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I would highly recommend NOT dropping Health/Stamina for the Flight Power pool.
I wouldn't say you would be botching the build but it would mean you would have to slot your powers for a lot of endurance reduction to stop yourself running out of endurance half way through a spawn, every spawn.
Thermal is a endurance hungry set from my experience and, although there are arguments that you don't need Stamina with the right slotting (i.e. what I've said above), Stamina just makes life a lot more easier and allows your toon to keep up a decent pace. -
Quote:Ta mateyHey guys....
Ok, Thyristor......no, you won't be able to be sk'd by a higher level, all entrants will be in teams together, all at lvl 1, thus preventing that form happening
TA....yup, no problems there, nothing to stop anyone using that tactic, although given it's only four insp slots, there's not going to be much use there, especially as the higher lvls will still kick your ***, no matter how much Luck you pop -
Coin Ive got another question - are you allowed to use inspirations that you email yourself??
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I think I will have to spend some time planning a route! And thanks for clarifying you can go to hospital if you faceplant
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I would say I enjoy both sides equally so have no plans on abandoning one side or the other.
Most of the toons that will be switching side will be done for concept/story reasons and my current plans for side switching:
* Nature's Release - Ice/Cold controller who will go Vigilante. She has always had a rather violent streak in her.
* Charlie Bright - Traps/DP defender who will go Vigilante. He's a hired gun with a conscious.
* Greg Wise - AR/TA corruptor who will go Vigilante. Another hired gun with a conscious
* Mind's Arrow - Mind/TA controller will go Villain. The character had become a bit static so I decided to move his story on by saying he got captured and brain washed by Arachnos.
* Operative Michaels - SoA who will go Hero. He was disalusioned by Arachnos so has defected.
* Little Devil Fairy - Demon/Poison MM who will go Rogue. She is just a chaotic character who isn't really evil or good.
* Apocalyptic Jester - Illusion/Rad controller (retconned from Ill/FF) will go Vigilante. She has always been destined for that!
* Tristar Phoenix - PB who will go Vigilante. He has trouble keeping his anger in check.
* Karhu Varjo - DM/Fire Brute who will go Rogue. He is semi controlled by a demon so it is really the demon doing the bad stuff and his human self doing the good.
* Shadow Mercury - DM/DA Scrapper who will go Vigilante. He is another character that has always destined to be in the grey area of morality.
* Poison Araneae - Night Widow will go Rogue. He is a hired assassain really so doesn't care who he works for.
* Tricky Illusion - Illusion/TA controller will go Rogue. He was originally thief but isn't all that bad so fits Rogue best.
I think there are one or two more but can't remember them off the top of my head.
I've also got about 9 or 10 new toons planned for Praetoria of various ATs which will go both red and blue side. -
Solo I will stealth on occasions, depending on my mood, enemy group and time constraints.
As has been said you will get more XP from killing through but sometimes stealthing is just more convenient/easier!
I have found on TF teams there will be mix. If a mission is stealthble then the stealther will go off to the end/find the boss while the rest of the team start killing their way through while they're waiting. -
My namesake is a Grav/Storm and is always fun to play so I echo the comments for that combo.
I would also say Grav/TA would work well -
Quote:I think you misunderstood - what Memphis_Bill (I believe) was saying that when they tried to change the APPs/PPPs people cried out so rather than changing a power they added an extra 5th one to all the APPs/PPPs. He wasn't saying that was a APP/PPP power.First of all, the prea material is 1-20 so it's not an epic pool power. Secondly, I'm sure that most of everyone well agree that gravity needs a revamp, Cottage rule applies if there was nothing wrong with the power in the first place, I'm sure there is only a hand full of people who actually take the power. Though I'm jumping to no conclusions, your post is misplaced.
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Quote:Latest information is (I believe) that the Brute will have access to APPs from the off, either red or blue side. You can still unlock PPPs by going redside and doing the arc and once they are unlocked they remain unlocked even if you respec.I believe it's been stated that Patron pools will still be available to villains, but if you respec blueside as a villain then you'll have access to some ancillary power pools like the heroic AT's have (though I've been told they won't be exactly the same).
Also: I can't disagree enough with people who say to not take Weave or Maneuvers. Both are very good powers for a brute to take, as they're some of the easiest methods of gaining more defense. With a Willpower Brute, they tend to have the Endurance necessary to manage the toggles.
