Traps/Ice build for review
(4) If I take hover, can I still use traps powers? Or are they ground only?
|
As for your build these are the things that really stood out to me:
Level 1: Caltrops -- ImpSwft-Dam%(A), Posi-Dam%(40), TmpRdns-EndRdx/Rchg/Slow(40), P'ngTtl-EndRdx/Rchg/Slow(46)
|
I would personally prefer better slotting in ice bolt, it does slightly better dps than Ice Blast and much better DPS than Bitter Freeze Ray.
Level 6: Acid Mortar -- ShldBrk-%Dam(A), LdyGrey-%Dam(7), Thundr-Acc/Dmg/EndRdx(9), Thundr-Dmg/EndRdx/Rchg(34)
|
Level 18: Seeker Drones -- Amaze-ToHitDeb%(A), Amaze-Stun/Rchg(19), Amaze-Acc/Stun/Rchg(19), Amaze-Acc/Rchg(31), Amaze-EndRdx/Stun(36)
|
Level 35: Bitter Freeze Ray -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(36), Decim-Dmg/Rchg(42), Decim-Acc/EndRdx/Rchg(43), Decim-Acc/Dmg/Rchg(46)
|
As I said up top most traps powers are not usable while flying. I personally love blizzard on Defenders, it still uses the Blaster damage modifiers so it will put out large amounts of damage and as a Trapper you should be able to survive the end crash quite easily.
And for reference here is the Traps/Ice build I have been running:
Hero Plan by Mids' Hero Designer 1.803
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Defender
Primary Power Set: Traps
Secondary Power Set: Ice Blast
Power Pool: Fitness
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Power Mastery
Hero Profile:
Level 1: Caltrops
- (A) Recharge Reduction IO
- (13) Positron's Blast - Chance of Damage(Energy)
- (37) Impeded Swiftness - Chance of Damage(Smashing)
- (46) Ragnarok - Chance for Knockdown
- (A) Thunderstrike - Damage/Endurance/Recharge
- (3) Thunderstrike - Accuracy/Damage/Recharge
- (3) Thunderstrike - Accuracy/Damage/Endurance
- (5) Thunderstrike - Damage/Recharge
- (37) Thunderstrike - Damage/Endurance
- (46) Thunderstrike - Accuracy/Damage
- (A) Thunderstrike - Damage/Endurance/Recharge
- (5) Thunderstrike - Accuracy/Damage/Endurance
- (7) Thunderstrike - Accuracy/Damage/Recharge
- (7) Thunderstrike - Damage/Recharge
- (50) Thunderstrike - Damage/Endurance
- (50) Thunderstrike - Accuracy/Damage
- (A) Doctored Wounds - Heal
- (34) Doctored Wounds - Heal/Endurance/Recharge
- (36) Doctored Wounds - Heal/Recharge
- (36) Doctored Wounds - Recharge
- (40) Doctored Wounds - Heal/Endurance
- (A) Accuracy IO
- (9) Recharge Reduction IO
- (9) Recharge Reduction IO
- (11) Achilles' Heel - Chance for Res Debuff
- (11) Devastation - Chance of Hold
- (A) Luck of the Gambler - Recharge Speed
- (13) Luck of the Gambler - Defense
- (15) Luck of the Gambler - Defense/Endurance
- (40) Karma - Knockback Protection
- (A) Jumping IO
- (A) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
- (15) Basilisk's Gaze - Endurance/Recharge/Hold
- (17) Basilisk's Gaze - Recharge/Hold
- (17) Basilisk's Gaze - Accuracy/Recharge
- (40) Lockdown - Chance for +2 Mag Hold
- (A) Numina's Convalescence - +Regeneration/+Recovery
- (37) Numina's Convalescence - Heal
- (39) Numina's Convalescence - Heal/Endurance/Recharge
- (46) Numina's Convalescence - Heal/Recharge
- (48) Numina's Convalescence - Endurance/Recharge
- (50) Numina's Convalescence - Heal/Endurance
- (A) Unbreakable Constraint - Chance for Smashing Damage
- (19) Unbreakable Constraint - Endurance/Hold
- (19) Unbreakable Constraint - Accuracy/Recharge
- (21) Unbreakable Constraint - Accuracy/Hold/Recharge
- (42) Unbreakable Constraint - Hold/Recharge
- (A) Cloud Senses - Chance for Negative Energy Damage
- (33) Cloud Senses - Accuracy/Endurance/Recharge
- (34) Cloud Senses - ToHit Debuff/Endurance/Recharge
- (34) Cloud Senses - Accuracy/Recharge
- (42) Cloud Senses - Accuracy/ToHitDebuff
