How is Regen?


ClawsandEffect

 

Posted

How is regen doing? I know it's clicky, and needs lots of recharge to truly shine, but how is Regeneration when combined with a few hundred million infamy worth of IOs?


 

Posted

I currently have Regen on Scrappers and Brutes and I love it. Yes, it's clicky and against burst damage you need Tough to help soak damage but if you love never having to worry about your blue bar then you might look into it.

IMHO it couples best with weapon sets with Parry (Broadsword and Katana) or melee sets with lots of mitigation through knockdown like SS. While the enemy is getting up you're healing and knocking them down again.


"Comics, you're not a Mastermind...you're an Overlord!"

 

Posted

After getting sick of running out of endurance on my level 36 SS/Inv, I rerolled as SS/regen. I'm 35 now and loving it. I eat pavement quite a bit, when I put off healing myself, but so long as I'm on top of things I can rip through missions at higher difficulty than any other brute I've played at this level. It will be interesting to see how things go at 50...


 

Posted

Long-time regent scrapper player here, immediately made a SS/regen when I21 went live. Awesome character, doesn't die much at all and can tank very well after IOs.


The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.

 

Posted

I have a lvl 50 StJ/Regen brute and I like him. I was (am) surprised at how much I like him...maybe it's because StJ is win...but...I don't really die that much unless I'm in a big team and try to "tank" and take the alphas.

I'm still getting used to win to use Instant Healing, MoG, etc...I keep thinking MoG takes 5-8 minutes to recharge when it doesn't so it goes unused.

Just have to think differently with this toon....


Once I get Barrier on him though; hopefully I'll be really good I IO'd him to have +rchg, +hp and +hp regen.


Edit:


He has perma-dull pain...and about 1-5 seconds away from perma-hasten (although could possibly get perma-hasten if I put lvl 50 rchg IOs in Hasten...at the moment, only have lvl 35s in Hasten.).


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Posted

/Regen has become one of my favorite secondaries on melee characters. That was not always the case until recently, when I finally started exploring Invention sets & Luck of the Gambler global recharge slotting. After playing a Martial-arts/Regen on the Hero side upto incarnate level, I soon wanted to see how a Brute/Regen would play out. I can say this, i have a friend who only plays hero-side tanks. His belief is that no other class can survive like he can, and that's fine. Over the last two months of playing together I think his pride defenses suddenly started to break once he noticed I was generally the last player on the team still alive and wading through the enemy groups. If I happen to die with /Regen, it's because I get too comfortable with my hitpoints and not realize I somehow had taken a massive amount of damage all at once. I dont find it to be super clicky only more so you just need to be cognizant of your surroundings & enemy types. /Regens has great Hitpoint management tools. Consider also grabbing "Shadowmeld." It's not a must but does help as a backup to your HP management. With enough recharge most of your tools will always be there for your disposal.


MA/REGEN: 50th Shadowgeist
SHLD/SS: 50th Justice Machine
ENG/ENG: 50th Dr. Fear

 

Posted

Quote:
Originally Posted by Dr_Fear View Post
/Regen has become one of my favorite secondaries on melee characters. That was not always the case until recently, when I finally started exploring Invention sets & Luck of the Gambler global recharge slotting. After playing a Martial-arts/Regen on the Hero side upto incarnate level, I soon wanted to see how a Brute/Regen would play out. I can say this, i have a friend who only plays hero-side tanks. His belief is that no other class can survive like he can, and that's fine. Over the last two months of playing together I think his pride defenses suddenly started to break once he noticed I was generally the last player on the team still alive and wading through the enemy groups. If I happen to die with /Regen, it's because I get too comfortable with my hitpoints and not realize I somehow had taken a massive amount of damage all at once. I dont find it to be super clicky only more so you just need to be cognizant of your surroundings & enemy types. /Regens has great Hitpoint management tools. Consider also grabbing "Shadowmeld." It's not a must but does help as a backup to your HP management. With enough recharge most of your tools will always be there for your disposal.
Shadowmeld isn't an option for brutes.


Willpower has more passive regen than Regen does. Who thought that was a good idea?

Can we get a fix for Energy Melee instead of more new sets?

 

Posted

Quote:
Originally Posted by Gobbledygook View Post
Shadowmeld isn't an option for brutes.
True, but the -to hit aura Brutes get in place of it is nothing to sneeze at either.


 

Posted

I have a level 50+3 Claws/Regen Scrapper...I realize it's not exactly the same, but he is amazing and survives in territory where others would be timid. I don't faceplant much, and by the way...rebirth destiny is just a killer combo on any /regen toon...my build can cap regen rate for 30 seconds +/- when rebirth is on peak...with DP up you are gaining +/- 300HP/sec...it's quite an amazing thing to see...


Currently Playing:
Rage King - SS/Regen Brute (50+3)
Soulfire Darkness - Dark/Fire Tank (50+2)
Deaths Final Embrace - Kat/Dark Brute (50+3)
ULTIMATE REGEN GUIDE I22

 

Posted

Quote:
Originally Posted by planet_J View Post
I have a level 50+3 Claws/Regen Scrapper...I realize it's not exactly the same, but he is amazing and survives in territory where others would be timid. I don't faceplant much, and by the way...rebirth destiny is just a killer combo on any /regen toon...my build can cap regen rate for 30 seconds +/- when rebirth is on peak...with DP up you are gaining +/- 300HP/sec...it's quite an amazing thing to see...
So what you're saying, is its close to where it was back before the world series of nerfs?

