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Posts
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Joined
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I had points to spare on one account and blew it on the 24 pack. On the other I bought enough points for another 24.
I enjoyed it, yes. I like having too many merits and the xp boosters will come in handy. But I'm done spending real money on this.
Again, I had fun. No regrets. And I got it out of my system. -
I'm enjoying the Defender one. My Emp/Rad has in on irradiate so its fun to AoE heal and damage in one go.
The value is meh inducing, 84 or so hp, compared to my 300 or so of healing aura, but its cute.
EDIT: The cheapness of the kheldian ones makes me want to play mine more often. -
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Man, this thread is not even /popcorn worthy. . .
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1) Remove the damage from Flash Freeze, up the animation
2) Give Shiver a new mechanic "power loss" Every power the mob has suddenly starts recharging, as if it has been used. This would shut down the Alpha, and coupled with the -RECH, it will take a while before they do anything. ("Power Loss" should not work in PVP I'd assume, AND it should grant an auto power making them immune to another stack of Shiver so that mobs don't get locked out of their powers. -
/Icey's Ice Sword Circle animates pretty fast and has ginormous range. If you're going for the confuse proc, that's an extra chance to confuse.
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True, but how many hard controls are 20 seconds long without slotting and autohit on top of it?
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Quote:I was simply asking if a change like this would give us more options in team building, instead of what my experience has been in the UG trial where everything stops "till we have 4 people with tier 4 Clarions or else we're not starting this."Clarion is extremely beneficial in the MoM trial, as well as the UG, seeing as how Olympian Guards can stun Tanks. Just saying, it's only 5 mins whereas Clarion is perma, and you are sadly mistaken if you think that Avatar fight is the only place you need it.
And a lot can be done in five minutes. Most successful UG trials I've been on took down the Avatar in less than that. -
Quote:Another random question, is there a Team-Break Free inspiration?[B][SIZE="3"]
Inspirations- Increased duration of Inspirations purchased from the Paragon Market (or acquired from the Paragon Rewards Program) to 5 minutes. This only Includes Inspirations that have a duration.
- These Inspirations with a duration will now persist through defeat.
And if so, wouldn't stacking these mean that Clarion would no longer be as required in the Underground Trial?
This change does offer some interesting potential. -
Quote:Please correct me if I'm wrong, these act more like persistent temp powers then? Even if I get faceplanted because the RNG hates me after purple popping, I get to keep the +Def if I rez?[B][SIZE="3"]
Inspirations- Increased duration of Inspirations purchased from the Paragon Market (or acquired from the Paragon Rewards Program) to 5 minutes. This only Includes Inspirations that have a duration.
- These Inspirations with a duration will now persist through defeat.
If so, these were just made useful. -
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I say this as someone who loves knockback:
Add me to the list of people requesting a 0.67 KB on Wormhole. I like that the power lets me position mobs where I want them, but the KB is so large and uncontrollable it is very hard to position them right. Teleporting through a wormhole and falling to their feet still preserves the theme.
If Gravity had another basic AoE control to rely on the it would be fine, but this is the only one. -
Having not played as a Freem and not knowing what their experience is like: how obvious is that purchasing $5 worth unlocks all/most communications and that you get to keep the points for whatever you want?
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Wow. This thread went from a girl rant about superheroes not being aimed at girls to a generic gender/sexism fight pretty fast.
Probably not fast enough for this place, but still. Very impressed. -
First time around is always the hardest money-wise.
Get that character to 50 and play the game. Money will pour in. After that, you'll have to decide if you want to earn more through farming or marketing.
Me, I make my millions marketing, can't stand farming. But others do well over there. -
All?
Iirc, going to Premium locks almost everything and when you return to VIP you get your 12 slots per server and enough tokens to unlock everything after that. -
Cimerora has some arcs (I think). Should be fun cranked to +8.
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I got this for my sister and a copy for myself. Mayhem Xmas. We burned the plastic cover of the dinner table and so far 5 pens have been ruined.
Tomorrow going for more office supplies to set up a war in our living room. -
Taunt Aura has been suggested as a 5th power and I'd love it if was so. I really want to use the power pool, both for the taunt and the Fear. But as has been said, sadly too little return for too much investment.
- ST Taunt, AoE Taunt, and the ST Fear as T1
- Taunt Aura and Invoke Panic as a T2
- Fix the recharge / acc / duration problems
And I would end up respecting at least three characters. -
Just include gratuitous mythical eye candy with unnatural skin pigmentation for those who are interested in men and I'll be ok with this. Until then, clearly sexist.
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Does it still confuse Jack?
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Why is Divine Avalanche used as a mule? That's one of the best parts of being Katana. I get you were going for S/L defense but still... You can probably get away with such slotting as a /SR. But with other secondaries it is part of your bread and butter not getting killed powers.
I'd recommend slotting for positionals instead since you already have a very good starting point with Divine Avalanche, Weave, and Combat Jumping. -
I have this issue with Keyes. Done it successfully plenty of times, but I'm on the noob time, so not 100% clear on what is happening everywhere else. I've read on it, so I have a theoretical knowledge of how things work, but details are hazy as I've never been able to see them in action.
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What would make me happy with Wormhole, and apparently other people here:
- Increase the radius of effect.
- Make the Stun register earlier
- Make the Knock Back into Knock Down
- Move the power earlier than level 26
I believe Knockdown would make the power more versatile as it could still be used to reposition mobs, but also work with teams that steamrolling.
And power ordering, I know its problematic, but Tanks got their powers ordered a while back, so there is precedent.