- (42) Cloud Senses - ToHit Debuff
- (A) Performance Shifter - Chance for +End
- (21) Performance Shifter - EndMod/Accuracy
- (23) Performance Shifter - EndMod
- (23) Performance Shifter - EndMod/Recharge
- (A) Ragnarok - Damage/Endurance
- (25) Ragnarok - Accuracy/Recharge
- (25) Ragnarok - Accuracy/Damage/Recharge
- (43) Ragnarok - Damage/Recharge
- (43) Ragnarok - Damage
- (A) Luck of the Gambler - Recharge Speed
- (27) Luck of the Gambler - Defense
- (27) Luck of the Gambler - Defense/Endurance
- (A) Armageddon - Chance for Fire Damage
- (29) Armageddon - Damage/Endurance
- (29) Armageddon - Accuracy/Recharge
- (43) Armageddon - Accuracy/Damage/Recharge
- (45) Armageddon - Damage/Recharge
- (A) Apocalypse - Chance of Damage(Negative)
- (31) Apocalypse - Damage/Endurance
- (31) Apocalypse - Accuracy/Recharge
- (31) Apocalypse - Accuracy/Damage/Recharge
- (36) Apocalypse - Damage/Recharge
- (A) Recharge Reduction IO
- (33) Recharge Reduction IO
- (33) Recharge Reduction IO
- (A) Endurance Reduction IO
- (A) Luck of the Gambler - Recharge Speed
- (A) Positron's Blast - Damage/Recharge
- (39) Detonation - Damage/Recharge
- (39) Air Burst - Damage/Recharge
- (A) Recharge Reduction IO
- (A) Steadfast Protection - Resistance/+Def 3%
- (45) Aegis - Resistance
- (45) Aegis - Resistance/Endurance
- (A) Aegis - Resistance/Recharge
- (48) Titanium Coating - Resistance/Recharge
- (48) Recharge Reduction IO
- (A) Accuracy IO
Level 1: Brawl
- (A) Empty
- (A) Empty
- (A) Empty
Level 0: Ninja Run
Comments:
- Put a Devastation Chance to Hold proc in Acid Mortar and fill it out with damage procs. The chance to hold is a must
- Put a Lockdown +2 mag proc in Poison Trap. This combined with the above yields amazing hold results when you go into a spawn.
- I'm not a fan of Frost Breath because it's got a long animation and you're going to be in the middle of mobs where cones don't work as well. I like Triage Beacon for AV fights instead at level 4.
- Switch Hover over to Combat Jumping. As mentioned above, Hover doesn't work super well with Traps.
- I used to 6-slot Aim as you've done until I realized that I can get more out of those slots elsewhere. Every extra slot in FFG gets you about .5% so you can put 3 there and get back 1.5% of the 2.5% of overall. Put one more into Trip mine for 3.75% Melee, one into Bitter Ice Blast to get 2.5% ranged and the last three into straight up defense IOs in FFG. This would give you a total of 49.3% melee defense, 48% ranged and 46.5% AoE. So AoE stays close to the same, but you get bigger gains in Melee and Ranged to help with those mobs that have some level of defense debuff. OR you can use some of those slots to fill out Freeze Ray, Poison Trap and Acid mortar.
Current:
Fridgerato - Traps/Ice (Frdm)
Gadgetron - Grav/TA (Lbrty)
Ice/Kin Guide
Thank you both very much for your input on this. I've made revisions based on your inputs and came up with this. I am not sure how much I will miss having Frost Breath as I did use it a lot so far. However, I can see why it might not be as effective later in the characters life. Also, I had wanted to get Triage Beacon in there.
What this did allow, was getting a lot more hold procs in there and 2 on freeze ray which should help on making up for the loss of Bitter Freeze Ray. I kind of ignored the stats when taking it... wow that is kind of a clunker.
Thanks again for the tips! I appreciate them. A long term goal will be to get the +3% defense PvP IO which will allow me to shift even more slots to things like procs and the like.
Hero Plan by Mids' Hero Designer 1.803
http://www.cohplanner.com/
Click this DataLink to open the build!
