Earth/Cold advice
Bueller, Bueller, Bueller
@MARTy McFly
The controller boards are generally a quieter place than most. It's not surprising for it to take a day or two to get some feedback. Please be a bit more patient before bumping your post.
As for your build, there are somethings that I would definitely try to avoid. So here are some suggestions in no particular order.
Kinetic Combat will ruin Earthquake. It increases the knockdown to the point of becoming knockback, which those enemies out of its own area of effect. I recommend using Dark Watcher's Despair to enhance the recharge, -tohit, and endurance reduction while picking up a 5% recharge bonus with four slots.
Sleet has a very high base accuracy (150%) and does not need additional accuracy enhancement. It does benefit greatly from recharge and endurance reduction. It also carries a very strong defense debuff that requires little to no enhancement; coupled with earth's debuffs you can go without slotting for defense debuffs.
Stamina is terribly slotted. Yes, you pick up a 5% recharge bonus but a great deal of the enhancement value is lost. Those slots can be used to enhance other powers that would also pick up the same recharge bonus, Aid Other for example.
Quicksand is a fine power, but Slow sets are notoriously bad. Sacrificing four slots for 3.5% recharge isn't a worthwhile trade in my opinion. Again, those slots could be used to enhance other powers and pick up bonuses there.
Tactics is a bit redundant with all the defense debuffs from earth and cold. It is a great power, but there are few situations where your team won't already be swinging with a 95% chance to hit.
I hope this little bit helps. I'd gladly look at your build again after you make revisions.
I would also consider the order of some of your power choices. I would push back Aid Other, Aid Self and Maneuvers so you can take Volcanic Gasses (which is one of the better AoE holds), Animate Stone, Sleet and Heat Loss - these are all great powers and think they would be more effective earlier on than you have taken them. But then again that all depends on how much exemping down you will be doing.
The controller boards are generally a quieter place than most. It's not surprising for it to take a day or two to get some feedback. Please be a bit more patient before bumping your post.
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Kinetic Combat will ruin Earthquake. It increases the knockdown to the point of becoming knockback, which those enemies out of its own area of effect. I recommend using Dark Watcher's Despair to enhance the recharge, -tohit, and endurance reduction while picking up a 5% recharge bonus with four slots.
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Sleet has a very high base accuracy (150%) and does not need additional accuracy enhancement. It does benefit greatly from recharge and endurance reduction. It also carries a very strong defense debuff that requires little to no enhancement; coupled with earth's debuffs you can go without slotting for defense debuffs.
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Stamina is terribly slotted. Yes, you pick up a 5% recharge bonus but a great deal of the enhancement value is lost. Those slots can be used to enhance other powers that would also pick up the same recharge bonus, Aid Other for example.
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Quicksand is a fine power, but Slow sets are notoriously bad. Sacrificing four slots for 3.5% recharge isn't a worthwhile trade in my opinion. Again, those slots could be used to enhance other powers and pick up bonuses there.
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Tactics is a bit redundant with all the defense debuffs from earth and cold. It is a great power, but there are few situations where your team won't already be swinging with a 95% chance to hit.
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This is the first earth I've rolled so Ive been going by the seat of my pants until now. I'm putting up my revised build when you have time to look.
I slotted Heat Loss with Performance Shitfer as well. I do have a cold/sonic defender and I've never felt the need to slot it with end enhancements. This might not be the way to go, but I'm looking at the 2.5 end recovery. I may pull the def/end from maneuvers back out and reslot Heat Loss with Tempered Rediness again. Any ideas?
Thank for the help Ketch
I have a bad habit of just playing around until I get the end result I'm looking for in mids. My new build is reflecting proper power chocies for levels. I ex down enought for it to be worth it Angel.
Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/
Stonecold : Level 50 Magic Controller
Primary Power Set: Earth Control
Secondary Power Set: Cold Domination
Power Pool: Fitness
Power Pool: Speed
Power Pool: Medicine
Power Pool: Leadership
Hero Profile:
------------
Level 1: Fossilize BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(3), BasGaze-Acc/EndRdx/Rchg/Hold(7), BasGaze-EndRdx/Rchg/Hold(34)
Level 1: Infrigidate Achilles-ResDeb%(A), HO:Lyso(3), HO:Lyso(37), HO:Lyso(37)
Level 2: Ice Shield LkGmblr-Rchg+(A), LkGmblr-Def(17), LkGmblr-Def/EndRdx(33)
Level 4: Stone Cages GravAnch-Immob(A), GravAnch-Immob/Rchg(5), GravAnch-Acc/Immob/Rchg(5), GravAnch-Acc/Rchg(7), GravAnch-Hold%(34)
Level 6: Swift Run-I(A)
Level 8: Quicksand P'ngTtl-EndRdx/Rchg/Slow(A), TmpRdns-EndRdx/Rchg/Slow(9), ImpSwft-EndRdx/Rchg/Slow(9)
Level 10: Hasten RechRdx-I(A), RechRdx-I(11), RechRdx-I(11)
Level 12: Stalagmites Amaze-Stun(A), Amaze-Stun/Rchg(13), Amaze-Acc/Stun/Rchg(13), Amaze-Acc/Rchg(15), Amaze-ToHitDeb%(25)
Level 14: Health Numna-Regen/Rcvry+(A), Numna-Heal(15)
Level 16: Glacial Shield LkGmblr-Rchg+(A), LkGmblr-Def(17), LkGmblr-Def/EndRdx(33)
Level 18: Earthquake Achilles-ResDeb%(A), DarkWD-ToHitDeb(19), DarkWD-ToHitDeb/Rchg(19), DarkWD-ToHitdeb/Rchg/EndRdx(29), DarkWD-Rchg/EndRdx(29)
Level 20: Arctic Fog LkGmblr-Rchg+(A), LkGmblr-Def(21), LkGmblr-Def/EndRdx(21), Krma-ResKB(43), S'fstPrt-ResKB(43)
Level 22: Stamina P'Shift-End%(A), P'Shift-EndMod/Acc(23), P'Shift-EndMod/Rchg(23), P'Shift-EndMod(34)
Level 24: Super Speed Zephyr-Travel(A), Zephyr-ResKB(25)
Level 26: Volcanic Gasses UbrkCons-Hold(A), UbrkCons-Hold/Rchg(27), UbrkCons-Acc/Hold/Rchg(27), UbrkCons-Acc/Rchg(31), UbrkCons-Dam%(31), Lock-%Hold(31)
Level 28: Benumb RechRdx-I(A), RechRdx-I(42)
Level 30: Aid Other Dct'dW-Heal/EndRdx(A), Dct'dW-Heal(33), Dct'dW-EndRdx/Rchg(43), Dct'dW-Heal/Rchg(46), Dct'dW-Heal/EndRdx/Rchg(50)
Level 32: Animate Stone ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(36), ExRmnt-Dmg/EndRdx(36), ExRmnt-Acc/Dmg/Rchg(36), ExRmnt-EndRdx/Dmg/Rchg(37)
Level 35: Sleet Achilles-ResDeb%(A), LdyGrey-Rchg/EndRdx(39), LdyGrey-DefDeb/Rchg/EndRdx(39), LdyGrey-%Dam(39), Posi-Dam%(40), UndDef-Rchg/EndRdx(42)
Level 38: Heat Loss P'Shift-EndMod/Acc(A), P'Shift-EndMod/Acc/Rchg(40), P'Shift-Acc/Rchg(40), P'Shift-EndMod/Rchg(42)
Level 41: Aid Self Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(45), Dct'dW-Heal/Rchg(45), Dct'dW-Heal/EndRdx/Rchg(45), Dct'dW-Heal(46), IntRdx-I(46)
Level 44: Maneuvers LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(50)
Level 47: Tactics AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(48), AdjTgt-ToHit/EndRdx/Rchg(48), AdjTgt-EndRdx/Rchg(48), AdjTgt-ToHit/EndRdx(50)
Level 49: Vengeance LkGmblr-Rchg+(A)
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Level 1: Brawl Empty(A)
Level 1: Sprint Empty(A)
Level 2: Rest Empty(A)
Level 1: Containment
Level 6: Ninja Run
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@MARTy McFly
I'd say your build is looking better. There are still some tweaks to make and things that I would change for my own personal taste, but overall better than the first draft. So again, without any particular order, here are my bits of advice.
- In Stamina, I generally go with 1 generic end mod IO's , the End Mod from Performance Shifter, and the proc. You do get better recovery with your slotting, but I perform to keep it limited to 3 slots.
- Benumb could use accuracy enhancements. As your source of -regen, you'll want to use it on hard targets like AV's. Unfortunately, they'll resist the defense debuffs that make it easy to hit everywhere else.
