Torrynt

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  1. Well I haven't played a Widow before and wanted to get a build in place. I am reasonably certain that this will play just fine, but wondering if there are improvements that can be made.

    My biggest question is am I going to miss out on Eviscerate? I wanted to fit it in, but it didn't seem like it would go.

    The primary attack chain for hard targets will be:
    follow up --> Strike --> Slash --> Gloom

    The primary attack chain for groups will be to run in:
    Spin --> Move out --> Dart Burst --> Psychic Scream --> Move in

    Should be capped without hide and over with it. I didn't want to rely on the hide bonus and will take lvl 35 IOs so things should be a little less than reported. So any improvements or glaring errors you see?

    Villain Plan by Mids' Villain Designer 1.81
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Painted Lady: Level 50 Natural Arachnos Widow
    Primary Power Set: Night Widow Training
    Secondary Power Set: Widow Teamwork
    Power Pool: Leadership
    Power Pool: Speed
    Ancillary Pool: Soul Mastery

    Villain Profile:
    Level 1: Poison Dart -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(13), Decim-Dmg/Rchg(15), Decim-Acc/EndRdx/Rchg(15), Decim-Acc/Dmg/Rchg(17)
    Level 1: Combat Training: Defensive -- LkGmblr-Rchg+(A)
    Level 2: Strike -- C'ngImp-Acc/Dmg/EndRdx(A), C'ngImp-Dmg/EndRdx(3), C'ngImp-Dmg/Rchg(3), C'ngImp-Acc/Dmg/Rchg(7), C'ngImp-Dmg/EndRdx/Rchg(34)
    Level 4: Tactical Training: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(5), LkGmblr-Def/EndRdx(5), LkGmblr-Def/EndRdx/Rchg(7)
    Level 6: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(9), LkGmblr-Def/EndRdx(9), LkGmblr-Def/EndRdx/Rchg(11)
    Level 8: Follow Up -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(13), Mako-Dam%(17), Mako-Dmg/Rchg(33), Mako-Acc/EndRdx/Rchg(33), Mako-Acc/Dmg/EndRdx/Rchg(34)
    Level 10: Indomitable Will -- S'fstPrt-ResDam/Def+(A), Aegis-Psi/Status(43)
    Level 12: Spin -- Oblit-Dmg(A), Oblit-Acc/Rchg(19), Oblit-Dmg/Rchg(19), Oblit-Acc/Dmg/Rchg(21), Oblit-Acc/Dmg/EndRdx/Rchg(21), Oblit-%Dam(29)
    Level 14: Dart Burst -- Det'tn-Acc/Dmg(A), Det'tn-Dmg/EndRdx(29), Det'tn-Dmg/Rchg(31), Det'tn-Dmg/Rng(31), Det'tn-Acc/Dmg/EndRdx(31)
    Level 16: Lunge -- C'ngImp-Acc/Dmg/Rchg(A), C'ngImp-Dmg/EndRdx(34), C'ngImp-Dmg/Rchg(36), C'ngImp-Acc/Dmg/EndRdx(36), C'ngImp-Dmg/EndRdx/Rchg(36)
    Level 18: Slash -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(25), C'ngImp-Dmg/Rchg(40), C'ngImp-Acc/Dmg/Rchg(40), C'ngImp-Acc/Dmg/EndRdx(42)
    Level 20: Mask Presence -- LkGmblr-Def/EndRdx(A)
    Level 22: Foresight -- LkGmblr-Rchg+(A), LkGmblr-Def(23), LkGmblr-Def/EndRdx(23), LkGmblr-Def/EndRdx/Rchg(27)
    Level 24: Mind Link -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(25), LkGmblr-Def/EndRdx/Rchg(27), LkGmblr-Def/Rchg(37)
    Level 26: Mental Training -- Run-I(A)
    Level 28: Hasten -- RechRdx-I(A), RechRdx-I(42), RechRdx-I(42)
    Level 30: Smoke Grenade -- DarkWD-ToHitDeb(A), DarkWD-ToHitDeb/Rchg(33), DarkWD-ToHitdeb/Rchg/EndRdx(40), DarkWD-Rchg/EndRdx(43)
    Level 32: Psychic Scream -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(37), Posi-Dmg/Rng(39), Posi-Dmg/Rchg(39), Posi-Acc/Dmg/EndRdx(39)
    Level 35: Tactical Training: Assault -- EndRdx-I(A)
    Level 38: Assault -- EndRdx-I(A), EndRdx-I(43)
    Level 41: Gloom -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(46), Decim-Dmg/Rchg(46), Decim-Acc/EndRdx/Rchg(46), Decim-Acc/Dmg/Rchg(50)
    Level 44: Darkest Night -- DarkWD-ToHitDeb(A), DarkWD-ToHitdeb/Rchg/EndRdx(45), DarkWD-ToHitDeb/EndRdx(45), DarkWD-ToHitDeb/Rchg(45)
    Level 47: Soul Tentacles -- GravAnch-Hold%(A), GravAnch-Immob/Rchg(48), GravAnch-Acc/Immob/Rchg(48), GravAnch-Acc/Rchg(48), GravAnch-Immob/EndRdx(50)
    Level 49: Placate -- RechRdx-I(A)
    ------------
    Level 1: Brawl -- Empty(A), Empty(11), Empty(50)
    Level 1: Sprint -- Clrty-Stlth(A)
    Level 2: Rest -- Empty(A), Empty(37)
    Level 1: Conditioning
    Level 4: Ninja Run
    ------------
  2. Can't all of those classes just take tough and slot it there? Yes, it's a PPP, but if you don't want to invest in defense then it's not the dev's fault. So every class has a toggle that they can take and slot it in by what 14 or 16.
  3. So I am totally new to the Widow class and have been working my way up the chain.

    (1) Can I stack stealth? Would a Celerity +Stealth proc stack with the Widow's hide power?

    (2) Can I have one of my builds as a Widow and the other as a Fortuna? I haven't used the second build, but thought that would be pretty cool.

