Warkupo

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  1. 1. Be nobodies fool.
    2. 3 strikes.
    3. Pulling is lame.
  2. As a side note, question, thing:

    How exactly are we defining popularity in this case? I only ask because I realize that our perception of what makes something popular might be slightly skewed due to the type of game we play. For instance, if we are defining popularity in the most scientific sense, where a population of some species (the players) occupies an area, Preatoria, then we'd be correct in stating that Preatoria is not very populated, especially if we compare it to something like Atlas Park, which is so densely populated it needs to break the laws of physics and exist in multiple instance to hold all the people who commonly occupy the area.

    But if we where to describe popularity as the shared personal enjoyment of an area then I might start to make the case that Preatoria actually was rather popular in the same way I would describe a console game as being 'popular'. For example, I only played the most recent Batman games twice before I ran off to do something else. I'd still consider it a highly successful and widely popular game, even though very few people are probably still playing it.

    My point then, is that it might not entirely be fair to describe Preatoria as unpopular, more that it has just run its' course. I'm likely just arguing semantics too, but I think the distinction is worth making.
  3. Warkupo

    Chronicle

    Quote:
    Originally Posted by Hyperstrike View Post


    That's just it. It WAS. Simply because you don't remember it or didn't see it didn't mean it wasn't.
    No, it wasn't. I've only been out of highschool for about 4 years. This isn't some terribly distant memory for me that I need some isolated field study to remind me of. It's the better part of my life.

    Quote:
    Again, I'm not saying these people are in any way truly mentally ill. It's simply an end effect of various factors interacting. And they don't manifest uniformly across the population. Some people display greater symptoms, some people are nearly asymptomatic. But at some point, pretty much EVERYONE evinces SOME symptoms.
    See, I feel like I missed the emphasis you where placing on it then, because it sounded like you where making this giant sweeping generalization that I couldn't get behind. I can agree that people show symptoms of a lot of different behaviors, but just showing symptoms isn't enough to declare someone something. I could come to work in an agitated mood because of a popped tire and people who aren't bothered to ask me WHY I'm upset might just assume I have anger issues.


    Quote:
    Actually no. I wasn't. I was actually the one getting the crap kicked out of me because my circle of friends wasn't wide enough to stand up to 10 on 1 and none of them were at all interested in fighting "fair".
    I know you weren't. That's specifically why I said that you were, actually, to provoke that response. You remember kids being malicious because that's what stands out. You might jump to the conclusion that most kids were like this because your most prominent memories of childhood where dealing with a-holes. That's not the case though, and I promise you there were a *lot* of kids that had to deal with the small group of truly sadistic people. The reason they can't keep getting away with that crap up into adult-hood has little to do with how much they have matured, and more to do that the severity for their behavior became a lot more... severe. Take away all the rules and I promise you they'll start trying to distribute swirlies again.

    Quote:
    There were lots of people who could have stood up and said something. They didn't. And this included teachers and school personnel.

    Even moving to another school in my senior year, I noticed the same behavior patterns. Just, less pronounced, mainly because the suburb we moved to was more affluent with more and better teacher and parent interaction.
    That's a different social disorder people have, even into adulthood. Most of them will just stand around and watch as something terrible happens, even if they *do* want to help. All you need is one person to actually do something though, and you'll usually get support from those still on the fence.

    And to be terribly nerdy, that person was usually me. Blame batman cartoons, but I still mostly reside in a fantasy world for that sort of thing. I'm sure it'll kill me one day too.


    Quote:
    Again, I never said that teenagers a diagnosed sociopaths who belong in a mental facility. Merely that, to a greater or lesser degree, they're all somewhat sociopathic.
    Fair enough. As I said before, I likely interpreted the emphasis you where placing upon your argument too greatly.

    I still don't believe that just showing a symptom of something is the same as having something.
  4. Warkupo

    Chronicle

    Quote:
    Originally Posted by Hyperstrike View Post
    No. Not really. Just a realist.

    I was a sociopath as a teen. As was everyone else I knew. Some people grow out of it, many don't. Don't forget the fact that most sociopaths have thin veneer of civility and sociability so they're at least marginally functional.

