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Quote:Ok...color me confused. Where did you get this information? Not that you're not on point pretty much every other post, but I'd like to know how to catch the fish myself, not just eat for a day.I'm also expecting Tyrant to have complete immunity to -regen. I'm not sure if that was intended, but it might be.
Even if his two resistances were compounded instead of added together, he would be reducing all -regen effects to around 3% of their base value, and that would be for even-level effects.
Edit: By the way, Tyrant definitely does scale with league size. Tyrant grows in +MaxHP and +Damage with larger leagues. He also suffers a regen debuff that increases in a stepwise fashion at 8, 12, 16, 20 and 24 players. (That's right, the more players there are, the less he regens. This Regen debuff cannot be resisted, so his 100% resistance is irrelevant.) These scaling effects are standard for iTrial AVs in all trials, but there are different values used in different trials for how high the scaling is.
We do know that his regen goes up as we beat him down below 50%, and then spikes up dramatically at 15%, but those are percentages of his total HP - they'd increase at those times regardless. That his regen would increase more with smaller leagues belies my sense of logic. But, admittedly, not an expert in anything Tyrant. I just know that my teams of 16 have fared much better than teams of 24 vs. Tyrant. -
Quote:Don't panic. I plan to run a few tries on another couple of nights. I want the badges for my main, but have soooo many toons that can use that random rare, as well as whatever the rng gives me. I dont' want to announce those times yet - would hate for everyone to wait until the next run and leave me with nothing to do but run a dfb.Wait, wait, wait....some people already have the Ready to Rumble badge and the 3 AV badge?
*cries*
I'm sooo behind...
Only nights I have available are Sat/Sun nights.... -
I gotta say - I have no idea why they haven't done this already, unless they're concerned about someone hacking some phony points or something.
CoH does an inadequate job of marketing the game. They don't have any shelf space in Wal-Mart, Target, and if they have anything in Best Buy(at least in my neck of the woods) the staff can't locate it. Gamestop *might* have a time card, but they're unlikely to have a copy of the game.
My city only has a population in the greater county area of half a million, so maybe that's why. Most people have never even heard of this game. So, I suspect, most people would never buy the point card, except maybe online. And, if they're going to buy it online, they'll go through CoH, I would think.
Circular logic, lol.
I still think it's a fine idea, and I wish CoH would spend some of those resources with marketing geared towards 30 to 50 year olds with surplus cash. We are the comic book generation, after all. It's not a mystery why The Avengers did so well at the box office. -
Well, charity is a wonderful thing - but I think that if someone is inclined to give of their time and/or money, they will. They do. They certainly don't need CoH to prompt them to do it.
Am I opposed to it? Not at all. I just don't think it's needed. -
Look, I get it. I understand.
Before some iTrials, I've wished I could make my fire tank an elec/fire instead.
But, the long and short of it is this: vip players have a great number of slots. You can always roll or reroll the toon in question. Server slots all full? Delete your lowest. Buy another slot. Choose another server.
So very many options.
But no, as interesting as it would be to see how much it would sell for in the market, I don't think it will ever fly. -
TLDR version: MoMagisterium Trials Monday night, 10pm Eastern in DA.
It's time, I think, for liberty to step up.
There are several badges that are fairly easy to get in the Magisterium trial.
Triple Threat - beating Chimera, Nega-Pendragon and Shadow Hunter within 5 seconds of each other.
Some of us have done this, others have not.
It's my opinion that this would be easier to get with 24 than with 16. Because of the lights of the well not working properly, this means that Tyrant will be a lot tougher. But, that doesn't mean we still can't get him.
Monday Magisterium - If there's interest, we'll try 4 runs. One for each badge.
For the hard way, we are required to beat tyrant only using 12 lights, or less. For this badge, I am honestly thinking 16 league members is the way to go. However, it would be awkward to decide which 8 people would have to wait their turn, and I just think it would get too ....silly. So, despite my best thinking, we'll try for the hard way with 24, and if we get that, try for the really hard way.