    (3) I plan on going hero as that's where all my friends are, do I need to get a Patron Pool before I go over? What about if I respec, do I need to go back to Villain before doing this?

    (4) Are there any epic pools for VEATs?

    (5) can I ever unlock any other weapons to use? IE different claws?
  4. Speaking of this... I was going to roll an Widow for a RP character. However, when you get other slots are you locked into the same costume choices... all of which are limited? Or when you get other slots can you mix things up a bit?
  5. Well to start, you are not capped for AOE defense and have huge numbers against Melee. Are you anticipating fighting mobs that have heavy def debuffs?

    If that is not the case replace 1-2 sets of Oblits with Scirocco's and you will cap everything.

    I'm not much of a fan of Lightning Clap and would happily forgo it for stealth.

    You really could use the +3% def IO from the steadfast protection set. You could easily do it by replacing one slot in the deflection power with that IO and allow you a lot more flexibility in what sets you are choosing.

    LoTG +7.5% enhancements need to go in every power that can take one. Namely: Deflection, Battle Agility, Phalanx Fighting, Grant Cover.

    If I tweak your build I end up with something like this:
    Hero Plan by Mids' Hero Designer 1.803
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Ion Thrust: Level 50 Mutation Tanker
    Primary Power Set: Shield Defense
    Secondary Power Set: Electrical Melee
    Power Pool: Teleportation
    Power Pool: Speed
    Power Pool: Fighting
    Ancillary Pool: Energy Mastery

    Hero Profile:
    Level 1: Deflection -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(3), RedFtn-EndRdx/Rchg(3), RedFtn-Def/EndRdx/Rchg(5), LkGmblr-Rchg+(5), S'fstPrt-ResDam/Def+(7)
    Level 1: Charged Brawl -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(7), KntkC'bat-Dmg/Rchg(9), KntkC'bat-Knock%(9)
    Level 2: Havoc Punch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(11), KntkC'bat-Dmg/Rchg(11), KntkC'bat-Dmg/EndRdx/Rchg(13)
    Level 4: Jacobs Ladder -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(13), Sciroc-Dmg/Rchg(15), Sciroc-Acc/Rchg(15), Sciroc-Acc/Dmg/EndRdx(36), Sciroc-Dam%(37)
    Level 6: True Grit -- Numna-Heal/EndRdx(A), Numna-EndRdx/Rchg(17), Numna-Heal/Rchg(17), Numna-Heal/EndRdx/Rchg(19), Numna-Heal(19), Numna-Regen/Rcvry+(33)
    Level 8: Against All Odds -- EndRdx-I(A)
    Level 10: Active Defense -- RechRdx-I(A), RechRdx-I(21)
    Level 12: Phalanx Fighting -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(21), RedFtn-EndRdx/Rchg(23), RedFtn-Def/EndRdx/Rchg(23), RedFtn-Def(25), LkGmblr-Rchg+(37)
    Level 14: Battle Agility -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(25), RedFtn-EndRdx/Rchg(27), RedFtn-Def/EndRdx/Rchg(27), RedFtn-Def(29), LkGmblr-Rchg+(29)
    Level 16: Thunder Strike -- Oblit-Dmg(A), Oblit-Acc/Rchg(31), Oblit-Dmg/Rchg(31), Oblit-Acc/Dmg/Rchg(31), Oblit-Acc/Dmg/EndRdx/Rchg(33), Oblit-%Dam(33)
    Level 18: Grant Cover -- LkGmblr-Rchg+(A)
    Level 20: Recall Friend -- RechRdx-I(A)
    Level 22: Hasten -- RechRdx-I(A), RechRdx-I(37)
    Level 24: Build Up -- RechRdx-I(A), RechRdx-I(34)
    Level 26: Shield Charge -- Oblit-Dmg(A), Oblit-Acc/Rchg(39), Oblit-Dmg/Rchg(39), Oblit-Acc/Dmg/Rchg(40), Oblit-Acc/Dmg/EndRdx/Rchg(40), Oblit-%Dam(40)
    Level 28: Chain Induction -- Acc-I(A)
    Level 30: Kick -- Acc-I(A)
    Level 32: One with the Shield -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam/Rchg(34), TtmC'tng-EndRdx/Rchg(34), TtmC'tng-ResDam(36), TtmC'tng-ResDam/EndRdx/Rchg(36), TtmC'tng-EndRdx(39)
    Level 35: Tough -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(42), Aegis-EndRdx/Rchg(42), Aegis-ResDam/EndRdx/Rchg(42), Aegis-ResDam(43), Aegis-Psi/Status(43)
    Level 38: Lightning Rod -- Oblit-Dmg(A), Oblit-Acc/Rchg(43), Oblit-Dmg/Rchg(45), Oblit-Acc/Dmg/Rchg(45), Oblit-Acc/Dmg/EndRdx/Rchg(45), Oblit-%Dam(46)
    Level 41: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(46), LkGmblr-Def/EndRdx(46), LkGmblr-Def/EndRdx/Rchg(48)
    Level 44: Conserve Power -- RechRdx-I(A)
    Level 47: Laser Beam Eyes -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(48), Thundr-Dmg/Rchg(48), Thundr-Acc/Dmg/Rchg(50), Thundr-Acc/Dmg/EndRdx(50), Thundr-Dmg/EndRdx/Rchg(50)
    Level 49: Physical Perfection -- P'Shift-End%(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Gauntlet
    Level 4: Ninja Run



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    However, I would be more inclined to run something like this:

    Hero Plan by Mids' Hero Designer 1.803
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Electric-Shield-Moderate: Level 50 Technology Scrapper
    Primary Power Set: Electrical Melee
    Secondary Power Set: Shield Defense
    Power Pool: Leaping
    Power Pool: Leadership
    Power Pool: Fighting
    Power Pool: Speed
    Ancillary Pool: Blaze Mastery

