Timeshadow

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  1. Well I've come up with a new build using Redlynne's theory and a fusion of the two given builds. I scrimped and saved as best I could so the set bonuses aren't as high but I had to make it applicable to my funds. Lemme know what you think.

    Hero Plan by Mids' Hero Designer 1.601
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Timeshadow: Level 50 Science Warshade
    Primary Power Set: Umbral Blast
    Secondary Power Set: Umbral Aura
    Power Pool: Speed
    Power Pool: Concealment
    Power Pool: Medicine

    Hero Profile:
    Level 1: Ebon Eye -- Acc-I(A)
    Level 1: Absorption -- S'fstPrt-ResKB(A)
    Level 2: Gravity Shield -- ResDam-I(A)
    Level 4: Gravimetric Snare -- Acc-I(A)
    Level 6: Dark Nova -- Rec'dRet-Pcptn(A)
    Level 8: Starless Step -- Acc-I(A)
    Level 10: Hasten -- RechRdx-I(A), RechRdx-I(15), RechRdx-I(17)
    Level 12: Sunless Mire -- RechRdx-I(A), RechRdx-I(13), RechRdx-I(45)
    Level 14: Super Speed -- Winter-ResSlow(A)
    Level 16: Shadow Cloak -- LkGmblr-Rchg+(A)
    Level 18: Gravity Well -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(31), C'ngImp-Dmg/Rchg(36), C'ngImp-Acc/Dmg/Rchg(37), C'ngImp-Acc/Dmg/EndRdx(37)
    Level 20: Black Dwarf -- ImpArm-ResDam(A), Aegis-ResDam(21), ResDam-I(21)
    Level 22: Stygian Circle -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(23), Efficacy-EndMod/Acc/Rchg(23), Efficacy-Acc/Rchg(25), Efficacy-EndMod/Acc(25), Efficacy-EndMod/EndRdx(27)
    Level 24: Essence Drain -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(31), C'ngImp-Dmg/Rchg(36), C'ngImp-Acc/Dmg/EndRdx(36), C'ngImp-Acc/Dmg/Rchg(37)
    Level 26: Gravitic Emanation -- Stpfy-Acc/Rchg(A), Stpfy-Acc/EndRdx(27), Stpfy-EndRdx/Stun(43), Stpfy-Acc/Stun/Rchg(43), Stpfy-Stun/Rng(45)
    Level 28: Nebulous Form -- Zephyr-Travel(A)
    Level 30: Inky Aspect -- Rope-Acc/Stun(A)
    Level 32: Dark Extraction -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(33), ExRmnt-Dmg/EndRdx(33), ExRmnt-Acc/Dmg/Rchg(34), ExRmnt-EndRdx/Dmg/Rchg(34)
    Level 35: Stygian Return -- RechRdx-I(A)
    Level 38: Eclipse -- ResDam-I(A), Efficacy-EndMod/Acc/Rchg(39), P'Shift-EndMod/Acc/Rchg(39), TtmC'tng-ResDam/Rchg(39), Aegis-ResDam/Rchg(40)
    Level 41: Grant Invisibility -- LkGmblr-Rchg+(A)
    Level 44: Unchain Essence -- AirB'st-Acc/Dmg(A), AirB'st-Dmg/Rchg(46), Det'tn-Dmg/Rchg(46), Posi-Acc/Dmg(48)
    Level 47: Stimulant -- RechRdx-I(A)
    Level 49: Aid Other -- Heal-I(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Dark Sustenance
    Level 1: Shadow Step -- EndRdx-I(A), EndRdx-I(15), Range-I(17)
    Level 10: Shadow Recall -- RechRdx-I(A)
    ------------
    Level 6: Dark Nova Bolt -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(3), Decim-Dmg/Rchg(5), Decim-Acc/Dmg/Rchg(9), Decim-Build%(11)
    Level 6: Dark Nova Blast -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/Rchg(50), Dev'n-Dmg/EndRdx(50), Dev'n-Hold%(50)
    Level 6: Dark Nova Emanation -- AirB'st-Acc/Dmg(A), AirB'st-Dmg/EndRdx(3), AirB'st-Dmg/Rchg(7), AirB'st-Dmg/Rng(9), P'ngTtl--Rchg%(13)
    Level 6: Dark Nova Detonation -- AirB'st-Acc/Dmg(A), AirB'st-Dmg/EndRdx(5), AirB'st-Dmg/Rchg(7), AirB'st-Dmg/Rng(11), P'ngTtl--Rchg%(45)
    Level 20: Black Dwarf Strike -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(34), C'ngImp-Dmg/Rchg(40), C'ngImp-Acc/Dmg/Rchg(42), C'ngImp-Acc/Dmg/EndRdx(43)
    Level 20: Black Dwarf Smite -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(33), C'ngImp-Dmg/Rchg(40), C'ngImp-Acc/Dmg/Rchg(42), C'ngImp-Acc/Dmg/EndRdx(42)
    Level 20: Black Dwarf Mire -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(31), Erad-Acc/Dmg/EndRdx/Rchg(48), C'ngBlow-Dmg/EndRdx(48)
    Level 20: Black Dwarf Drain -- Nictus-Acc/Heal(A), Nictus-Acc/EndRdx/Heal/HP/Regen(19), Nictus-Heal(19), Nictus-Heal/HP/Regen/Rchg(29), Theft-+End%(29)
    Level 20: Black Dwarf Step -- EndRdx-I(A)
    Level 20: Black Dwarf Antagonize -- Mocking-Taunt/Rng(A), Zinger-Taunt(46)
  2. Thanks for your replies guys. I'll probably be using a fusion of your builds when I respec.

