What to duo with a Fire/Shield Scrapper?
My personal favorite way to Duo with a scrapper is with a defender. A corruptor would probably be just as fun and powerful to pair with.
Scrappers will gain the most survival by pairing with someone that fills in the void in their defense. Shields, by this logic, will want resistance and healing.
Kinetics and Thermal both fill this role well. Although both sets are not as self-supportive if you ever plan on soloing. Rad and Dark also would work by simulating resist with debuffs.
If you choose any defender, you pretty much cannot go wrong, but sets which focus on +def like Forcefields or Cold Dom might work very well at the lower levels because you would feed into the strength of Shields, but certainly could seem redundant at the end-game.
Kinetics or Thermal if you like buffing, Rad or Dark if you like De-buffing would be my vote.
BIOSPARK :: DARKTHORN :: SKYGUARD :: WILDMAGE
HEATSINK :: FASTHAND :: POWERCELL :: RUNESTAFF
I'd go with a Trick Arrow/Archery defender or (cue insane laugh) another Fire/Shield scrapper.
"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks
Fire/kin corr.
[U][URL="http://boards.cityofheroes.com/showthread.php?t=251594"][/URL][/U]
Fire/Kin plus Fire/Shield ::Shiver:: they would probably be racing each other to see who could decimate a spawn first.
BIOSPARK :: DARKTHORN :: SKYGUARD :: WILDMAGE
HEATSINK :: FASTHAND :: POWERCELL :: RUNESTAFF
The responses have gotten me thinking at the very least. Thanks.
I hadn't considered another Scrapper to the pair, but you're right that Shield uniquely reinforces another shield scrapper, although the range on Phalanx Fighting and Grant Cover is rather small. In the middle game, close coordination would allow some impressive defensive stats. I'd just be concerned about being within that 15' range all the time.
I guess I was looking for something other than a scrapper, as I probably have too many scrappers and brutes as it is. Yeah, yeah I know, you can't have too many scrappers.
The fire/kin corrupter sounds quite good actually. It still provides good mitigation in the form of a strong and fast heal from level 1 and late game can hit damage cap and extra recharge on Shield Charge and Fire Circle Sword.
A Kin or a Cold would work best with a Fire/shield. I'd prefer a kin though. SPeed boost for added recovery and recharge, a good quick heal if needed and Fulcrum shift is the icing on the cake.
I want to try and Duo an ITF with a Fire/Shield + Kin combo one day.
ClintarCOH - Twitter
[/center]
A Rad or Dark is also an option. The -ToHit in DN or RI should combine with the scrapper's +def to hit the softcap quite easily, while in the late-game, these toggles still give another useful debuff effect (-Def or -Dam).
Frankly, the main thing Fire/Shield lacks is any form of debuffing. Seems to me a debuff specialist (like a Fire/Dark or Fire/Rad Corr) would complement them nicely.
I vote for a 2nd scrapper... I don't see any buffers/debuffers able to double the damage output of a team. If it was a bigger team, the buffs/debfuffs would multiply out to more then 1 scrapper, but in a duo... 2 scrappers is going to be hard to beat.
I gotta make pain. I gotta make things right. I gotta stop what's comin'. 'Least I gotta try.
I vote for a 2nd scrapper... I don't see any buffers/debuffers able to double the damage output of a team. If it was a bigger team, the buffs/debfuffs would multiply out to more then 1 scrapper, but in a duo... 2 scrappers is going to be hard to beat.
|
Scrapper AoE DPS isn't particularly sky high over time. Even on a Fire/. When combined with the damage from their primary, a second toon stacking Thermal Buffs on the Scrapper will beat out a second Scrapper in terms of damage as well as buff their survivability considerably versus enemies with major +ToHit such as Rularuu, Nemesis, DE and the new Preatorians.
As a bonus, you could take on AVs (faster) and GMs due to all Thermal's -Resistance and -Regen.