    Hero Profile:
    Level 1: Havoc Punch -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(3), T'Death-Dmg/Rchg(3), T'Death-Acc/Dmg/EndRdx(5), T'Death-Dmg/EndRdx/Rchg(5), T'Death-Dam%(7)
    Level 1: Deflection -- LkGmblr-Def/EndRdx/Rchg(A), LkGmblr-Rchg+(7), LkGmblr-Def/EndRdx(9), S'fstPrt-ResDam/Def+(40)
    Level 2: Battle Agility -- LkGmblr-Def(A), LkGmblr-Def/EndRdx/Rchg(11), LkGmblr-Def/EndRdx(11), LkGmblr-Rchg+(13)
    Level 4: True Grit -- Numna-Regen/Rcvry+(A), Numna-Heal/EndRdx/Rchg(15), Numna-Heal(21), Numna-Heal/Rchg(21), Numna-Heal/EndRdx(23), Numna-EndRdx/Rchg(42)
    Level 6: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(13)
    Level 8: Thunder Strike -- Sciroc-Acc/Dmg(A), Sciroc-Acc/Rchg(9), Sciroc-Dmg/Rchg(15), Sciroc-Acc/Dmg/EndRdx(17), Sciroc-Dmg/EndRdx(17), FrcFbk-Rechg%(19)
    Level 10: Active Defense -- RechRdx-I(A)
    Level 12: Maneuvers -- Ksmt-ToHit+(A), Ksmt-Def/EndRdx(46)
    Level 14: Super Jump -- Zephyr-ResKB(A), Zephyr-Travel/EndRdx(43), Zephyr-Travel(45)
    Level 16: Charged Brawl -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(29), KntkC'bat-Dmg/Rchg(29), KntkC'bat-Dmg/EndRdx/Rchg(31)
    Level 18: Chain Induction -- Mako-Acc/Dmg(A), Mako-Dam%(19), Mako-Dmg/EndRdx(23), Mako-Dmg/Rchg(25), Mako-Acc/EndRdx/Rchg(25), Mako-Acc/Dmg/EndRdx/Rchg(27)
    Level 20: Confront -- Mocking-Taunt/Rchg(A)
    Level 22: Against All Odds -- EndRdx-I(A)
    Level 24: Phalanx Fighting -- LkGmblr-Rchg+(A)
    Level 26: Build Up -- GSFC-ToHit(A), GSFC-Build%(27), GSFC-ToHit/Rchg(31), GSFC-ToHit/Rchg/EndRdx(31), GSFC-Rchg/EndRdx(33), GSFC-ToHit/EndRdx(34)
    Level 28: Boxing -- Acc-I(A)
    Level 30: Tough -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(33), Aegis-EndRdx/Rchg(33)
    Level 32: Lightning Rod -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(34), Sciroc-Dmg/Rchg(36), Sciroc-Acc/Rchg(36), Sciroc-Acc/Dmg/EndRdx(36), Sciroc-Dam%(37)
    Level 35: Shield Charge -- Oblit-Dmg(A), Oblit-Acc/Rchg(37), Oblit-Dmg/Rchg(37), Oblit-Acc/Dmg/Rchg(39), Oblit-Acc/Dmg/EndRdx/Rchg(39), Oblit-%Dam(39)
    Level 38: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(40), LkGmblr-Rchg+(40), LkGmblr-Def/EndRdx/Rchg(42)
    Level 41: Char -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(43)
    Level 44: Fire Blast -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(45), Decim-Dmg/Rchg(45), Decim-Acc/EndRdx/Rchg(46), Decim-Acc/Dmg/Rchg(46)
    Level 47: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Acc/Dmg/EndRdx(48), Posi-Dam%(50)
    Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50), RechRdx-I(50)
    ------------
    Level 1: Brawl -- Acc-I(A), Empty(34), Empty(42)
    Level 1: Sprint -- EndRdx-I(A), Empty(43)
    Level 2: Rest -- RechRdx-I(A)
    Level 1: Critical Hit
    Level 4: Ninja Run



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  6. Yes they are. Front page says 10am Eastern. Could be less, could be more.
  7. Herding has to be one of the more slow ways to clear a map. If you can just roll it, why go through the elaborate dance of:

    "WAIT HERE, PULLING"

    <everyone stands around as the tank goes to get a mob that they could all just walk up to and annihilate>

    "OK ATTACK NOW!"

    There was a time when this was as fast as it could get. However, those days are long gone. If you can't pull more than 2 groups (which with the aggro cap you can't really) then you just introduce a delay into the eventual defeat of the mob.

    When I get on a team like that, I don't say anything, politely finish the mission and find a convenient excuse to move on. The Tanker is usually the one leading the team, and I can respect the effort it took them to form. I won't stay beyond one mission and dislike the whole thing, but if it's their ball, I'll acquiesce.

    Mind you, if it's my team, I'll explain that we can just manage without herding. If they complain... well there is a kick button.
  8. While I love the implementation of the Incarnate system, I really do dislike the backstory and assumptions around it. For people who RP that really seems constraining. It would be much better to just let us have the powers and work our own stories around them. For people who don't RP they don't care, it's just another system.

    People who do can likely make their own stories as to their power or lack there of.

    Basically, I'm going to totally ignore the backstory for Incarnates and my main and several others will never claim to be one despite having those powers.
  9. So I have been trying to find a decent traps defender and with the help of some folks on these boards worked on an Ice/Traps build. While it was nice, the problem that I ran into is that I was almost forced to take the Mace Patron Pool since I had no way to keep people in the Ice Storm. That blocked me out of the very nice Dark Epic pool which added AOEs and +DMG as well as +END.

    Caltrops, Ice Storm, and Frost breath would keep them there for about half of the cycle, but that wasn't terribly efficient.

    So I started a Traps/Rad to see if I could maximize the AOE potential. I'm still not sure if it's any better as people still flee willy nilly after a few seconds of whiffing on attacks. I'm almost ready to take Provoke just to keep people near me. Mind you this is even without tossing caltrops down.

