A tale of two traps
Quote:
.So I started a Traps/Rad to see if I could maximize the AOE potential. I'm still not sure if it's any better as people still flee willy nilly after a few seconds of whiffing on attacks. I'm almost ready to take Provoke just to keep people near me. Mind you this is even without tossing caltrops down. |
I made a Traps/Dark simply for TT. You may want to hop onto Test server if you have respec available and try your provoke idea.
@Deadboy
Caltrops takes the (relatively) cheap ragnarok knockdown proc. I find it helps keeps everything inside the burn patches, and of course it's hilarious.
disclaimer - my high-level trapper is a bots mastermind, and my pets probably out-DPS a defender. I find poison gas trap + acid mortar + caltrops + selective web 'nade will keep everything in place "long enough".
I take it you mostly solo?
You could always go to the dark side and roll a corr or a mastermind, nobody gets far once the rain powers start to scourge.
So I have been trying to find a decent traps defender and with the help of some folks on these boards worked on an Ice/Traps build. While it was nice, the problem that I ran into is that I was almost forced to take the Mace Patron Pool since I had no way to keep people in the Ice Storm. That blocked me out of the very nice Dark Epic pool which added AOEs and +DMG as well as +END.
Caltrops, Ice Storm, and Frost breath would keep them there for about half of the cycle, but that wasn't terribly efficient.
So I started a Traps/Rad to see if I could maximize the AOE potential. I'm still not sure if it's any better as people still flee willy nilly after a few seconds of whiffing on attacks. I'm almost ready to take Provoke just to keep people near me. Mind you this is even without tossing caltrops down.
Both builds had the same order of priority:
(1) Soft cap all positional defenses
(2) Maximize recharge
(3) Maximize AOE damage
Build 1: (Traps/Ice)
Build Notes: Ice storm and Blizard are far less useful if people walk out of them. Those nice damage numbers are needed to insure that you do any. I was finding that I needed 2 or more cycles to kill even con mobs in most cases. Dropping Caltrops was a must or I needed more casts as the mobs scattered. Survivability was of course excellent.
Hero Plan by Mids' Hero Designer 1.803
http://www.cohplanner.com/
Click this DataLink to open the build!
Widgetess: Level 50 Magic Defender
Primary Power Set: Traps
Secondary Power Set: Ice Blast
Power Pool: Leadership
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Mace Mastery
Hero Profile:
Level 1: Caltrops -- ImpSwft-Dam%(A), Posi-Dam%(40)
Level 1: Ice Bolt -- Apoc-Dam%(A), Apoc-Dmg/Rchg(36), Dev'n-Hold%(39), Apoc-Acc/Dmg/Rchg(40), Apoc-Dmg/EndRdx(46), Apoc-Acc/Rchg(46)
Level 2: Ice Blast -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(3), Decim-Acc/EndRdx/Rchg(3), Decim-Dmg/Rchg(13), Decim-Acc/Dmg/Rchg(15)
Level 4: Triage Beacon -- Mrcl-Rcvry+(A), Mrcl-Heal/EndRdx(5), Mrcl-Heal/Rchg(5), Mrcl-Heal/EndRdx/Rchg(7), Mrcl-Heal(11)
Level 6: Acid Mortar -- Dev'n-Hold%(A), LdyGrey-%Dam(7), Acc-I(9), RechRdx-I(34)
Level 8: Force Field Generator -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(9), LkGmblr-Def(29), LkGmblr-Def/Rchg(34)
Level 10: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(11), LkGmblr-Def(25)
Level 12: Poison Trap -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(13), BasGaze-EndRdx/Rchg/Hold(15), BasGaze-Acc/EndRdx/Rchg/Hold(29), Lock-%Hold(50)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(17), RechRdx-I(40)
Level 16: Freeze Ray -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(17), BasGaze-EndRdx/Rchg/Hold(31), Dev'n-Hold%(36), BasGaze-Acc/EndRdx/Rchg/Hold(42), Lock-%Hold(43)
Level 18: Seeker Drones -- Cloud-Acc/ToHitDeb(A), Cloud-Acc/Rchg(19), Cloud-Acc/EndRdx/Rchg(19), Cloud-ToHitDeb/EndRdx/Rchg(31)
Level 20: Ice Storm -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(21), Posi-Dmg/Rchg(21), Posi-Acc/Dmg/EndRdx(23), Posi-Dam%(23), ImpSwft-Dam%(46)
Level 22: Boxing -- F'dSmite-Acc/EndRdx/Rchg(A)
Level 24: Tough -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(25)
Level 26: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(27), LkGmblr-Def(27), LkGmblr-Def/EndRdx/Rchg(50)
Level 28: Bitter Ice Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(33), Thundr-Dmg/Rchg(33), Thundr-Acc/Dmg/Rchg(37), Thundr-Acc/Dmg/EndRdx(37), Thundr-Dmg/EndRdx/Rchg(37)
Level 30: Trip Mine -- Oblit-Dmg(A), Oblit-Acc/Rchg(31), Oblit-Dmg/Rchg(33), Oblit-%Dam(34), Oblit-Acc/Dmg/Rchg(39), Oblit-Acc/Dmg/EndRdx/Rchg(39)
Level 32: Aim -- RechRdx-I(A)
Level 35: Combat Jumping -- LkGmblr-Rchg+(A), Ksmt-ToHit+(36)
Level 38: Blizzard -- Posi-Dmg/Rchg(A), Det'tn-Dmg/Rchg(42), AirB'st-Dmg/Rchg(43)
Level 41: Web Envelope -- GravAnch-Hold%(A), GravAnch-Immob/Rchg(42), GravAnch-Acc/Immob/Rchg(43), GravAnch-Acc/Rchg(45), GravAnch-Immob/EndRdx(45)
Level 44: Frost Breath -- Ragnrk-Dmg/EndRdx(A), Ragnrk-Acc/Rchg(45), Ragnrk-Acc/Dmg/Rchg(48), Ragnrk-Dmg/Rchg(48), Ragnrk-Dmg(48)
Level 47: Web Grenade -- TotHntr-Acc/Immob/Rchg(A)
Level 49: Assault -- EndRdx-I(A), EndRdx-I(50)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Vigilance
Level 2: Ninja Run
Build 2: Traps/Rad
Build Notes: I did not slot for accuracy in this build and the main attack power comes from a 6 procced irradiate. In play this didn't work that bad at all as long as I ran Tactics. Endurance was more of an issue (especially without stamina planning for the I19 inherent). Still combats took significant time. I didn't use neutron blast as much as I thought I would as it's animation time was significant. Still I think overall, it put out far more damage than the Ice build while still having mostly the same survivability.