Widgetess: Level 50 Magic Defender
Primary Power Set: Traps
Secondary Power Set: Ice Blast
Power Pool: Leadership
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Dark Mastery
Hero Profile:
Level 1: Caltrops -- ImpSwft-Dam%(A), Posi-Dam%(40)
Level 1: Ice Bolt -- Apoc-Dam%(A), Apoc-Dmg/Rchg(36), Dev'n-Hold%(39), Apoc-Acc/Dmg/Rchg(40), Apoc-Dmg/EndRdx(46), Apoc-Acc/Rchg(46)
Level 2: Ice Blast -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(3), Decim-Acc/EndRdx/Rchg(3), Decim-Dmg/Rchg(13), Decim-Acc/Dmg/Rchg(15)
Level 4: Triage Beacon -- Mrcl-Rcvry+(A), Mrcl-Heal/EndRdx(5), Mrcl-Heal/Rchg(5), Mrcl-Heal/EndRdx/Rchg(7), Mrcl-Heal(11)
Level 6: Acid Mortar -- Dev'n-Hold%(A), LdyGrey-%Dam(7), Acc-I(9), RechRdx-I(34)
Level 8: Force Field Generator -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(9), LkGmblr-Def(29), LkGmblr-Def/Rchg(34)
Level 10: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(11), LkGmblr-Def(25)
Level 12: Poison Trap -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(13), BasGaze-EndRdx/Rchg/Hold(15), BasGaze-Acc/EndRdx/Rchg/Hold(29), Lock-%Hold(50)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(17), RechRdx-I(40)
Level 16: Freeze Ray -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(17), BasGaze-EndRdx/Rchg/Hold(31), Dev'n-Hold%(36), BasGaze-Acc/EndRdx/Rchg/Hold(42), Lock-%Hold(43)
Level 18: Seeker Drones -- Cloud-Acc/ToHitDeb(A), Cloud-Acc/Rchg(19), Cloud-Acc/EndRdx/Rchg(19), Cloud-ToHitDeb/EndRdx/Rchg(31)
Level 20: Ice Storm -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(21), Posi-Dmg/Rchg(21), Posi-Acc/Dmg/EndRdx(23), Posi-Dam%(23)
Level 22: Boxing -- F'dSmite-Acc/EndRdx/Rchg(A)
Level 24: Tough -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(25)
Level 26: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(27), LkGmblr-Def(27)
Level 28: Bitter Ice Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(33), Thundr-Dmg/Rchg(33), Thundr-Acc/Dmg/Rchg(37), Thundr-Acc/Dmg/EndRdx(37), Thundr-Dmg/EndRdx/Rchg(37)
Level 30: Trip Mine -- Oblit-Dmg(A), Oblit-Acc/Rchg(31), Oblit-Dmg/Rchg(33), Oblit-%Dam(34), Oblit-Acc/Dmg/Rchg(39), Oblit-Acc/Dmg/EndRdx/Rchg(39)
Level 32: Aim -- RechRdx-I(A)
Level 35: Combat Jumping -- LkGmblr-Rchg+(A), Ksmt-ToHit+(36)
Level 38: Blizzard -- Posi-Dmg/Rchg(A), Det'tn-Dmg/Rchg(42), AirB'st-Dmg/Rchg(43)
Level 41: Dark Consumption -- Efficacy-EndMod/Acc(A), Efficacy-Acc/Rchg(42), Efficacy-EndMod/Acc/Rchg(43)
Level 44: Dark Embrace -- Aegis-ResDam/EndRdx(A), Aegis-Psi/Status(45), Aegis-ResDam/Rchg(45), Aegis-EndRdx/Rchg(45), Aegis-ResDam/EndRdx/Rchg(46)
Level 47: Soul Drain -- Oblit-Dmg(A), Oblit-Acc/Rchg(48), Oblit-Dmg/Rchg(48), Oblit-Acc/Dmg/Rchg(48), Oblit-Acc/Dmg/EndRdx/Rchg(50), Oblit-%Dam(50)
Level 49: Assault -- EndRdx-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Vigilance
Level 2: Ninja Run
So I have come up with an I19 build for Traps/Ice and would like input on it. Forgive me for having this in two places, the pairing for traps thread ran it's course and I don't think anyone is looking there to comment on the build.
Hoping there are a few more people more experienced with traps than I am to help me along before I start buying IOs and other goodies to make the character work.
The basis is softcap to all positions with near perma hasten.
Besides looking for general input, I am curious about the following in particular:
(1) Would Assault be a better choice than Triage Beacon? If I took Triage would I need to slot it better?
(2) Can I replace Combat Jumping with Stealth? If so, will I remain softcap after being discovered?