    Both builds had the same order of priority:
    (1) Soft cap all positional defenses
    (2) Maximize recharge
    (3) Maximize AOE damage

    Build 1: (Traps/Ice)
    Build Notes: Ice storm and Blizard are far less useful if people walk out of them. Those nice damage numbers are needed to insure that you do any. I was finding that I needed 2 or more cycles to kill even con mobs in most cases. Dropping Caltrops was a must or I needed more casts as the mobs scattered. Survivability was of course excellent.

    Hero Plan by Mids' Hero Designer 1.803
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Widgetess: Level 50 Magic Defender
    Primary Power Set: Traps
    Secondary Power Set: Ice Blast
    Power Pool: Leadership
    Power Pool: Speed
    Power Pool: Fighting
    Power Pool: Leaping
    Ancillary Pool: Mace Mastery

    Hero Profile:
    Level 1: Caltrops -- ImpSwft-Dam%(A), Posi-Dam%(40)
    Level 1: Ice Bolt -- Apoc-Dam%(A), Apoc-Dmg/Rchg(36), Dev'n-Hold%(39), Apoc-Acc/Dmg/Rchg(40), Apoc-Dmg/EndRdx(46), Apoc-Acc/Rchg(46)
    Level 2: Ice Blast -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(3), Decim-Acc/EndRdx/Rchg(3), Decim-Dmg/Rchg(13), Decim-Acc/Dmg/Rchg(15)
    Level 4: Triage Beacon -- Mrcl-Rcvry+(A), Mrcl-Heal/EndRdx(5), Mrcl-Heal/Rchg(5), Mrcl-Heal/EndRdx/Rchg(7), Mrcl-Heal(11)
    Level 6: Acid Mortar -- Dev'n-Hold%(A), LdyGrey-%Dam(7), Acc-I(9), RechRdx-I(34)
    Level 8: Force Field Generator -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(9), LkGmblr-Def(29), LkGmblr-Def/Rchg(34)
    Level 10: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(11), LkGmblr-Def(25)
    Level 12: Poison Trap -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(13), BasGaze-EndRdx/Rchg/Hold(15), BasGaze-Acc/EndRdx/Rchg/Hold(29), Lock-%Hold(50)
    Level 14: Hasten -- RechRdx-I(A), RechRdx-I(17), RechRdx-I(40)
    Level 16: Freeze Ray -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(17), BasGaze-EndRdx/Rchg/Hold(31), Dev'n-Hold%(36), BasGaze-Acc/EndRdx/Rchg/Hold(42), Lock-%Hold(43)
    Level 18: Seeker Drones -- Cloud-Acc/ToHitDeb(A), Cloud-Acc/Rchg(19), Cloud-Acc/EndRdx/Rchg(19), Cloud-ToHitDeb/EndRdx/Rchg(31)
    Level 20: Ice Storm -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(21), Posi-Dmg/Rchg(21), Posi-Acc/Dmg/EndRdx(23), Posi-Dam%(23), ImpSwft-Dam%(46)
    Level 22: Boxing -- F'dSmite-Acc/EndRdx/Rchg(A)
    Level 24: Tough -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(25)
    Level 26: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(27), LkGmblr-Def(27), LkGmblr-Def/EndRdx/Rchg(50)
    Level 28: Bitter Ice Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(33), Thundr-Dmg/Rchg(33), Thundr-Acc/Dmg/Rchg(37), Thundr-Acc/Dmg/EndRdx(37), Thundr-Dmg/EndRdx/Rchg(37)
    Level 30: Trip Mine -- Oblit-Dmg(A), Oblit-Acc/Rchg(31), Oblit-Dmg/Rchg(33), Oblit-%Dam(34), Oblit-Acc/Dmg/Rchg(39), Oblit-Acc/Dmg/EndRdx/Rchg(39)
    Level 32: Aim -- RechRdx-I(A)
    Level 35: Combat Jumping -- LkGmblr-Rchg+(A), Ksmt-ToHit+(36)
    Level 38: Blizzard -- Posi-Dmg/Rchg(A), Det'tn-Dmg/Rchg(42), AirB'st-Dmg/Rchg(43)
    Level 41: Web Envelope -- GravAnch-Hold%(A), GravAnch-Immob/Rchg(42), GravAnch-Acc/Immob/Rchg(43), GravAnch-Acc/Rchg(45), GravAnch-Immob/EndRdx(45)
    Level 44: Frost Breath -- Ragnrk-Dmg/EndRdx(A), Ragnrk-Acc/Rchg(45), Ragnrk-Acc/Dmg/Rchg(48), Ragnrk-Dmg/Rchg(48), Ragnrk-Dmg(48)
    Level 47: Web Grenade -- TotHntr-Acc/Immob/Rchg(A)
    Level 49: Assault -- EndRdx-I(A), EndRdx-I(50)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Vigilance
    Level 2: Ninja Run


    Build 2: Traps/Rad
    Build Notes: I did not slot for accuracy in this build and the main attack power comes from a 6 procced irradiate. In play this didn't work that bad at all as long as I ran Tactics. Endurance was more of an issue (especially without stamina planning for the I19 inherent). Still combats took significant time. I didn't use neutron blast as much as I thought I would as it's animation time was significant. Still I think overall, it put out far more damage than the Ice build while still having mostly the same survivability.

    Hero Plan by Mids' Hero Designer 1.803
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Widgetress - Rad: Level 50 Technology Defender
    Primary Power Set: Traps
    Secondary Power Set: Radiation Blast
    Power Pool: Speed
    Power Pool: Fighting
    Power Pool: Leaping
    Power Pool: Leadership
    Ancillary Pool: Dark Mastery