    Look at the DSM-IV definition of socipathy:

    A) There is a pervasive pattern of disregard for and violation of the rights of others occurring since age 15 years, as indicated by three or more of the following:
    1. failure to conform to social norms with respect to lawful behaviors as indicated by repeatedly performing acts that are grounds for arrest;
    2. deception, as indicated by repeatedly lying, use of aliases, or conning others for personal profit or pleasure;
    3. impulsiveness or failure to plan ahead;
    4. irritability and aggressiveness, as indicated by repeated physical fights or assaults;
    5. reckless disregard for safety of self or others;
    6. consistent irresponsibility, as indicated by repeated failure to sustain consistent work behavior or honor financial obligations;
    7. lack of remorse, as indicated by being indifferent to or rationalizing having hurt, mistreated, or stolen from another;
    B) The individual is at least age 18 years.C) There is evidence of conduct disorder with onset before age 16 years.D) The occurrence of antisocial behavior is not exclusively during the course of schizophrenia or a manic episode.Very VERY few teens lack more than one of the series A symptoms.
    Series B is there simply because, in teens, most of the symptoms of A are ubiquitous.
    Series C, go look up "conduct disorder". It pretty much is a "yep, teenagers" thing.
    Series D is there to help isolate diagnosis of APD from more severe forms of mental aberration.


    I'm not saying this out of fear of teenagers. I don't fear them. I'm merely making a statement that all teenagers are sociopaths. With very few exceptions, the standard definition of Antisocial Personality Disorder (sociopathic behavior) is bog standard behavior for teenagers.

    I say again, it's a combination of hormones, cultural indoctrination and basically just a part of being human.

    Now the fact that this condition IS so pervasive is nothing to worry about. As I said, most people grow out of this behavior (hence the Series B age qualification).

    Now if this continues into adulthood, or said kid develops dangerous super powers and goes on a killing spree, THEN you worry.
    Sounds like a lot of your friends where jerks then. You might have even been one of them. That wasn't my highschool though. You had your usual band of jerks, but they where greatly outnumbered by just... normal kids. Normal kids who occasionally do stupid stuff, but not to the extreme about being gleefully malicious about their activities.

    Maybe you where the bully, and you hung out with bullies, but it's far too big of a generalization to proclaim all teenagers are sociopaths. It's not enough to just draw some comparisons between periodic behavior of a teenager and a sociopath either, else I could claim that anyone who has ever lied, got irritated, or didn't think something entirely through was a sociopath.

    It makes a mockery out of people who actually *are* sociopaths.
  5. Warkupo

    Chronicle

    Quote:
    Originally Posted by docbuzzard View Post
    Was that supposed to make sense?
    You're probably too old to understand it.
  6. Warkupo

    Chronicle

    Quote:
    Originally Posted by Hyperstrike View Post
    Sorry but there's no "sudden" about it. All teenagers are sociopaths. PERIOD. It's part hormones, part cultural indoctrination, and probably part genetic (as in a "feature" of the species h. sapiens).
    You sound like the old people at the McDonalds who freeze up when a group of teenagers walks in and orders chicken nuggets because one of them has a skateboard.
  7. Quote:
    Originally Posted by Techbot Alpha View Post
    Upping the challenge is fine....so long as it's via difficulty controls.
    Having way harder than basic as a Praetorian standard? That's not cool. Saying 'I find it easy' a la Leo doesn't cut it when other people find it much harder.

    If you find things too easy, you can always up the difficulty. If things are too hard? Well, then you are stuffed.
    Besides, even from a purely mechanical PoV rather than opinion, Praetorian mobs are provably nastier than Primal mobs at that level. They have more attacks, more debuffs and more exotic damage types. Not to mention occasional total immunity to Mez that can render Domintors and Controllers totally impotent.
    Some ATs and Players find it easy.
    Others do not. That is part of the problem.
    I can agree with you about the enemies being more difficult, which I think would have worked better if the enemies where spread over a large level range. Then we'd have a wider arrange of more powerful abilities to actually deal with the threats imposed upon us. The stories and the.... I guess epicocity, if I can borrow words, always felt like 30-40 range content to me. Level 1-20 just felt off for what I was doing, difficulty aside.

