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Wow, guess I'm one bad RPer then:
That's the same two alts from the opposing view to each other standing in the base of the villain alt in question back when the old VG<>HG coalition returned briefly during the early days of alignment switching (the technique has since been fixed and is no longer possible).
And it's not like we don't have examples of heroic organisations turning evil, heroes pretending to be bad guys so they can infiltrate the big bad's base or enemies turning good and bringing all their resources with them or spying for one side while working for the other and even the morally dubious who play both sides, whichever's paying the most at the time.
And we also have Vanguard and the Midnighters in City lore who recruit from both sides (Midnighters having a Legacy Chain member no more than 20 feet from a Mu Mystic) so removing that barrier would allow US to make that choice rather than be segwayed into the old hero and villain segregation simply because it's a relic of the old, non-alignment switching system.
If anything it would make more sense to allow this since several groups that play both sides end up making twice the amount of bases, one red and one blue, doubling the resources they consume from wherever bases are stored. I know my grandfathered coalitions also help me to go from the Isles to Paragon and vice-versa especially when I acidentally use Ouro as it's 'the fastest way to Peregrine' only to forget I'm on a Rogue alt and have to otherwise trudge back via Sharkhead->Pocket D->Talos Island->Peregrine. -
Quote:Toggle power, can't simply click-off, re-application problem1. Allow players to click the buff off as you can any other buff.
Quote:2. Allow for a option in the interface right below the teleport option to disable group fly.
Quote:3. Have Null the Gull hanging around EVERY TRAINER in EVERY ZONE. At least with this if someone decided to use Group Fly now they would have some leg to stand on telling the person you can go to any trainer in any zone and look for the sea gull near him or her to fix your issue. Instead of telling someone go to Pocket D and look for a sea gull on a truck. Especially when they might not have the power to get there and have no clue what in the world Pocket D is.
See you next month. -
Quote:The reason I picked Eden is because it's one home of the Devouring Earth who appear both sides and are the main threat to Praetoria's existence.you know, i was going to go for the shadow shard, which i suppose is cheating anyhow, but yeah, eden could have a lot more going on. maybe crey's folley too. not much there.
Lately the way to get something out there seems to be how often can it be used and/or how little work NEEDS to be done to make it. Obviously a triple-threat like the Devouring Earth who attack Paragon, Praetoria and the Etoile Isles would be ripe given they're in the 30-40 range. We already have some DE caves in both worlds; the Eden trial has that massive cave, the UG trial has the DE corrupted tunnels and the DE in Praetoria appear visually similar to the Primal ones due to their appearances in Maria Jenkins' arc. So there could be a multitude of shared resources with minimal differences like special boss characters showing up in Praetoria or mobs containing 'advanced' DE much like how the redside Circle of Thorns mobs contain Succubi and bluside ones don't.
If it can't be co-op then make it work for all sides involved. -
Eden. Not only is a huge zone with plenty of cross-potential from Nemesis and Crey; villains could get a 35-40 zone of their own via the sharing of any DE updates and resources. This could be further shared to Praetoria where the DE run rampant giving a triple-play of content using similar factions to reduce the workload for creating new mobs and map types.
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Quote:WOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO...Hello everyone!
I appreciate the feedback youve all been given here and on the beta forums. Ive just made the following changes:
1) Statesmans Pal will remain Statesmans Pal and will be given out when completing A Heros Hero, the original Maria Jenkins arc, in flashback
2) Positrons Pal will be given out when completing, A Heros Epic, the new Maria Jenkins arc
3) Sister Psyches Comrade will remain the same and be given out when completing Psyches task force in flashback once Issue 23 is launched.
4) Penelope Yins Friend will be rewarded when completing her new task force
5) The Task Force Commander badge will be rewarded by having either Penelope Yins Friend or Sister Psyches Comrade
Thanks again for all your feedback!