- When dealing with purple sets avoid the single aspect enhancements. They generally put you well over diminishing returns. So I recommend the following:
Replace the Immobilize with the Immobilize/End in Stone Cages.
Replace the Stun with Stun/Endurance in Stalagmites.
Replace the Hold with Hold/Endurance in Volcanic Gasses. - You've got a lot of -kb. I find 4 points generally works well enough for PVE; 8 points will prevent most knockback outside of exploding Rikti bombs and Fake Nemesis' using its staff.
- Quick Sand can do with a single slot. With the amount of recharge in this build, I'd let that slot be end reduction. You could even use a Cytoskeleton Exposure to enhance the defense debuff and get an endurance discount.
I like Tactics and Vengeance both. However, like I said before the tohit isn't quite as useful when you've got so many defense debuffs though I do see your point about the +perception. You could take Assault and Maneuvers slotted with LotG: +recharge and five pieces of Red Fortune to maintain the same recharge bonuse, and you'll still be able to pick up Vengeance. The damage boost plays well with -resistance, better than tohit does with -defense.
Overall, I think you could still free up a few slots from Quick Sand, Stamina, and Infrigidate. Most important would be shifting a few slots to Benumb for accuracy.
My thanks to Ketch for the help in my early earth days.
After having paired both sets for several months I've changed a few power choices and slotting as well.
Overall I find Quicksand pretty much usless, and Earthquake is only taken for the proc. Sleet is gonna be up so fast it does the job of both.
Anyway, check out my latest build for I19.
Edit: Bah, not the latest build, the only thing that really changes is the franken slotting of Heatloss though, Perf shift acc/rchg, end/acc/rchg and Eff adapt acc/rchg.
Hero Plan by Mids' Hero Designer 1.803
http://www.cohplanner.com/
Level 50 Magic Controller
Primary Power Set: Earth Control
Secondary Power Set: Cold Domination
Power Pool: Leadership
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Stone Mastery
Hero Profile:
------------
Level 1: Fossilize BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(3), BasGaze-EndRdx/Rchg/Hold(11), BasGaze-Acc/EndRdx/Rchg/Hold(23)
Level 1: Infrigidate HO:Lyso(A), HO:Lyso(7), Achilles-ResDeb%(43)
Level 2: Stone Cages GravAnch-Immob/Rchg(A), GravAnch-Acc/Immob/Rchg(3), GravAnch-Acc/Rchg(5), GravAnch-Immob/EndRdx(9), GravAnch-Hold%(34)
Level 4: Ice Shield LkGmblr-Rchg+(A), LkGmblr-Def(5), LkGmblr-Def/EndRdx(40)
Level 6: Maneuvers RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(7), RedFtn-EndRdx/Rchg(27), RedFtn-Def/EndRdx/Rchg(37), RedFtn-Def(40)
Level 8: Boxing KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(9), KntkC'bat-Dmg/EndRdx/Rchg(39), KntkC'bat-Dmg/Rchg(48)
Level 10: Combat Jumping LkGmblr-Rchg+(A), Krma-ResKB(11)
Level 12: Stalagmites Amaze-Stun/Rchg(A), Amaze-Acc/Stun/Rchg(13), Amaze-Acc/Rchg(13), Amaze-EndRdx/Stun(15), Amaze-ToHitDeb%(19)
Level 14: Glacial Shield LkGmblr-Rchg+(A), LkGmblr-Def(15), LkGmblr-Def/EndRdx(17)
Level 16: Tough S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(17)
Level 18: Earthquake HO:Lyso(A), Achilles-ResDeb%(19)
Level 20: Arctic Fog RedFtn-EndRdx/Rchg(A), RedFtn-Def/EndRdx(21), RedFtn-EndRdx(27), RedFtn-Def(31), RedFtn-Def/EndRdx/Rchg(31)
Level 22: Weave LkGmblr-Rchg+(A), LkGmblr-Def(23), LkGmblr-Def/EndRdx(43)
Level 24: Hasten RechRdx-I(A), RechRdx-I(25), RechRdx-I(25)
Level 26: Super Speed Zephyr-ResKB(A)
