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Posts
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Joined
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Quote:You don't want the build in that spreadsheet, and I don't know what you mean about some other build. The build in the spreadsheet is rather old, has much more recharge than it needs for the chain (and pointlessly so), wouldn't have sustainable endurance to solo a pylon, and so on. It an example of high end DPS and how to calculate, not a suggestion for an actual build, or any build I've played. It might have some worthwhile ideas in it, but that's about it.I wonder something in that spreadsheet. Are those optimum chains? Because it looks like katana and dual blades share top of damage among those sets but what catch my eyes is kat/sr having pretty close DPS to top. If possible can i get your kat/sr build to compare with my own (since I couldn't manage to beat a pylon yet)
EDIT: never mind i saw build in the sheet. but it seems the one with body mastery is not in the spreadsheet if possible can i see that one? -
Quote:OP: "Hey, I looked outside and the sky looks blue. Is it really as blue as it looks?"You can say the sky ain't blue all you want: Brutes are still better.
Bunch of Posters: "Well, that depends on a lot of things. It's generally black at night. Clouds can give it shades of gray. At sunset or sunrise, it might take on beautiful oranges, yellows, purples, and other colors. It's brown during a dust storm or sand storm. And in a sense, the sky is actually transparent, though that may not make much difference for the purpose of this discussion."
mauk2: "The sky is blue. This is simple fact."
Bunch of Posters: "Have you looked outside at night? Does that look blue to you?"
mauk2: "Since when does 'color' mean 'only at night'? Reading comprehension much?"
Bunch of Posters: "Seriously? WE'RE the ones with the reading comprehension problem? <reiterate what has been said>"
mauk2: "Yes, seriously. Just because this forum has some ridiculous obsession with NIGHT NIGHT NIGHT does not mean that night is the only time you can look up at the sky. You can say the sky ain't blue all you want: It still is." -
I haven't checked in game recently, but it certainly WAS stackable last time I checked.
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Are we talking no temps, no insps, etc.?
It's easy to make a good Scrapper that can't solo an AV under standard "Scrapper challenge" conditions. AV soloing is a speciality that requires some things not normally required in the game as a whole, such as sustainable endurance. I have a 10 billion+ soft-capped Fire/Shield that can't solo an AV because he'd run out of endurance. He'd probably die too, because he doesn't have a self heal. Neither causes me problems in the game as a whole - I just can't solo an AV.
Here's what I'd consider some basics of AV soloing, but they're not all strictly required on all builds:
- soft-capped defense
- more than 1700 hit points
- take and use Tough
- a self-heal or massive regeneration
- average or better DPS
- sustainable endurance
Edit: Perhaps I should address your specific questions:
I don't know of any AV soloing guide.
Your attack chain must be something like 94 DPS to overcome AV resistance. If you want to kill the AV in any reasonable time frame, you'll probably want 140+ DPS. 140 feels pretty marginal, with some very long fights, and you'll have big problems with resistant AVs.
I've tried using the Envenomed Dagger on AVs before. I didn't care for it. I'm sure it helps some. Generally speaking, I don't use temp powers. If we allow temp powers, you can trivialize almost any encounter.
I already discussed defense and self heal.
Resistances and/or hit points are important, yes. AVs hit hard. Even if you're hard to hit, they'll eventually line up two or three big hits in a row. If you can't soak it up or heal it as it happens, you're going down. Regeneration is nice for keeping your hit points topped up after the smaller hits so that you still have your big heal when the big follow up hit happens.
Mez output matters very little. AVs are just about impossible to mez reliably for a Scrapper. You might knock them down once or twice per fight if you have a lot of knockdown. An immobilize can be useful against some AVs if they like to run.
Fire Armor would solo AVs by combining enough defense with high resistance and a self heal.
The most subtle factor in AV soloing is probably sustainable endurance. It's easy to make an uber build that ends up huffing and puffing after a few minutes of solid damage output, keeping you from finishing the job. Oops! -
Links don't work for me, and trying to import from the long export just never works right, so take everything I say with a grain of salt.
Based on your comments, though, I think I have a pretty good idea what it would look like. I suspect it will have sufficient survivability for most things. It's probably no survival-monster, but you said "good survivability", and that it should have.
It sounds like you have very high recharge, which is something I'd be shooting for damage-wise. For those cases where Divine Avalanche isn't required, you want to be able to run Golden Dragonfly -> Gambler's Cut -> Soaring Dragon -> Gambler's cut. Combine that with rapidly-recharging Build Up and Fiery Embrace, and yeah, it should do some good DPS. Not so much if you have to spam Gambler's Cut (or Shadow Meld) to stay alive, though. I think AoE will be decent if you have high recharge to spam Burn and The Lotus Drops while Blazing Aura chips away.