    Redlynne:
    I'm definately guilty of trying to do everything. Happens to me everytime I play a shapeshifter in any game. Your build looks good but some of it is just more expensive than I care for. That said, your philosophy of prioritizing while still maintaining utility is very sound. I'll definately incorporate it into my next go at this build.
  3. Hey all Lately I've been feeling that my Warshade is seriously underperforming. Especially in comparison to my PB (I know, I know. BLASPHEMY!!!). I've decided to do a respec but I wanna get your opinions on my new build first. I eventually plan to IO out this toon but I'm not exactly rollin' in dough right now so I've decided to frankenslot with cheap IO sets. This is my first time attempting the technique so I've probably got some things wrong.

    My main focus in-game right now is to grow my SG and that means catching players at lower levels. To that end I created this build with exemplaring in mind. Please leave me your feedback so I can get my namesake toon up and running again.


    Hero Plan by Mids' Hero Designer 1.601
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Timeshadow: Level 50 Science Warshade
    Primary Power Set: Umbral Blast
    Secondary Power Set: Umbral Aura
    Power Pool: Speed
    Power Pool: Medicine

    Hero Profile:
    Level 1: Ebon Eye -- Empty(A)
    Level 1: Absorption -- S'fstPrt-ResKB(A)
    Level 2: Gravimetric Snare -- Acc-I(A), Immob-I(3), Immob-I(3)
    Level 4: Gravity Shield -- ResDam-I(A)
    Level 6: Dark Nova -- Rec'dRet-Pcptn(A)
    Level 8: Starless Step -- Acc-I(A)
    Level 10: Hasten -- RechRdx-I(A)
    Level 12: Sunless Mire -- Erad-Acc/Rchg(A), M'Strk-Dmg/Rchg(13), C'ngBlow-Dmg/Rchg(13), Erad-Acc/Dmg/Rchg(17)
    Level 14: Super Speed -- Zephyr-ResKB(A)
    Level 16: Shadow Cloak -- Krma-ResKB(A)
    Level 18: Gravity Well -- C'ngImp-Acc/Dmg(A), T'Death-Acc/Dmg(19), C'ngImp-Dmg/Rchg(19)
    Level 20: Black Dwarf -- ImpArm-ResDam(A), ImpArm-ResDam/EndRdx(21), ResDam-I(21)
    Level 22: Stygian Circle -- Mrcl-Heal/Rchg(A), Efficacy-EndMod/EndRdx(23), H'zdH-EndRdx/Rchg(23), Efficacy-EndMod/Rchg(40), EndRdx-I(40), EndRdx-I(42)
    Level 24: Nebulous Form -- Winter-ResSlow(A)
    Level 26: Gravitic Emanation -- Rope-Acc/Stun(A), Stpfy-Acc/Rchg(27), Stpfy-Acc/Stun/Rchg(27)