    That being said, I still think *how* difficult the content was is subjective. I've so far taken a blaster, brute, corrupter, and dominator through at least Preatoria and while I will agree that I had to flex my muscles (and inspirations) more than the vanilla content required, they still got through without me breaking anything.
  8. My characters do age, but they aren't perfectly aligned with real-time either. I think they've progressed about 3 years over the course of the game.
  9. Quote:
    Originally Posted by Techbot Alpha View Post
    There are relatively easy ways to make Praetoria far more appealing;

    -Cut out about 3/4 of the stupid ambushes. Seriously. Not EVERY damn mission needs ambushes!
    -Throttle back mob difficulty. Compared to Primal starter mobs, Praet mobs feel like (and usually are) level 50 mobs scaled down...badly.
    I like the ambushes, challenge, etc.
  10. The biggest problem with Preatoria is that is has a wealth of content spread over an alarmingly thin level range. Most people who where playing Preatoria approached is like they did the rest of the game, that is, leveling very quickly in a group. Thing is, lv1-20 is kind of a bad place to have this epic story unfold because level 1-20 goes by almost instantaneously in a group. The only 'good' way to approach preatoria content while retaining any comprehension of the story is solo, and that's not everyone's cup of tea.

    I, with my full powers of hindsight, would have stretched the current content out over 30 levels, rather than 20, with the bulk of the stories occurring *after* level 20.

    Edit: That's not really very helpful to repopulating Preatoria, mind, but it's my analysis on why I think it died so fast.
  11. Quote:
    Originally Posted by DarkGob View Post
    Nobody is saying that's stressful (neat strawman though), it's just annoying. Also, the game is not the same as the forum.

    Thank you for your time.
    *rolls eyes* Strawman might be one of the internet's most overused catchphrases. Right up there with 'egregious'. It's obviously bothering you enough for you to get on a forum and talk about it, one would imply that it's causing you a certain amount of stress. Is it making you happy then? No? It's not my fault if you can't adequately convey your emotions.

    Unless you log into the game in some way that doesn't involve entering a name and a password then, yeah, the game and the forum are exactly the same in the aspect in which we are both talking about. Or at least I think we are, it's hard to tell with you.

    I simply fail to see how entering a name and a password is especially difficult. If it's logging you out every ten seconds to the point where the forum is unusable I might agree with your... whatever emotion your feeling. Maybe. Even every couple of hours hardly seems like a big deal to me.
  12. Warkupo

    CoH2 already

    Let's just update all the graphics and models, and keep all the missions.

    We'll call it CoH 1.5
  13. Is it really that stressful to log back into the forum every eight hours? What do you guys do when you have to log into the game?
  14. Quote:
    Originally Posted by Slazenger View Post
    I agree with what your saying, but my point is, if a certain playerbase wasn't so greedy, then you wouldn't need to purchase these enhancements with real money.
    Oh I agree with you, but like I said, that's just the nature of the beast. Moral and Ethical issues aside, I can't go modify mankind, so you just kind of have to go with it, become God, or a crazy scientist.

    If it makes you feel any better, I often see common stuff selling for 50k or so, say "**** that" and just sell it for 11. That's mostly because I'm so lazy I can't be bothered to click on the numbers and change them, but I like to think I'm being all giving and what not.
  15. Warkupo

    CoH2 already

    Given how sequel MMO's usually do, it'd be kind of dumb to directly compete with yourself. You're going to spend enormous resources creating an entire new game, and then going "hey, this is the improved version of your OLDER game. Come play this instead." only for people to go "yeah, you know what, I really miss all my old stuff. Later."

    Then game 2 fails.
  16. Quote:
    Originally Posted by Slazenger View Post
    If your not getting any richer what's the point of acquiring low tier salvage and putting a 500k price tag on it?
    Other than to keep up with everyone elses' constantly inflating wallets? There isn't. But that's the nature of the free market. If you want socialism you need to go play in the paragon market.

    Actually, that's the primary reason I would *encourage* pieces to be put on the paragon market as it creates a benchmark or how much an item is going to cost, rather than just inflating forever into the stratosphere. I'm not going to pay 2 billion influence for Kinetic Combats when I know I can just buy them from the store for like, 2 dollars, or 200 merits, or 2 alignment merits (or whatever it actually is.) It sort of keeps things balanced.
  17. The main benefit of IO's is that they offer multiple enhancements in one "package", and offer set bonuses for having a "family" of them. If your power only needs one thing, and none of the set bonuses look appealing, you don't need the set-bonus IO's. Just get the normal ones.