    Hero Profile:
    Level 1: Caltrops -- ImpSwft-Dam%(A), Posi-Dam%(15), Slow-I(17)
    Level 1: Neutrino Bolt -- GJ-Dam%(A), Dev'n-Acc/Dmg/Rchg(3), Dev'n-Hold%(3), LdyGrey-%Dam(9), ShldBrk-%Dam(11), Apoc-Dam%(11)
    Level 2: Web Grenade -- GravAnch-Hold%(A), GravAnch-Immob/Rchg(31), GravAnch-Acc/Immob/Rchg(42), GravAnch-Acc/Rchg(46), GravAnch-Immob/EndRdx(48)
    Level 4: Irradiate -- Oblit-%Dam(A), Erad-%Dam(5), Armgdn-Dam%(5), Sciroc-Dam%(7), LdyGrey-%Dam(7), ShldBrk-%Dam(9)
    Level 6: Acid Mortar -- Dev'n-Hold%(A), Achilles-ResDeb%(17), RechRdx-I(19)
    Level 8: Force Field Generator -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(13), LkGmblr-Def/EndRdx/Rchg(13), LkGmblr-Def(15)
    Level 10: Hasten -- RechRdx-I(A), RechRdx-I(21), RechRdx-I(21)
    Level 12: Poison Trap -- BasGaze-Acc/EndRdx/Rchg/Hold(A), BasGaze-EndRdx/Rchg/Hold(19), BasGaze-Acc/Hold(27), BasGaze-Acc/Rchg(29), Lock-%Hold(29)
    Level 14: Super Speed -- Clrty-Stlth(A)
    Level 16: Boxing -- Empty(A)
    Level 18: Seeker Drones -- Cloud-ToHitDeb(A), Cloud-ToHitDeb/EndRdx/Rchg(23), Cloud-Acc/ToHitDeb(40), Cloud-Acc/Rchg(40)
    Level 20: Combat Jumping -- LkGmblr-Rchg+(A), Ksmt-ToHit+(42)
    Level 22: Tough -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(23)
    Level 24: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(25), LkGmblr-Def/EndRdx(25), LkGmblr-Def/Rchg(27)
    Level 26: Trip Mine -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(40), Sciroc-Dmg/Rchg(43)
    Level 28: Cosmic Burst -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(34), Thundr-Dmg/Rchg(34), Thundr-Acc/Dmg/Rchg(37), Thundr-Acc/Dmg/EndRdx(39)
    Level 30: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(31), LkGmblr-Def(31), LkGmblr-Def/EndRdx/Rchg(43)
    Level 32: Tactics -- GSFC-ToHit(A), GSFC-ToHit/Rchg(33), GSFC-ToHit/Rchg/EndRdx(33), GSFC-Rchg/EndRdx(33), GSFC-ToHit/EndRdx(34), GSFC-Build%(45)
    Level 35: Neutron Bomb -- Posi-Dam%(A), ShldBrk-%Dam(36), Achilles-ResDeb%(36), LdyGrey-%Dam(36), Ragnrk-Acc/Dmg/Rchg(37), Ragnrk-Acc/Rchg(37)
    Level 38: Atomic Blast -- Oblit-Dmg(A), Oblit-Acc/Rchg(39), Oblit-Dmg/Rchg(39)
    Level 41: Dark Consumption -- EnManip-EndMod(A), EnManip-EndMod/Rchg(42), Acc-I(43)
    Level 44: Dark Embrace -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(45), RctvArm-ResDam/EndRdx/Rchg(45), RctvArm-EndRdx(46), RctvArm-ResDam(46)
    Level 47: Soul Drain -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(48), M'Strk-Dmg/Rchg(48), M'Strk-Acc/EndRdx(50), M'Strk-Acc/Dmg/EndRdx(50), M'Strk-Dmg/EndRdx/Rchg(50)
    Level 49: Aim -- RechRdx-I(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Vigilance
    Level 1: Ninja Run

    Overall:
    I'm reasonably pleased with both of them. While each of them needs some of their purples still, they live through just about anything and have some amazing little tricks. -RES +Procs is a lot of fun damage and when you have 3+ procs go off on the same mob it's great!
  10. Torrynt

    Kinetics/dps aoe

    Depends on if you are grouping or soloing more.

    The times I have played Ice, I was not pleased when I had to solo since you have no way of keeping people in Ice Storm short of an Patron Pool. It's an ok set and it does do one thing that others do not, add to your survivability. So it's likely a good pairing.

    I have a Kin/Rad and Rad/Kin which can do ok damage, but faceplants a lot. Fire/Kin is probablly top end AOE damage for a Kin set.
  11. Honestly, start characters at level 20. Nuke Galaxy, Perez and Skyway.

    I blow through the early content because having 1-2 attacks, perhaps no AOE, and glaring holes in your primary and secondary is not fun to me. I want to play a hero and enjoy playing a reasonably fleshed out character.

    My other thought is get rid of levels and make all mobs like monsters, IE even con to everyone. Minions across the board are white, lt's are yellow, and bosses are orange. Up it one in hazard zones and let people custom set in their own missions. Your levels are adding powers to your build, but then if you really like the content in Talos, you can do it. You want to experience Croatoa at lvl 1, enjoy!

    It also solves the problem of developing content. It's for everyone and rewards can be set appropriately.
  12. Quote:
    Originally Posted by Another_Fan View Post
    Complete failure of the imagination and memory ?

    Diminishing returns is a giant counter example.

    I suspect the incarnate system is going to be another. The more incarnate enhances you have the less important sets and set bonuses will be.
    That would be really disappointing to a play like me.

    I am semi casual and persistent. I have played for a long time (going on five-six years) but have never gotten on the TF grind. I may run one of them a month.

    However, through very small amounts of marketing, some lucky drops, and now A Merits, I'm getting close to actually finishing a build. Before, while I could have finished a build it was just more fun to level a new character, thus leaving me with many many half filled characters.

    If I do finally finish one, it will be very disappointing to realize that effort was for nothing by a raising of the "level cap"
  13. Good luck... because I don't think you are going to get much traction on this one.

    Consider that you need nothing more than SOs to do any content in the game in the fashion that it was intended. IE, you can contribute to defeating an AV or Monster significantly, but won't likely defeat one without a team. There are no TFs that you can't participate on and contribute too. So everything is accessible to you with just SOs and insps.

    You now have the ability to get ANY IO you want with a minimal time investment and no inf. If you want to speed that process up, you can convert regular merits and inf to make the process faster.

    You don't need Purps or PvP IOs to make a character that can solo nearly any content in the game at the hardest difficulties.