Hero Plan by Mids' Hero Designer 1.803
http://www.cohplanner.com/
Click this DataLink to open the build!
Widgetress - Rad: Level 50 Technology Defender
Primary Power Set: Traps
Secondary Power Set: Radiation Blast
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Dark Mastery
Hero Profile:
Level 1: Caltrops -- ImpSwft-Dam%(A), Posi-Dam%(15), Slow-I(17)
Level 1: Neutrino Bolt -- GJ-Dam%(A), Dev'n-Acc/Dmg/Rchg(3), Dev'n-Hold%(3), LdyGrey-%Dam(9), ShldBrk-%Dam(11), Apoc-Dam%(11)
Level 2: Web Grenade -- GravAnch-Hold%(A), GravAnch-Immob/Rchg(31), GravAnch-Acc/Immob/Rchg(42), GravAnch-Acc/Rchg(46), GravAnch-Immob/EndRdx(48)
Level 4: Irradiate -- Oblit-%Dam(A), Erad-%Dam(5), Armgdn-Dam%(5), Sciroc-Dam%(7), LdyGrey-%Dam(7), ShldBrk-%Dam(9)
Level 6: Acid Mortar -- Dev'n-Hold%(A), Achilles-ResDeb%(17), RechRdx-I(19)
Level 8: Force Field Generator -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(13), LkGmblr-Def/EndRdx/Rchg(13), LkGmblr-Def(15)
Level 10: Hasten -- RechRdx-I(A), RechRdx-I(21), RechRdx-I(21)
Level 12: Poison Trap -- BasGaze-Acc/EndRdx/Rchg/Hold(A), BasGaze-EndRdx/Rchg/Hold(19), BasGaze-Acc/Hold(27), BasGaze-Acc/Rchg(29), Lock-%Hold(29)
Level 14: Super Speed -- Clrty-Stlth(A)
Level 16: Boxing -- Empty(A)
Level 18: Seeker Drones -- Cloud-ToHitDeb(A), Cloud-ToHitDeb/EndRdx/Rchg(23), Cloud-Acc/ToHitDeb(40), Cloud-Acc/Rchg(40)
Level 20: Combat Jumping -- LkGmblr-Rchg+(A), Ksmt-ToHit+(42)
Level 22: Tough -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(23)
Level 24: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(25), LkGmblr-Def/EndRdx(25), LkGmblr-Def/Rchg(27)
Level 26: Trip Mine -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(40), Sciroc-Dmg/Rchg(43)
Level 28: Cosmic Burst -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(34), Thundr-Dmg/Rchg(34), Thundr-Acc/Dmg/Rchg(37), Thundr-Acc/Dmg/EndRdx(39)
Level 30: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(31), LkGmblr-Def(31), LkGmblr-Def/EndRdx/Rchg(43)
Level 32: Tactics -- GSFC-ToHit(A), GSFC-ToHit/Rchg(33), GSFC-ToHit/Rchg/EndRdx(33), GSFC-Rchg/EndRdx(33), GSFC-ToHit/EndRdx(34), GSFC-Build%(45)
Level 35: Neutron Bomb -- Posi-Dam%(A), ShldBrk-%Dam(36), Achilles-ResDeb%(36), LdyGrey-%Dam(36), Ragnrk-Acc/Dmg/Rchg(37), Ragnrk-Acc/Rchg(37)
Level 38: Atomic Blast -- Oblit-Dmg(A), Oblit-Acc/Rchg(39), Oblit-Dmg/Rchg(39)
Level 41: Dark Consumption -- EnManip-EndMod(A), EnManip-EndMod/Rchg(42), Acc-I(43)
Level 44: Dark Embrace -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(45), RctvArm-ResDam/EndRdx/Rchg(45), RctvArm-EndRdx(46), RctvArm-ResDam(46)
Level 47: Soul Drain -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(48), M'Strk-Dmg/Rchg(48), M'Strk-Acc/EndRdx(50), M'Strk-Acc/Dmg/EndRdx(50), M'Strk-Dmg/EndRdx/Rchg(50)
Level 49: Aim -- RechRdx-I(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Vigilance
Level 1: Ninja Run
Overall:
I'm reasonably pleased with both of them. While each of them needs some of their purples still, they live through just about anything and have some amazing little tricks. -RES +Procs is a lot of fun damage and when you have 3+ procs go off on the same mob it's great!