    Level 28: Inky Aspect -- Rope-Acc/Stun(A), Stpfy-EndRdx/Stun(29), Stpfy-Stun/Rng(29)
    Level 30: Unchain Essence -- Det'tn-Dmg/EndRdx(A), Det'tn-Dmg/Rchg(45), AirB'st-Dmg/Rchg(45), AirB'st-Dmg/EndRdx(46)
    Level 32: Dark Extraction -- C'Arms-Acc/Rchg(A), C'Arms-Acc/Dmg/Rchg(33), C'Arms-Acc/Dmg(33), C'Arms-+Def(Pets)(36)
    Level 35: Stygian Return -- RechRdx-I(A)
    Level 38: Eclipse -- ImpArm-ResDam/Rchg(A), TtmC'tng-ResDam/Rchg(39), Aegis-ResDam/Rchg(39), RctvArm-ResDam/Rchg(39)
    Level 41: Essence Drain -- C'ngImp-Acc/Dmg(A), T'Death-Dmg/EndRdx(43), C'ngImp-Dmg/EndRdx/Rchg(45), C'ngImp-Dmg/EndRdx(46), C'ngImp-Acc/Dmg/EndRdx(46)
    Level 44: Stimulant -- RechRdx-I(A)
    Level 47: Aid Self -- IntRdx-I(A), H'zdH-Heal/Rchg(48), Mrcl-Heal/Rchg(48), Dct'dW-Heal/Rchg(50), RgnTis-Heal/Rchg(50)
    Level 49: Resuscitate -- RechRdx-I(A), RechRdx-I(50)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Dark Sustenance
    Level 1: Shadow Step -- EndRdx-I(A), EndRdx-I(15), Range-I(43), Range-I(43)
    Level 10: Shadow Recall -- RechRdx-I(A)
    ------------
    Level 6: Dark Nova Bolt -- Thundr-Acc/Dmg(A), Thundr-Acc/Dmg/Rchg(5), Thundr-Dmg/EndRdx(9), Thundr-Dmg/Rchg(17)
    Level 6: Dark Nova Blast -- Thundr-Acc/Dmg(A), Thundr-Acc/Dmg/Rchg(5), Thundr-Dmg/EndRdx(7), Thundr-Dmg/Rchg(11)
    Level 6: Dark Nova Emanation -- Acc-I(A), Det'tn-Dmg/EndRdx(7), AirB'st-Dmg/EndRdx(11), Det'tn-Dmg/Rchg(25)
    Level 6: Dark Nova Detonation -- Acc-I(A), Det'tn-Dmg/EndRdx(9), AirB'st-Dmg/EndRdx(15), Det'tn-Dmg/Rchg(25)
    Level 20: Black Dwarf Strike -- C'ngImp-Acc/Dmg(A), T'Death-Dmg/Rchg(33), C'ngImp-Dmg/EndRdx/Rchg(36), C'ngImp-Dmg/Rchg(37), C'ngImp-Acc/Dmg/EndRdx(42)
    Level 20: Black Dwarf Smite -- C'ngImp-Acc/Dmg(A), T'Death-Dmg/Rchg(31), C'ngImp-Dmg/EndRdx/Rchg(34), C'ngImp-Dmg/EndRdx(37), C'ngImp-Dmg/Rchg(42)
    Level 20: Black Dwarf Mire -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(31), C'ngBlow-Dmg/EndRdx(34), M'Strk-Acc/Dmg/EndRdx(40)
    Level 20: Black Dwarf Drain -- C'ngImp-Acc/Dmg(A), T'Death-Dmg/EndRdx(31), C'ngImp-Dmg/EndRdx/Rchg(34), C'ngImp-Dmg/EndRdx(36), C'ngImp-Acc/Dmg/EndRdx(37)
    Level 20: Black Dwarf Step -- EndRdx-I(A)
    Level 20: Black Dwarf Antagonize -- Mocking-Taunt/Rng(A), Zinger-Taunt(48)
  4. In regards to Psi attacks:

