Help with Night Widow building...


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Posted

...my Night Widow is lvl 50. I think it's time to start getting her IOed up.

Question is...I'm not sure on the guides I've seen. Are they even current?

I'd like to be good on teams and solo AVs.

Problem is I don't know which ST attacks string is best for NWs. Just that I should use Follow Up.

And I haven't figured out if I should use PSI attacks or stick to claws. Help is appreciated.


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Posted

In regards to Psi attacks:

Night Widows only get two, Mental Blast and Psychic Scream. Mental Blast is a nice change from the usual slice and dice but its animation time is longer than Poison Dart, your other ranged attack choice. Theoretically that means you'll see a slight reduction in your DPS which is usually a bad thing for AV soloers. But the attack does pure Psi damage, a much less resisted type than the Lethal damage from Poison Dart. However, I can't say precisely how the two balance out without running the numbers and it's 3:30AM so that's not happening .

Psychic Scream is generally avoided. It's a nice cone but the animation time is long and it does rather anemic damage when compared to your other cone attack, Eviscerate. I took it on my Night Widow build because I wanted a Psi attack and the animation, while long, is exceedingly cool looking. That said, I also took Eviscerate.


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Posted

Hmmm...so stick with the claw attacks if I want to solo the AVs, pick up the others for coolness factor?

Whats the difference in DPS between a Fort and a NW?


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Posted

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Here's the build I'm looking at going for.

Softcapped Defenses.

Single Target Attack Chain of: FU -> Lunge -> Swipe -> Slash -> Strike -> Gloom -> Repeat

That looks to be the best chain with the recharge I have in it. That's 221 DPS, but factoring in misses (5%) That puts it to about 210...but assuming a bit more going with 200. I would think with the chance for build up, it moves it back up.

I also don't account for FU double stacking on Lunge, Swipe and possibly Slash.

If it's not double stacking on Slash, it might be better to switch Swipe and Slash in the chain to get the added damage to Slash.

Requires the use of Mind Link to softcap, but melee defense sits at 42% without ML, 31.9% for Ranged/AOE. Mind Link having a good 13 second overlap, and the resists to slow, should stay perma except in extreme slows.

ML also likely lowers the DPS, it does have a long cast time, but the double stacking of FU on a few attacks should still keep the DPS high.

I have a far way to go on the build, which is no problem, I finally have a Villain I want to work on IOing out But I have to say, what seems like a 2billion influence build blueside, looks to be a 6billion infamy build redside. :P

Good thing I love TFs/SFs.


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Posted

Few things about that build.

1. You're using the gladiator's armor unique to get some defense. Widows have lots of options for getting defense, there is absolutely no need to use such an expensive IO. Quick fix for that would be switching out that glad slot and moving it with one of the slots from TT:A over to fly and slotting a BOTZ set. That puts you back over the softcap.

2. Using HOs in Mental training and swift is wasted since those powers don't use endurance, just slot regular IOs/SOs.

3. Mask presence slotting is kind of unusual. If you were going for the recharge bonus use Red Fortune instead. The +6% to-hit isn't going to do much for you pve-wise; with all the accuracy slotting you have and TT:L you won't have a problem hitting anything.

4. For SF/TFs you might conisder switching dart burst for spin. As a widow you'll usually be in the middle of the action and you'll have to pop out to lineup the cone. With spin you can still do good aoe damage and be able to stay in melee.

5. Having a stealther on tfs is always useful. Toss a stealth IO into sprint!

Otherwise your attack chain looks fine. Remember when doing DPS calculation you have to add about .6 seconds to the attack chain time for the claws redraw after using gloom (hopefully BABs will figure that out eventually). Have fun beatin those AVs!


 

Posted

Quote:
Originally Posted by LuxunS View Post
Few things about that build.

1. You're using the gladiator's armor unique to get some defense. Widows have lots of options for getting defense, there is absolutely no need to use such an expensive IO. Quick fix for that would be switching out that glad slot and moving it with one of the slots from TT:A over to fly and slotting a BOTZ set. That puts you back over the softcap.

2. Using HOs in Mental training and swift is wasted since those powers don't use endurance, just slot regular IOs/SOs.

3. Mask presence slotting is kind of unusual. If you were going for the recharge bonus use Red Fortune instead. The +6% to-hit isn't going to do much for you pve-wise; with all the accuracy slotting you have and TT:L you won't have a problem hitting anything.