For the really hard way, (and the hard way), I don't care what you call me, I want your toons at +3. While we are at +3, Tyrant is at 54+5. That's a +6 level difference.
http://boards.cityofheroes.com/showp...6&postcount=25
http://paragonwiki.com/wiki/Purple_Patch
Please reference those two links if you think I'm just making this stuff up.
With ultimates, we pretty much double our effectiveness.
Each ultimate lasts 3 minutes.
If memory serves, the time alotted to defeat Tyrant is 15 minutes. So, 5 Ultimates is what I would ask each of you to bring.
Additionally, I will be using the large team red inspirations - each one lasts 5 minutes, so I'll likely get 5. Two for the effort in getting black swan within 8 minutes, and 3 for Tyrant.
The first run will be a warm up - to gauge whether we might need a little more of this, a little more of that.
Word on the street is that preferred lore pets are the longbow cataphract and the nullifier. In my mind, it really won't make that much difference. I would expect player debuffs to do impact the av about as much as we can. The lore pets are more for damage.
All leagues are not created equal. Some will have more synergy, or better leadership, or simply, one collection of players might not have lag issues.
If you are a player that continually has lag, I urge you to get in touch with support to try and find ways to reduce it. If you know your system is ancient, peruse the tech section of the forums, there may be some things you can do to minimize the effects. (for example, disable chat logging)
If we do not succeed - I may try and do a hard way with 16, just to see if it's any easier. -
I am not the expert on regen, nor do I claim to be. But, it seems to me that my regen scrapper has a higher regen rate when I use Dull Pain. (thus increasing my HP - which by default, increases my regen rate)
I realize that with The Really Hard Way, no lights are being used, so none are worried about pets taking the level shifts away from the players.
However, if it can be stated that Trial AVs HP scale down corresponding with league size, than it is entirely possible that Tyrant is easier with 16 than with 24.
My base regen starts with 7.42 and then after DP has 10.04.
I do know that the Avatar of Hamidon HP does scale down with league size. It stands to reason that Tyrant's HP would also scale down.
Anything that lowers his base regen rate would probably lower that massive regen rate he gets - because it's probably the base regen that get's multiplied by some number that gets bigger as his hp gets lower.
Tyrant at 15 hp might have some ridiculous regen rate of 1500 hp, but that large value might be arrived at from his base regen rate. Lower that number with smaller league size, and you might have far easier time.
I will try to let you know if the theory works.
I've seen nothing to think it will or won't - it's just a theory. For all I know, Tyrant's regen rate has a floor. -
Just figured I'd share my old fogie moment - in the hopes that someone else won't be as foolish and stupid as I was.
Despite having billions of inf to spend, with 3 of my four reward tokens, I was going to get some super packs.
They moved them to the next tier up.
I knew that they moved them. I had just forgotten.
I ended up with 75 more enhancement boosters that I don't need -at least won't need for quite some time.
Don't be old and forget important things like "They moved the superpacks to the next tier up. "
I won't forget it again, I assure you. Hopefully, this will help another person not to make this stupid mistake. -
Quote:What is really sad to me is when a stupid kid gets elated over winning a battle - when the same kid is likely a short fat pimply faced kid who gets no attention from his parents - or else that kid would know it's better to treat your foe with respect.So basically PvE'rs prefer min/maxing builds to be able to beat non moving targets who attack once an hour. And they also are able to get emotional and upset over what some kid says to them on a video game, which frankly is just sad.
After all, look what happened to the big bully in "The insult that made a man out of Mac!" -
Quote:By and large, people like doing things that they are good at. If they aren't good at it, they typically avoid it.So, in an effort to better understand why people are adverse to giving PvP a whirl I'd like to get your opinions on the matter. What's keeping you away from this aspect of the game?
However, PvP once exisited a certain way. Even on lower population servers, back in issue 6 (maybe 5 too) there were dozens of players in siren's call, dozen's in warburg, dozens in bloody bay. Not to mention the arena.
