Grav/Storm controller needs help
That's a pretty tall order, mainly because there are so many different ways you could go with it. I just worked up a build real quick. This is how I intend to respec my Grav/Storm one day. He is already level 50, but I have other projects I'm working on. One day I may get back to him and when I do I will do him up like this. Maybe it will give you some ideas.
Lewis
Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/
Click this DataLink to open the build!
ZZZ CON GRAV STORM: Level 50 Technology Controller
Primary Power Set: Gravity Control
Secondary Power Set: Storm Summoning
Power Pool: Speed
Power Pool: Fitness
Power Pool: Flight
Ancillary Pool: Fire Mastery
Hero Profile:
Level 1: Crush -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(13), Decim-Dmg/Rchg(13), Decim-Acc/EndRdx/Rchg(19), Decim-Acc/Dmg/Rchg(31)
Level 1: Gale -- Acc-I(A)
Level 2: Gravity Distortion -- BasGaze-Acc/Hold(A), BasGaze-Rchg/Hold(3), BasGaze-EndRdx/Rchg/Hold(3), BasGaze-Acc/EndRdx/Rchg/Hold(5), Lock-Acc/EndRdx/Rchg/Hold(5), EoCur-Acc/Hold/Rchg(11)
Level 4: Snow Storm -- EndRdx-I(A)
Level 6: Propel -- Dev'n-Acc/Dmg/EndRdx/Rchg(A), Thundr-Dmg/Rchg(7), Thundr-Acc/Dmg/Rchg(7), Thundr-Acc/Dmg/EndRdx(9), Thundr-Dmg/EndRdx/Rchg(9)
Level 8: Crushing Field -- Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(15), Enf'dOp-Acc/EndRdx(15), Enf'dOp-Acc/Immob/Rchg(46), Enf'dOp-Acc/Immob(50)
Level 10: Steamy Mist -- Aegis-ResDam/EndRdx(A), Aegis-ResDam(11), TtmC'tng-ResDam/EndRdx(42), S'fstPrt-ResKB(46)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(21), RechRdx-I(21)
Level 14: Super Speed -- QckFt-EndRdx/RunSpd(A)
Level 16: Freezing Rain -- UndDef-Rchg/EndRdx(A), UndDef-Rchg(17), LdyGrey-Rchg/EndRdx(17), Achilles-ResDeb%(19)
Level 18: Hurdle -- Jump-I(A)
Level 20: Health -- Mrcl-Rcvry+(A)
Level 22: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Acc(23), EndMod-I(23)
Level 24: Hurricane -- DarkWD-ToHitDeb(A), DarkWD-ToHitDeb/Rchg(25), DarkWD-ToHitdeb/Rchg/EndRdx(25), DarkWD-ToHitDeb/EndRdx(31)
Level 26: Wormhole -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(27), Stpfy-Acc/EndRdx(27), Stpfy-Stun/Rng(29), Stpfy-Acc/Stun/Rchg(29), Rope-Acc/Stun/Rchg(31)
Level 28: Thunder Clap -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(34), Stpfy-Acc/EndRdx(37), Stpfy-Stun/Rng(37), Stpfy-Acc/Stun/Rchg(40)
Level 30: Gravity Distortion Field -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(40), BasGaze-Rchg/Hold(43), BasGaze-Acc/EndRdx/Rchg/Hold(43), EoCur-Acc/Hold/Rchg(43)
Level 32: Singularity -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(33), ExRmnt-Dmg/EndRdx(33), ExRmnt-Acc/Dmg/Rchg(33), HO:Endo(34), HO:Perox(34)
Level 35: Tornado -- HO:Perox(A), HO:Perox(36), HO:Perox(36), UndDef-Rchg/EndRdx(36), LdyGrey-Rchg/EndRdx(37)
Level 38: Lightning Storm -- Thundr-Dmg/EndRdx(A), Thundr-Dmg/Rchg(39), Thundr-Dmg/EndRdx/Rchg(39), Thundr-Acc/Dmg/Rchg(39), RechRdx-I(40)
Level 41: Hover -- Srng-Fly(A), Srng-EndRdx/Fly(42), Flight-I(42)
Level 44: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(45), Posi-Dmg/Rchg(45), Posi-Acc/Dmg/EndRdx(45), Posi-Dam%(46)
Level 47: Fire Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(48), Thundr-Dmg/Rchg(48), Thundr-Acc/Dmg/EndRdx(48)
Level 49: Fire Shield -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam(50), Aegis-ResDam/EndRdx(50)
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Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- ULeap-Stlth(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Containment
Level 6: Ninja Run
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Random AT Generation!
