Void_Huntress

Super-Powered
  • Posts

    484
  • Joined

  1. Quote:
    Originally Posted by VoodooGirl View Post
    AE is not a zone. It's a system, within the game. It's not a zone. You don't "Zone to AE." It's a system you use to create content.

    It's not a zone.

    I hate when I say the most basic sentences in English and people continue to act like it's not crystal clear.

    AE is not a zone, it is a system. The whole "Make Your Case" forum is about what zone would players like to see revamp and not what system they'd like to see revamp (and I'd bet you'd it be PvP and Bases long before AE.)
    The AE is more than a system. It may not be a zone, but it is still a content nexus.

    Yes, a lot of the help the AE needs the most is in the form of UI corrections, so it'd lean a lot harder on engineering than a 'real zone', but a lot of the categories of effort that'd go into a zone revamp would be applicable to the AE as well.

    New maps, of various flavors. It could be the opportunity for environment artists to do what the character artists are now getting to do thanks to the paragon market: One-off environments that aren't part of anything in particular.

    Since they wouldn't have to be intended to serve a specific set piece, they could be distinct or unusual without requiring a lot of the fiddly details that go into maps like what the SSAs use.

    Plus, any new map that gets generated here would be part of the toolkit for mission designers down the road.

    I'm not saying this is necessarily the best idea, but I don't think it's without merit, and I think someone sufficiently impassioned to consider other facets could sell it.
  2. Quote:
    Originally Posted by konshu View Post
    In general I don't like the new phasing tech. I dislike that I can't use Recall Friend across any appreciable distance in Atlas. I also don't think it was properly used in Atlas, because there was nothing done in the zone that couldn't have been done better with instanced maps.
    It's important to note that a big part of why they leaned on phasing for Atlas was to reduce the number of instanced maps. They're expensive from an operational resource standpoint. It's a LOT cheaper to manage players and mobs in a shared zone than to spin up a lot of instances. And since a huge percentage of active characters at any point are low level, Atlas Park would tend to be busy.

    There's tradeoffs involved. Sometimes a suboptimal approach gets used because the optimal approach just costs too much.
  3. Quote:
    Originally Posted by BrandX View Post
    Which changed when it became "Will Proc 4 times a minute" vs "20% Chance to fire off"

    Nothing random about "Will Proc 4 times a minute"
    That makes as much sense as saying there's nothing random about 20% of your attacks triggering the proc.

    The PPM is an aggregate rate, not a schedule.
  4. Quote:
    Originally Posted by Arcanaville View Post
    Playing with recharge actually.
    Now I'm curious.
  5. Quote:
    Originally Posted by Arcanaville View Post
    (The theme is: downtime reduction. Doesn't sound particularly interesting, but I think it will be when I'm finished with it.)
    Playing with combat suppression in a support set?
  6. Quote:
    Originally Posted by Samuel_Tow View Post
    As for Dark Astoria itself... Well, so far the difficulty has not been bad at all, but I suspect the Knives of Vengeance are just easy.
    The Knives of Vengeance are a weird bag. I honestly believe it's one of the less well considered enemy groups we've gotten in a long time. Overall poor internal synergy, and kind of a weird aesthetic grab-bag. I don't know if they've changed since I was poking at I22 Beta (I haven't played DA on live yet), but they presented LESS of a threat to me than the Knives of Artemis on my blaster, despite all the -def they carry around and the complete lack of def debuff resistance a blaster gets.

    Strangely, a friend of mine who plays Energy Aura has a hard time with them. I have no idea why.
  7. Quote:
    Originally Posted by Samuel_Tow View Post
    Defence-based sets are really the only place where I'm worried, to be honest, and Dark Astoria is the only reason I'm worried to begin with. Under normal circumstances, 30-35% defence is perfectly OK. It's not great, but it's enough to make me feel confident. Trouble is, Dark Astoria enemies have a higher base to-hit, and not just by a little. That, to me, is a disproportionate problem for defence-based sets since I've fought the Knives of Vengeance and the Banished Pantheon, and the DA Tsoo, and they don't ignore parts of my resistance or health or regeneration as far as I can tell. That's why I feel Crash - my SS/Inv Brute - didn't need much help while I feel Kim does.

    Maybe I'm wrong, I don't know. It just seems to me like Dark Astoria expects me to be packing defence-granting Inventions sets and so sets the accuracy of its critters accordingly. That's why I feel SR needs help. I'd be glad to be wrong, of course.
    This is what I get for skimming; I somehow overlooked the fact that Kim was a stalker. I always have a moment of amazement that people actually play SR stalkers (instead of abandon them midway through their career), because to me that set is kind of messed up (especially when Ninjutsu is standing over there being superior).

    Sadly, fixing that problem is outside the scope of this discussion.