I suspect 180% is fine. My goal is 95% or higher to hit +4s. To check that, options -> configuration -> exemping & base values -> set base ToHit to 39. These days, you might settle for 95% to hit +3s. Put 48 in that slot instead for that. -
Quote:Perma Hasten IS nice, and is a reasonable goal if you can afford to work it in. I'd love to have perma Hasten on a Dark/Invuln, though I'd probably settle for slightly under it. But we've seen people in the past argue that perma Hasten is necessary before you can get Dull Pain permanent. I suspect he was simply trying to address that point in case there was any confusion.My main concern was to have perma hasten, for a constant recharge bonus. Seemd like a good idea, let me know if this may not be worth the effort. A secondary bonus to perma hasten would be to have dull pain rechage as fast as possible. My thought was that the more often I can use dull pain the more often I get to heal myself. Thus hopefully negating some of my lower defence and resistance do to my cheaper build.
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Quote:Seriously?Since when does 'performance envelope' mean only DPS?
Reading comprehension much?
OK... so you recognize that a whole lot of Scrappers can do more damage than their Brute equivalents. We're also aware that Brutes have higher hit points and that in at least some cases, their higher resistance cap can play a factor (but certainly not in all cases, or perhaps even in most). DOTs, pseudopets, punchvoke, blah blah blah.
This, in my mind at least, means the comparison is not simple and obvious like you make it out to be. You have to weigh damage vs. hit points, fury vs. immediate gratification, better aggro control vs. lesser aggro control (some people like less, even if I'm not one of them) and so on.
It is not a case where:
- "If all you care about are the numbers, then brutes are better." False. They're better in some ways, worse in others.
- "They have a much larger performance envelope than scrappers, tanks or stalkers. This is a simple fact." Uh, no, it's not so simple, unless your definition of "performance envelope" is extremely simple. Oh, but that's what you were accusing Deus of thinking, so surely it's not that. If your definition of performance envelope is more general, more complicated, then there's no simple fact here. There are a whole lot of trade offs between the various archetypes. None are unambiguously better in all ways than others.
- "Brutes are better, it is simply a fact." No, it's not. You seem to have a misunderstanding of what a "fact" is compared to, say, an "opinion". "Brutes have higher resistance caps" is a fact. "Brutes are better" is not. They may be better in certain ways, in certain combinations, and so on, but they are not clearly, unambiguously better.
You remind me of the people that think scientists are stupid because they haven't thought of obvious things like "If the oceans rise due to global warming, then everyone can just take a bucket of water out of the ocean and dump it into their sink. Fixed! I can't believe the stupid scientists haven't thought of that."
You're not always wrong. You're not always right. Often, it's not even a question of right and wrong. But whatever it is, you seem always convinced that the truth is simple, you're in posession of it, and that anyone that disagrees with you is stupid for not seeing the simple truth. It's been wearing on me. It's tiring. The world, even this virtual world, is more complicated than that.
Why I waste my breath, I don't know. Obviously you're not going to change, and arguing on the internet just makes me stupid. - "If all you care about are the numbers, then brutes are better." False. They're better in some ways, worse in others.
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It's OK. If you're used to SO or common IO performance on a sub-50 and you built this bad boy, you'd find it VERY solid. But it can be better.
Try to get 2-3% more melee defense. Don't rely on Parry. Either drop Parry or slot it up as an attack for use on incarnate trials.
You want more defense debuff resistance. Use three Membranes in Active Defense and pick up Grant Cover.
Accuracy on a few attacks is lower than I'd prefer. Adding a Kismet unique would help.
Shield Defense likes recharge. 15% and Hasten isn't really enough to have fun with. You want the double stack on Active Defense to have as much uptime as possible to keep your defense debuff resistance really high. You want to spam Shield Charge. Ideally, you have recharge approaching a gapless Head Splitter -> Hack -> Disembowel -> Hack. You'll probably have to settle for something less without a high budget, though.
Endurance looks like it could be a problem in a long fight, though Conserve Power means it has to be a really, really long fight. It might be acceptable to you as is.
For maximum survivability, the build would like Aid Self or Rebirth, but you may not be pushing it hard enough to need either. I don't have either on my Fire/Shield and I can still do a Rikti War Zone Challenge. -
Hmmm, I'd failed to notice the accuracy problem. Somehow my base got set back to 75% (I'd had it on 48%). That would probably be a deal breaker for me, because to me the point of a build like this IS to be fighting something like +4x8 all the time, just because you can. But if it's having a hard time hitting, that bothers me much more than the same damage loss from simply not doing much damage in the first place.
Hover doesn't bother me. I thought it would, but I got used to it on a couple toons. Both have a real travel power, though. But I'm used to no travel power builds, so I could live with it. I understand that a lot of people wouldn't want to, though.
Damage... yeah.
