmblr-Rchg+(A)
Level 24: Against All Odds -- EndRdx-I(A)
Level 26: Incinerate -- Hectmb-Dmg/Rchg(A), Mako-Dam%(33), Hectmb-Acc/Dmg/Rchg(33), Hectmb-Dmg(33), Hectmb-Acc/Rchg(34), Hectmb-Dmg/EndRdx(37)
Level 28: Boxing -- RzDz-Acc/Rchg(A), RzDz-Acc/EndRdx(29), RzDz-EndRdx/Stun(29), RzDz-Stun/Rng(31), RzDz-Acc/Stun/Rchg(31), RzDz-Immob%(31)
Level 30: Tough -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(37), Aegis-ResDam/EndRdx/Rchg(40)
Level 32: Greater Fire Sword -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(36), Mako-Dmg/Rchg(37), Mako-Acc/EndRdx/Rchg(46), Mako-Acc/Dmg/EndRdx/Rchg(46), Mako-Dam%(46)
Level 35: Shield Charge -- Oblit-Dmg(A), Oblit-Acc/Dmg/EndRdx/Rchg(39), Oblit-%Dam(40), Oblit-Acc/Rchg(40), Oblit-Dmg/Rchg(43), Oblit-Acc/Dmg/Rchg(45)
Level 38: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(39), LkGmblr-Def/EndRdx(39)
Level 41: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(42), GSFC-ToHit/Rchg/EndRdx(42), GSFC-Rchg/EndRdx(42), GSFC-ToHit/EndRdx(43), GSFC-Build%(43)
Level 44: Conserve Power -- RechRdx-I(A), RechRdx-I(45)
Level 47: Physical Perfection -- P'Shift-End%(A), P'Shift-EndMod(48), EndMod-I(48), Mrcl-Rcvry+(48)
Level 49: Combat Jumping -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(50), Zephyr-ResKB(50), LkGmblr-Rchg+(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit



Code:
| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
|MxDz;1397;684;1368;HEX;|
|78DAA593496F525114C7EF834769CB63B2F324A5A5D0964A4B74A17561A2D544539|
|22ADA857690D25B784A28E1A1D69D89D1C461E5C6953BADFA118CDF44FD260E78CE|
|F95FD8B8F405FEBF3B9CE99D776FE168CD51EAC90565452ED54A9EB75B2C374B8D8|
|66E060AA58A5B5641A5D478676DB7A06B5AE7AEB8BAF918E344776B4D1FE8BAA773|
|C5AAAB6BFB9D69FC6ABDAA9BBADECA7506CEC6E1618D42B4EADAF34298D4DC4AB51|
|5361B3474EB1598ADEB528326F1CB0DB79CBB78B84F594B5E8BB28F52590BF47FCA|
|F5C9D30EA8BB84BC8AEC0B46B560BC0CEC0992591FA33F4C334BBC7C6AD0E225DF1|
|010133C0B9A7D0A6BDD266454CF1D41FF2EB02570B6054B3B821085F59BB07E04B2|
|11DD4674870C0230F007466830A57A6EC94EEF75A0280850FA20EC5470562A0F936|
|B9F59EA5B25D83427B310AAF485BEC99B39DF05911F821019848D41180631ECC460|
|172483A829288A4A92A86476134849F617641737FD88FF14D7136D40F91983BF643|
|6FC5B30FA47D04B5E03A61F036F6569F00DECA6256C948A1B322F358416456869C4|
|B264692429562F29CC98493E9611FFE9FBB2333D8F595A905C10A4160516794D18A|
|F094F7A3DF90068094E3E041E0147023F794D9992A7CE4845A91541E6B4E0151924|
|4CD8C48154315B11A4AA82532E700F40A1717AAB19E33583FEA5D1BF0CFA9741FF1|
|6D1BF25F4CFA65C73A69839B4278DF394C6E97A4E06F326ECFC7BF159F8001C031F|
|11F613F05950A48C597859D9ACD4B7041C539939731C72F860CBF860CBF860CBD72|
|C3EE8C39477C5D8ADE05CE571A0F2385E79543B69776F27FDE851EBFFAC6CD8DDAB|
|A62C5949D8DDDBF95FCF17A793ABEF463FE94D960D964D962D966D961D9612CB1E4|
|B99A5FDB5EB1D3DCB059D63596539CFF29A8D827CFB422C0E4B9825C2126589B10C|
|B00CB38CB3BC6369FF05A65AF9AE|
|-------------------------------------------------------------------|


 

Posted

On my Fire/Regeneration I use Inc>GFS>Cremate with Hasten up and with it down i just throw in FS and still do nice dps.


Virtue: @Santorican

Dark/Shield Build Thread

 

Posted

I'm definitely liking the changes. Thanks!


 

Posted

yw


 

Posted

Quote:
Originally Posted by Nihilii View Post
If I'm looking at it correctly, you'd need :

FS : +225%
GFS : +140%
Inc : +77%

Assuming a hecatomb proc in FS, it'd do about the same DPS as the other chains, but requires much more recharge.
Not something I'd recomend for anybody really. The build called for either Cremate or GFS, and I just could not let go of GFS and Scorch just does not do enough up front damage for me.


 

Posted

Sorry to bring up a dead thread but I didn't see this answer,
How much recharge needed for GFS-Cremate-Incinerate-Fire sword combo?
My fire/wp can't fit hasten, and getting incinerate down to 4.09 sec in the in-sc-cr-sc combo would require two hecas I don't wanna buy, with my 42.5% global. I can switch to fire sword and work in a six slotted GFS if that four power combo is easier to hit.


 

Posted

Quote:
Originally Posted by Werner View Post
Greater Fire Sword (5.15 seconds, +134% recharge) -> Cremate (5.94, +35%) -> Incinerate (5.81, +73%) -> Fire Sword (6.07, +0%)
Werner: I'm curious about the order of attacks in this chain. I'm running about the same recharge numbers as you have there, except for Cremate which is under 4.5 seconds and Fire Sword which is close to 3 seconds, and I've been running a chain of Incinerate, GFS, Cremate, FS. I don't notice any gaps in the chain, but would I be better off changing the attack order?


 

Posted

I was unable to fit in Cremate and Hasten in my FM/WP scrapper. Would working in Fire Blast from the Pyre Epic work for a good attack string? Not sure of the order or recharge needed, maybe FS -> Inc -> GFS -> FBl ?