How skippable is TT:Assault?


Fiery-Enforcer

 

Posted

I am considering skipping TT:Assault on my Crab. I know they stack well with other damage buffs, but it's hard for me to get excited about +15% damage after playing a Kineticist. Here is what I would like to know: am I going to be branded a noob if I skip this? The only team toggles I planned on taking are TT: Maneuvers, normal Maneuvers, and TT: Leadership. I sort of wanted to fit in Fighting and some patron powers. I can likely drop a patron power if another toggle would be important for teaming though.


 

Posted

I personally wouldn't skip it, but I can see why some might want to. The thing I really like about TT:assault is the low end cost, no need for slotting, and stacking it with the equally powerful regular assault for +30% damage. It might not sound like much after playing kin, but that's a 30% that's on all the time and doesn't require you to do anything. Look at it this way - a crab with 95% slotting and 2 assaults is doing almost blaster level base damage on his ranged attacks, and he's buffing the rest of the team to boot.

I would personally drop the fighting pool in favor of double assaults, but at least in part it depends on how much you team vs how much you solo. Possibly make a second build without fighting and see if you miss the survivability? IMO crabs are pretty darn tough already, so you might find you don't actually *need* the fighting pool.

You're not going to be branded 'noob' either way though, since you did take the most important toggle. It's amazing how few SoA I see in game who actually take TT:M.


@MuonNeutrino
Student, Gamer, Altaholic, and future Astronomer.

This is what it means to be a tank!

 

Posted

Quote:
Originally Posted by Muon_Neutrino View Post
You're not going to be branded 'noob' either way though, since you did take the most important toggle. It's amazing how few SoA I see in game who actually take TT:M.
This and I weep for them.

You're not committing any mortal sin by not taking TT:A. All the Tactical Training toggles aside from Maneuvers are more gravy than anything else. The crux of it is that you're making a decision as to whether you want a bit more survivability through the Fighting pool or a bit more damage via Assault. Depends on your playstyle more than anything else.


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Posted

Thanks for the replies. I might drop the Fighting pool and aim for 33ish positional Defense instead, that way I could pick up TT:Assault and another patron AoE. That seems like it would be a decent compromise between team utility and survivability. My Arch/Kin Corr is set up similarly (33 S/L/Ranged) and he does okay with a good supply of Lucks. I haven't even tried to make a build yet for my Crab though, so maybe I'll even be able to soft-cap something.


 

Posted

It's certainly skippable, but I took it on both my Crab and Fort.


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