And then, they changed the rules. People were accustomed to one way - and they changed the rules. Apparently, someone was complaining, and the devs thought the complaints had merit. So, a lot of people simply quit the game.
Others, simply don't pvp because they don't enjoy it anymore.
For me, there are two reasons I don't care much for pvp.
I spent billions before converters making my ill/rad have perma PA. I get into Recluse's Victory hoping to solo some AVs, and I no longer have perma PA.
I wasn't debuffed in any way. Just for some mysterious reason, the rules are different. I still can't find out how much recharge is lost in proportion to pve. And, accuracy and ToHit don't work the same either. And, by definition, neither does defense. The zone itself should warn us of the different mechanics in there -but it doesn't. There is absolutely no valid reason why the same rules for pve don't apply for pvp. (mind you, I define valid as making sense to me, lol)
Realistically, I have to trust that the dev team made this change for a reason. I don't have to like it. I don't have to play it.
Mids' has not yet at this point in time set things up so that it will properly calculate diminishing returns. So, any build in which I would use PvP IOs would not be displayed correctly.
So, they give us multiple builds to use.
Well, that's fine for people who want to be prevented from changing their build back for 15 minutes in case a friend asks them to come help with something. (A time that far exceeds any reasoning I can come up with. )
I will still pvp with teams on a rare occasion. But I will not routinely pvp until there is a hero build planner that will accurately calculate diminishing returns, OR until there are the same rules in pvp as there is in pve. -
Quote:Heh. 'Shows how out of touch with the game I've become, I guess... but I had no clue it was now considered a Bad Thing to bring an unshifted character to a BAF or Lambda. I've been starting my flat-50s with those for as long as we've had them, and no one has ever said a word about it.
I guess we're all expected to rely on shards and WSTs, or to solo DA a few times to get the bits for our T3 Alphas, now? o_O
As for the rest... as far as I'm concerned, there are perfectly valid *reasons* for wanting shifted characters on some trials, and under those circumstances it only makes sense to limit the league in that way. A +1 just isn't going to be all that helpful on a Magi run, no matter how skilled its player may be. The game's systems and numbers just are what they are.
For whatever it's worth - I do recognize that some players ( @noyjitat included) prefer to get their alpha unlocked via BAF and Lambda. That's each player's choice.
That being said, aside from UGT, getting a very rare is just that - very rare. It's soooooooooooo much more easier for me to do a couple of weekly task forces to get my t-4 alpha than to wait on the rng to determine when I'm worthy.
If someone doesn't have a +3, and all they have is a +0 or +1, I will generally let them join a magi - because they do get shifted to +6 or +7 if the lights are all put out.
As for BAF, Lambda and keyes - the ONLY reason I run those is so I don't have to reject anyone on the magisterium, DD or MoM. I've done those (baf, lam)until I'm blue in the face - I literally will only do those under certain conditions.
1) To help someone get the min. number.
2) by special request from a global
3) My own toons lack the threads from global email to unlock it that way.
If I've got surplus astrals, I spend them on shard conversions and unlocking lore and destiny to get the level shifts asap.
4) If I notice a large collection of players needing it to progress and whoever's leading them is not doing well leading them. (I think the server had a rough patch for a few days where the person leading was not assigning key roles and a few met with failure. )
Mind you - when there is a large number of unshifted 50's on a baf or lambda league, I expect it to be significantly longer and more difficult. And of course, on BAF, it's far more likely to lose the extra astral merit (and random uncommon component if your toon has never gotten 0 escapes before) when the league is largely unshifted.
BAF, Lambda and Keyes are the starting point for incarnate growth, so I would never turn anyone away on those unless it was an Mo effort. (and maybe not even then - though I would mention that level shifts are preferred.)
I certainly don't expect anyone to share my philosophy of "If the character is no good alone, it's not going to do a team much good, is it?"