"I remember... the Alamo." -- Pee-wee Herman
"Oh don't worry. I always leave things to the last moment." -- The Doctor
"Telescopes are time machines." -- Carl Sagan
This looks very similar to the build I use for my Grav/Storm controller and he seems to work quite effectively but there are some differences. I can't post the build as Im at work at the moment.
In terms of slotting I have slotted a +Hold IOs in Lift (I took that instead of Crush), two in Gravity Distortion and one in Gravity Distortion field. I also fraken slotted Gravity Distortion for both damage and hold. I also slotted a damage proc and (once I could afford it) the purple chance to hold proc in Crushing Field. If you slot it for enough edurance reduction it can become quite spammable.
Other differences are I took Gravity Distortion Field earlier (18 I think) pushing back Stamina etc. I found if you slot for plenty of end reduction having stamina at 24 isn't that bad. I also took Wormhole and Thunderclap before Hurricane.
I'm also considering (haven't done it yet) swapping Snow Storm for O2 Boost as I am finding I am not using Snow Storm except on AVs/EBs.
The other difference is more a thematic one in that I took Hover and Fly as my travel power and I am building my toon for Endurance Reduction and Recharge so I could drop Hasten (currently at 45% recharge and have only used one Purple set so far). I found that in longer battles (e.g. AVs on teams and EBs solo) the /Storm section can be very endurance hungry because of recasting Tornado and Lightning Storm so the crash from Hasten was getting on my nerves but I still wanted the high recharge.
I can still stealth with Steamy Mist and a Stealth IO.
I would like to fit in Teleport into my build (because I can stealth) but haven't figured out where yet.
Now I'm home I will post my build - note I have used a few purple sets in here and I haven't even finished getting them all yet. But it can be worth keeping just the purple Chance to hold proc and the chance to knockdown proc even if you don't keep the whole sets.
You could always replace the purple sets as so to keep a lot of the recharge:
Apocalypse - replace with Decimation
Gravitational Anchor - replace with Trap of the Hunter
Absolute Amazement - replace with Stupefy
Ragnarok - replace with Positron's Blast
Although that will make you go over the rule of 5 for 6.25% recharge so pick and choose how you replace them.
Hero Plan by Mids' Hero Designer 1.704
http://www.cohplanner.com/
Click this DataLink to open the build!
Tired Angel: Level 50 Magic Controller
Primary Power Set: Gravity Control
Secondary Power Set: Storm Summoning
Power Pool: Flight
Power Pool: Fitness
Power Pool: Leaping
Ancillary Pool: Fire Mastery
Hero Profile:
Level 1: Lift
- (A) Thunderstrike - Accuracy/Damage
- (3) Thunderstrike - Accuracy/Damage/Recharge
- (7) Thunderstrike - Accuracy/Damage/Endurance
- (34) Thunderstrike - Damage/Endurance/Recharge
- (46) Devastation - Chance of Hold
- (A) Accuracy IO
- (A) Devastation - Accuracy/Damage
- (3) Devastation - Accuracy/Damage/Endurance/Recharge
- (5) Devastation - Chance of Hold
- (23) Lockdown - Endurance/Recharge/Hold
- (34) Lockdown - Accuracy/Endurance/Recharge/Hold
- (50) Lockdown - Chance for +2 Mag Hold
- (A) Endurance Reduction IO
- (5) Endurance Reduction IO
- (A) Apocalypse - Damage
- (7) Apocalypse - Accuracy/Damage/Recharge
- (9) Apocalypse - Accuracy/Recharge
- (15) Apocalypse - Damage/Endurance
- (43) Apocalypse - Chance of Damage(Negative)