In fact from the latest Q&A in this thread:
http://boards.cityofheroes.com/showthread.php?t=227995
Quote:Q7 “When a character changes his alignment, will he/she be able to use that alignments epic pool powers? such as a Stalker that goes Rogue/Hero can use Scrapper’s Ancillary power sets or a Defender that goes Vigilante/Villain and can earn the Patron power sets?”
WW: All characters will have access to the ancillary power pools for their AT. For ATs without ancillary power pools before I18 the powers are not exactly the same as the existing AT pools, but are very similar. Patron pools require running a patron arc to gain access to them, but once that’s been done once you always have access to the patron pools, even if you go to hero. -
I would also consider the order of some of your power choices. I would push back Aid Other, Aid Self and Maneuvers so you can take Volcanic Gasses (which is one of the better AoE holds), Animate Stone, Sleet and Heat Loss - these are all great powers and think they would be more effective earlier on than you have taken them. But then again that all depends on how much exemping down you will be doing.
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Quote:I smiled watching the devs doing the Dual Pistol and Kinetic Melee actions - it makes you wonder how much they did it in the meetings when they were discussing the new powersets!Everyone seems to be really enjoying themselves, especially War Witch doing all the gesticulating to illustrate Dual Pistols.
Nice sneak peek btw -
Quote:I was going to point out either the origins temp powers or the APP/PPP. I have a Mind/TA controller who is science based so I decided to go Fire as his APP, which I found to be a great decision. Mass Hypnosis - Oil Slick - target Oil Slick - Fireball which still hits loads of the mob and lights the Slick for further cookingThe inability to light your own Slicks is a common flaw for a lot of TA chars. Just do what my Grav/TA did and go Tech or Magic. Mu will also light it.*
Ive got a AR/TA corr which I am slowly lvling. So far the redraw isn't that much of an issue. In fact at low lvls I am finding Glue Arrow to be my saviour as I can keep things at ranged to avoid those rather painful melee attacks. And I can't wait for Oil Slick Arrow and Ignite -
Well done EJ on yoru first trial set
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Hopefully they will prerelease the download like they have with other recent big updates so you can download it over a number of days/nights after you exit the game.
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Quote:With the Force Feedback proc there is a cool down period between it going off and when it will go off again and it won't stack with itself for multiple activations on AoE powers. Have a look on wiki:Well, I'm not opposed to having them in there, it's just I don't want Eclipse being permanent to be dependent solely on 5 LotG and 5 purple sets, lol.
I was actually thinking of toying around with Force Feedback in Gravitic Emanation. Since it hits more than one target, it's likely that I'll get at least one activation off of each firing, which could seriously help getting Eclipse down to a reasonable recharge, so that, even if it isn't perma, I don't have to wait 30s or more for it to come back. Thoughts?
http://wiki.cohtitan.com/wiki/Force_...or_%2BRecharge -
I would throw in a recommendation for either Fire/Fire/Fire tank, Shield/Electric/Fire tank or Shield/Fire/Fire tank. Although Fireball isn't actually PBAoE it can be used as one.
I would also throw in a recommendation for the alternative Rad/Fire blaster combo - the Electric/Fire blaster. By level 10 you get 3 PBAoE attacks and one ranged AoE attack (which can be used as PBAoE, just aim close!). You then also get Blazing Aura and Hot Feat later on for more damage. You could also take Repulsion Bomb from the epics for anothere ranged AoE for even more fun.
It does lack a bit of defence and is a little fragile solo but I have enjoyed playing it on teams because you just rip through stuff! -
Quote:Thats still cool - any improvement would be welcome IMOThe only thing being "looked at" is the animation times according to Castle's post. Most folks seem to think that the animation time for Propel might be shortened. There was no hint that Lift might be included, but we can always hope. Still, Lift and Dimension Shift gives Grav two powers that are easily skipped.
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Quote:I believe - and I could be wrong as I can't find the quote - that Gravity is getting some sort of review as part of the I18/GR stuff. I don't know if this is going to be a buff or where but *fingers crossed* lift will be put on par with the dominator version.Lift is a bit of a mystery. Like Local Man said it does less damage than Mind Control's Levitate power--but only on Controllers. The Dominator version was buffed to do more damage about a year ago, but for some reason the devs declined to adjust the Controller version. The reason was never provided but suffice it to say Lift is a power you are probably better off without. Especially since unlike Mind Control, you can't even use it to throw enemies around while stacking your mezz on them, since Gravity Distortion prevents them from being thrown even if the hold mag doesn't affect them, nor does it offer a different damage type than the rest of your powers (all smashing).