Nor would I expect anyone to go about getting incarnate progress the same way either. However, for me - I have never brought a +0 to any iTrial unless that particular powerset was specifically needed (like my emp on a keyes). I choose not to because I hate to toggle powers on. When unshifted, I find I get defeated more than 3 times as much. It's that much of a difference to me. That is why I choose not to go unshifted into any trial. Some of you may play better and not have the issues I have. <shrug>
@brightfires - if you don't know, I'll come out and say it - you and @fcm have helped me so much with ugt, you could bring a level 5 dom, and if the game would let you lfg in, so would I. But, typically, you're always volunteering to switch -which earns you that mercy spot we've spoken of in the past. -
Ion -
This is pretty much what I do everyday. Before I log, I place lowball (but fairly reasonable) bids for 10 recipes.
Invariably, when I log back on, most are filled. I craft, then I convert.
Then, I sell them. Unless they are panaceas, or the glad procs. Those I will keep. I usually get one glad proc out of 10. Sometimes, none. Once I got two.
Overall, seems like it happens about once every 12 converts - but I wasn't logging my results. Could very well be some perception bias.
With being able to run the new SSA vol 2, part 1 at 50, it makes the hero merit even easier for toons that were less sturdy at level 20. So, it's fairly easy to get many converters every day to play around.
I would caution you - you could easily blow 30 converters and not get what you want. Odds are, after 27 converters (9 tries) you should get your glad proc.
However, my guess is that someone would just give you one, you being Liberty's hero. -
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A fair question about the reason behind longbow cataphract lores.
My understanding - (which is by no means always correct or unlimited) is that Tyrant has 80% regen debuff resistance. After the math, two -500% regen debuffs is supposedly all that's needed to floor his regen *as much as we can floor it*.
A benumb and a drain psyche or equivalent.
Some have mentioned that DoT aspect as also being a viable choice.
In the end, I think any league with good balance of buff, debuff, damage and damage mitigation -- with players who are focused - can do this, with the additional aid of Ultimates and Tier 4 reds and Red team inspirations. -
This also works.
/monitorattribute level shift
If you are not in the habit of tracking your numbers, it will just show up in a very small box with the words Level Shift 1 or 3 or whatever your shift happens to be. Quite handy in the magisterium trial.
And if you are in the habit of tracking your numbers, you may lose (be unable to view it) one of your other values, because I don't think you can track more than 10 attributes at a time.
It may take a moment to find that small box on your screen, but when you do, you can click and drag it to whichever area on your screen you want. -
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Many of you know that I try to do a good job leading. I'm certainly not the best - nor even one of the top 5. But, I do try to do my homework, and I don't think anyone is more disappointed than me on the very few times that my leagues have failed.
Today, I was accused of having something stuck in my back side because I said that level shifts were preferred for the Magisterium.
Obviously, anyone who knows me knows that I have let unshifted people join my magi trials in the past. I try not to let too many - but I feel like players that are willing to switch for the good of the league (and thus not make progress on their alts) should get a mercy spot. This has been discussed in the past, and most folks feel like they've earned that spot. The problem comes from too many wanting them at that same time.
Try to understand, please. The only reason my back side aches is because I have a new chair - and it's not quite broken in yet. I was not the one who gated access to this trial. I am also not the one who made lights not provide shifts for more than 16 players. This is a bug, and will surely get fixed at some point.
If any of you think ill of me for looking out for the other players in the league as well as myself, just do us all a favor, type /gignore @ukase in your chat box when you log in next. Then you'll never have to worry about my leagues or stiff recruiting policies.
That is all. -
I still think - until a fix is patched in regarding the level shifts - that a team of 16 is the way to go for The Hard Way.
The Hard Way requires only 12 lights to be shut off - so, using Raze's 4 at a time -- making the 16 players all 50+7 for about 100 seconds --it becomes a question of can 16 players dish out enough damage to overcome his regen when Favor of the Well kicks in at 50%. The lower his hp goes, the higher his regen gets.
Critical would be -
1) Timing - the right time to turn off 4 lights. It makes no sense to turn off 4 lights - only to have to move because of crackling air.