    As for getting more use out of Stamina: Grab the Performance Shifter: Chance for Endurance, shove it in there, and then slot it for Endurance Mod Enhancement.
  18. The animation time of the placate doesn't usually equate to enough additional damage to justify it's use. A lot of the time you'd have been just fine if not better off continuing to attack. That's, of course, assuming you aren't knocked out of hide before you can capitalize from it.

    Personally, I haven't been using Placate for awhile and this new update to Stalkers only continues to further my justification for that decision.

    I'm not sure I even consider it a very good mitigation tool. It only gets rid of one enemy, and only for a little bit. If I'm getting mobbed, placating one enemy isn't going to matter. If I'm only fighting one enemy, most of the time I could just as easily run away in the time it takes to placate one guy. The only situation I could see it being useful is against a single strong opponent in a crowded/small room in which there is no good way to escape. That's far too specialized of a circumstance for me to warrant picking the power.

    Also I just don't think it melds with a lot of my Stalker concepts. It doesn't make sense to me that my natural assassin can just whip out a jedi mind trick. That's not really a mechanical reason though, it just bugs me.
  19. Quote:
    Originally Posted by Sarha View Post
    Unless you don't want to have to wait for someone to post the common salvage that isn't worth anything but has been artificially 500,000 influence. I mean if you wait sure you won't be ripped off and you'll eventually get it for the price you want, but that is also boring. Although in the grand scheme of getting influence, 500k ain't that much - just frustrating to pay that much for something that is common.

    It's a two-way street, though. I can just as easily acquire that low tier salvage and sell it for 500k. The value of money goes down as we have more of it. Things aren't really more expensive, and you aren't really getting any richer. Gotta ride that wave~
  20. You're probably getting ahead of yourself. Your first task for making an IO build is to actually make an IO build. Go to mids, make something you think looks decent, and then bring it here so we can tell you that you're wrong and help you along to something that will smite the faces of thine enemies.

    Anyway,

    1: Salvage and Recipes can be found normally while playing the game, although they have different tiers of rarity. A lot of the time, for anything specific, you are going to be using Wentworth's. If something is too expensive you might be better off doing hero alignment missions, using merit points, or farming AE. You'll want to be doing SOMETHING to get random salvage and recipe drops anyway, so any one of those is a good place to spend your efforts.

    Exactly how much time and effort you want to place into making the 'perfect' build is up to you. You can grind for hours or just play normally, entirely depends on how fast you want it done.


    2: You can build at level 50, and in fact most enhancements are at their best value at their max level, so it's not even a terrible idea to do so. You need to be aware, however, that set bonuses won't apply if you exemplar down past the level range of the IO. How much of a problem this is for you depends on you. My *personal* philosophy is that I didn't need set bonuses leveling up, I shouldn't need them exemplaring down. You might think differently.

    The *enhancement* values will still work like any other normal SO when you exemplar down, so you needn't worry about that. Also "procs", IO's which have a chance of doing something every time the power they're slotted in gets used, will work at any level as well because they are considered an enhancement.

    It is also important to note that not all the best enhancements will be capped at level 50. The Kinetic Combat set, which offers high amounts of S/L defense and is the cornerstone for many such defense based builds, caps at level 35. Achilles' Heel: Chance for Resistance Debuff maxes out at level 20. Miracle: +Recovery caps at level 40. Point is that you really want to become more familiar with a wide level range of IO's if your serious about making an IO character. Again, it can seem overwhelming, but you got this entire forum here that likes to help with stuff like this.


    3: Yes. What is expensive and what is cheap depends a lot on the rarity of the item, and how the market dictates its' price. Like any shrewd business man, you should aim to sell high and buy cheap. Failing that, there is always alignment/merits/ae if you aren't willing to spend 300 billion influence on something you could more capably get utilizing some other method.


    4: You don't *have* to build for defense, but it is currently one of the most powerful mitigating methods available too you. To get an idea of just how powerful it can be, go find an arch-villain, pop three purples, and watch as you don't die. Now imagine doing that, but all the time.

    The problem with building defense is that you must make very specialized builds for it, often taking many defense oriented toggles and powers you normally wouldn't use, and whose use won't be appreciated until your build starts to come together. Because of this you'll also need to consider the extra amount of endurance you use, and build for that as well. The OTHER problem with defense is that the developers totally know we build for it, and meta-game more recent challenges to make it less useful. It's also probably one of the most attractive things to the nerf-hammer right now, so just keep that in mind.