Personally, I'd probably go for the MM for "Easy Mode" - it'll also leave more power slots free for the support toon to take Leadership powers, which would transfer across to the Scrapper as well as the MM pets. And you'd gain extra -resistance debuffs from the whip attacks.
Fire/Thermal Corr (or Controller) or Demons/Thermal Mastermind.
Scrapper AoE DPS isn't particularly sky high over time. Even on a Fire/. When combined with the damage from their primary, a second toon stacking Thermal Buffs on the Scrapper will beat out a second Scrapper in terms of damage as well as buff their survivability considerably versus enemies with major +ToHit such as Rularuu, Nemesis, DE and the new Preatorians. As a bonus, you could take on AVs (faster) and GMs due to all Thermal's -Resistance and -Regen. Personally, I'd probably go for the MM for "Easy Mode" - it'll also leave more power slots free for the support toon to take Leadership powers, which would transfer across to the Scrapper as well as the MM pets. And you'd gain extra -resistance debuffs from the whip attacks. |
Thugs/Thermal might be a nice alternative. Decent AOE but mostly ranged henchies with smaller, quieter models. Only downside might be the sporadic knockback of the pistols (and the lack of extra -resistance attacks in the MM attacks). Bruiser would benefit from Grant Cover and add to Phalanx Fighting without overly cluttering up the Scrappers screen.
Thugs/Thermal might be a nice alternative. Decent AOE but mostly ranged henchies with smaller, quieter models. Only downside might be the sporadic knockback of the pistols (and the lack of extra -resistance attacks in the MM attacks). Bruiser would benefit from Grant Cover and add to Phalanx Fighting without overly cluttering up the Scrappers screen.
|
I've been playing a Demon/FF recently and the darn ugly things just don't shaddup.
Sadly Pet AI is currently borked meaning Thugs (and other ranged sets like Bots, Mercs, etc) all tend to run into Melee no matter what you do.
I had thought that (assuming AI is functioning properly) Bots might be a nice alternative, as they're good at AoE and bring some extra -Regen to the table... but then you've all that Knockback to consider until you can grab a Patron Immobilise. Thugs are a pretty nice balance between ST and AoE, Melee and Ranged, but a large part of thugs' AoE damage is inflicted by a -2 minion pet which IIRC doesn't scale very well against higher level foes due to the purple patch. Demons inflict no knockback and do good all-round spike damage and have good resistances to stack with Thermal Shields. If only they'd be cuter and quieter... >.<
Of course, you could eliminate the AI component and just go Troller or Corr instead for Hotfeety or Firebally Goodness. Means a bit more button mashing though.
A Rad or Dark is also an option. The -ToHit in DN or RI should combine with the scrapper's +def to hit the softcap quite easily, while in the late-game, these toggles still give another useful debuff effect (-Def or -Dam).
Frankly, the main thing Fire/Shield lacks is any form of debuffing. Seems to me a debuff specialist (like a Fire/Dark or Fire/Rad Corr) would complement them nicely. |
I vote for a 2nd scrapper... I don't see any buffers/debuffers able to double the damage output of a team. If it was a bigger team, the buffs/debfuffs would multiply out to more then 1 scrapper, but in a duo... 2 scrappers is going to be hard to beat.
|
Assuming you keep up Fulcrum Shift with 10 targets on just the scrapper, thats a +200% damage bonus. Assuming AOO saturated and fully slotted powers, the Scrapper is at about 100 (base)+100(slot)+60ish = 260% damage. Fulcrum shift pushes this up to 460% in that case. 460/260 = 1.769. So as long as the Corruptor is at least worth a quarter scrapper damage wise, you've doubled the damage of the team.
Admittedly, this is situational, and doesn't apply to taking down big single targets like an AV. Although the fully slotted 1.17 second cast, 4 second recharge, 40% heal the Corruptor can throw out does nice things for survivability.
As for the Master Mind suggestions, I don't think the scrapper needs the distractions. I'm pretty sure she'd be trying to attack the minions half the time. Especially if its demon summoning...
I guess it comes down wanting to take single hard targets easier or wanting to take groups of enemies easier.