    Night Widows only get two, Mental Blast and Psychic Scream. Mental Blast is a nice change from the usual slice and dice but its animation time is longer than Poison Dart, your other ranged attack choice. Theoretically that means you'll see a slight reduction in your DPS which is usually a bad thing for AV soloers. But the attack does pure Psi damage, a much less resisted type than the Lethal damage from Poison Dart. However, I can't say precisely how the two balance out without running the numbers and it's 3:30AM so that's not happening .

    Psychic Scream is generally avoided. It's a nice cone but the animation time is long and it does rather anemic damage when compared to your other cone attack, Eviscerate. I took it on my Night Widow build because I wanted a Psi attack and the animation, while long, is exceedingly cool looking. That said, I also took Eviscerate.
  5. Awww...oh well, glad I checked this thread again before I wasted my time hunting around the zone.

    Nice work and I'd definately be behind a gargantuan lizard beast roaming through the fog. It'd really add a scare factor that Dark Astoria is always grasping at but never quite manages. Just the thought of it makes me hesitate to go blundering through the zone without a good team at my back.
  6. I'd be really interested to get a Dev response to this. I'll be hunting tonight on Triumph if anyone wants to join.
  7. I have no clue. Never seen anything like it. Might just be a trick of the fog but I gotta check it out. Looks like somethin' outta Godzilla
  8. I'd prefer to leave shapeshifting as it is. This suggestion seems more akin to a "pseudo shifting" mechanic. I prefer the current system because it constitutes what I think of as "true shifting". Different forms, different stats, different powers. Just plain different.

    However, I do agree that the mechanics are in need of some work. The 3s animation time is rather long. It's understandable that those times are intended to prevent shifting on the fly and thereby enabling Khelds to leverage their versatility unfairly. Still, I'd like to see a reduction to 1.5s. That's enough time to prevent the insta-shifting of WoW Druids and force Kheldian players to continue to think before going to another form without creating the current instant death scenario if you shift at the wrong time.
  9. Quote:
    Originally Posted by Muon_Neutrino View Post
    You're not going to be branded 'noob' either way though, since you did take the most important toggle. It's amazing how few SoA I see in game who actually take TT:M.
    This and I weep for them.

    You're not committing any mortal sin by not taking TT:A. All the Tactical Training toggles aside from Maneuvers are more gravy than anything else. The crux of it is that you're making a decision as to whether you want a bit more survivability through the Fighting pool or a bit more damage via Assault. Depends on your playstyle more than anything else.
  10. Quote:
    Originally Posted by Stardrive View Post
    End management is an issue in extended fights too. I have all three shields and tough for a total of 4 toggles on in combat. I guess I'm going to need to pick up conserve energy.
    From what I've seen most human only Khelds take Stamina. They can afford it since they don't have to worry about slotting forms and the extra powers that come with those.

    That said, Tough may be overkill. Sure you get more Resistance out of it but combined with the three shields and no Stamina you're bound to have trouble with your blue bar. Conserve Power will help but it's on a long recharge. I recommend either respecing into Stamina or out of Tough.

