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There's also always Dofus. There's several Pet-specific classes (including one that specializes in it, with 16 out of 20 spells either summoning a monster or buffing summons); twelve out of fifteen classes get at least one Pet before level 100 (only the swordsman, the archer, and the shielder don't), all classes get a summon that mimics their class attacks at level 200 (the level cap), and every character can gain two special Pet-summoning spells via quests and/or drops. So at max level characters can have anywhere between three and ten summon spells available to them, depending on class.
And while there's limits on the number of summons you can have on the field at once (1 by default, but there's plenty of common gear - and for two of the classes, self-buffs - to increase that number), there's no limits on the number of each summon you can have. So you're not restricted to certain combinations of summons.
In fact, the summon system (and the sheer number of such spells available to players) has always been one of my favorite things about the game.
And Dofus runs on Mac and takes up only about 4.6 GB of drive space (around the same as CoH), so there's also that.
The downside is that players tend to hate summons in teams and prefer the summoner class just use their buffs and attacks, so... that part will be exactly like playing a Mastermind.
If you check it out, note that none of the names I used are the actual class names (which tend to be puns, backwards words, backwards puns, or backwards puns in French), but if I started throwing around the real class names, nobody would know what I was talking about. ("Osamodas? Sadida? What are you smoking there, Thunder?") -
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Well, given that there's no coders left at what's left of Paragon Studios right now (The studio is already dissolved, and I gather there's just a skeleton crew there, getting things ready for the physical closing of the offices), so unless something changes with the closure, don't worry about it too much.
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Here's a question for people: excluding WoW, what is the "next-best" if you're on a Mac? Yes, yes, I know about things like Bootcamp, Crossover, and Wine, but I mean games that run natively in MacOS.
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Would it be annoying if I had to start entirely over? Yeah. I remember how painful some of the low levels for my characters were. (Particularly my Stone/Stone Tanker, who had severe Endurance issues up until, oh, getting his Alpha Slot opened and slotted)
But would I do it? Yes. In a heartbeat.
I'd probably recreate some of my "main" characters with slightly different powersets (my Stone/Stone/Energy Tanker would probably become a WP/Stone/Earth to help with those Endurance issues and to make him more maneuverable, and my Elec/Invuln Brute might become Elec/Elec because I like Electric Armor but never got an EA character to 50) to make the playthrough a little different, but I'd definitely still be playing.
Let me put it this way: I was playing semi-regularly when I was out of work and the only way I could play was to create an entirely new trial account every two weeks. That's how much I like this game. (I'm probably the reason they dropped the trial time to one week after Going Rogue)
I'd miss the Vet attack powers, but I didn't have them the first time I leveled Thunder Glove, Dr. Bodog, or Sgt. Greenstone up, so I wouldn't miss them that much. -
Four level 50s (three 50+3, one 50+2) and one level 47 Dominator who is darn well going to get to 50 (and hopefully at least 50+1) before this is all over - heck, before this WEEK is over. Also have a level 33 Blaster (my first-ever character, in fact) I was holding off on leveling until I24, but now I'm going to try to powerlevel him to 50 once I'm done with the 47.
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Quote:Then what was the secret? As I said, his attacks just rip right through me, even when I'm blocking, and my attacks do next nothing to him.Did it the other day. It was pretty easy. I died once cause I wasn't paying attention.
Quote:We're not saying you're incompetent, you put that word in there, not us. Are we puzzled that you could be having such a hard time against him? Yes, but we haven't been calling you names. That's unfair.
And that was a Tank class. I can't imagine how quickly a non-Tank would have been shredded by him. (I'm not sure what the game considers a "Tank", either. Until Level 8, a Glacier seems to be nothing but an underpowered Ice Blaster)
So, since it's easy for others, that suggests that I'm the one doing something wrong, because blocking should somehow prevent all damage, or my attacks should be knocking off more than a pixel of health per dozen shots, or there's some secret button combination that lets me dodge his heavy-hitting attacks entirely that the game doesn't tell you, or something that I "should" know but don't.
Quote:If you right click on your chat tabs, you will bring up a second window. On the Channels tab, type in "CoX Refugees" (case sensitive) and click join. Lots of CoH players in there, and some would be willing to help you.
I'm Sgt. Bluestone on there (named after - but explicitly not the same person as - my CoH Stone/Stone Tanker, Sgt. Greenstone). -
Quote:The petition is long since underway, and has over 12,000 signatures as of the time I'm writing this: http://www.change.org/petitions/ncso...city-of-heroesNoooooo.