    How important defense is and the amount of difference it will make depends on what AT you're playing. Scrappers/brutes/tankers/stalkers, who are almost always getting hit will find defense extremely useful. Controllers or Dominators, who usually have all the enemies locked down from the word "go" might not be so enthusiastic about it.

    All that said, don't worry too much about getting to the magical 45%. While it does make a big difference, a good defense is probably around 25-30%, which is generally adequate to handle the "normal" encounters in the game provided you aren't entirely relying upon it. You don't really *need* 45% defense unless you're doing something more crazy, like soloing on the highest difficulty settings or trying to take down an arch-villain by yourself. Or both. For the "normal" game you can get away with smaller defense numbers and just pop a purple of things get hairy.

    I should also mention, briefly, that aside from defense the *other* major thing you can do for your build is to greatly increase its' global recharge. In fact, I might venture to say that global recharge will make a bigger impact on your builds than building for defense. As a Scrapper your attacks will come back quicker and you'll be capable of performing some of the top end DPS chains. As a Controller your long cooldown control effects are suddenly back in, say, 30 seconds, rather than two minutes. The amount of difference it can make is staggering.


    5: Kind of, but it won't happen for you right away. As you create a lot of IO builds, you'll get used to what tools can make what happen. For example, Weave, Maneuvers, Tactics, Combat Jumping, and Kinetic Combat are usually go-to aspects in my builds when trying to get high Smashing/Lethal defense regardless of AT. I know Certain pool powers are good for certain things. It's just a matter of becoming educated with what's available to you.


    6: Depends on what you consider a 'cheap' build. If you're just looking to round out your powers with better enhancement options with no regards to set bonuses it can be super easey. If you're looking to make something with set bonuses that's got fairly good recharge and defense, it's going to get a little more expensive. If you're absolutely sweating every single decimal point of improvement and buying expensive PVP IO's in order to get every ounce of strength so you can run around as the most ultimate being in creation (until someone pops an inspiration and easily matches you) it's going to be crazy expensive.

    It's going to take awhile the first time you make an IO character anyway just because there's a high amount of STUFF you need to be educated about first. Once you get into the swing of it, and once you know how to effectively make influence, it shouldn't be terribly difficult to decently outfit your characters in a way that is meaningful to their survival.


    I hope that was long enough for you :P
  21. Hard choice, but I think I'll go with B. I like the metallic look of C, but I think glowing in space would be more practical.
  22. Warkupo

    How is Regen?

    I tend to prefer Willpower now because I'm lazy, but regen is still plenty survivable if you play it right. My biggest hurdle with the set was using IO's to soft-cap defense and always being frustrated that I couldn't get to the magical 45. I eventually solved that problem by just getting over the phobia of inspirations, getting defense as high as possible without utterly sacrificing everything, and just popping a purple if things where getting rough. Much less expensive than making some million billion dollar build, and doesn't gut the entire build to do it.

    You might not even care about IO's and all that though, so take from that what you will. Bottom line is that regen is still a beast.
  23. Aside from melee, which I undoubtedly have the most of, I find I also like Controllers, or more recently, Dominators. The biggest 'draw' for me about melee is that I can ignore mez effects for the most part and just punch people in the face. Dominators have the ability, if played intelligently, to shut down enemies and then eviscerate them to bits, in melee even, so it tends to work out pretty well.

    Blasters are also fun for the complete opposite reason: they kill things before it's a problem.

    I'm a bit less attracted to corruptors, but I have those as well, and they tend to play like more defensive blasters. Everything else is probably too much of a support role for me to get too seriously into it.


    Edit: BONUS ALTERNATE REPLY:

    The cure for melee is MORE MELEE. WHAT ARE YOU WAITING FOR, GET IN THERE AND PUNCH SOMETHING IN THE FACE, SOLDIER! ARRARRRRARRARARARGH!
  24. I haven't really thought of it, I usually just assume my guy is dodging stuff but... what is Willpower doing then? Ignoring fire through the sheer force of his awesomeness (ie: deflection)?
  25. Sounds like a great way to get a bunch of viruses on your computer.