Dr. Aeon
*deep breath*
....OOOOOOOOOOOOOOOOOOOOOOOOOOO! -
Mmm, hell of a way to lose a parent but at least we learn only one is gone. Possibly they'll meet up in a future episode. Seems the orphans have all got backstory development so far; just Cheetara's origin left to catch up on.
It's also good they're doing a Farscape and having this and the last episode happening sorta side-by-side taking the characters as they come rather than cramming them all in to every episode. It's nice to see the dynamics between other characters without the leads. -
Quote:Yes, the Storyline blue at the top was there but because of the fillers there was no "Part 1: Go. Hunt. Defeat Outcasts". And yes; spot-on about the timed, E-B, simulclick orangetext warning.That should be present in the Hollows, though. Melissa Bianco redid the zone a while back and I was pretty sure she added those. I can see how those would be useful.
Those should be there on all missions where relevant. I don't mean "should" in the sense of "it would be nice if" so much as in the sense of "if they're not there, it's a bug." Timed missions, simu-click objectives and elite bosses began being coloured in brown since the I3 Boss Buff. If you run into any that aren't coloured, /bug them.
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I thought you were referring to contemporary missions' tendency to colour the names of people and place in case we can't read, as well as to employ judicious use of italics and bolds. I actually remember having Ghost Falcon (I think he was) comment on one of my Architect arc that it's good, but could use some more colour in the text. It killed me to decline the guy since he made that arc Developer's Choice on the Test server, but I really do dislike the use of colour unless absolutely necessary. Warning of problematic objectives is absolutely necessary. Giving arc episode numbers... Not so much, but I can live with it since it sets the title apart from the first person narration briefing.
Quote:I don't think it tells you about the city rep, but it definitely tells you via the trainer when you hit 20 to go see the Icon in Steel Canyon.
What I meant with this is the cape mission Redside now gets Rodney of the Goldbrickers calling them up to say 'he has an offer for you' which brings the task to the players' attentions while bluside has no such call-up from the City Rep. -
Quote:I'll expand on that: after doing Atlas it became very noticable that I had no idea how far along the arcs I was but mainly because a lot of filler missions get chucked in there. So no 'part 1', 'part 2' etc.That said, I can't agree with the "bland text." I HATE colour in text boxes for the same reason I hate the default Windows XP theme - it looks like a kindergarten playground, and it gives me the impression that the development team have low confidence in my attention span and reading comprehension capabilities, so they have to highlight important details in case in case I get easily distracted and skim past them. Whenever possible, I prefer plain text with no colour and formatting tricks that you couldn't use outside of Note Pad, pretty much how I compose my posts here.
Secondly; I like the fair-warning orangetext (something I once suggested for Ouro flashbacks). Frostfire is the first Elite Boss I came across and as a veteran I knew he'd be a challenge. Having the orange text say something like "Frostfire is an Elite Boss, it will take several heroes to defeat him." but that's just how I prefer it.
Anyway: Colleen Saramago. My first taste of Colleen was nabbing the Ouro debuff badges where there was an investigation in the Clockworks' activities. So off I go to Steel Canyon Hospital and say hello. The first missions she gives me? Say Hi to Jim Temblor. You utter FLAPJACK! Off to faultline, hi Jim, bye Jim (the dialogue being oddly poetic) and back to Steel for Colleen. Hey Colleen, what's next?
Speak with the Longbow rep for Bloody Bay. You PANCAKEing FLAPJACK! I was just in the south end of Skyway. So, trudge back to Skyway, not too far from the tram and it's all linked. And booyah on the return trip; cellphone at last. I'll try to find the Clockwork parts this time: Defeat 15 Clockwork. Just for one power source? Eh, why not. Oh, Office party next in Steel. Yay, same zone! Only one though. Lots more hunts including two missions in Boomtown which if I hadn't decided to stay there for a generic Troll hunt; I'd have been pretty peeved at the travel distance. Mission Teleport is a real timesaver here. Then the next mission is in Atlas and thankfully I picked up an Ouro Portal so one quick trip and back in Atlas. Then the next is in.... Boomtown (insert generic FUUUUUUUUUUU picture here). Mission Teleporter has recharged so one more time and boom(town), done with Colleen after one last Clockwork Wave Scrambler test.
