Post I-19 Shield/Elec Build


Cainus

 

Posted

Hi all,
I've set up a Mids loadout for how I plan to slot my (very soon to be 50) Shield/Electric tanker once the new build comes out, hopefully next week, and I was hoping for some feedback.

I've managed to over-cap the Melee and Ranged defence (57.8% and 50.9% respectively), and am close to the soft cap for AoE (only 41.2%), but I was worried that there may have been something that I overlooked while focusing on defences. I'm a little concerned that there might be an Endurance issue, as Recovery only comes out to around 125%. I do plan on slotting the Miracle unique into the free Health slot, and a second Performance Shifter +End proc into Stamina (although, as Physical Perfection already has the full Perf. Shifter set, it might be better to just slot in a lvl 50 EndMod IO instead). Also, I could swap out the Stupify in Lightning Clap in favour of Force Feedback, which would give swap the 3.125 in Ranged defence for AoE, and also give a bit of a Regen and +Damage boost as well, effectively soft-capping all 3 positional defences, but at the cost of some Recovery, and +HP. I'm not sure if it's worth the trade-off, as Ranged attacks seem quite a bit more common than AoE, and sometimes come with a -def (I'm looking at you machinegunners).

Anyway, here's the build:
Hero Plan by Mids' Hero Designer 1.81
http://www.cohplanner.com/

Click this DataLink to open the build!

Ion Thrust: Level 50 Mutation Tanker
Primary Power Set: Shield Defense
Secondary Power Set: Electrical Melee
Power Pool: Teleportation
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Deflection -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(3), RedFtn-EndRdx/Rchg(3), RedFtn-Def/EndRdx/Rchg(5), RedFtn-Def(5), RedFtn-EndRdx(7)
Level 1: Charged Brawl -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(7), KntkC'bat-Dmg/Rchg(9), KntkC'bat-Knock%(9)
Level 2: Havoc Punch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(11), KntkC'bat-Dmg/Rchg(11), KntkC'bat-Dmg/EndRdx/Rchg(13)
Level 4: Jacobs Ladder -- Oblit-Dmg(A), Oblit-Acc/Rchg(13), Oblit-Acc/Dmg/Rchg(15), Oblit-Dmg/Rchg(15), Oblit-Acc/Dmg/EndRdx/Rchg(36), Oblit-%Dam(37)
Level 6: True Grit -- Numna-Heal/EndRdx(A), Numna-EndRdx/Rchg(17), Numna-Heal/Rchg(17), Numna-Heal/EndRdx/Rchg(19), Numna-Heal(19), Numna-Regen/Rcvry+(33)
Level 8: Against All Odds -- EndRdx-I(A)
Level 10: Active Defense -- RechRdx-I(A), RechRdx-I(21)
Level 12: Phalanx Fighting -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(21), RedFtn-EndRdx/Rchg(23), RedFtn-Def/EndRdx/Rchg(23), RedFtn-Def(25), RedFtn-EndRdx(37)
Level 14: Battle Agility -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(25), RedFtn-EndRdx/Rchg(27), RedFtn-Def/EndRdx/Rchg(27), RedFtn-Def(29), RedFtn-EndRdx(29)
Level 16: Thunder Strike -- Oblit-Dmg(A), Oblit-Acc/Rchg(31), Oblit-Dmg/Rchg(31), Oblit-Acc/Dmg/Rchg(31), Oblit-Acc/Dmg/EndRdx/Rchg(33), Oblit-%Dam(33)
Level 18: Grant Cover -- DefBuff-I(A)
Level 20: Recall Friend -- RechRdx-I(A)
Level 22: Hasten -- RechRdx-I(A), RechRdx-I(37)
Level 24: Build Up -- RechRdx-I(A), RechRdx-I(34)
Level 26: Shield Charge -- Oblit-Dmg(A), Oblit-Acc/Rchg(39), Oblit-Dmg/Rchg(39), Oblit-Acc/Dmg/Rchg(40), Oblit-Acc/Dmg/EndRdx/Rchg(40), Oblit-%Dam(40)
Level 28: Chain Induction -- Acc-I(A)
Level 30: Kick -- Acc-I(A)
Level 32: One with the Shield -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam/Rchg(34), TtmC'tng-EndRdx/Rchg(34), TtmC'tng-ResDam(36), TtmC'tng-ResDam/EndRdx/Rchg(36), TtmC'tng-EndRdx(39)
Level 35: Lightning Clap -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(42), Stpfy-Acc/EndRdx(42), Stpfy-Stun/Rng(42), Stpfy-Acc/Stun/Rchg(43), Stpfy-KB%(43)
Level 38: Lightning Rod -- Oblit-Dmg(A), Oblit-Acc/Rchg(43), Oblit-Dmg/Rchg(45), Oblit-Acc/Dmg/Rchg(45), Oblit-Acc/Dmg/EndRdx/Rchg(45), Oblit-%Dam(46)
Level 41: Tough -- Aegis-Psi/Status(A), Aegis-ResDam(46), Aegis-ResDam/Rchg(46), Aegis-ResDam/EndRdx(48), Aegis-ResDam/EndRdx/Rchg(48), Aegis-EndRdx/Rchg(48)
Level 44: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(50), LkGmblr-Def/EndRdx(50), LkGmblr-Def/EndRdx/Rchg(50)
Level 47: Conserve Power -- RechRdx-I(A)
Level 49: Physical Perfection -- P'Shift-End%(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
Level 4: Ninja Run