- (A) Gravitational Anchor - Immobilize/Recharge
- (9) Gravitational Anchor - Accuracy/Immobilize/Recharge
- (11) Gravitational Anchor - Accuracy/Recharge
- (31) Gravitational Anchor - Immobilize/Endurance
- (48) Gravitational Anchor - Chance for Hold
- (50) Trap of the Hunter - Chance of Damage(Lethal)
- (A) Aegis - Resistance/Endurance
- (11) Aegis - Resistance
- (13) Aegis - Psionic/Status Resistance
- (15) Luck of the Gambler - Defense/Endurance
- (46) Luck of the Gambler - Defense/Endurance/Recharge
- (48) Luck of the Gambler - Recharge Speed
- (A) Luck of the Gambler - Defense/Endurance
- (13) Luck of the Gambler - Recharge Speed
- (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
- (48) Blessing of the Zephyr - Knockback Reduction (4 points)
- (A) Shield Breaker - Defense Debuff
- (17) Shield Breaker - Accuracy/Defense Debuff
- (17) Shield Breaker - Accuracy/Recharge
- (21) Shield Breaker - Defense Debuff/Endurance/Recharge
- (40) Shield Breaker - Accuracy/Endurance/Recharge
- (50) Shield Breaker - Chance for Lethal Damage
- (A) Basilisk's Gaze - Accuracy/Hold
- (19) Basilisk's Gaze - Accuracy/Recharge
- (19) Basilisk's Gaze - Recharge/Hold
- (21) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
- (40) Basilisk's Gaze - Endurance/Recharge/Hold
- (46) Lockdown - Chance for +2 Mag Hold
- (A) Run Speed IO
- (A) Miracle - +Recovery
- (23) Numina's Convalescence - +Regeneration/+Recovery
- (A) Endurance Modification IO
- (25) Endurance Modification IO
- (25) Performance Shifter - Chance for +End
- (A) Stupefy - Accuracy/Endurance
- (27) Stupefy - Accuracy/Recharge
- (27) Stupefy - Stun/Range
- (31) Stupefy - Accuracy/Stun/Recharge
- (37) Stupefy - Endurance/Stun
- (A) Absolute Amazement - Stun/Recharge
- (29) Absolute Amazement - Accuracy/Stun/Recharge
- (29) Absolute Amazement - Accuracy/Recharge
- (34) Absolute Amazement - Stun
- (36) Absolute Amazement - Endurance/Stun
- (A) Endurance Reduction IO
- (31) Endurance Reduction IO
- (A) Expedient Reinforcement - Accuracy/Damage
- (33) Expedient Reinforcement - Damage/Endurance
- (33) Expedient Reinforcement - Accuracy/Damage/Recharge
- (33) Expedient Reinforcement - Endurance/Damage/Recharge
- (A) Expedient Reinforcement - Accuracy/Recharge
- (36) Expedient Reinforcement - Accuracy/Damage/Recharge
- (36) Expedient Reinforcement - Endurance/Damage/Recharge
- (37) Expedient Reinforcement - Damage/Endurance
- (37) Touch of Lady Grey - Defense Debuff/Recharge/Endurance
- (A) Thunderstrike - Damage/Endurance
- (39) Thunderstrike - Damage/Recharge
- (39) Thunderstrike - Damage/Endurance/Recharge
- (39) Thunderstrike - Accuracy/Damage/Recharge
- (40) Explosive Strike - Chance for Smashing Damage
- (A) Ragnarok - Damage
- (42) Ragnarok - Damage/Recharge
- (42) Ragnarok - Accuracy/Damage/Recharge
- (42) Ragnarok - Accuracy/Recharge
- (43) Ragnarok - Chance for Knockdown
- (43) Positron's Blast - Chance of Damage(Energy)
- (A) Titanium Coating - Resistance/Endurance
- (45) Titanium Coating - Endurance
- (45) Steadfast Protection - Resistance/Endurance
- (45) Steadfast Protection - Resistance/+Def 3%
- (A) Recharge Reduction IO
- (A) Luck of the Gambler - Recharge Speed
Level 1: Brawl
- (A) Empty
- (A) Unbounded Leap - +Stealth
- (A) Empty
Level 0: Ninja Run
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How does a Grav/Storm play, say in PvE solo and teaming? I really like both sets but have limited experience with them and have yet to take either into the higher levels.
