Fire/kin critique (S/L - 1502Hps)


The Original Clutch

 

Posted

I have accumulated the panacea's over the last year but an accurate heal set or doctored wounds would do just fine in there. I left stamina out of the build and will get by on transference until i19. Anything else i miss?


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Doc Apoc: Level 50 Mutation Corruptor
Primary Power Set: Fire Blast
Secondary Power Set: Kinetics
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Mace Mastery

Villain Profile:
Level 1: Flares -- Dev'n-Acc/Dmg/EndRdx/Rchg(A), Dev'n-Hold%(3), Dev'n-Acc/Dmg/Rchg(3), Thundr-Dmg/EndRdx/Rchg(5), Thundr-Acc/Dmg/EndRdx(5)
Level 1: Transfusion -- Panac-Heal/EndRedux(A), Panac-EndRdx/Rchg(7), Panac-Heal/Rchg(7), Panac-Heal/EndRedux/Rchg(9), Panac-Heal(9), Acc-I(11)
Level 2: Fire Blast -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(11), Decim-Dmg/Rchg(13), Decim-Acc/EndRdx/Rchg(13), Decim-Acc/Dmg/Rchg(15)
Level 4: Fire Ball -- Ragnrk-Dmg(A), Ragnrk-Knock%(15), Ragnrk-Acc/Dmg/Rchg(17), Ragnrk-Acc/Rchg(17), Ragnrk-Dmg/EndRdx(19), RechRdx-I(19)
Level 6: Rain of Fire -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(21), Posi-Dmg/Rchg(21), Posi-Dmg/Rng(23), Posi-Acc/Dmg/EndRdx(23), RechRdx-I(25)
Level 8: Combat Jumping -- LkGmblr-Rchg+(A)
Level 10: Siphon Speed -- RechRdx-I(A)
Level 12: Aim -- GSFC-Build%(A), GSFC-ToHit/EndRdx(25), GSFC-Rchg/EndRdx(27), GSFC-ToHit/Rchg/EndRdx(31), GSFC-ToHit/Rchg(33), GSFC-ToHit(50)
Level 14: Super Jump -- Jump-I(A)
Level 16: Hasten -- RechRdx-I(A), RechRdx-I(27)
Level 18: Blaze -- Apoc-Acc/Dmg/Rchg(A), Apoc-Dam%(29), Apoc-Dmg/EndRdx(29), Apoc-Acc/Rchg(31), Apoc-Dmg/Rchg(31)
Level 20: Speed Boost -- P'Shift-EndMod(A), P'Shift-EndMod/Acc(36), P'Shift-EndMod/Rchg(50)
Level 22: Acrobatics -- EndRdx-I(A)
Level 24: Fire Breath -- Posi-Dmg/Rng(A), Posi-Acc/Dmg/EndRdx(34), Posi-Dmg/Rchg(34), Posi-Dmg/EndRdx(34), Posi-Acc/Dmg(36), Range-I(36)
Level 26: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/Rchg(33), KntkC'bat-Dmg/EndRdx(33), KntkC'bat-Dmg/EndRdx/Rchg(43)
Level 28: Tough -- S'fstPrt-ResDam/Def+(A)
Level 30: Weave -- LkGmblr-Rchg+(A), RedFtn-Def/EndRdx(37), RedFtn-Def(37), RedFtn-EndRdx(37), RedFtn-Def/EndRdx/Rchg(39), RedFtn-Def/Rchg(39)
Level 32: Inferno -- Oblit-Dmg(A), Oblit-Acc/Rchg(39), Oblit-Dmg/Rchg(40), Oblit-Acc/Dmg/Rchg(40), Oblit-Acc/Dmg/EndRdx/Rchg(40), Oblit-%Dam(42)
Level 35: Transference -- P'Shift-EndMod/Acc(A), P'Shift-EndMod/Acc/Rchg(42), P'Shift-Acc/Rchg(42), Efficacy-EndMod/Acc/Rchg(43), Efficacy-EndMod/Acc(50)
Level 38: Fulcrum Shift -- RechRdx-I(A), RechRdx-I(43)
Level 41: Scorpion Shield -- LkGmblr-Rchg+(A), LkGmblr-Def(45), LkGmblr-Def/EndRdx(45)
Level 44: Web Envelope -- Enf'dOp-Acc/Rchg(A), Enf'dOp-Acc/EndRdx(45), Enf'dOp-EndRdx/Immob(46), Enf'dOp-Immob/Rng(46), Enf'dOp-Acc/Immob/Rchg(46), Enf'dOp-Acc/Immob(48)
Level 47: Summon Disruptor -- S'bndAl-Build%(A), S'bndAl-Dmg/Rchg(48), S'bndAl-Acc/Dmg/Rchg(48)
Level 49: Maneuvers -- LkGmblr-Rchg+(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- Empty(A)
Level 1: Scourge
Level 4: Ninja Run
------------
Set Bonus Totals:

  • 11.5% DamageBuff(Smashing)
  • 11.5% DamageBuff(Lethal)
  • 11.5% DamageBuff(Fire)
  • 11.5% DamageBuff(Cold)
  • 11.5% DamageBuff(Energy)
  • 11.5% DamageBuff(Negative)
  • 11.5% DamageBuff(Toxic)
  • 11.5% DamageBuff(Psionic)
  • 13.94% Defense(Smashing)
  • 13.94% Defense(Lethal)
  • 4.25% Defense(Fire)
  • 4.25% Defense(Cold)
  • 4.25% Defense(Energy)
  • 4.25% Defense(Negative)
  • 3% Defense(Psionic)
  • 15.5% Defense(Melee)
  • 5.5% Defense(Ranged)
  • 5.5% Defense(AoE)
  • 2.25% Max End
  • 42% Enhancement(Accuracy)
  • 7.5% Enhancement(Range)
  • 90% Enhancement(RechargeTime)
  • 3% Enhancement(Immobilize)
  • 15% FlySpeed
  • 216.86 HP (20.25%) HitPoints
  • 15% JumpHeight
  • 15% JumpSpeed
  • MezResist(Confused) 5%
  • MezResist(Held) 5%
  • MezResist(Immobilize) 12.7%
  • MezResist(Repel) 1000% (10% chance)
  • MezResist(Sleep) 5%
  • MezResist(Stun) 7.2%
  • MezResist(Terrorized) 5%
  • 16% (0.267 End/sec) Recovery
  • 64% (2.862 HP/sec) Regeneration
  • 1.575% Resistance(Smashing)
  • 1.575% Resistance(Lethal)
  • 6.93% Resistance(Fire)
  • 6.93% Resistance(Cold)
  • 1.875% Resistance(Negative)
  • 15% RunSpeed



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I crashed a cadillac through the gates of hell and returned with a fistfull of dollars.

 

Posted

Aren't you a little light on accuracy in FS? 106% seems like you are going to have problems with hitting. Personally I would drop the Disruptor and pick up tactics two slotted with anything for a bonus and move one over to FS for an ACC.

I also might pull out all the slots in Disruptor, swap it with Tactics when I19 comes out and put a slot in FS and one in SS. Other than that, very nice.

Edit: I should qualify, if you are using this for fighting -1/0/+1 you'll be fine. Higher than that, and hitting might be a bit of an issue unless you are popping Aim every time you are going to FS.


 

Posted

I agree on FS, I was hoping Aim might make up for it. The disruptor is there for the HP bonus but i can see pulling that for more ACC in FS. Maybe drop Disruptor and three slot tactics with Gaussians so i only lose 1.12% hp bonus.


I crashed a cadillac through the gates of hell and returned with a fistfull of dollars.