I leave her at 18 and she won't talk to me till 19. At 19 she introduces me to a contact in Talos who won't talk to me properly till I hit 20. Bwah? I used one of the new Steel arcs, the Tsoo museum exhibit to get the half a level to hit 19 and then I have to go back to a contact she introduced to me earlier: Guy Denson.
I PANCAKING HATE HIM ALREADY. Two choices: go to Skyway to take down some Lost OR Recover Manny's Trophy, undisclosed location. Recover Trophy? Go to Kings Row. Damn you Guy! Most of his is filler, checking his wiki page; that's all he is. 10 missions, two of which I did on Colleen already and then 8 basic radio missions. All of them not in the zone he stands; Skyway. Makes it easier when I get his cellphone but damn if it wasn't utterly generic. One good thing that comes of it is some rather amusing BOSSNAMEs: Chief Genghis for an Abberant Rector and Steampunk for a Clockwork Boss on Manny's Trophy mission. I ding 20 and he gives me a new contact in Talos.
20 has arrived so it's costume and cape time. Costume mission is a quick hunt around the back of ICON and while I'm passing Valkyrie I level up to 20 where I get contacted by FOUR NPCs one after the other: Keith Nance, Roy Cooling, Mistress Eva and Mercedes Sheldon. But no City Rep. So no indication at this point that capes are open to me, might need to fix that at some point.
Next leg: Striga Isle. -
So with new level pacts disabled and not looking like they'll be re-opened anytime soon I thought to myself how it had been so long since I actually did the 1-20 levelling thing through natural progression as opposed to various methods of skipping past it from PLing myself via Radio/Paper/AE missions to joining others helping PL through RWZ repeatables.
I begin my content run by making my Staff Electric Armour Brute, Star Kat and load her up with my veteran tools of the trade: Return to Battle, Inner Inspiration but foregoing the prestige powers: Sands, NemeStaff, Blackwand.
So after getting past the newer Atlas arcs, level 7 with not too much trouble, I've started going back and levelling my new staffie through some of the legacy content starting with the old punching ground: the Hollows (yeah, thanks Synapse). After using the Find Contact button I was given two choices: Matthew Habashy (Whuuuu?) and good old David Wincott. So one choice really since I finished Atlas and rescued Dana. Teleport activate.
Hello David. What's that? After 7 years the Outcasts are still a problem? Wait, Sammy fell down the cave? Off we go for some old-fashioned hunting. Except: where the PANCAKE are they? Hunt 10 Outcasts and I get Hellions, Trolls, Lost, Skulls. After sweeping enough I find a couple of mobs on the south side of David and finish. Now it's the Trolls turn.... okay, now they decide to hide. Dammit. Found them eventually and now the real fun begins: attack the Outcasts' bases... oh and Meg Mason is waiting for me to talk to later. Two bases later I'm done and on to Flux.
Ah Flux, I remember when you used to be hidden in that corner and no-one could find you but that was the beauty of it: you're an undercover agent. Maybe they can tuck you back in since your waypoint is an arrow-in-an-arrow and you have a giant floating coin above your head. But I know what you hold. Yours is the arc that gave me so much frustration, that punished so many, so easily and after a few missions of beating up your "friends" I soon find his location: Frostfire.
It's at this point I noticed something: that's some bland mission text. After coming off Atlas using colours for the significant bad guys or orangetext for highlighting placenames; only the mission headers really stand out at this point. But mission awaits and I know my Star Kat can't take on Frostfire along so I draft in my Time/beam Mender in to aid her in her battle. Even though Star Kat was doing most of the damage dealing; Mender Sequent's buffs and debuffs were helping take the edge off the 2-man mobs. With just a couple of light insps and Sequent in tow we plough through to Frostfire and he goes down like a sack of hammers. Afterwards: Sequent Ouro-ports out and Flux introduces me to Julius the Troll.