4. For SF/TFs you might conisder switching dart burst for spin. As a widow you'll usually be in the middle of the action and you'll have to pop out to lineup the cone. With spin you can still do good aoe damage and be able to stay in melee.

5. Having a stealther on tfs is always useful. Toss a stealth IO into sprint!

Otherwise your attack chain looks fine. Remember when doing DPS calculation you have to add about .6 seconds to the attack chain time for the claws redraw after using gloom (hopefully BABs will figure that out eventually). Have fun beatin those AVs!

1) You're right. In truth, I figure I'll likely never obtain it. Currently I have a ENDRED in that slot.

2) I put the HOs in, because they boost flight speed and run speed. Another of those, last things to grab type of deals or iif I happen to get them off a LRSF or Hami Raid.

3) I already have 5 +5% RCH bonuses. That's why I slotted Mask of Presence that way. However, you're right. I'll have to go back and recheck. Before when I put in that slotting, I was trying for a different attack chain, and needed more RCH. I might not need that much RCH now.

4) You have a point with Dart Burst. When I was making the build, I really just chose Dart Burst because I love the look off all those darts shooting out.

5) Yeah, going for one of those as well, just forgot to put it in the build.


BrandX Future Staff Fighter
The BrandX Collection

 

Posted

Interesting point on the HOs, hadn't considered that.

If you go with the red fortunes you can switch out a CI set for a makos. Get the damage bonus, 4 more hp and some more padding to your range defense. Would work in strike since you don't need much recharge in that power with your attack chain


 

Posted

Quote:
Originally Posted by LuxunS View Post
Interesting point on the HOs, hadn't considered that.

If you go with the red fortunes you can switch out a CI set for a makos. Get the damage bonus, 4 more hp and some more padding to your range defense. Would work in strike since you don't need much recharge in that power with your attack chain
OH. Good point, hadn't thought of that. I will have to check if the lose of the +3.25% (or is it 3.75%) recharge will stop me from using that chain...6 attacks I hope not...if the change doesn't effect the attacks, I'll have to do that.

Thanks.


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Posted

Quote:
Originally Posted by Timeshadow View Post
In regards to Psi attacks:

Night Widows only get two, Mental Blast and Psychic Scream. Mental Blast is a nice change from the usual slice and dice but its animation time is longer than Poison Dart, your other ranged attack choice. Theoretically that means you'll see a slight reduction in your DPS which is usually a bad thing for AV soloers. But the attack does pure Psi damage, a much less resisted type than the Lethal damage from Poison Dart. However, I can't say precisely how the two balance out without running the numbers and it's 3:30AM so that's not happening .

Psychic Scream is generally avoided. It's a nice cone but the animation time is long and it does rather anemic damage when compared to your other cone attack, Eviscerate. I took it on my Night Widow build because I wanted a Psi attack and the animation, while long, is exceedingly cool looking. That said, I also took Eviscerate.
One more bit - both dart attacks debuff regeneration, which can help a great deal when fighting AVs, if that's still one of your goals. Poison Dart may be better suited for that purpose than the AoE Dart Burst.


 

Posted

Quote:
Originally Posted by Godpants View Post
One more bit - both dart attacks debuff regeneration, which can help a great deal when fighting AVs, if that's still one of your goals. Poison Dart may be better suited for that purpose than the AoE Dart Burst.
Unfortunately this is not true. All AVs have inherent debuff resistance (85% for an even level 50). This resistance applies to -RunSpeed, -Recharge, -Endurance, -ToHit, -Defense, -Perception, -Regeneration, and -Recovery. The -25% reduction from the dart attacks is reduced to -3.75%. Effectively this reduces the AVs regen by only 3-4hp/sec. The loss of dps from the attack chain using the dart attacks is greater then the effect gained from the -regeneration.

tl;dr The dart attacks are not effective against AVs


 

Posted

Quote:
Originally Posted by LuxunS View Post
Unfortunately this is not true. All AVs have inherent debuff resistance (85% for an even level 50). This resistance applies to -RunSpeed, -Recharge, -Endurance, -ToHit, -Defense, -Perception, -Regeneration, and -Recovery. The -25% reduction from the dart attacks is reduced to -3.75%. Effectively this reduces the AVs regen by only 3-4hp/sec. The loss of dps from the attack chain using the dart attacks is greater then the effect gained from the -regeneration.

tl;dr The dart attacks are not effective against AVs
I've decided to just keep Dart Burst for the one and only fact that *shrug* I love that animation the best. Lots of little darts flying at the foes. FUN!


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