Someone once suggested slotting Crushing Field with the purple Ragnarok: Chance for Knockdown. I have never tried it but I imagine it would be extremely effective given the lack of -kb in Gravity's immobs and how spammable Crushing Field is.
How does a Grav/Storm play, say in PvE solo and teaming? I really like both sets but have limited experience with them and have yet to take either into the higher levels.
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One thing I recommend about Grav/Storm is slotting procs in your powers to make them more effective.
I think the best example of how well a Grav/Storm can solo is on an ITF recently I was slightly behind the rest of the team on the Cyst mission and got caught by an ambush while everyone had moved on. I managed to survive the ambush while taking a good majority of them out with me before the team got back to me after clearing a couple more cysts. Basicly I used all the tricks I had at my disposal which kept most things flying all over the place while I took them out and kept the Minotaur held.
On teams I find my main benefits are Steamy Mist as it adds defence and resistance to those near you and the Crushing Field + Freezing Rain combo to make things die quicker. I find that Thunder Clap (once slotted) is quite useful on teams as most the times it will take all minion level baddies out of a fight straight away. You've also got hurricane and wormhole to help protect squishier targets. Wormhole takes a bit of practice to use on a team (i.e. positioning) but can work well as another Stun. You can also provide a little bit of extra damage from Lift and Propel. Plus once you get to AVs etc the extra damamge from Lightning Storm and Tornado (along with Tornados -def element) comes in quite handy, as well as Snow Storm. O2 boost which I used to not like is also very useful. Its not the best heal in the world but does provide some good mez protection which can be useful when facing stuff like Malta.
I've read this as well but not tried it. I decided to put my Ragnorok in my Fireball as I wanted to slot the set in there but it definitely could work I think
How does a Grav/Storm play, say in PvE solo and teaming? I really like both sets but have limited experience with them and have yet to take either into the higher levels.
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On teams, I have to limit the chaos, so I don't use Tornado much. Grav also has powers that take some time to set up or use, like Wormhole and Propel, that can be frustrating on a team. Still, there are plenty of ways to contribute to teams as well, but your role changes from single-target damage dealer to debuffer/controller. Eventually, I plan on making second build as a team build, replacing Propel with Lift (which I skipped on the solo build) and fitting in O2 Boost (which is usless solo since you can't heal Singy).
LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control
Is it typical to take either Crush or Lift but not both? I like both but I want to fit in Propel as well. With all the toys that grav/storm seems to have, I can't seem to get them all in. What are the skippable powers in the later levels? Is the AoE hold worth it? Skip Tornado maybe?
Oh, and I was messing around with the idea of slotting proc-heavy into Crushing Field for some nice AoE damage? Do you think that's a viable strategy?
Thanks in advance for the info.
Is it typical to take either Crush or Lift but not both? I like both but I want to fit in Propel as well. With all the toys that grav/storm seems to have, I can't seem to get them all in. What are the skippable powers in the later levels? Is the AoE hold worth it? Skip Tornado maybe?
Oh, and I was messing around with the idea of slotting proc-heavy into Crushing Field for some nice AoE damage? Do you think that's a viable strategy? Thanks in advance for the info. |
I find the AoE hold to be quite useful but that was after I have slotted it for plenty of recharge and hold duration plus have had my global recharge up quite a bit. Although because Gravity lacks some of the mitigation tools other control sets have I would be reluctant to skip it because you don't have much else but you could put it off till later on.
As for skippable powers there really aren't that many IMO. Dimensional Shift is skippable, it is an ok panic button but can cause grief on teams because it is an AoE intangible power and it isn't always obvious that they are intangible (so people waste attacks). Snow Storm is useful but as I said earlier I considering swapping it for O2 Boost as I find myself only using it on EBs/AVs.
I personally wouldn't skip Tornado as it does a LOAD of damage along with a defence debuff and makes a good panic button (better than Dimensional Shift) because it causes fear as well knocking them back. And those that resist knockback etc will just sit there and take all the damage.
Procing out Crushing Field is definitely an option but I would make sure you then frakenslot for plenty of Endurance Reduction and Accuracy otherwise you may find that spamming it may deplete your endurance bar very quickly.