Level 28: Volcanic Gasses UbrkCons-Hold/Rchg(A), UbrkCons-Acc/Hold/Rchg(29), UbrkCons-Acc/Rchg(29), UbrkCons-EndRdx/Hold(31), UbrkCons-Dam%(34)
Level 30: Benumb Acc-I(A), RechRdx-I(46), RechRdx-I(46)
Level 32: Animate Stone ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(33), ExRmnt-Acc/Dmg/Rchg(33), ExRmnt-EndRdx/Dmg/Rchg(33), ExRmnt-Dmg/EndRdx(34)
Level 35: Sleet Achilles-ResDeb%(A), ShldBrk-DefDeb/EndRdx/Rchg(36), AnWeak-DefDeb/EndRdx/Rchg(36), LdyGrey-Rchg/EndRdx(36), UndDef-Rchg/EndRdx(37)
Level 38: Heat Loss Acc-I(A), RechRdx-I(39), RechRdx-I(39)
Level 41: Tactics AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(42), AdjTgt-ToHit/EndRdx/Rchg(42), AdjTgt-EndRdx/Rchg(42), AdjTgt-ToHit/EndRdx(43)
Level 44: Fissure Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(45), Posi-Dmg/Rchg(45), Posi-Acc/Dmg/EndRdx(45), Posi-Dam%(46)
Level 47: Rock Armor LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(48), LkGmblr-Def(48)
Level 49: Earth's Embrace Heal-I(A), Heal-I(50), RechRdx-I(50), RechRdx-I(50)
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Level 1: Brawl Empty(A)
Level 1: Sprint Empty(A)
Level 2: Rest Empty(A)
Level 1: Containment
Level 2: Ninja Run
Level 1: Swift Empty(A)
Level 1: Hurdle Empty(A)
Level 1: Health Numna-Regen/Rcvry+(A), Numna-Heal(21)
Level 1: Stamina P'Shift-End%(A), P'Shift-EndMod(37), EndMod-I(40)
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@MARTy McFly
One other point or two:
Adding some Resistance to Rocky's already high resistance helps his survival. This is one place where the pet "Chance for Resistance" procs really shine. Added to the Ice Shields, and Rocky should be nearly unkillable.
Personally, I like to add some damage into Fossilize -- you may actually have to kill something, you know, with damage, sometime. One way to do it is to add two slots with an Acc/Dam Hami-O and a common Damage. There are lots of other ways, but it depends on whether you can spare the slots, how often you use the power and the kind of teams you play on.
LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control
I brought this combo up recently, just for reference, the builds discussed are here:
http://boards.cityofheroes.com/showthread.php?t=242172
Global = Hedgefund (or some derivation thereof)
One other point or two:
Adding some Resistance to Rocky's already high resistance helps his survival. This is one place where the pet "Chance for Resistance" procs really shine. Added to the Ice Shields, and Rocky should be nearly unkillable. Personally, I like to add some damage into Fossilize -- you may actually have to kill something, you know, with damage, sometime. One way to do it is to add two slots with an Acc/Dam Hami-O and a common Damage. There are lots of other ways, but it depends on whether you can spare the slots, how often you use the power and the kind of teams you play on. |
I also moved 2 slots from Earth's Embrace and slotted it as in Deacon's thread.
With those extra slots I'll go with the suggested in Fossilize.
I also moved a slot back into VG so I can put the Lockdown proc back in.
I generally team on most of my support characters so doing damage is kinda low on my list, especially with Earth, which is not a set I'd be looking at if I were thinking damage, but it never hurts.
My question is on Deacon's build, are you just going to be using one slot for Health and Stamina? I know you're only going to have about a 10 second down time on Heatloss, just wondering.
Thanks guys.
Anyway this is a revised build.