    Alright. I kind of see where you're coming from, particularly with the powers you seem to be favoring. I personally would have taken drastically different power picks if I'd somehow made a DB/SR stalker, among other things more pool +def and not Elude (I have a thing about crashing clickies), but... yeah, I guess this is an unfortunate edge case.

    For what it's worth, if you can muddle through DA on -1/x1 long enough to assemble an Agility Radial or Nerve Radial for your alpha slot, that'll lighten some slotting load, and be a small improvement to your overall defense. Enough to be noticable, I expect.

    I mean, just swapping out one power for Maneuvers (I picked Web Grenade at random), and slotting most of the defense powers (hide, focused fighting, focused senses, dodge, agile, evasion, maneuvers) with two L50 common defense IOs, tier 2 agility radial results in 40.9% melee and ranged, and 43.9% AoE.

    Adding a couple L50 defense IOs to combat jumping is 41.7% melee and ranged.

    This same slotting WITHOUT the alpha slot is still 38.2% melee and ranged, 41% AoE. Both of these are quite a bit better than the 30-35% you mentioned, and I'd expect it should be able to handle normal-ish difficulties in DA, maybe a little higher, with reasonable slotting in the rest of the build.

    This doesn't change the fact that the praetorian +tohit is going to be rough on you, but it SHOULD still be managable.
  8. Quote:
    Originally Posted by Samuel_Tow View Post
    I know Truth be told, if I feel that was an option, I'd have stuck with Commons. However, the longer I do, the more I feel like the game is simply leaving me behind and expecting me to use Set Inventions. If you'll read the original post, that's essentially what it says. Hell, that's what the title says. If I could stick with Commons, I would. Hell, if I could use multi-aspect enhancements without the added set bonuses and set restrictions, I would. For SR, I'm just not convinced that's an option.
    Well, for what it's worth, while I have characters I IO the hell out of (like my blaster), but a lot of my characters run on SOs and commons (with the occasional proc added). I do honestly believe SR is perfectly servicable in normal play without a high end invention build, and I find it difficult to imagine any melee AT powerset combination that's at any risk of being 'left behind' in any practical sense.

    I know it's late in the conversation, but I really do think it isn't worth stressing over. As someone who enjoys fussing with IO builds as a minigame, sometimes I just want to roll up a character and go punch/shoot/whatever people, and I don't bother worrying about slotting. I do think this option is still there for you, regardless of what others might think.

    But if you really want to do more.. I strongly suggest pretending set bonuses don't exist. Just go for frankenslotting. It's cheap, it's quick, and there isn't the same degree of facet juggling; all you have to do is add up all of the aspects from all of the pieces.
  9. Quote:
    Originally Posted by Samuel_Tow View Post
    I am serious. I really don't like a game of percent points, especially when they come in bundles. It's not the math that bothers me, it's that it's next to impossible to come to a conclusion using empirical methods. It's a few percent here, a few percent there, and it doesn't begin to get noticeable until it adds up.

    SOs may have made for tougher choices, but at least everything I did with them, I felt, because SO bonuses come in large chunks. I can tell my powers are more accurate, I can tell they cost less, I can tell they hit harder. I guess I'll be seeing the proc from time to time, but other than that, it's percent points. Again, that's just me disliking the system as intended, and it's probably unreconcilable at this point. I'll make the best I can out of it, but it's always going to bug me. It's just how I'm built.
    Unfortunately, there's a level of complexity that's pretty much unavoidable in a game that wants to provide a certain level of flexibility in how you achieve strength. And, in a good design, it ideally shouldn't be possible to point at something and say, "This is clearly better than that, in all cases." Things should be contextual, depend on what else is involved, and that means a lot of details to consider.

    If this is something that will always bother you, then you'll probably always be happier with common IOs.
  10. Quote:
    Originally Posted by newchemicals View Post
    I was considering doing a blaster vs scrapper test. However, I might try a blaster vs defender test instead. I was leveling up a new kin/ice defender and I was not having any issues blowing stuff away. So, I'll be leveling up an ice/ice blaster to the same level and do a performance test between the two.
    Spoiler: Kin defenders are cheating.
  11. Quote:
    Originally Posted by I Burnt The Toast View Post
    The current system is NOT unstable...so please stop saying "if it crashes due to it being unstable." The base system is actually very stable so long as anything added to it is done with extreme caution (hence why base changes are done in a beta test as well to look for conflicts with the legacy code).
    We've had several occasions of SGs having their bases corrupted after editing, requiring long convoluted processes with GMs to try to get the bases recovered. (including insane things like 'no characters in your SG can log in at all for a few hours after maintenance or you have to wait until the next maintenance window for us to try again')

    Even without any changes from devs to the base system, it's currently unstable.
  12. Quote:
    Originally Posted by Coyote_Seven View Post
    I like this idea so much that if this isn't what they're working then I will be... mildly disappointed, lol.
    And this is why leaks suck for the devs. It's hard to manage expectations when they're fed by rampand speculation.
  13. Quote:
    Originally Posted by Bosstone View Post
    This post is so cute I want to print it out and frame it on my wall.
    That's because werner is bad at maths!
  14. Quote:
    Originally Posted by Doctor Roswell View Post
    Depending on context, it could be a shortening of "issue," or it could be pseudo-curse similar to "dang" or "frak" (I've usually seen it used as a substitute for the dreaded "S-word").
    How odd.