    Alternately you could drop one of the shields. I recommend Thermal Shield. Fire and Cold damage are the two rarest types in the game aside from Toxic.
  11. Hey all you Brutes. I'm having trouble deciding between SS and Dark for a pairing with Stone Armor. I'm hoping you all can help me out. Please point out anything I miss and give me your opinions.

    Super Strength
    • Active mitigation through knockdown/back/up. Personal favorite of mine
    • Hard hitting single target and good AoE damage
    • 80% damage boost from Rage goes a long way toward offsetting the penalty from Granite. Not a fan of the End crash though

    Dark Melee
    • ToHit debuff stacks well with Stone's Defense
    • Self-heal to back up Earth's Embrace
    • Hard hitting single target damage backed up by some AoE from Soul Drain and Dark Consumption
  12. To answer your direct question, yes, a Soldier and a Widow would make a good duo. Considering your previous combo I'd recommend a Night Widow or Bane Spider for her and a Crab Spider for you.

    Both Night Widows and Banes get the equivalent of Hide from Mask Presence and Cloaking Device respectively. Both branches can crit from Hidden status but only Banes get the equivalent of an Assassin's Strike. They can perform an "Executioner's Strike" by using Shatter while hidden. Night Widow's are more like stealthy Scrappers because their stealth value isn't as high so they'll be spotted up close without some other form of stealth. But they provide better sustained DPS while Banes do great burst damage.

    Since you've got MM experience a Crab would suit you well if you build it to suit that style. Grab Call Reinforcements from Wolf Spider Training & Gadgets, Summon Spiderlings from Crab Training and Summon Blaster from Black Scorpion's PPP. Boom! You've got six uncontrolled yet hardy pets that'll do solid damage and take some aggro while you decimate everything with your AoEs.

    I'd say a NW/Crab duo would be best because your girlfriend can focus on hard targets while you decimate everything else around her. I'm just getting my girlfriend into the game so I'm glad to here of another couple playing together. Best of luck
  13. You can't execute both with the same command in the same file as one overrides the other. What you need to do is create a new file that'll be loaded when you switch to Dwarf form. Something like:

    Quote:
    Originally Posted by Timeshadow
    Dwarf.txt
    SHIFT+LBUTTON "powexec_name black dwarf step" Executes Black Dwarf Step
    E "powexec_toggleoff black dwarf$$bind_load_file "File path for human form file""
    You can shapeshift and load the file in a single motion with this:

    Quote:
    Originally Posted by Timeshadow
    E "pwexec_toggleon black dwarf$$bind_load_file "File path for dwarf form file""
  14. Quote:
    Originally Posted by je_saist View Post
    If you have the disk that came with the motherboard it would probably be easier to load the disk up and see if it has specific drivers for your motherboard.

    There also is another issue that could be at hand.

    Depending on how your previous motherboard fried, it is possible that it has done a number on your hard-drives connecting cable, or might have generated errors on the hard-drive itself.

    You can somewhat check this by clicking on start, clicking on the little white box just above the start button, and typing in CMD

    Hit enter and this should bring up the command terminal.

    In the command terminal type in : chkdsk /f /r

    Hit enter, and it will probably say something about volume is unmountable. Hit Y for, Yes, you want to schedule a scan on the next reboot, and restart the computer.

    Now, unless you've got really fast eyes you probably won't be able to see the results of the test. You can, however, check it later with these instructions: http://forums.techarena.in/windows-x...ort/866643.htm / http://www.vistax64.com/software/978...ile-vista.html

    If you've got bad sectors, plan on buying a new hard-drive.
    I don't think the hard drive is damaged in any way because I haven't had any other performance problems. Haven't even seen any weird behavior when doing anything except trying to run CoX. I'm gonna hunt for any new drivers that may've been released and see if installing 'em does any good.

    Please keep the advice coming everyone.
  15. Quote:
    Originally Posted by je_saist View Post
    question: did you re-install your operating system when you switched to a new motherboard?