It could probably be tuned some more. You might be able to get the accuracy somehow. For instance, slot combat jumping with LotG global, Enzyme and Kismet. Still soft capped and accuracy climbs to 84% at the cost of a few hit points and a little regeneration. It's a start. Maybe you could fit in a travel power somehow. But I doubt you could do much about the damage. -
Scrappers tend to have a little better damage output. Brutes have a little better survivability. The critical hit and fury mechanics also mean they can play differently, even with the same power sets. Not all power sets are available on both archetypes.
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Quote:I'm not seeing the severe gimping.Let me amend that:
I've never come up with a scrapper or brute build that soft-caps all types WITHOUT severely gimping other aspects of the build.
Willpower doesn't have an overabundance of defense debuff resistance. If you focus all your slotting chasing the soft cap and either run into something that bypasses your defense or debuffs it into the dirt, you're going to be in a world of hurt because the rest of your build won't be up to snuff to handle those enemies.
I like defense on a Willpower build, but not so much that I'm willing to ignore the other things Willpower is good at to get it.
Survival wise, the only thing substandard that I notice on first glance is the Fast Healing slotting, but 65-112 HP/S doesn't seem THAT bad. It has a lot of hit point bonuses taking it to 2300 hit points. It doesn't skimp on resistance. While poorly-slotted, it has Strength of Will, which is often simply skipped. You mention not wanting to rely on something (defense) so easily debuffed, but isn't it better to have it the other 95% of the time? As far as dealing with debuffs, they usually have to hit you to debuff you, which is hard when even your psionic defense is soft-capped. It should therefore be better at dealing with the debuffs than a build that isn't soft-capped, other things being equal. It can and will still happen, of course, but if it's enough of a concern, you could go with Barrier or Ageless. I suspect I'd just go with Rebirth, though, monitor defense, and keep some purples handy.
I'm sure it suffers some for damage output. Low recharge and not picking up an AoE in the epic will take its toll. But I'm not sure that that's what you were referring to as being severely gimped. -
I don't mind Hover scrapping personally. It's nice to see that you can soft cap Psionic as well. I don't know enough about Kinetic Melee to know if the damage output is good. I assume we're suffering a bit due to low recharge? At least we have lots of attacks to choose from.
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Quote:You can softcap everthing but Psionic, and I bet you could get pretty close on Psionic. Check further up the thread. Hover or Stealth gets you there, though there's probably a better way. In any case, the point is that it's possible on Scrappers. Whether it's worth it or not is another issue, but it's certainly possible.If your toon were a tank it would be possible to softcap all types. I've unfortunately never come up with a scrapper or brute build that achieves that feat.
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Defense first, then hit points.
This isn't mine, it's fairly old, and you don't really need to go this far unless you feel the need to be unkillable, but here's a template getting you to SL softcap and FCEN near softcap. I would have been softcap prior to the Blessing of the Zephyr nerf. Note that there are still three power picks (this was before inherent fitness) and 14 slots to go, so you can still softcap it if you want, and slot up some other powers. There's magic to being unhittable on top of high hit points, high smashing/lethal resistance, and massive regeneration. Add Spiritual and Rebirth to be even more insane. It's possible that Barrier would be better for the iTrials, but I sort of doubt it after running the numbers on soft-capped Regeneration, and Rebirth is almost certainly better for normal content since you're almost not benefitting from the defense component (might be useful for cascading defense failure).
Edit: Ah, you also asked "why". Well, there's a huge difference between soft-capped defense and anything less than that. At 40%, you're getting hit twice as often. At 30%, four times as often. No practical level of hit points and/or regeneration are going to make up for getting hit two to four times as often. Now, once you're at the soft cap, you have high regeneration already, so on paper you're sitting pretty. But your next weakness is burst damage. Hit points and resistance are the counter to that. Resistance bonuses generally suck, though, so you work on hit points. Spiritual helps here due to High Pain Tolerance, plus the HP set bonuses are easy to get. Recharge CAN be good, even essential. It just depends on what sort of attacks you have, what sort of attack chain you're putting together, and how much you want your AoEs coming back quickly. Spiritual helps here as well. Consider picking up Hasten if you're going for a high recharge chain or want to spam some AoEs.
Edit: I'm not sure if it's practical, but for iTrials I'd be shooting for 46.5% defense instead of 45% defense so that one small purple would put me at the incarnate soft cap. You'll normally be buffed, so you shouldn't need to chug purples, but it's nice to know you're self-sufficient when you need to be.
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Quote:Go for it, then. I wouldn't let something like 0.2 endurance per second stand in the way of concept.Flight is largely a thematic choice. If I could just take flight without Air Superiority I would.
Quote:Well all I was after with Body Mastery with years ago was the extra AOE because Martial Arts is so painfully single-target.