It's a shame Julius. For years I never knew your name. I levelled past you in the days of yore and I was often recruited to teams who were ahead of me. I didn't place value at the time and I missed out on you. But no more. Once I learned there was a story arc behind the entire Hollows I make it a point of trying to get all of you done. So here we go...
... and then we're done. Couple of hunt missions against Trolls in the riverbed and then rescuing some slaves and our time so quickly passes. But I'm only level 11 at this point and you have something for me at 12? Sweeping time! Ooooo, some nearby Circle of Thorns. They'll get me the xp I need and they're no match for my Star Kat. Sure enough they weren't and I was level 12. After levelling up at Foreshadow and calling Julius he introduces me to Talshak.
Talshak; I never realised how important you once were back in the day. The stepping stone to the Cavern of Transcendence trial (I'd like to say that was less gimmicky but 8-player simul-click, ugh!). I never knew your name either but then I found out why. Nothing major to note at first: Trolls and Igneous but then: Atta! The famous Atta cave which dutifully lives up to its reputation as I went from 12-14 in a solo run of clearing it out. One last mission in the Hollows to find Sam who's in the Circle's hand. Not much fight here either but then I get introduced to Karsis (who looks suspiciously like Diviner Maros). My journey through the Hollows ends here as the trial...TF is an 8-man affair. So on to Steel to fill out some xp with Montague Castellanata and get access to the Midnighter's Club. Then I see a familiar name crop up from Monty: Colleen Saramago. I'll play her arc next and hope it gets me to 20 or close enough at least. I finish this leg at level 16.
So; not too bad a start. Hollows has aged well since it was cleaned up but I felt that there was a little missing. There's a pretty cool forest in the SE corner and lots of Circle hovering about down there but nothing in the zone actually takes you there anymore.
I was on the fence about the bluside Midnighter's access arc completion changes but it's alright. Most of it takes place in the same zone and the only real bother is finding a workbench which presumes you know where they are but it does give you the locations for the Lost in highlighted orangetext.
Next leg: Colleen Saramago. -
Quote:Not only that but he was also the one who started the All About Art type threads where we were ASKED what we'd like to see for various artistic topics like buildings, old vs new costume parts and NPC conversions(!!!!!!). This has persisted in certain other threads and even led to the Pummit-designed (and follow-up thread) SciFi themed costume pack.Brutal. He seems like a decent guy and would return messages. Great work too!
I hope his legend lives on! -
Quote:And these days you guys can take a piecemeal/homogonised approach to updates like Issue 22 featuring DA content, two new arcs on each side for 15-25 PLUS Gravity Control, Stalker changes and the much-asked for since I first ventured into the forums Darkness Control and related sets.This comes up in every game I've worked on. Anecdotal observation has shown me that, while benevolent in nature, updates such as this never go over well with the largest, and most vocal, segments of the Community.
There always has to be at least *some* new hotness. Now the thing of it is, revamping old content can often times count as *new* content, so it does pull double duty (I've yet to talk to someone who doesn't call Dark Astoria "new content".) Ideally, you can work it so that you're killing two birds with one stone.
Besides, the things you're talking about would likely take much more than a single issue of development time.
What I would like to see is more cleanup or things to make bases a viable alternative than regular travel options. Bases can collect the beacon badges which would make them highly desirable travel hubs for Vigis and Rogues (lucky me I have a grandfathered HG<>VG coalition or two) but even adding new beacons for Praetoria's zones would help some of us even with TUNNEL coming in i23.
Another thing would be cleaning up older missions by making them consistant with how newer ones are displayed. The new Atlas, DA, Praetoria arcs are all nicely colour-coded and later ones even tell you how far along you are. I recently went into the Hollows and I noticed how dull the mission text was. I got the orange warning text about Frostfire but his name was the same white text as the rest of Flux's dialogue.
Even cleaning up old missions with new colour-text would be something I'd notice but it doesn't have to come at the sacrifice of other content items these days. -
Given there's the new temporary powers tray that works in a personal story, for a temp power to get into Night Ward and for the new Panther Stealth power; pilotable vehicles might be a reality sooner rather than later.