(3) Is there anywhere that you see slot efficiency that I am wasting?
(4) If I take hover, can I still use traps powers? Or are they ground only?
Hero Plan by Mids' Hero Designer 1.803
http://www.cohplanner.com/
Click this DataLink to open the build!
Widgetess: Level 50 Magic Defender
Primary Power Set: Traps
Secondary Power Set: Ice Blast
Power Pool: Leadership
Power Pool: Speed
Power Pool: Fighting
Power Pool: Flight
Ancillary Pool: Dark Mastery
Hero Profile:
Level 1: Caltrops -- ImpSwft-Dam%(A), Posi-Dam%(40), TmpRdns-EndRdx/Rchg/Slow(40), P'ngTtl-EndRdx/Rchg/Slow(46)
Level 1: Ice Bolt -- Dev'n-Acc/Dmg/EndRdx/Rchg(A)
Level 2: Ice Blast -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(3), Decim-Acc/EndRdx/Rchg(3), Decim-Dmg/Rchg(13), Decim-Acc/Dmg/Rchg(15)
Level 4: Frost Breath -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(5), Posi-Dmg/Rchg(5), Posi-Acc/Dmg/EndRdx(7), Posi-Dam%(11)
Level 6: Acid Mortar -- ShldBrk-%Dam(A), LdyGrey-%Dam(7), Thundr-Acc/Dmg/EndRdx(9), Thundr-Dmg/EndRdx/Rchg(34)
Level 8: Force Field Generator -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(9), LkGmblr-Def(29)
Level 10: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(11), LkGmblr-Def(25)
Level 12: Poison Trap -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(13), BasGaze-EndRdx/Rchg/Hold(15), BasGaze-Acc/EndRdx/Rchg/Hold(29)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(17), RechRdx-I(40)
Level 16: Freeze Ray -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(17), BasGaze-EndRdx/Rchg/Hold(31), BasGaze-Acc/EndRdx/Rchg/Hold(42)
Level 18: Seeker Drones -- Amaze-ToHitDeb%(A), Amaze-Stun/Rchg(19), Amaze-Acc/Stun/Rchg(19), Amaze-Acc/Rchg(31), Amaze-EndRdx/Stun(36)
Level 20: Ice Storm -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(21), Posi-Dmg/Rchg(21), Posi-Acc/Dmg/EndRdx(23), Posi-Dam%(23)
Level 22: Boxing -- F'dSmite-Acc/EndRdx/Rchg(A)
Level 24: Tough -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(25)
Level 26: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(27), LkGmblr-Def(27)
Level 28: Bitter Ice Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/Rchg(36), Thundr-Acc/Dmg/Rchg(37), Thundr-Acc/Dmg/EndRdx(37), Thundr-Dmg/EndRdx/Rchg(37)
Level 30: Trip Mine -- Oblit-Dmg(A), Oblit-Acc/Rchg(31), Oblit-Acc/Dmg/Rchg(39), Oblit-Acc/Dmg/EndRdx/Rchg(39), Oblit-%Dam(39)
Level 32: Aim -- GSFC-ToHit(A), GSFC-ToHit/Rchg(33), GSFC-ToHit/Rchg/EndRdx(33), GSFC-Rchg/EndRdx(33), GSFC-ToHit/EndRdx(34), GSFC-Build%(34)
Level 35: Bitter Freeze Ray -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(36), Decim-Dmg/Rchg(42), Decim-Acc/EndRdx/Rchg(43), Decim-Acc/Dmg/Rchg(46)
Level 38: Hover -- LkGmblr-Def(A), Ksmt-ToHit+(43)
Level 41: Dark Consumption -- Efficacy-EndMod/Acc(A), Efficacy-Acc/Rchg(42), Efficacy-EndMod/Acc/Rchg(43), Efficacy-EndMod/Rchg(50)
Level 44: Dark Embrace -- Aegis-ResDam/EndRdx(A), Aegis-Psi/Status(45), Aegis-ResDam/Rchg(45), Aegis-EndRdx/Rchg(45), Aegis-ResDam/EndRdx/Rchg(46)
Level 47: Soul Drain -- Oblit-Dmg(A), Oblit-Acc/Rchg(48), Oblit-Dmg/Rchg(48), Oblit-Acc/Dmg/Rchg(48), Oblit-Acc/Dmg/EndRdx/Rchg(50), Oblit-%Dam(50)
Level 49: Assault -- EndRdx-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Vigilance
Level 2: Ninja Run