    Between tickets, merits, alignment merits, difficulty slider, the market, and other in game methods, you can acquire anything you want with fairly little effort in the fashion that you want.

    I just don't see it.
  14. But to this point, you don't need any of it to play the game start to finish. Sure, you can't solo TF's without a tricked out build, but that's not really part of the design intent. SOs are fine for just about anything you want to do within reason.

    Soloing AVs and TFs, while fun are not necessarily what the devs think of by completing content
  15. Nothing. She's a Fire/Shield and doesn't need anyone leeching XP or drops off her. Your best support would be to make sure she has cold drinks and snacks available. Any character you make will have sidekick written all over it unless you also roll a shield scrapper/brute as well.

    Note: The above is only partially sarcasm. I have an Elec/Shield and often wonder why I bother to play anything else.

    If she won't play without you then I would say Fire/Cold Corrupter or Cold/Ice defender.
  16. Exactly! They should have had corrs with a slightly higher damage multiplier right out of the box. No blasters, no defenders and things would have been so much better. Actually all the villain ATs tend to really benefit from their experience with the game. They learned that everyone wants to feel heroic at times and needs to be able to defeat foes in a reasonable amount of time.
  17. The irony is that they were soooo owrried about tank-mages early on in the game but failed to realize that making scrappers so self sufficient, that it was mostly a moot problem.

    There should never have been a defender AND blaster class. Just a combination of the two: Ranged attack and Buff sets with damage somewhere in between. You wouldn't have had the sterotypes that exist and the damage levels would have been easier to balance. Oh well. It's still a great game... just wish they could go back and redo certain parts.
  18. Thank you both very much for your input on this. I've made revisions based on your inputs and came up with this. I am not sure how much I will miss having Frost Breath as I did use it a lot so far. However, I can see why it might not be as effective later in the characters life. Also, I had wanted to get Triage Beacon in there.

    What this did allow, was getting a lot more hold procs in there and 2 on freeze ray which should help on making up for the loss of Bitter Freeze Ray. I kind of ignored the stats when taking it... wow that is kind of a clunker.

    Thanks again for the tips! I appreciate them. A long term goal will be to get the +3% defense PvP IO which will allow me to shift even more slots to things like procs and the like.

    Hero Plan by Mids' Hero Designer 1.803
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Widgetess: Level 50 Magic Defender
    Primary Power Set: Traps
    Secondary Power Set: Ice Blast
    Power Pool: Leadership
    Power Pool: Speed
    Power Pool: Fighting
    Power Pool: Leaping
    Ancillary Pool: Dark Mastery

    Hero Profile:
    Level 1: Caltrops -- ImpSwft-Dam%(A), Posi-Dam%(40)
    Level 1: Ice Bolt -- Apoc-Dam%(A), Apoc-Dmg/Rchg(36), Dev'n-Hold%(39), Apoc-Acc/Dmg/Rchg(40), Apoc-Dmg/EndRdx(46), Apoc-Acc/Rchg(46)
    Level 2: Ice Blast -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(3), Decim-Acc/EndRdx/Rchg(3), Decim-Dmg/Rchg(13), Decim-Acc/Dmg/Rchg(15)
    Level 4: Triage Beacon -- Mrcl-Rcvry+(A), Mrcl-Heal/EndRdx(5), Mrcl-Heal/Rchg(5), Mrcl-Heal/EndRdx/Rchg(7), Mrcl-Heal(11)
    Level 6: Acid Mortar -- Dev'n-Hold%(A), LdyGrey-%Dam(7), Acc-I(9), RechRdx-I(34)
    Level 8: Force Field Generator -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(9), LkGmblr-Def(29), LkGmblr-Def/Rchg(34)
    Level 10: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(11), LkGmblr-Def(25)
    Level 12: Poison Trap -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(13), BasGaze-EndRdx/Rchg/Hold(15), BasGaze-Acc/EndRdx/Rchg/Hold(29), Lock-%Hold(50)
    Level 14: Hasten -- RechRdx-I(A), RechRdx-I(17), RechRdx-I(40)
    Level 16: Freeze Ray -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(17), BasGaze-EndRdx/Rchg/Hold(31), Dev'n-Hold%(36), BasGaze-Acc/EndRdx/Rchg/Hold(42), Lock-%Hold(43)
    Level 18: Seeker Drones -- Cloud-Acc/ToHitDeb(A), Cloud-Acc/Rchg(19), Cloud-Acc/EndRdx/Rchg(19), Cloud-ToHitDeb/EndRdx/Rchg(31)
    Level 20: Ice Storm -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(21), Posi-Dmg/Rchg(21), Posi-Acc/Dmg/EndRdx(23), Posi-Dam%(23)
    Level 22: Boxing -- F'dSmite-Acc/EndRdx/Rchg(A)
    Level 24: Tough -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(25)
    Level 26: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(27), LkGmblr-Def(27)
    Level 28: Bitter Ice Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(33), Thundr-Dmg/Rchg(33), Thundr-Acc/Dmg/Rchg(37), Thundr-Acc/Dmg/EndRdx(37), Thundr-Dmg/EndRdx/Rchg(37)
    Level 30: Trip Mine -- Oblit-Dmg(A), Oblit-Acc/Rchg(31), Oblit-Dmg/Rchg(33), Oblit-%Dam(34), Oblit-Acc/Dmg/Rchg(39), Oblit-Acc/Dmg/EndRdx/Rchg(39)
    Level 32: Aim -- RechRdx-I(A)
    Level 35: Combat Jumping -- LkGmblr-Rchg+(A), Ksmt-ToHit+(36)
    Level 38: Blizzard -- Posi-Dmg/Rchg(A), Det'tn-Dmg/Rchg(42), AirB'st-Dmg/Rchg(43)
    Level 41: Dark Consumption -- Efficacy-EndMod/Acc(A), Efficacy-Acc/Rchg(42), Efficacy-EndMod/Acc/Rchg(43)
    Level 44: Dark Embrace -- Aegis-ResDam/EndRdx(A), Aegis-Psi/Status(45), Aegis-ResDam/Rchg(45), Aegis-EndRdx/Rchg(45), Aegis-ResDam/EndRdx/Rchg(46)
    Level 47: Soul Drain -- Oblit-Dmg(A), Oblit-Acc/Rchg(48), Oblit-Dmg/Rchg(48), Oblit-Acc/Dmg/Rchg(48), Oblit-Acc/Dmg/EndRdx/Rchg(50), Oblit-%Dam(50)
    Level 49: Assault -- EndRdx-I(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Vigilance
    Level 2: Ninja Run
  19. So I have come up with an I19 build for Traps/Ice and would like input on it. Forgive me for having this in two places, the pairing for traps thread ran it's course and I don't think anyone is looking there to comment on the build.