Maybe when the Coming Storm gets here we'll be able to pilot a Vanguard mech or two during the battles. -
Quote:Minor fault with real Tygra was his talk of 'everything Lion-O does works out' except that Tygra saved them all when Lion-O led them into Grun's hands at the Elephants' village.Thundercats - finished up Lion-o's after death trials, saves the day, earns everyone's respect again.
But then; Lion-O still can't beat his brother even if he's an apparition -
Quote:It's DD's chest piece from her ascended form in the DD trial. It has bits missing where companions pieces slot to make the complete outfit.Personally I'd wait until I get my hopes up about something like this. This is Day 1 of the beta and there are bound to be leaks or bugs that we're not supposed to have access to. Like Beast Mastery last time.
Hopefully it's not a mistake if it's as cool as you say. -
The only complaint I have is: scorpion tail? WTF? That's a chimera not a liger.
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I wouldn't say there was any really good ones at all. Since it's the internet and it's April the 1st; everything I see there is under automatic disblief until it's repeated on April the 2nd.
For example the best April Fools last year was the announcement of the Daily Sport (UK trash daily newspaper) going bankrupt and stopping circulation only to find it actually DID.
The googlemaps 8-bit was pretty cool to use but not really believable. Even Paragon Studios couldn't top the "Visual SFX" one from several years ago (although a custom powerset for US$9,400 I kinda hope is real enough so when I have that kinda money I can force them to make Clown Summoning).
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Quote:Intrepid Informer Issue 12This reasoning is flawed. One did die, followed by another. If it had said "only one will die", then you would have a case.
Quote:Hello everyone! Sean "Dr. Aeon" McCann here to talk to you about our first signature story arc series entitled Who Will Die, a story which will include the death of someone from the Freedom Phalanx. With the release of City of Heroes Freedom, we wanted the players to have a constant flow of new content every month, but we didn't want it to just be random bits of content; it had to be a continuous story from month to month. Matt "Positron" Miller, Nate "Second Measure" Birkholz, John "Protean" Hegner, and I sat down and threw various ideas on the table as to what story we could do for our very first signature arc.
The whole guessing game on the forum here revolved around it till it was spoiled by marketing and their 'Salute to Statesman' loyalty program. -
Quote:False advertising at least. The blurb for Volume 1 was "One of the surviving 8 will die". Not two. One. Singular. So 'dead-dead' is either a ploy because there's a plan for her return in SSA #whatever or just, yeah, spiteful. Maybe that wasn't the intention but it leans that way as it stands.Now, as more than a few people know Statesman and Sister Psyche were both Jack Emmerts characters and the death of Sister Psyche seemed somewhat needless. It happened right after we dealt with the death of another superhero so 'teh drama' factor doesn't work because piling on the death a second time is simply going to raise eyebrows instead of a 'shock horror gasp' reaction.
With news that Positron is being promoted to the lead of the Freedom Phalanx I can't help but feel that there is a somewhat spiteful mean to kill of Jack's characters to remove 'his last remaining ingame influence'.
I mean yeah the term 'Creator's pet' does get thrown around but lets be honest, I'd actually rather have Back Alley Brawler take the lead than Positron since the fact that Positron is now bumped up to Superhero numero uno while killing off the previous guys characters just doesn't sit well with me. I just think there is an ulterior motive behind all this.
I know, I know people have probably heard this a hundred times already but I just can't get over the fact that Sister Psyche really didn't need to die, her death seemed completely pointless and considering that she is now 'Dead dead' accoring to Dr Aeon rather than 'mind riding' like some of us hoped just...eh...can't shake that feeling of spite. -
Quote:The problem is the unverified intention is to run the easier trials and move 'upwards' but they still allow 50s into any Incarnate trial. But they add NPC shifts to the later enemies which makes it harder for 50s to do anything....The devs INTEND for folks to run the lower trials to get the level shifts for the harder trials. I'm not seeing anything here unique to how the rest of the game works.