Quick lets all petition NCsoft to change it's position on this issue claiming how much we adore this game.
And much, much more, including a letter-writing campaign to NCSoft, appeals to other game companies (including an e-mail campaign to Valve), several ventures from the Titan Network (they who host the Paragonwiki), and so on. (There's also apparently something going on on the Devs' end of things, but obviously I'm not privy to that information)
Glance around the forums, and you'll see that nobody is taking it lying down. -
Quote:As others have said, just knowing that there's some attempt being made on the "inside" to keep the game going is enough for me. My cautious optimism is far more caution than optimism, but it's better than despair and anger.I want everyone to please temper their expectations with the word "discussions". Please, don't take this to mean more than it does, at this point in time.
I'm rooting for you guys, no matter what. -
I've said this before - it's not just about closing the game, it's the way they closed it. They did it in the way that would be sure to garner the most ill-will from everyone.
If that was really part of a complicated plan to get the gaming world to take CoH off their hands, then... bravo, well played, NCSoft. David Xanatos would be proud of you.
If not... then, well, it wouldn't hurt if they extended some sort of olive branch. -
It's not like Paragon Studios has a static staff. People have come and gone over the course of its existence (even just in the two years I've been following the game), including major players like BAB and Castle.
So if a few don't come back, it'll still work out. (If it works out at all, of course. My optimism is still very very cautious) -
I had the healing patch. I used the healing patch. I needed a lot more healing patches.
I don't know when the last time you did the tutorial was (especially since, from what Gemini just said, he's been made harder), but that guy just tore through me on two different characters.
As an aside, I don't like CO's "inspiration" system at all (where it activates right when you pick it up). I found that whenever I had the time to actually pick it up, it meant I didn't actually need the boost right then and there, and by the time I got to the next enemy group it had already worn off. Glancing at the Wiki, CO's buffs are also painfully short compared to CoH's. (The duration of Build Up in CoH would be considered one of the longer self-buffs in CO, it appears)
Basically, the problem I have with the game is that it doesn't make me feel super. Telling me, essentially, that I'm too incompetent for the tutorial doesn't actually make me feel super, strangely enough. -
While I of course like all of my characters to some extent, my two favorites are my very first Brute, Thunder Glove, and my very first Mastermind, Dr. Bodog.
I created both of them when I this account was just a Trial Account. I didn't think I'd seriously be sticking with the game, I just wanted to try it out. So Dr. Bodog is a Bots/Storm/Mace MM who is very much in the mold of Golden Age mad scientists. I'm actually surprised he never got Generic'd, because he originally looked very much like Captain Marvel's nemesis Dr. Sivana (I have since changed his costume to black and red, given him lab goggles instead of specs, a goatee, and cybernetic gloves). I generally play him like a "real" Mastermind, too. The robots do the real work, he stands back and entangles enemies with his webs, or slows them with his winds.
Thunder Glove was also going to be a Captain Marvel villain - in this case, Black Adam. I was originally going to make him straight-up SS/Inv, with tights for his costume (but with blonde hair and no lightning bolt emblem), and a Magic origin, but then I saw the Robot Arm category, and .. I had to have it. I instead went with the Tech Wired pieces and a giant oversized right fist, and Elec/Inv powerset. I had a vague "intergalactic conquerer depowerd and exiled to Earth" backstory for him in the back of my mind, but when I realized I'd forgotten to change his origin (still Magic!), a backstory of him being a former hero named Thunder Knight who had nearly been killed in a rescue attempt, resulting in the loss of his right arm and needing to be on constant life support, but who still kept his powers (granted by gods of lightning and the sky). The name change came from the hospital tech who weakly joked that his new prosthetic arm "fit like a glove", which was the last straw before his mind snapped and he broke out of the hospital and went on a rampage, and subsequently looks out only for himself. He still has lines he won't cross, even now, so I made him a Rogue once I got the ability to change alignments.
Though I have other Brutes, he's my favorite, the only one I've written such an elaborate backstory for. (As of the announcement of the shutdown, I have made one of his alternate costumes Black Adam)
I'm currently having a lot of fun with my Grav/Elec/Mu Dominator, too. He's 47, and I want to try to get him some Incarnate slottiness before this is all over. I don't have any sort of backstory for him at all, I just wanted to try a Dominator. He was loooosely inspired by Sinestro.