Is it typical to take either Crush or Lift but not both? I like both but I want to fit in Propel as well. With all the toys that grav/storm seems to have, I can't seem to get them all in. What are the skippable powers in the later levels? Is the AoE hold worth it? Skip Tornado maybe?
Oh, and I was messing around with the idea of slotting proc-heavy into Crushing Field for some nice AoE damage? Do you think that's a viable strategy? Thanks in advance for the info. |
The only reason to take Lift over Propel is for teams. On teams, Propel is so slow that it often hits after the foe is dead. Lift lets you get damage in before the foe dies. I still prefer Propel. My single target attack chain is GD-Crush-Propel -- that way, even if GD misses, I still have Containment for Propel.
My build is similar to Lewis's build until 41. I went with the Ice APP set. I love Super Speed with a stormie . . . it not only combines with Steamy to make invis, but it also allows great positioning for Hurricane, Lightning Storm and lots of other powers.
LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control
Lift is a bit of a mystery. Like Local Man said it does less damage than Mind Control's Levitate power--but only on Controllers. The Dominator version was buffed to do more damage about a year ago, but for some reason the devs declined to adjust the Controller version. The reason was never provided but suffice it to say Lift is a power you are probably better off without. Especially since unlike Mind Control, you can't even use it to throw enemies around while stacking your mezz on them, since Gravity Distortion prevents them from being thrown even if the hold mag doesn't affect them, nor does it offer a different damage type than the rest of your powers (all smashing).
Lift is a bit of a mystery. Like Local Man said it does less damage than Mind Control's Levitate power--but only on Controllers. The Dominator version was buffed to do more damage about a year ago, but for some reason the devs declined to adjust the Controller version. The reason was never provided but suffice it to say Lift is a power you are probably better off without. Especially since unlike Mind Control, you can't even use it to throw enemies around while stacking your mezz on them, since Gravity Distortion prevents them from being thrown even if the hold mag doesn't affect them, nor does it offer a different damage type than the rest of your powers (all smashing).
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LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control
The only thing being "looked at" is the animation times according to Castle's post. Most folks seem to think that the animation time for Propel might be shortened. There was no hint that Lift might be included, but we can always hope. Still, Lift and Dimension Shift gives Grav two powers that are easily skipped.
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I heard that Grav was getting some attention too and wanted to get a few levels on one in hopes that it would really pay off. I've tried in the past but lost interest after a few levels with Grav alts. I have no idea what the end result will be but I do enjoy the set.
Thanks for the thoughts on Crush/Lift/Propel. Lift is a fun power to watch but not nearly as fun as Propel so I can get rid of Lift. I originally took Lift for the bit of mitigation but I usually like the hard-hitting powers better.
I usually play villains but recently have been looking at Controllers and their power sets. But since coming Hero-side, I can't imagine not taking Super Speed. I swear my hero alts are skinnier than my villain alts simply because of all the running that they have to do. /Storm makes it all that much nicer with a little cloudy fog to run around with.
hey Local or Lewis,
I just got my Grav/Storm to 34 tonight and have been slotting him with level 30ish IO sets based on Lewis's build.
I am now at the point where you have placed the Hami-O's but I do not have them.
Would using just a couple of acc/dmg set IO's work ok?
Procs maybe?
What would you guys suggest?
If it is bad form to ask this in the OP thread then forgive me for my ignorance
hey Local or Lewis,
I just got my Grav/Storm to 34 tonight and have been slotting him with level 30ish IO sets based on Lewis's build. I am now at the point where you have placed the Hami-O's but I do not have them. Would using just a couple of acc/dmg set IO's work ok? Procs maybe? What would you guys suggest? If it is bad form to ask this in the OP thread then forgive me for my ignorance |
In Tornado, leveling up I mostly slot for Damage and Recharge, with some EndRdx in there if I can. As a general rule, I don't slot damage procs into a power that does decent damage until and unless I have fully slotted the power for damage, since usually damage slotting will do more damage than the proc. Once you have hit ED cap on Damage slotting, then the proc will give you a little more. The exception to this is low damage powers, like most AoE Immobs where the proc does more damage than slotting for Damage.
LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control
Thankee Sai
Can anyone please suggest a good lvl 50 build for her. I recently started playing after taking a break for 4 years. thanks in advance