... it needs sorting out. Either remove the shifts or block out the players. The shifts being removed would be better for the health of the trials but there'd be complaints of dumbing them down (as opposed to the constant complaints about them being gimmicky) but blocking out players would castigate them entirely. Sadly I don't see anything like the passover that was done for Keyes happening anytime. -
Something I'm wondering is what kind of status we have with this? We have new outfits being designed with PCs in mind even though NPCs still get NPC-only pieces (PC IDF helmet has a minor variation to the NPC one) but what of all the older pieces that have been mentioned?
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Quote:Not to mention the overhanging "Des-rez" time penalty. The last trial I was on failed for exactly that reason by two players taking the rez at the same time when we had 35 seconds left. The final AV.... was at 1/100 health when the timer ran out. So I quit. No more trials, no more stress.Oh, and to the poster who asked how anyone could fail MoM, it is worth mentioning (again) that MoM is the only trial in which the final AV fight must be accomplished in less than 3 minutes. The only success vector available is overwhelming DPS, and that is where the purple patch hamstrings any league not composed of enough level-shifted damage dealers.
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Quote:I do it just to gain the level and extra power so I can be more effective when I take on Matthew's epic story.Quote:I've always done the tutorials. Free level. Who's gonna pass up that?Quote:I typically don't. Easier and faster to get that first level in Atlas/Mercy.
Challenge accepted. -
Quote:Go Vigilante and you can. Kicked her *** right after working with herConsidering it's little more than a demo for Penny Yin with "er, wha?" story progression shoehorned into the final mission.
Maybe? I dunno.
It just seems like they wanted to show off Penny, and then realized at the last moment that it's part 6 of a 7 part that has nothing to do with her.
As for Penny in action, my villain flattened her without too much fuss, and my hero dearly wished for the same opportunity. -
Quote:Well, good. No offense to you but we need more failures and more complaints about the original trio to add to the datamining so when someone comes up with the "brilliant" idea of Empyrean unlocks for new iPowers and locking out slot progress just because of an apparent higher success rate.Sigh...
Yesterday and today I can't tell you how many iTrials have failed. I am sooo frustrated at the constant failures of the easiest trials I had to quit and calm myself. I have maybe seen 6 level 53 players total across at least 10 trials. I too got a new level 50 out of the weekend so I contributed to this issue also.
I even led a few today, always asking if anyone on the league were new to them in case I needed to explain or direct things. Nope, not one person would speak up.
On a Keyes we had AM down to 61 health before the final phase. I think I probably said to stop hitting him at least 6 times. At least we beat it with 2 min left to spare.
On a Slambda we got Maurauder to a quarter health and people were still hitting the adds instead of him and we failed.
I was on 3 BAFs that had the AVs refill their lifebars during the final phase.
ARGH
Quote:This lol
I find it odd that the OP is complaining because iTrials are difficult for new 50s. That's rather the point - the trials are meant to be a challenge and if they are too much of a challenge you've a whole new zone to play in.
This is clearly somebody feeling over-entitled.
Just be glad many of us got new 50s to play with and enjoyQuote:I just find it ironic how much people say 'Oh, the current trials are too easy, there's no challenge to them, everything in this game is too easy'.
And then curbstomp happens.
(Note, not aimed at the OP, just heard that sort of comment too much over the months)
I'd like to see more of these players that complain 'everything is too easy' try and do a trial WITHOUT all their comfy iPowers and then say 'it's too easy'. You can bet they'll reply 'why should I?'.
Eco ran a DD trial on the beta when it was shoe-horned in as the post-epilogue. The teams failed consistantly at the second phase. The test conditions was 50s with a tier 2 Alpha. Without the shifts; they couldn't overpower the shifted AVs regen.
I think he does. This is exactly the reason I won't do trials anymore. The vacuous attitudes of those who think it's a cakewalk and the stress of either me or them being single-handedly responsible for failure. Suddenly 'there's no I in team' becomes 'there is a U in suck'.