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What is The Television's favourite television program??
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Quote:I generally see people suggesting either one of the other - although I see no real reason not to take both if you can fit them both in and slot them properly (one thing I found about Grav/Storm is that it can be slot hungry!). Crush is good because it provides more damage and allows you to set up containment. Lift is good because it provides a small bit of mitigation. I generally go for lift as Im not a fan of DoT powers and I set up containment with Crushing Field.Is it typical to take either Crush or Lift but not both? I like both but I want to fit in Propel as well. With all the toys that grav/storm seems to have, I can't seem to get them all in. What are the skippable powers in the later levels? Is the AoE hold worth it? Skip Tornado maybe?
Oh, and I was messing around with the idea of slotting proc-heavy into Crushing Field for some nice AoE damage? Do you think that's a viable strategy?
Thanks in advance for the info.
I find the AoE hold to be quite useful but that was after I have slotted it for plenty of recharge and hold duration plus have had my global recharge up quite a bit. Although because Gravity lacks some of the mitigation tools other control sets have I would be reluctant to skip it because you don't have much else but you could put it off till later on.
As for skippable powers there really aren't that many IMO. Dimensional Shift is skippable, it is an ok panic button but can cause grief on teams because it is an AoE intangible power and it isn't always obvious that they are intangible (so people waste attacks). Snow Storm is useful but as I said earlier I considering swapping it for O2 Boost as I find myself only using it on EBs/AVs.
I personally wouldn't skip Tornado as it does a LOAD of damage along with a defence debuff and makes a good panic button (better than Dimensional Shift) because it causes fear as well knocking them back. And those that resist knockback etc will just sit there and take all the damage.
Procing out Crushing Field is definitely an option but I would make sure you then frakenslot for plenty of Endurance Reduction and Accuracy otherwise you may find that spamming it may deplete your endurance bar very quickly. -
Quote:Grav/Storm solo is great IMO - not the fastest toon in the world but you can solo very easily. Wormhole + Crushing Field + Freezing rain is a great combo due to the lack of -KB in Crushing Field. You can then pick off baddies one at a time with Gravity Distortion, Lift/Crush, Propel. Then you have your pet (Singularity) which adds some extra control and damage and also makes a good tank. You also have a big box of tricks you can pull out if you do get over your head including Lightning Storm, Tornado, Hurricane, Wormhole, Gale, Snow Storm, Thunder Clap. It is possible to take down EBs solo on a Grav/Storm if you take some blue and purple inspirations with you as you have plenty of damage.How does a Grav/Storm play, say in PvE solo and teaming? I really like both sets but have limited experience with them and have yet to take either into the higher levels.
One thing I recommend about Grav/Storm is slotting procs in your powers to make them more effective.
I think the best example of how well a Grav/Storm can solo is on an ITF recently I was slightly behind the rest of the team on the Cyst mission and got caught by an ambush while everyone had moved on. I managed to survive the ambush while taking a good majority of them out with me before the team got back to me after clearing a couple more cysts. Basicly I used all the tricks I had at my disposal which kept most things flying all over the place while I took them out and kept the Minotaur held.
On teams I find my main benefits are Steamy Mist as it adds defence and resistance to those near you and the Crushing Field + Freezing Rain combo to make things die quicker. I find that Thunder Clap (once slotted) is quite useful on teams as most the times it will take all minion level baddies out of a fight straight away. You've also got hurricane and wormhole to help protect squishier targets. Wormhole takes a bit of practice to use on a team (i.e. positioning) but can work well as another Stun. You can also provide a little bit of extra damage from Lift and Propel. Plus once you get to AVs etc the extra damamge from Lightning Storm and Tornado (along with Tornados -def element) comes in quite handy, as well as Snow Storm. O2 boost which I used to not like is also very useful. Its not the best heal in the world but does provide some good mez protection which can be useful when facing stuff like Malta.
Quote:Someone once suggested slotting Crushing Field with the purple Ragnarok: Chance for Knockdown. I have never tried it but I imagine it would be extremely effective given the lack of -kb in Gravity's immobs and how spammable Crushing Field is. -
I think they mean as in they will copy whoever enters the mission as per the new mission arcs and Posi TF so it will be different each time.