    Even if your using the exact same motherboard, with the same exact same processor, you'll still need to reinstall your Operating System. What's probably happened is Microsoft is using the default generic drivers on the backend now since the hardware has changed, rather than using the accelerated drivers for your northbridge and storage solution.
    Yeah I did reinstall the operating system. Never thought that it might've fallen back on the generic drivers. Any idea how to check that out with Windows Vista *Shudder!*
  16. Issue is exactly as the title says. My motherboard fried so I had it replaced. Exact same processor as before, an AMD Turion 64 X2 Mobile Technology TL-56. Only now the game loads incredibly slow.

    To get specific the issue occurs after I select a server. It takes forever to bring up the character selection screen. Eventually, once I select which character I want to use, it takes a ridiculous amount of time to load the zone I'm in.

    Has anyone else had similar issues that would enable them to provide a possible solution? I really wanna get back to the game. Thanks for any help in advance
  17. It's just a difference in writing. The PB arc really drills the danger into your head for some reason. No big deal provided you've got a bind to target them in a crowd.
  18. As far as I know that's how it is. Runs in the same vein as Widows being unable to customize their claws regardless of which costume slot you're editing.
  19. What you're experiencing isn't a bug. Both forms have a 3s activation time so their effects (In this case Dwarf's mezz protection) don't take effect until that time has elapsed. So if you're hit with a mezz while shifting you won't have any protection because you're still in human form. It's annoying and can get you killed from time to time but it's how the mechanics interact.
  20. Thanks for your replies guys. I searched a bit and got the same impression that, with Power Sink, it's a much less painful process. However, there was the point that I'd be using Power Sink about as often as it was available, potentially cutting my DPS in the process.

    I'm hardly a min-maxer but the idea of having to mash a power every time its available just to stay in the fight is irksome. What're your specific experiences with a Staminaless ElA? Are you hitting Power Sink as often as possible just to keep running?
  21. Hey all. The title's pretty self-explanatory. I've got a brand new Claws/Elec and I'm wondering if Claws' reduced End cost combined with the storied infinite End provided by Elec would allow me to forgo Stamina. Thanks in advance for your help
  22. I'm afraid there's no helpin' ya. The changes to Elusivity implemented in i13 or i14 decimated ATs that rely heavily on Defense.
  23. Do you have the Achilles Heel proc slotted in it? If so, it'll cause aggro whenever it goes off. Otherwise you shouldn't be having a problem.
  24. Quote:
    Originally Posted by Wavicle View Post
    Maybe Xenite has a disagreement with my definition of the word bug.

    A bug is anything that doesn't work properly, regardless of whether it's because of a newly created accident or a previously existing problem that has yet to be fixed.

    We were told that we can switch to dwarf form when mezzed. In practice this isn't always true. That makes it a bug.
    Yes it is. Mezzes will not prevent you from activating Dwarf form. You can toggle it on as much as you want no matter how many mezzes are on you. However, mezzes landing will interrupt its activation.

    I get what you're saying. You want the power to be uninterruptable. That's fine (I'd certainly enjoy it) but its not the same as the argument you're making.
  25. Quote:
    Originally Posted by Wavicle View Post
    We shouldn't have to do that.

    If we are meant to be able to switch to Dwarf when mezzed then getting mezzed ought not to have an effect on an attempt to switch to Dwarf.

    It's a bug. It should be fixed.
    Thing is it's not a bug. At least not in the traditional sense of the word "bug"

    Rather, the form shifting issue you described is the result of a quirk in the way powers work. Dwarf Form isn't an instant activation toggle. Rather, the effects of the power (Including the mezz protection) don't kick in until the 3s animation time is finished. That's why you can be interrupted while in the process of shifting.

    As I said in another post, Kheldians not reaping the benefits of their forms instantaneously is intended by the Devs as a means of giving the AT a vulnerability. That's why they continue to reject proposals to reduce the animation time on Nova and Dwarf forms.