My favorite Tank is my Stone/Stone/Energy guy, Sgt. Greenstone. I wrote a joke background for him (he was originally part of the rock that Buddha imprisoned Sun Wukong in, but then he came to life and joined the army). He originally looked like a cross between the Thing and the Hulk (despite being based on neither, oddly enough for me) but with a soldier helmet, camo pants, and bandoliers, but then I slimmed him down and used Organic Armor pieces to give him a more military but still inhuman look. (And then when I got Omega, I brought back the Rock Guy With A Helmet look, but more elaborate. Still camoflage pants, though). One of my only "main" characters who has no lightning related powers whatsoever.
And BluePulse. Poor BluePulse. My very first character, an Elec/Elec Blaster. I was so very looking forward to I24 to get him up to 50 for reals. He's 33 now (he was 20 before the double XP weekend a short while back), so I can probably get him up to 50 before the game shuts down, once Gravity Hold is 50, but ... well, we'll see. There was supposed to be more time. -
Quote:Um, I'm getting out of the way of the satellite cannon, and blocking when a symbol appears (which still knocks off about 1/4 to 1/3 of my health), and then dying immediately when I mistime a block and get held or knocked back (because he's still hitting me while I'm trying to escape the hold or standing up) Meanwhile, I have to hit him with my strongest attack charged to max to take off even a tiny sliver of health, and if I stop to charge I get nailed, so I just have to whittle him down with my weak attack.How are you...uh...what...what are you doing exactly? That fight is relatively easy. Block when he does micromunition, get out of the way of the way of the satelite cannon, and push z or a number key when he holds you. Its a little more difficult on melee characters, but doable.
Eventually, the only way I could beat him was to fight him until I was down to about 1/4 health (knocking off a few pixels of his health bar), run far enough away that the game would consider me out of combat so I could heal, then run back and knock off a few more pixels of health, repeat until I finally won. Took at least a half-hour.
At one point I got fed up and tried to leave to find someone to team with, but it wouldn't let me out of the mission, so I just had to grit my teeth, said "This is going to suck", and went back to whittling him down a pixel at a time. And it did, indeed, suck.
If that's what the tutorial boss — a boss supposedly designed for brand-new players who know nothing about the game — is like, I hate to think what the real bosses are like.
All the while I had to listen to that terrible voice-acting. (It was cheesy, but it was cheesy in a way that was trying to be cheesy, and that grates on my nerves. The whole game feels like a parody of comic books rather than an homage to them like CoH does) -
Regardless of how little money CoH was bringing in, it was still bringing in money. It was not a loss to the company. If NCSoft had cut some staff or stopped the "Secret project", something to cut expenditures to make CoH even more profitable, that would make sense.
But they didn't. They killed the whole shebang, profit and all.
If John Doe is making $100,000 a year, and he finds himself getting into debt due to outside problems, he would not go to his boss and say "Hey, I'm in debt, so could you lower my salary to $98,000 a year? I think that'll help me pay off the debt more quickly." Sure, it's only a 2% decrease, but it's still less money coming in.
Because that's exactly what NCSoft did. They said "We're $6 million in the hole, so let's kill the stable project that's bringing in around $1 million a year net. That'll make us more money." -
I'll say this again:
Regardless of the reasons for the closing, NCSoft handled this wrong. CoH was still making money, so it literally would not have hurt to call in the Dev team and say "Okay, guys, we have some bad news. We're closing the studio in six months. Start wrapping things up."
That would have been sad, yes. But at least the devs could have spent the next six months knocking out a few last in-development powersets (dropping the ones in the planning stages) and, more importantly, bringing closure to the gameworld. They could have ended things gracefully. And NCSoft would have gotten another six months of profit out of the game.
Instead, this whole "Game's closing. You're all laid off. Clean out your desks." approach has instead left the dev team high and dry (though I'm sure with their talent they'll find themselves new jobs quickly); it's left the game world in a state of limbo, where anticipated features will never come to pass and storylines were left painfully unfinished; and, worst of all (even for NCSoft), it's made the playerbase - and the gaming community at large - angry. NCSoft has gotten nothing out of it but a lot of bad press and tens (if not hundreds) of thousands of players who won't buy anything from them ever again.
It's not a case of "nothing is forever". Of course the game was going to close (or at best go into Eternal Maintenance Mode) someday. But not like this. -
You know... I don't even care if minor things were lost. It was like when the game switched to Freedom while I was unemployed and couldn't subscribe. I was slightly disappointed in the things I couldn't do, but it was nothing compared with being able to play again.