Thermal, Radiation, or Cold Domination all provide -Regen and -Resistance for AV killing.
Kinetics probably provides the most consistent offensive punch against large mobs. And Dark has its usual bag of tricks plus a pet. All of them increase survivability but in different ways.
I'm still leaning towards Kinetics because it makes the scrapper character feel more scrapper-ish. More damage on a faster recharge with enough end to not have to stop. And scrappers are all about style.
I recently came back to the game after about a year away, and have restarted playing along with my wife.
She's played Blasters and Corruptors previously, but until now not played any melee sets. She started a Fire/Shield scrapper today. At the time I started a Ice/Thermal Radiation Controller to go with her scrapper, although we stopped for the night at level 4. My question is what might be a better match. I'm wondering if a more dedicated support, like a Kinetics/ or Empath/ Defender, meshed with something with half decent AOEs like /Archery or /Electric might work out better. Thanks for any advice. |
H: Blaster 50, Defender 50, Tank 50, Scrapper 50, Controller 50, PB 50, WS 50
V: Brute 50, Corruptor 50, MM 50, Dominator 50, Stalker 50, AW 50, AS 50
Top 4: Controller, Brute, Scrapper, Corruptor
Bottom 4: (Peacebringer) way below everything else, Mastermind, Dominator, Blaster
CoH in WQHD
The Kinetics powers are actually minor debuff powers. Not as strong as a Rad or Dark, but noticeable. Transfusion is -50% regen for 20 seconds. Siphon Power is -20% Damage, Siphon Speed is -20% recharge, etc. Admittedly most of them won't do much against level 50 AVs, but at low levels against bosses they work pretty well.
|
In addition to the above debuffs, if you take Rad Blast as a secondary, you can debuff Def and I believe just about every attack will accept the Achilles Heel proc, which debuffs 20% Res.
A kin def.
Claws/sr scrapper
They have my vote.
GF
Justice
Everwood
Triumph
The Trust
and in I19, Aid Self becomes a more viable option. |
Plasmic's Guide to Sonic/Mental
Plasmic's Guide to Regeneration
Plasmic Fire - 50 Fire/Rad Victory Server
"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks
And to the OP, I personally think an Ice/Thermal would work very well with a shields scrapper. The resistances and heals will work perfectly to keep it alive. You can keep a permanent forge on the scrapper for more damage/to hit.
I've always liked Ice on the back end for its consistent soft controls, not so much it's hard ones.
If you IO it enough for perma AB, an Ice/emp is nice too (I hate emps too, but perma AB on a fire/shield scrap, with the 100% recharge and regeneration is a big nod as a duo, of course fort too, which benefits much earlier on for the combo as well)
Likewise though, sonic is a solid choice as well.
Plasmic's Guide to Sonic/Mental
Plasmic's Guide to Regeneration
Plasmic Fire - 50 Fire/Rad Victory Server
Fitness will be inherent, which frees up a power pool. That makes it easier to take Aid Self if you want it.
|
And helloooooooooo VENGEANCE
Plasmic's Guide to Sonic/Mental
Plasmic's Guide to Regeneration
Plasmic Fire - 50 Fire/Rad Victory Server
nope... i've thought about it some more and I'm still going to say a 2nd scrapper is best. If for no other reason then because this way the other player won't quit the duo because he's not having as much fun.
I gotta make pain. I gotta make things right. I gotta stop what's comin'. 'Least I gotta try.
The Melee Teaming Guide for Melee Mans
I recently came back to the game after about a year away, and have restarted playing along with my wife.
She's played Blasters and Corruptors previously, but until now not played any melee sets. She started a Fire/Shield scrapper today. At the time I started a Ice/Thermal Radiation Controller to go with her scrapper, although we stopped for the night at level 4.
My question is what might be a better match. I'm wondering if a more dedicated support, like a Kinetics/ or Empath/ Defender, meshed with something with half decent AOEs like /Archery or /Electric might work out better.
Thanks for any advice.