    Hoping there are a few more people more experienced with traps than I am to help me along before I start buying IOs and other goodies to make the character work.

    The basis is softcap to all positions with near perma hasten.

    Besides looking for general input, I am curious about the following in particular:
    (1) Would Assault be a better choice than Triage Beacon? If I took Triage would I need to slot it better?
    (2) Can I replace Combat Jumping with Stealth? If so, will I remain softcap after being discovered?
    (3) Is there anywhere that you see slot efficiency that I am wasting?
    (4) If I take hover, can I still use traps powers? Or are they ground only?

    Hero Plan by Mids' Hero Designer 1.803
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Widgetess: Level 50 Magic Defender
    Primary Power Set: Traps
    Secondary Power Set: Ice Blast
    Power Pool: Leadership
    Power Pool: Speed
    Power Pool: Fighting
    Power Pool: Flight
    Ancillary Pool: Dark Mastery

    Hero Profile:
    Level 1: Caltrops -- ImpSwft-Dam%(A), Posi-Dam%(40), TmpRdns-EndRdx/Rchg/Slow(40), P'ngTtl-EndRdx/Rchg/Slow(46)
    Level 1: Ice Bolt -- Dev'n-Acc/Dmg/EndRdx/Rchg(A)
    Level 2: Ice Blast -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(3), Decim-Acc/EndRdx/Rchg(3), Decim-Dmg/Rchg(13), Decim-Acc/Dmg/Rchg(15)
    Level 4: Frost Breath -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(5), Posi-Dmg/Rchg(5), Posi-Acc/Dmg/EndRdx(7), Posi-Dam%(11)
    Level 6: Acid Mortar -- ShldBrk-%Dam(A), LdyGrey-%Dam(7), Thundr-Acc/Dmg/EndRdx(9), Thundr-Dmg/EndRdx/Rchg(34)
    Level 8: Force Field Generator -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(9), LkGmblr-Def(29)
    Level 10: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(11), LkGmblr-Def(25)
    Level 12: Poison Trap -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(13), BasGaze-EndRdx/Rchg/Hold(15), BasGaze-Acc/EndRdx/Rchg/Hold(29)
    Level 14: Hasten -- RechRdx-I(A), RechRdx-I(17), RechRdx-I(40)
    Level 16: Freeze Ray -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(17), BasGaze-EndRdx/Rchg/Hold(31), BasGaze-Acc/EndRdx/Rchg/Hold(42)
    Level 18: Seeker Drones -- Amaze-ToHitDeb%(A), Amaze-Stun/Rchg(19), Amaze-Acc/Stun/Rchg(19), Amaze-Acc/Rchg(31), Amaze-EndRdx/Stun(36)
    Level 20: Ice Storm -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(21), Posi-Dmg/Rchg(21), Posi-Acc/Dmg/EndRdx(23), Posi-Dam%(23)
    Level 22: Boxing -- F'dSmite-Acc/EndRdx/Rchg(A)
    Level 24: Tough -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(25)
    Level 26: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(27), LkGmblr-Def(27)
    Level 28: Bitter Ice Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/Rchg(36), Thundr-Acc/Dmg/Rchg(37), Thundr-Acc/Dmg/EndRdx(37), Thundr-Dmg/EndRdx/Rchg(37)
    Level 30: Trip Mine -- Oblit-Dmg(A), Oblit-Acc/Rchg(31), Oblit-Acc/Dmg/Rchg(39), Oblit-Acc/Dmg/EndRdx/Rchg(39), Oblit-%Dam(39)
    Level 32: Aim -- GSFC-ToHit(A), GSFC-ToHit/Rchg(33), GSFC-ToHit/Rchg/EndRdx(33), GSFC-Rchg/EndRdx(33), GSFC-ToHit/EndRdx(34), GSFC-Build%(34)
    Level 35: Bitter Freeze Ray -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(36), Decim-Dmg/Rchg(42), Decim-Acc/EndRdx/Rchg(43), Decim-Acc/Dmg/Rchg(46)
    Level 38: Hover -- LkGmblr-Def(A), Ksmt-ToHit+(43)
    Level 41: Dark Consumption -- Efficacy-EndMod/Acc(A), Efficacy-Acc/Rchg(42), Efficacy-EndMod/Acc/Rchg(43), Efficacy-EndMod/Rchg(50)
    Level 44: Dark Embrace -- Aegis-ResDam/EndRdx(A), Aegis-Psi/Status(45), Aegis-ResDam/Rchg(45), Aegis-EndRdx/Rchg(45), Aegis-ResDam/EndRdx/Rchg(46)
    Level 47: Soul Drain -- Oblit-Dmg(A), Oblit-Acc/Rchg(48), Oblit-Dmg/Rchg(48), Oblit-Acc/Dmg/Rchg(48), Oblit-Acc/Dmg/EndRdx/Rchg(50), Oblit-%Dam(50)
    Level 49: Assault -- EndRdx-I(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Vigilance
    Level 2: Ninja Run

  20. So I have come up with an I19 build for Traps/Ice and would like input on it.

    The basis is softcap to all positions with near perma hasten.

    Besides looking for general input, I am curious about the following in particular:
    (1) Would Assault be a better choice than Triage Beacon? If I took Triage would I need to slot it better?
    (2) Can I replace Combat Jumping with Stealth? If so, will I remain softcap after being discovered?
    (3) Is there anywhere that you see slot efficiency that I am wasting?
    (4) If I take hover, can I still use traps powers? Or are they ground only?