    Peculiar, even.
  15. I'm always puzzled when a prompt for elaboration is read as a challenge. I wonder why that happens.
  16. Quote:
    Originally Posted by Arcanaville View Post
    When I turn my head 50 degrees, the floor maps vanish.
    If I'm following correctly, I think BRA means the Z axis. So 'tilt' might be a more correct word than 'turn' here.
  17. Completely off topic, but this question keeps ringing in my head as I catch up on posts:

    What the heck does 'ish' mean?
  18. Personally, I think the problem is deeper than just text errors. There's a surprising number of other errors that make it out of testing and into the live game that hang out with us for quite a while, and Paragon Studios devotes far less production time for addressing post-release problems than some other studios I've dealt with.

    They focus far too much of each developers' time on New Things, in my opinion.
  19. On the topic of the Twinshot arc...

    I seem to be a very particular minority that I loved all of the Twinshot arc except for Dillo.

    I dunno. I kind of see what Sam's saying.. I felt like whoever was writing for Dillo was trying too hard. That character is more of a cutout than the rest, to me.

    And I don't know about anyone else, but in the intro mission, having Flambaux walk up and obnoxiously prattle really sold that whole scene for me.

    Because in EVERY supergroup indoctrination there's One Of Those. It made it 'real' for me.
  20. Quote:
    Originally Posted by ClawsandEffect View Post
    Because if you have a high enough tier opened up......you can use the /auctionhouse command to access the market interface from ANYWHERE**.

    ** For values of 'anywhere' equaling 'public zone'. You can't use it in missions or SG bases.
  21. Quote:
    Originally Posted by Zeh_Masteh View Post
    I may just join this experiment by creating (yet) another MM (would've done Stalker, but THB beat me to it) to play, though I already know the results: my MM, whatever build, will level faster and never die. Whether that is because I'm better at MMs, I enjoy them, or there aren't really any enemy groups out there that kill all my pets in under a minute, who knows?
    I'd suggest Mercs/Pain. It's a low synergy build that doesn't have much standalone capability in either powerset. A good candidate for this kind of test.
  22. Quote:
    Originally Posted by Steele_Magnolia View Post
    As a friend said just last night, "As long as they owe me the points they promised me I won't be buying anything else."

    I'm thinking he's right on this one.

    I admit it. I bought a long sub for those upfront points just like he did. I've bought points since. His words reminded me that a fool and his money are soon parted and I'm feeling pretty foolish.

    Yes, I know that those points will arrive in bits every month and that if I'd gotten them all upfront I wouldn't receive them monthly... that doesn't change the fact that to buy Titan Weapons and Superpacks now I had to fork over more money.

    I understand the tech may be the problem and it may be hard to fix, even expensive, but the thing is... how hard is too hard when the Mystic 8-ball approach discourages customers from parting with their cash?
    I'm not sure you're aware, but the plan was never for the monthly stipend to be issued up front. The topic in question are the Paragon Rewards tokens, which WERE initially intended to be issued up front.

    Monthly stipends were always supposed to be monthly only.
  23. Void_Huntress

    Just not fair!!

    Quote:
    Originally Posted by bpphantom View Post
    Based on the Dev explanation it would make sense that everyone in the team would need to have the missions and complete them as they went along in order for the "check marks" to be applied and cleared on redemption.
    That makes sense for running missions you have from contacts, but I'm curious how this works for repeating the missions through o-zone. Do your teammates get credit, or is it only the team leader there as well?
  24. Quote:
    Originally Posted by Zwillinger View Post
    This change is indeed intended and was an inadvertently missed note. We'll correct it ASAP.

    For those concerned, there should be a confirmation window that notifies you that claiming this from your mail will activate the booster. I do understand concerns about changing the way this works, however the fact that you had to search through your mail, claim it, then search through your powers list and drag it to your bar, AND THEN activate it was determined to be a suboptimal user experience.

    If you previously claimed boosters, they will still be in your powers and able to be activated in the legacy manner.

    Thanks!

    -Z
    ... really guys?

    The dev team looked at the sequence of events to use character items and concluded the solution was to disable one of the USEFUL features (specifically, the ability to stock up multiple charges)?

    This change means if you want to maintain a continuous XP booster during a play session you now have to navigate the character items UI MID PLAY.

    Really, you need to fix account/character item interface. The mail paradigm doesn't work, especially with that HORRIFIC UI.

    Also you need to fix the temp power interface. That's been horrible since forever, but it's less awful than the character item issue because at least we can make the powers window taller. We can't do that with character item claiming.