Side question? At it's least effective, rebirth adds, what 200% regen? How fast does it recharge?


Willpower has more passive regen than Regen does. Who thought that was a good idea?

Can we get a fix for Energy Melee instead of more new sets?

 

Posted

rebirth is minimum 200% regen on the radial side, core is a heal. It recharges fast enough that it's up when I need it...I would guess 120 sec recharge, and my t3 rebirth is a 60 second effect now...though the t4 is a 120 sec effect and I hope the recharge is the same...

Yes, incarnate regen toons can get back to what it was like when IH was permanent.


Currently Playing:
Rage King - SS/Regen Brute (50+3)
Soulfire Darkness - Dark/Fire Tank (50+2)
Deaths Final Embrace - Kat/Dark Brute (50+3)
ULTIMATE REGEN GUIDE I22

 

Posted

Question about the aura...

With all planned builds being tight...one extra slot is extremely useful...

...is adding a Taunt IO to Integration going to be a "significant" enough change to warrant the extra slot?

(Will not be picking up Taunt)


 

Posted

Quote:
Originally Posted by planet_J View Post
rebirth is minimum 200% regen on the radial side, core is a heal. It recharges fast enough that it's up when I need it...I would guess 120 sec recharge, and my t3 rebirth is a 60 second effect now...though the t4 is a 120 sec effect and I hope the recharge is the same...

Yes, incarnate regen toons can get back to what it was like when IH was permanent.
Hmm, may have to pl a regen up now and see. Now just need a primary to go with it.


Willpower has more passive regen than Regen does. Who thought that was a good idea?

Can we get a fix for Energy Melee instead of more new sets?

 

Posted

So far as I know...integration would not be a beneficial spot for a taunt IO...

Good primaries for regen...let's see...

I chose claws for the ranged attacks/knockdown mitigation, I would think TW or WM would be similar (minus the ranged of course)...

If you want more defense, I would say go Kat or BS, and get soft capped m/r/a (or close to it)

I have recently seen several SJ/Regen MA/Regen builds...they may be worth it also...

just some thoughts...


Currently Playing:
Rage King - SS/Regen Brute (50+3)
Soulfire Darkness - Dark/Fire Tank (50+2)
Deaths Final Embrace - Kat/Dark Brute (50+3)
ULTIMATE REGEN GUIDE I22

 

Posted

Have a TW/SR and a TW/Energy, Scrapper and Brute, and I can definitely say TW provides significant mitigation in the form of -HP.


Oh, and that Knockback stuff, too.


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You will return, for you are the mighty City of Paragon, the City of Heroes.

 

Posted

I'm considering a StJ/Regen brute.

My main is a Claws/Regen scrapper, and over the years I've done a few things Regens aren't supposed to be able to do, so I'd like to see what a brute can do.

Plus, Quick Recovery at level 4 will be really nice for offsetting Street Justice's early level end problems. (It recharges and activates so fast you end up burning through endurance really fast prior to having Stamina slotted well.)


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

Posted

I tend to prefer Willpower now because I'm lazy, but regen is still plenty survivable if you play it right. My biggest hurdle with the set was using IO's to soft-cap defense and always being frustrated that I couldn't get to the magical 45. I eventually solved that problem by just getting over the phobia of inspirations, getting defense as high as possible without utterly sacrificing everything, and just popping a purple if things where getting rough. Much less expensive than making some million billion dollar build, and doesn't gut the entire build to do it.

You might not even care about IO's and all that though, so take from that what you will. Bottom line is that regen is still a beast.


 

Posted

I heartily recommend SJ/Regen, Claws. Brute regen has a certain je ne sais quoi that I didn't know I was missing from scrapper regen. Mainly it's that the extra hitpoints are a pretty big deal when they mean that over half of your powers will be more effective as a result. Street justice goes well with it since the combo system happily forgives a regen click's worth of interruption and the set has good mitigation in its single target as well as its aoes.

To the OP, I dunno about a few hundred million, but after a couple billion it is as sturdy as one would hope. I "only" bothered to get 39% s/l defense and it seems more than adequate.


 

Posted

Just FYI, my claws/regen has S/L def @ 33% and change...just keep a few purples in your insp tray if you run into something that seriously drains HP


Currently Playing:
Rage King - SS/Regen Brute (50+3)
Soulfire Darkness - Dark/Fire Tank (50+2)
Deaths Final Embrace - Kat/Dark Brute (50+3)
ULTIMATE REGEN GUIDE I22

 

Posted

Quote:
Originally Posted by Gobbledygook View Post
Shadowmeld isn't an option for brutes.
Thanks Gob, I actually found that out the hard way after reading through a few more Brute threads. It's too bad Brutes don't get that option or I would've tried to replicate my ma/Regen on red side.


MA/REGEN: 50th Shadowgeist
SHLD/SS: 50th Justice Machine
ENG/ENG: 50th Dr. Fear