Hero Plan by Mids' Hero Designer 1.803
http://www.cohplanner.com/
Level 50 Magic Controller
Primary Power Set: Earth Control
Secondary Power Set: Cold Domination
Power Pool: Leadership
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Stone Mastery
Hero Profile:
------------
Level 1: Fossilize BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(3), BasGaze-EndRdx/Rchg/Hold(11), BasGaze-Acc/EndRdx/Rchg/Hold(21), HO:Nucle(23), Dmg-I(40)
Level 1: Infrigidate HO:Lyso(A), HO:Lyso(43), Achilles-ResDeb%(50)
Level 2: Stone Cages GravAnch-Immob/Rchg(A), GravAnch-Acc/Immob/Rchg(3), GravAnch-Acc/Rchg(5), GravAnch-Hold%(7), GravAnch-Immob/EndRdx(9)
Level 4: Ice Shield LkGmblr-Rchg+(A), LkGmblr-Def(5), LkGmblr-Def/EndRdx(40)
Level 6: Maneuvers RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(7), RedFtn-Def(11), RedFtn-EndRdx/Rchg(27), RedFtn-Def/EndRdx/Rchg(37)
Level 8: Boxing KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(9), KntkC'bat-Dmg/Rchg(34), KntkC'bat-Dmg/EndRdx/Rchg(39)
Level 10: Combat Jumping LkGmblr-Rchg+(A), Krma-ResKB(37)
Level 12: Stalagmites Amaze-Stun/Rchg(A), Amaze-Acc/Stun/Rchg(13), Amaze-Acc/Rchg(13), Amaze-EndRdx/Stun(15), Amaze-ToHitDeb%(19)
Level 14: Glacial Shield LkGmblr-Rchg+(A), LkGmblr-Def(15), LkGmblr-Def/EndRdx(17)
Level 16: Tough S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(17)
Level 18: Earthquake HO:Lyso(A), Achilles-ResDeb%(19)
Level 20: Arctic Fog RedFtn-EndRdx/Rchg(A), RedFtn-Def/EndRdx(21), RedFtn-EndRdx(27), RedFtn-Def(31), RedFtn-Def/EndRdx/Rchg(31)
Level 22: Weave LkGmblr-Rchg+(A), LkGmblr-Def(23), LkGmblr-Def/EndRdx(37)
Level 24: Hasten RechRdx-I(A), RechRdx-I(25), RechRdx-I(25)
Level 26: Super Speed Zephyr-ResKB(A)
Level 28: Volcanic Gasses UbrkCons-Hold/Rchg(A), UbrkCons-Acc/Hold/Rchg(29), UbrkCons-Acc/Rchg(29), UbrkCons-EndRdx/Hold(31), UbrkCons-Dam%(34), Lock-%Hold(40)
Level 30: Benumb Acc-I(A), RechRdx-I(46), RechRdx-I(46)
Level 32: Animate Stone ExRmnt-+Res(Pets)(A), ExRmnt-Acc/Dmg(33), ExRmnt-Dmg/EndRdx(33), ExRmnt-Acc/Dmg/Rchg(33), ExRmnt-EndRdx/Dmg/Rchg(34)
Level 35: Sleet Achilles-ResDeb%(A), Posi-Dam%(36), Posi-Acc/Dmg(36), Posi-Dmg/EndRdx(36), Posi-Acc/Dmg/EndRdx(43), Posi-Dmg/Rchg(48)
Level 38: Heat Loss P'Shift-Acc/Rchg(A), Efficacy-Acc/Rchg(39), P'Shift-EndMod/Acc/Rchg(39)
Level 41: Tactics GSFC-ToHit(A), GSFC-ToHit/Rchg(42), GSFC-ToHit/Rchg/EndRdx(42), GSFC-Rchg/EndRdx(42), GSFC-ToHit/EndRdx(43), GSFC-Build%(50)
Level 44: Fissure Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(45), Posi-Dmg/Rchg(45), Posi-Acc/Dmg/EndRdx(45), Posi-Dam%(46)
Level 47: Rock Armor LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(48), LkGmblr-Def(48)
Level 49: Earth's Embrace Dct'dW-Heal/Rchg(A), Dct'dW-Heal(50)
------------
Level 1: Brawl Empty(A)
Level 1: Sprint Empty(A)
Level 2: Rest Empty(A)
Level 1: Containment
Level 2: Ninja Run
Level 1: Swift Empty(A)
Level 1: Hurdle Empty(A)
Level 1: Health Numna-Regen/Rcvry+(A)
Level 1: Stamina EndMod-I(A)
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|D|
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@MARTy McFly
My question is on Deacon's build, are you just going to be using one slot for Health and Stamina? I know you're only going to have about a 10 second down time on Heatloss, just wondering. |
Global = Hedgefund (or some derivation thereof)
Hiya Folks
I rolled this as a team player and I was wondering what I could do to improve the build. With my recharge as it is, are things going to be a bit redundant. I do love speed teams so that's my main reason for wanting the recharge.
So what would you do?
Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/
Stonecold: Level 50 Magic Controller
Primary Power Set: Earth Control
Secondary Power Set: Cold Domination
Power Pool: Fitness
Power Pool: Speed
Power Pool: Medicine
Power Pool: Leadership
Hero Profile:
------------
Level 1: Fossilize BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(3), BasGaze-Acc/EndRdx/Rchg/Hold(5), BasGaze-EndRdx/Rchg/Hold(27)
Level 1: Infrigidate Achilles-ResDeb%(A), HO:Lyso(33), HO:Lyso(34), HO:Lyso(46)
Level 2: Stone Cages GravAnch-Immob(A), GravAnch-Immob/Rchg(3), GravAnch-Acc/Immob/Rchg(9), GravAnch-Acc/Rchg(27), GravAnch-Hold%(40)
Level 4: Ice Shield LkGmblr-Rchg+(A), LkGmblr-Def(5), LkGmblr-Def/EndRdx(9)
Level 6: Quicksand TmpRdns-Dmg/Slow(A), TmpRdns-Acc/EndRdx(7), TmpRdns-Rng/Slow(7), TmpRdns-EndRdx/Rchg/Slow(19), TmpRdns-Acc/Dmg/Slow(29)
Level 8: Swift Run-I(A)
Level 10: Glacial Shield LkGmblr-Rchg+(A), LkGmblr-Def(11), LkGmblr-Def/EndRdx(11)
Level 12: Stalagmites Amaze-Stun(A), Amaze-Stun/Rchg(13), Amaze-Acc/Stun/Rchg(13), Amaze-Acc/Rchg(15), Amaze-ToHitDeb%(19)
Level 14: Health Numna-Regen/Rcvry+(A), Numna-Heal(15)
Level 16: Hasten RechRdx-I(A), RechRdx-I(17), RechRdx-I(17)
Level 18: Super Speed Zephyr-ResKB(A), Zephyr-Travel(37)
Level 20: Earthquake KinCrsh-Dmg/KB(A), KinCrsh-Acc/KB(21), KinCrsh-Rchg/KB(21), KinCrsh-Rechg/EndRdx(33), KinCrsh-Dmg/EndRdx/KB(34), KinCrsh-Acc/Dmg/KB(43)
Level 22: Stamina Efficacy-EndMod(A), Efficacy-EndMod/Rchg(23), Efficacy-EndMod/Acc/Rchg(23), Efficacy-Acc/Rchg(37), Efficacy-EndMod/Acc(43), Efficacy-EndMod/EndRdx(48)
Level 24: Arctic Fog LkGmblr-Rchg+(A), LkGmblr-Def(25), LkGmblr-Def/EndRdx(25), Krma-ResKB(40)
Level 26: Aid Other Heal-I(A)
Level 28: Benumb RechRdx-I(A), RechRdx-I(29), Acc-I(34)
Level 30: Aid Self Dct'dW-Heal/EndRdx(A), Dct'dW-Heal/Rchg(31), Dct'dW-Heal/EndRdx/Rchg(31), Dct'dW-Heal(31), Dct'dW-Rchg(33), IntRdx-I(40)
Level 32: Maneuvers LkGmblr-Rchg+(A)
Level 35: Animate Stone ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(36), ExRmnt-Dmg/EndRdx(36), ExRmnt-Acc/Dmg/Rchg(36), ExRmnt-EndRdx/Dmg/Rchg(37)
Level 38: Sleet Achilles-ResDeb%(A), HO:Lyso(39), HO:Lyso(39), HO:Lyso(39), RechRdx-I(50)
Level 41: Heat Loss TmpRdns-Acc/Slow(A), TmpRdns-Acc/EndRdx(42), TmpRdns-Rng/Slow(42), TmpRdns-EndRdx/Rchg/Slow(42), TmpRdns-Acc/Dmg/Slow(43)
Level 44: Volcanic Gasses UbrkCons-Hold(A), UbrkCons-Hold/Rchg(45), UbrkCons-Acc/Hold/Rchg(45), UbrkCons-Acc/Rchg(45), UbrkCons-Dam%(46), Lock-%Hold(46)
Level 47: Tactics AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(48), AdjTgt-ToHit/EndRdx/Rchg(48), AdjTgt-ToHit/EndRdx(50), AdjTgt-EndRdx/Rchg(50)
Level 49: Vengeance LkGmblr-Rchg+(A)
------------
Level 1: Brawl Empty(A)
Level 1: Sprint Empty(A)
Level 2: Rest Empty(A)
Level 1: Containment
Level 6: Ninja Run
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@MARTy McFly