There are periods after lights go out where players can actually get a good attack chain or two in before he pumps his fist in the air.
2) Getting back into the fight. After Flow Lightning hits, there are several columns of damaging energy to avoid -- all depends on where the league members were before he executed the attack. (supposedly. I've found myself moving out of the way several times, only to be hit by that column - but hard to say if that's because of where I landed, or someone else was there before I was. I think it's like my blasters ice blast - when the baddies run away - it chases them up, sideways, around corners, regardless of where they go. Just have to move faster, I think.
Getting back into the fight after he does flow lightning is a simple matter of getting behind him - if all league members are in front of him - and the warning shows- people can essentially move sideways and circle around to the back of him without worrying about columns.
Again - contingent upon fast reflexes by league members - easy to say, hard to do.
At a moment when Flow lightning has just occurred, and lights are spawned - if we can kill the lights by 37 seconds - and then reengage - that will be about 30 seconds that we can be level 50+7 against his level 54+5.
Then we lose about 7 seconds of it because of having to move again. Essentially, what it comes down to is this - can we beat him in 120 seconds - and overcome the regen he will have during those seconds it takes to move out of the way, reengage and take out the lights a few times.
It makes perfect sense for those ATs that deal less damage to be on the lights. A blaster being on the lights, or a scrapper or a brute makes poor tactical sense. Buffs are also critical, as well as debuffs. That essentially leaves tanks and Doms to do the lights.
Regardless, whoever does lights needs to really, really try to be at that location the light spawns at when the clock hits 40 and then use the temp. The trick is to do the light without camping it. Maintaining dps and team buffs are important!
Stretching the map out and using thumbtack while your character is at that light so you can find you way back to it will save a lot of hopping around.
A call will have to be made at that time to get lights - or not get lights if anyone is dead or in the hospital. And the thing is - if you're ranged - you can, for the most part (not always, of course) avoid defeat by being behind Tyrant, and moving when you see the warning about Flow Lightning.
Avoiding long animations is also important. Know your abilities!
You want to use the attack chain that deals out the highest dps - that can be sustained over the course of the battle.
Consider using sleet, or rain of fire - any of those Targeted AoEs with DoT - if you can get them off before he does his Flow lightning. The Flow lightning is about every 30 seconds - so if you don't have light duty - you can use the light timer to gauge about when he might do that attack.
I may try this tonight, if it doesn't step on any other leader's toes. -
Okay - here goes. I have heard that an MMs pets have no damage cap, from two players that up until this point have not been known to joke about such things.
And then, that got me thinking. I asked someone in game and was told that, of course they did, if they didn't that would be horribly OP.
So, having only played one MM to level 26 - and that largely solo due to the whimsical nature of the beasts, despite directions to do other things, I find myself wondering what the actual truth is.
What is the damage cap for MM pets? Different for different pets?
I looked for it at paragon wiki under "Limits" and found a collection of wondrous detail - but not the answer to my question. -
Quote:Does anyone else find this sad that people need to be told in small font chat text, rather than read it as it happens in big, red text that flashes up right in the middle of the screen? What exactly are people looking at while they play?
Sad? no. When leading, there are tons of stuff to take note of - Most of it is in the trial UI - and the rest is playing your character like everyone else.
Most will simply make a bind and mash it - but some attacks have a relatively long activation/animation time - so when we see the lights are 9 seconds from respawning -we still want to get our big attack in before the level shift goes away, so we end up warning about the lights at 3 seconds or 1 second left.
Players that aren't leading have the same issues -but when the leader gives the warning, it comes with that slight audible sound -so the player can quickly look at the chat screen and see the warning - sometimes too late because they were trying to get their big attack in.
You also have to realize that CoH has an incredibly diverse playerbase. Some are 10 year old kids, and some are incredibly ancient, like Cobalt and myself. Cobalt's reflexes are super fast, whereas mine - they are just ever so slightly better than mediocre.
Not to mention some people have smaller monitors and haven't learned that they can resize all the windows on their UI to make it seem like they have more screen.