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Posted

Well to start, you are not capped for AOE defense and have huge numbers against Melee. Are you anticipating fighting mobs that have heavy def debuffs?

If that is not the case replace 1-2 sets of Oblits with Scirocco's and you will cap everything.

I'm not much of a fan of Lightning Clap and would happily forgo it for stealth.

You really could use the +3% def IO from the steadfast protection set. You could easily do it by replacing one slot in the deflection power with that IO and allow you a lot more flexibility in what sets you are choosing.

LoTG +7.5% enhancements need to go in every power that can take one. Namely: Deflection, Battle Agility, Phalanx Fighting, Grant Cover.

If I tweak your build I end up with something like this:
Hero Plan by Mids' Hero Designer 1.803
http://www.cohplanner.com/

Click this DataLink to open the build!

Ion Thrust: Level 50 Mutation Tanker
Primary Power Set: Shield Defense
Secondary Power Set: Electrical Melee
Power Pool: Teleportation
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Deflection -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(3), RedFtn-EndRdx/Rchg(3), RedFtn-Def/EndRdx/Rchg(5), LkGmblr-Rchg+(5), S'fstPrt-ResDam/Def+(7)
Level 1: Charged Brawl -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(7), KntkC'bat-Dmg/Rchg(9), KntkC'bat-Knock%(9)
Level 2: Havoc Punch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(11), KntkC'bat-Dmg/Rchg(11), KntkC'bat-Dmg/EndRdx/Rchg(13)
Level 4: Jacobs Ladder -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(13), Sciroc-Dmg/Rchg(15), Sciroc-Acc/Rchg(15), Sciroc-Acc/Dmg/EndRdx(36), Sciroc-Dam%(37)
Level 6: True Grit -- Numna-Heal/EndRdx(A), Numna-EndRdx/Rchg(17), Numna-Heal/Rchg(17), Numna-Heal/EndRdx/Rchg(19), Numna-Heal(19), Numna-Regen/Rcvry+(33)
Level 8: Against All Odds -- EndRdx-I(A)
Level 10: Active Defense -- RechRdx-I(A), RechRdx-I(21)
Level 12: Phalanx Fighting -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(21), RedFtn-EndRdx/Rchg(23), RedFtn-Def/EndRdx/Rchg(23), RedFtn-Def(25), LkGmblr-Rchg+(37)
Level 14: Battle Agility -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(25), RedFtn-EndRdx/Rchg(27), RedFtn-Def/EndRdx/Rchg(27), RedFtn-Def(29), LkGmblr-Rchg+(29)
Level 16: Thunder Strike -- Oblit-Dmg(A), Oblit-Acc/Rchg(31), Oblit-Dmg/Rchg(31), Oblit-Acc/Dmg/Rchg(31), Oblit-Acc/Dmg/EndRdx/Rchg(33), Oblit-%Dam(33)
Level 18: Grant Cover -- LkGmblr-Rchg+(A)
Level 20: Recall Friend -- RechRdx-I(A)
Level 22: Hasten -- RechRdx-I(A), RechRdx-I(37)
Level 24: Build Up -- RechRdx-I(A), RechRdx-I(34)
Level 26: Shield Charge -- Oblit-Dmg(A), Oblit-Acc/Rchg(39), Oblit-Dmg/Rchg(39), Oblit-Acc/Dmg/Rchg(40), Oblit-Acc/Dmg/EndRdx/Rchg(40), Oblit-%Dam(40)
Level 28: Chain Induction -- Acc-I(A)
Level 30: Kick -- Acc-I(A)
Level 32: One with the Shield -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam/Rchg(34), TtmC'tng-EndRdx/Rchg(34), TtmC'tng-ResDam(36), TtmC'tng-ResDam/EndRdx/Rchg(36), TtmC'tng-EndRdx(39)
Level 35: Tough -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(42), Aegis-EndRdx/Rchg(42), Aegis-ResDam/EndRdx/Rchg(42), Aegis-ResDam(43), Aegis-Psi/Status(43)
Level 38: Lightning Rod -- Oblit-Dmg(A), Oblit-Acc/Rchg(43), Oblit-Dmg/Rchg(45), Oblit-Acc/Dmg/Rchg(45), Oblit-Acc/Dmg/EndRdx/Rchg(45), Oblit-%Dam(46)
Level 41: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(46), LkGmblr-Def/EndRdx(46), LkGmblr-Def/EndRdx/Rchg(48)
Level 44: Conserve Power -- RechRdx-I(A)
Level 47: Laser Beam Eyes -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(48), Thundr-Dmg/Rchg(48), Thundr-Acc/Dmg/Rchg(50), Thundr-Acc/Dmg/EndRdx(50), Thundr-Dmg/EndRdx/Rchg(50)
Level 49: Physical Perfection -- P'Shift-End%(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
Level 4: Ninja Run



