Fire/Rad Corruptor
I looked at your build and would ask what are your goals for the character. There is a lot I would change, but until I hear that I'll hold my comments.
Here's what I did with it:
Villain Plan by Mids' Villain Designer 1.803
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Corruptor
Primary Power Set: Fire Blast
Secondary Power Set: Radiation Emission
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Mace Mastery
Villain Profile:
Level 1: Fire Blast -- Decim-Acc/Dmg:40(A), Decim-Dmg/EndRdx:40(3), Decim-Dmg/Rchg:40(3), Dev'n-Acc/Dmg/EndRdx/Rchg:40(5), Decim-Acc/Dmg/Rchg:40(5), Decim-Build%:40(9)
Level 1: Radiant Aura -- Dct'dW-Heal/EndRdx:50(A), Dct'dW-EndRdx/Rchg:50(7), Dct'dW-Heal:50(7), Dct'dW-Heal/Rchg:50(9), Dct'dW-Heal/EndRdx/Rchg:50(11)
Level 2: Fire Ball -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(11), Posi-Dmg/Rchg:50(13), Posi-Dam%:50(13), Posi-Acc/Dmg/EndRdx:50(15), RechRdx-I:50(15)
Level 4: Radiation Infection -- DarkWD-ToHitDeb:50(A), DarkWD-ToHitdeb/Rchg/EndRdx:50(31), DarkWD-Rchg/EndRdx:50(31), DarkWD-ToHitDeb/EndRdx:50(34)
Level 6: Rain of Fire -- Acc-I:50(A), RechRdx-I:50(37), RechRdx-I:50(37), Ragnrk-Knock%:50(43)
Level 8: Fire Breath -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(17), Posi-Dmg/Rchg:50(17), Posi-Dam%:50(19), Posi-Acc/Dmg/EndRdx:50(19)
Level 10: Accelerate Metabolism -- Efficacy-EndMod:50(A), Efficacy-EndMod/Rchg:50(27), Efficacy-EndMod/Acc/Rchg:50(27), Efficacy-Acc/Rchg:50(29), Efficacy-EndMod/Acc:50(29), Efficacy-EndMod/EndRdx:50(31)
Level 12: Enervating Field -- EndRdx-I:50(A), EndRdx-I:50(34)
Level 14: Boxing -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(40), KntkC'bat-Dmg/Rchg:35(45), KntkC'bat-Dmg/EndRdx/Rchg:35(45)
Level 16: Mutation -- RechRdx-I:50(A)
Level 18: Blaze -- Decim-Acc/Dmg:40(A), Decim-Dmg/EndRdx:40(21), Decim-Dmg/Rchg:40(23), Decim-Acc/EndRdx/Rchg:40(23), Decim-Acc/Dmg/Rchg:40(25), Dev'n-Acc/Dmg/EndRdx/Rchg:50(25)
Level 20: Lingering Radiation -- TmpRdns-Acc/Slow:50(A), RechRdx-I:50(37)
Level 22: Tough -- S'fstPrt-ResDam/Def+:30(A)
Level 24: Combat Jumping -- LkGmblr-Def/EndRdx:50(A), Ksmt-ToHit+:30(42), LkGmblr-Def:50(45)
Level 26: Super Jump -- Zephyr-ResKB:50(A)
Level 28: Hasten -- RechRdx-I:50(A), RechRdx-I:50(42), RechRdx-I:50(42)
Level 30: Super Speed -- Clrty-Stlth:50(A)
Level 32: Inferno -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(33), Oblit-Dmg/Rchg:50(33), Oblit-Acc/Dmg/Rchg:50(33), Oblit-Acc/Dmg/EndRdx/Rchg:50(34), Oblit-%Dam:50(36)
Level 35: Aim -- Rec'dRet-Pcptn:20(A), Rec'dRet-ToHit/Rchg:20(36), RechRdx-I:50(36)
Level 38: Weave -- LkGmblr-Rchg+:50(A), LkGmblr-Def/EndRdx:50(40), HO:Enzym(40)
Level 41: Scorpion Shield -- LkGmblr-Rchg+:50(A), HO:Enzym(43), LkGmblr-Def/EndRdx:50(43)
Level 44: Web Envelope -- Enf'dOp-Acc/Rchg:50(A), Enf'dOp-Acc/EndRdx:50(50), Enf'dOp-Acc/Immob/Rchg:50(50), Enf'dOp-Acc/Immob:50(50)
Level 47: Summon Disruptor -- ExRmnt-Acc/Dmg:30(A), ExRmnt-Acc/Rchg:50(48), ExRmnt-Acc/Dmg/Rchg:50(48), ExRmnt-EndRdx/Dmg/Rchg:50(48)
Level 49: Acrobatics -- EndRdx-I:50(A)
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Level 1: Brawl -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(46), KntkC'bat-Dmg/Rchg:35(46), KntkC'bat-Dmg/EndRdx/Rchg:35(46)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A), Empty(21), Empty(39), Empty(39), Empty(39)
Level 1: Scourge
Level 4: Ninja Run
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rest slots are place holders for i19 health (numi proc, miracle proc, miracle heal) and stamina (end mod, p. shifter end mod, p. shifter chance for end). tough intended only as a mule.
hope you find this useful.
-oops. the lotg def/end in CJ should be lotg +rchg
This is my first "high-end" build for a corruptor, based on Ian's Guide to an Awesome Fire/Rad Corr. It's been tweaked to account for updates, and my own personal taste.
Could someone give me a bit of feedback, or suggestions?