Some have a bit of lag from a buggy isp, and some just have garbage computers - they only see the arm of Tyrant going up for the air crackling until they are already dead. They should upgrade - but why? CoH changed the graphics on us - not like we went and purchased lesser systems. Used to be, 2 gigs was more than enough - but I digress.
So, no, it's not sad. Someone's inability to hit a light is really nothing more than a sign that they are likely having more fun than the rest of us, being immersed in the game. Some call it a form of scrapperlock.
Despite the many reasons why, I would wager that less that .01% of the population fouls up on purpose. Most want the other players to like them so they can team often and easily- so, they try their best to be helpful.
Again, not sad.
And, I know when I'm not leading a trial - particularly on Keyes - warnings on league chat DO help. Not everytime, as I usually stay on top of the UI. But, once out of 5 or 6 oblit beams, it's helpful.
As one who leads from time to time (just not on champion yet -don't think I've earned my stripes yet here) I don't really enjoy making binds and macros to warn people of things, because I might miss them too. We're all human.
What is sad is when I fail to realize that people make mistakes -and despite the temper tantrum I might have, they don't do it on purpose. -
There are a couple of toons that you should try.
At least, I think you should.
I am not avid with PvP - but, I don't mind it - and if mids' ever gets around to calculating the diminishing returns, I may do so more often.
I used to farm 3 or 4 times a week before converters came out - and it was generally relaxing - having a toon that can handle 4/8 with ease.
I do not know what possessed me, but one day I made a fire/mm blaster. Been playing this game for years -and there are still dozens of combos I've not tried! My main is an ice/ice blaster. I love blasters because they dish out damage you can see, damage you can feel.
Coming from a farming environment - you're used to AoEs for better efficiency. So, my gut tells me, you want something that could farm if you really wanted it to - but that would also be able to pvp if you made a second build for it, and lastly, be fun to play.
The Fire/MM, when built and played well can do all these things. Now, so can a lot of other toons -- but the tempo that a fire/mm blaster can be played at is fast - because of drain psyche, endurance is rarely an issue.
It's soloable and an excellent addition to any team.
You might also try an ice/ice- just because of Freeze Ray, and Bitter Ice blast. Most blasters have to be careful with bosses and lts - but with two holds, shiver, ice patch - so many tools- the ice blaster has very little to fear.
On a different vein, I'd recommend an ill/* controller - just for the controlled chaos. You get pets at 18 instead of 32, and if you build it right, it can be a blast to solo, team, pvp, whatever. -
Well, tonight was a successful series of runs. Since the level shifts cap at 16, I capped the league at 16.
We won 4 out of 5. On the third run, someone used the lfg queu, and it seemed to make an incredible difference, at least to me. We had gotten him donw to like 14, and he got all the way back up. UGH!
But, I learned, I locked the leagues at 16, and no more hassles.
I am curious as to how the league would fare with 12 people.
When I played my regen scrapper, I built it for perma-dp. Obviously, the more hp I have, the more regen. So.... if it is true that the av hp scales with league size ( and yes, it's true), then it would stand to reason that 12 would have an easier time with Tyrant's regen. (as the regen, in theory would scale down because his hp is scaled down)
But -I have not seen the combat attributes. For all I know there's a minimum or something. But, it's worth investigating. (assuming the league can get past black swan - she was tough with just 16 - tougher than I thought she should be. ) -
They can, and they certainly should.
Don't get me wrong, nothing wrong with a female avatar, but I honestly don't think any gal is going to be fighting in an out fit that exposes that much skin - they're super powered people, not oil/mud wrestling gals.
It makes no sense, other than the folks that conjured up the designs were locked into that room for a little too long while pizza was slid through the door until the darn program compiled. -
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Heh, don't I feel stupid. The same article that Cobalt linked to was the one I was looking at - but I thought it was different because Cobalt's link said Arbiter Hawk (who, for all I know may be the Associate Designer who made the comment in the article.)
Thanks for the correction, Placta