    Hero Plan by Mids' Hero Designer 1.803
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Widgetess: Level 50 Magic Defender
    Primary Power Set: Traps
    Secondary Power Set: Ice Blast
    Power Pool: Leadership
    Power Pool: Speed
    Power Pool: Fighting
    Power Pool: Leaping
    Ancillary Pool: Dark Mastery

    Hero Profile:
    Level 1: Caltrops -- ImpSwft-Dam%(A), Posi-Dam%(40), TmpRdns-EndRdx/Rchg/Slow(40), P'ngTtl-EndRdx/Rchg/Slow(46)
    Level 1: Ice Bolt -- Dev'n-Acc/Dmg/EndRdx/Rchg(A)
    Level 2: Ice Blast -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(3), Decim-Acc/EndRdx/Rchg(3), Decim-Dmg/Rchg(13), Decim-Acc/Dmg/Rchg(15)
    Level 4: Frost Breath -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(5), Posi-Dmg/Rchg(5), Posi-Acc/Dmg/EndRdx(7), Posi-Dam%(11)
    Level 6: Acid Mortar -- ShldBrk-%Dam(A), LdyGrey-%Dam(7), Thundr-Acc/Dmg/EndRdx(9), Thundr-Dmg/EndRdx/Rchg(34)
    Level 8: Force Field Generator -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(9), LkGmblr-Def(29)
    Level 10: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(11), LkGmblr-Def(25)
    Level 12: Poison Trap -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(13), BasGaze-EndRdx/Rchg/Hold(15), BasGaze-Acc/EndRdx/Rchg/Hold(29)
    Level 14: Hasten -- RechRdx-I(A), RechRdx-I(17), RechRdx-I(40)
    Level 16: Freeze Ray -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(17), BasGaze-EndRdx/Rchg/Hold(31), BasGaze-Acc/EndRdx/Rchg/Hold(42)
    Level 18: Seeker Drones -- Amaze-ToHitDeb%(A), Amaze-Stun/Rchg(19), Amaze-Acc/Stun/Rchg(19), Amaze-Acc/Rchg(31), Amaze-EndRdx/Stun(36)
    Level 20: Ice Storm -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(21), Posi-Dmg/Rchg(21), Posi-Acc/Dmg/EndRdx(23), Posi-Dam%(23)
    Level 22: Boxing -- F'dSmite-Acc/EndRdx/Rchg(A)
    Level 24: Tough -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(25)
    Level 26: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(27), LkGmblr-Def(27)
    Level 28: Bitter Ice Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/Rchg(36), Thundr-Acc/Dmg/Rchg(37), Thundr-Acc/Dmg/EndRdx(37), Thundr-Dmg/EndRdx/Rchg(37)
    Level 30: Trip Mine -- Oblit-Dmg(A), Oblit-Acc/Rchg(31), Oblit-Acc/Dmg/Rchg(39), Oblit-Acc/Dmg/EndRdx/Rchg(39), Oblit-%Dam(39)
    Level 32: Aim -- GSFC-ToHit(A), GSFC-ToHit/Rchg(33), GSFC-ToHit/Rchg/EndRdx(33), GSFC-Rchg/EndRdx(33), GSFC-ToHit/EndRdx(34), GSFC-Build%(34)
    Level 35: Bitter Freeze Ray -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(36), Decim-Dmg/Rchg(42), Decim-Acc/EndRdx/Rchg(43), Decim-Acc/Dmg/Rchg(46)
    Level 38: Combat Jumping -- LkGmblr-Def(A), Ksmt-ToHit+(43)
    Level 41: Dark Consumption -- Efficacy-EndMod/Acc(A), Efficacy-Acc/Rchg(42), Efficacy-EndMod/Acc/Rchg(43), Efficacy-EndMod/Rchg(50)
    Level 44: Dark Embrace -- Aegis-ResDam/EndRdx(A), Aegis-Psi/Status(45), Aegis-ResDam/Rchg(45), Aegis-EndRdx/Rchg(45), Aegis-ResDam/EndRdx/Rchg(46)
    Level 47: Soul Drain -- Oblit-Dmg(A), Oblit-Acc/Rchg(48), Oblit-Dmg/Rchg(48), Oblit-Acc/Dmg/Rchg(48), Oblit-Acc/Dmg/EndRdx/Rchg(50), Oblit-%Dam(50)
    Level 49: Assault -- EndRdx-I(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Vigilance
    Level 2: Ninja Run
  21. Ok so the ancillary question on this becomes, which trap powers are must haves, good, and eh.

    Most sets it seems pretty easy to dismiss several of the powers. I can't find that here which is a nice thing. I19 will be a boon for character building for a Traps as far as I can tell.

    Don't want:
    Web Grenade
    Time Bomb

    Everything else ?
  22. I am currently leveling a Traps/Ice, but wondering if there are better pairings out there? I pretty much rely on Frost Breath and Ice Storm for damage and throw my holds to keep bosses where they should be. Wondering about Sonic, Archery, or DP as they all bring benefits that might pair better.
  23. I looked at your build and would ask what are your goals for the character. There is a lot I would change, but until I hear that I'll hold my comments.
  24. Aren't you a little light on accuracy in FS? 106% seems like you are going to have problems with hitting. Personally I would drop the Disruptor and pick up tactics two slotted with anything for a bonus and move one over to FS for an ACC.

    I also might pull out all the slots in Disruptor, swap it with Tactics when I19 comes out and put a slot in FS and one in SS. Other than that, very nice.

    Edit: I should qualify, if you are using this for fighting -1/0/+1 you'll be fine. Higher than that, and hitting might be a bit of an issue unless you are popping Aim every time you are going to FS.
  25. Procs typically don't matter what level you are. I can have lvl50 procs in a power and they fire off when I am exemped down to my teens. I think there are a couple that don't, LoTG being one of them, but the damage ones all seem to be friendly at wherever you exemp too.