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However, I would be more inclined to run something like this:

Hero Plan by Mids' Hero Designer 1.803
http://www.cohplanner.com/

Click this DataLink to open the build!

Electric-Shield-Moderate: Level 50 Technology Scrapper
Primary Power Set: Electrical Melee
Secondary Power Set: Shield Defense
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Blaze Mastery

Hero Profile:
Level 1: Havoc Punch -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(3), T'Death-Dmg/Rchg(3), T'Death-Acc/Dmg/EndRdx(5), T'Death-Dmg/EndRdx/Rchg(5), T'Death-Dam%(7)
Level 1: Deflection -- LkGmblr-Def/EndRdx/Rchg(A), LkGmblr-Rchg+(7), LkGmblr-Def/EndRdx(9), S'fstPrt-ResDam/Def+(40)
Level 2: Battle Agility -- LkGmblr-Def(A), LkGmblr-Def/EndRdx/Rchg(11), LkGmblr-Def/EndRdx(11), LkGmblr-Rchg+(13)
Level 4: True Grit -- Numna-Regen/Rcvry+(A), Numna-Heal/EndRdx/Rchg(15), Numna-Heal(21), Numna-Heal/Rchg(21), Numna-Heal/EndRdx(23), Numna-EndRdx/Rchg(42)
Level 6: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(13)
Level 8: Thunder Strike -- Sciroc-Acc/Dmg(A), Sciroc-Acc/Rchg(9), Sciroc-Dmg/Rchg(15), Sciroc-Acc/Dmg/EndRdx(17), Sciroc-Dmg/EndRdx(17), FrcFbk-Rechg%(19)
Level 10: Active Defense -- RechRdx-I(A)
Level 12: Maneuvers -- Ksmt-ToHit+(A), Ksmt-Def/EndRdx(46)
Level 14: Super Jump -- Zephyr-ResKB(A), Zephyr-Travel/EndRdx(43), Zephyr-Travel(45)
Level 16: Charged Brawl -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(29), KntkC'bat-Dmg/Rchg(29), KntkC'bat-Dmg/EndRdx/Rchg(31)
Level 18: Chain Induction -- Mako-Acc/Dmg(A), Mako-Dam%(19), Mako-Dmg/EndRdx(23), Mako-Dmg/Rchg(25), Mako-Acc/EndRdx/Rchg(25), Mako-Acc/Dmg/EndRdx/Rchg(27)
Level 20: Confront -- Mocking-Taunt/Rchg(A)
Level 22: Against All Odds -- EndRdx-I(A)
Level 24: Phalanx Fighting -- LkGmblr-Rchg+(A)
Level 26: Build Up -- GSFC-ToHit(A), GSFC-Build%(27), GSFC-ToHit/Rchg(31), GSFC-ToHit/Rchg/EndRdx(31), GSFC-Rchg/EndRdx(33), GSFC-ToHit/EndRdx(34)
Level 28: Boxing -- Acc-I(A)
Level 30: Tough -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(33), Aegis-EndRdx/Rchg(33)
Level 32: Lightning Rod -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(34), Sciroc-Dmg/Rchg(36), Sciroc-Acc/Rchg(36), Sciroc-Acc/Dmg/EndRdx(36), Sciroc-Dam%(37)
Level 35: Shield Charge -- Oblit-Dmg(A), Oblit-Acc/Rchg(37), Oblit-Dmg/Rchg(37), Oblit-Acc/Dmg/Rchg(39), Oblit-Acc/Dmg/EndRdx/Rchg(39), Oblit-%Dam(39)
Level 38: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(40), LkGmblr-Rchg+(40), LkGmblr-Def/EndRdx/Rchg(42)
Level 41: Char -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(43)
Level 44: Fire Blast -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(45), Decim-Dmg/Rchg(45), Decim-Acc/EndRdx/Rchg(46), Decim-Acc/Dmg/Rchg(46)
Level 47: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Acc/Dmg/EndRdx(48), Posi-Dam%(50)
Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50), RechRdx-I(50)
------------
Level 1: Brawl -- Acc-I(A), Empty(34), Empty(42)
Level 1: Sprint -- EndRdx-I(A), Empty(43)
Level 2: Rest -- RechRdx-I(A)
Level 1: Critical Hit
Level 4: Ninja Run