The problem with soul mastery is the dark powers and the thematic clash with my character. Unless those powers don't look like dark mastery powers (it's been awhile since I've looked).
Yes, it's really going to make that little difference. As a rough estimate, you get 1/3 of your damage from base damage, 1/3 from enhancements in the power, and 1/3 from "other" - procs, damage bonuses, Interface, Focus Chi, and so on. Musculature is going to give you about +30% damage enhancement, but that's to base damage, so the overall bonus is about 10%. It's more or less on different builds, different primaries and so on, but it's a decent rough estimate. -
Quote:I can't see the build, so I can only comment in general. Leaping for Flight should be OK if you're fine with hover-scrapping. Hover just takes a lot more endurance than Combat Jumping. Of course Body Master and Musculature would take care of that, but that's where we get into trouble.What happens if you swap Leaping for Flight, Soul Mastery for Body Mastery and Spiritual for Musculature?
What did you want out of Body Mastery? Or did you just not want to go red side and back? Or did you just wonder if it's better? Physical Perfection, which is what I'm guessing you might be after, is drastically less effective at providing additional survivability than Shadow Meld, which is what you're after in Soul Mastery. Not wanting to go red side and back can be a concern for some people, in which case yes, I'd go with Body Mastery.
I assume you want Musculature for the extra damage. You can make that trade if you want, but I suspect the extra damage won't be huge. Maybe 10% or so. Also, you might not even see that if you do a direct swap without other adjustments. You can tune builds for the right recharge to run the top DPS chain, and Spiritual can help immensely. So if you aren't careful, you could take a well-tuned build, swap Spiritual for Musculature, and end up doing less damage. I'm not sure if this build is tuned in that way, but you need to be careful. Also, the healing enhancement from Spiritual boosts your regeneration and healing, while the recharge brings all your clicks back more often, so it's almost custom made for Regen. Going to Musculature would cost you quite a bit of survivability. -
Quote:Good LORD, man!
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Quote:Not a Mids' bug. Strangely, it's not the bonus VALUE that hits the rule of 5, but the bonus NAME. The LotG bonus has a different name than other 7.5% bonuses, so you can have 5x7.5% from LotG plus 5x7.5% from other sources for a total of 10x7.5%.Hmmmmm,
I've just noticed Bass build has 5xLoTG 7.5% Global recharge plus two sets that also grant same 7.5% recharge, so total is 7 x 7.5% rchg. Is it a Mid's mistake or do LotG work differently towards bonus stacks? I was under the impression you could only stack 5 set bonuses of same value, maybe something has changed this last year I've been not subscribed? -
Quote:Unlike Werner, I'm not such a diehard believer that Barrier is Regen's only hope in the Incarnate Content.Quote:Actually, I thought I remembered Werner kind of liked the Rebirth ideas people were bandying about. But I should probably leave that to him - it's not like he's left us, as far as I know.
My guess is that the less defense you have (and that includes whether you took Shadow Meld or not, and what your recharge is for it and Moment of Glory), the better Barrier becomes in comparison. -
My resistance without Cardiac:
54.8% SL
26.6% E
50.3% N
41.0% FC
28.2% T
50.0% P
With Cardiac:
60.1% SL
28.8% E
54.0% N
44.2% FC
30.4% T
57.5% P -
Quote:On the down side, you have to die to use it. I'm not a fan of dying.I feel I really must point out that the self-rez has a magnitude thirty stun in it.
THIRTY.
It's gimmicky, some might say, but I don't know of much safe AV/GMs that can't get stunned by it.
But yeah, it's a great rez if you're into that sort of thing. -
Blinding Feint and Fury enhance BASE damage, not enhanced damage. They don't stack multiplicatively, they stack additively.
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Yay! Saved. Which Destiny did you go with? I'd have to do some serious calculation so see whether I liked Rebirth or Barrier more. Both have their attractions.
I need to get back to leveling my Dark Melee/Invuln Scrapper or Brute. -
I think my favorite Dark Melee/Invuln build is the one Bass Ackwards plays. My copy of the build is from February, so it's possible it's been improved further. But it's very, very nice. Well, except that it's very, very expensive. Still, it'll maybe show you what we're talking about with the soft cap (45% defense). In this case, it's soft-capped with one target to everything but Psionic. If surrounded, it approaches the incarnate soft cap, and you could use Barrier to push it over. I'm guessing that Rebirth would be better most of the time, though. It also has perma Hasten, Fire Ball, the top attack chain, all the goodies. I do see one thing I'd consider a mistake, though - the third slot in Hasten is only buying 2 seconds of recharge because Spiritual means it's smacked hard by ED. I suspect there's a better use for the slot. Anyway, you won't be copying this exactly, but I think it may help to have an idea what the top end looks like, what you're trying to mimic on a budget.
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