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Posted

The defense soft cap is 45%. Anything beyond that is arguably of no benefit. I don't feel like explaining everything about why you shouldn't bother going past 45% again. Look at other shield builds, or my other posts related to defense.


 

Posted

Oh, I know all about the soft cap and why people dont normally build more defence than that. However, 90% of my TFs are ITF, and I've watched that same guy's melee defence drop from 35% (which is about where its at, at the moment) to -40 while battling a single group, so I built in a bit of overkill into it. Shield Defense, more than any other primary, benefits from being in the center of the fighting, so he has to be able to shrug off a lucky hit or two and still keep his defences high enough to hopefully avoid a catastrophic cascade failure.

As for LotG, I can definitely see putting one in Grant Cover, but I certainly wouldnt put it into every power. Good call about the Steadfast unique, though. I can easily give up the last slot in Toughness for it.

There's already a pretty hefty AoE attack chain without requiring giving up Physical Perfection and Conserve Power for Blaze Mastery, especially as endurance can be an issue.

Thanks to both of you for your input, though.


 

Posted

Quote:
Originally Posted by Cainus View Post
Oh, I know all about the soft cap and why people dont normally build more defence than that. However, 90% of my TFs are ITF, and I've watched that same guy's melee defence drop from 35% (which is about where its at, at the moment) to -40 while battling a single group, so I built in a bit of overkill into it. Shield Defense, more than any other primary, benefits from being in the center of the fighting, so he has to be able to shrug off a lucky hit or two and still keep his defences high enough to hopefully avoid a catastrophic cascade failure.

As for LotG, I can definitely see putting one in Grant Cover, but I certainly wouldnt put it into every power. Good call about the Steadfast unique, though. I can easily give up the last slot in Toughness for it.

There's already a pretty hefty AoE attack chain without requiring giving up Physical Perfection and Conserve Power for Blaze Mastery, especially as endurance can be an issue.

Thanks to both of you for your input, though.
You don't need more than 45% defense if you build your character well. Shield Defense on a Tanker is easy to obtain 95% defense debuff resistance. First, get Active Defense down to a 60s recharge. That power stacks with itself and provides a good chunk of your DDR. You may also want to get enough recharge to make hasten permanent at the same time. Looking at your current build, you have 44.6% DDR without Active Defenses on. Double-stacking AD would put you at 44.6% + (21.63% x 2) = 87.86%, which is good enough to drop those 5% defense debuffs down to 0.5%. However, if you want to maximize your survivability, you should put at least one Membrane (Enzyme works too, but doesn't give +recharge) in Active Defense. One Membrane would boost your total DDR to 96.95% with AD double-stacked, which is over the DDR cap of 95%.


This entire build could be done a lot more efficiently. With IO sets, the only powers that need to be 6-slotted are the ones that give a set bonus you absolutely need. Some sets provide more defense per slot expended than others, and should be given top priority for slotting. Some examples are Razzle Dazzle (Stun), Shield Breaker (Defense Debuff), and Gaussian's Fire-Control (To-Hit Buff).


I also noticed you did not leave slots for stamina.