So if a move loses my stuff in the auction house or my Paragon Rewards, I won't mind as long as the game is playable. -
I'm on a Mac. Once the tool is available, I'll try making a Wineskin wrapper for it and seeing whether that works. (Admittedly, not my forte, but if I can get it working for me, I can certainly give that wrapper to the community)
I'll try with Crossover, too, if Wine doesn't work.
And I was never planning on deleting my characters. When I'm actually logged in and playing the game, I play as if nothing has changed. If the game can't be saved, I don't want my last memories to be getting rid of the characters I enjoyed so much. -
I'm a glutton for punishment, I guess. I gave it one more chance, and .. okay, the tutorial boss still killed me a half-dozen times (I created a new account instead of using a character slot on my wife's account, so I had to go through the Tutorial again), but I wasn't dying to random enemies as much. I'd just gotten Invulnerability when I signed out to give the wife her computer back.
It's still a solid Meh for me, but I guess that's an improvement. The system requirements probably make it not really an option more than anything else. If they had a Mac version....
(Also I really wrote that ranty post in the middle of the night here, when I'd been awakened from my sleep by troubled dreams, and was tired and grumpy. I do actually like Dofus, even though I get frustrated with it at times) -
Quote:The boss at the very end. He'd use a Hold on me while I was trying to get close to him, and while I was slamming on the Z key over and over in an attempt to escape (that can't be good for the keyboard), he'd use some sort of one-hit-kill attack on me. Lather, rinse, repeat. (The pre-fight text said I had to block when something-or-other appeared above the boss's head, but nothing ever appeared above the boss's head. Attacks just came out of nowhere. Might be related to having to play through Crossover and Wineskin, which caused a lot of visual errors)HOW? I have had one character die in the tutorial once, and that was my fault (waded into the deep section).
It wasn't until another player came in the room and distracted him that we were able to beat him.
Today I tried to give the game one more chance, to try to take it on its own terms and not look at it through the filter of CoH Awesomeness, but all it did was completely crash my wife's laptop during the tutorial-entering cutscene, so that's the last straw. -
The petition never "fills", technically. Once it hits 10,000 signatures it'll raise the limit again.
Not that that's not a reason to try for 10,000. That's a nice round number. (I already signed it myself) -
Not to put a damper on this, but I mentioned this topic to my wife, and she brought up a very dismal possibility. SOE may want the CoH IP just to bury it, to ensure nobody else revives it as a competitor to DCUO. I hope that's not the case (seems like a drastic step for a game that's essentially dead anyway), but it's a possibility we might have to face.
But I'll just hope that the game survives as-is, just under a new publisher's wing (hopefully one that's relatively hands-off*), with the majority (if not the entirety) of the Paragon team intact, and the game relaunching with I24 (which would make the name Resurgence more appropriate than ever).
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*Yes, the publisher's wings should have no hands. I STINK AT METAPHORS, OKAY? -
After my post in Positron's thread, it occurs to me that I'll probably just go back to console gaming after all, with visits into Kingdom of Loathing (which is essentially a single-player game with a chat room and inter-player trading. There's no multi-player content at all). Other MMOs aren't going to fill the space that CoH occupied.
CO doesn't make me feel awesome. I died five times in the tutorial alone, and in the "real" game fighting more than two minions at a time is instant death. It talks a good game, but, in the end, you're not a superhero, just a punching bag in an ugly costume who can be taken out by a couple of goons.
Dofus doesn't make me feel awesome. I'm underleveled (not a single character at the level cap after more than seven years of playing), undergeared (I'm wearing other people's hand-me-downs), broke (things costs tens of millions of kamas, and I have about 100,000), and all the people I know on that game are so many levels higher that if I get to group at all, it's out of pity, not because I'm an important member of the team. And most bosses at my level range are nearly impossible to beat even for full teams of min-maxed level-capped characters with perfect gear, so what chance do I have alone?
You'll find me on Kingdom of Loathing. -
Okay, between this story and that Breakaway video, you've finally pushed me over the edge from vague sadness to outright tears.
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Quote:No, what would have made sense was for them to let the parts of the company that were generating profit continue to generate profit, while stopping the wild expenditures that put them $6 million in the red.The problem wasn't Freedom being a failure. That's about all we actually know (Freedom certainly increased the life of the game).
The problem was most likely NCSoft needed to cut something due to Aion underperforming, and GW2 costing a crapton of money to market... and they were running a deficit of $6 million, so they needed to cut something. Unfortunately, CoH, being their smallest thing, simply made the most sense.
So now, without the revenue provided by CoH, they'll be making around $1 million less a year than they were before.
Yeah, I'm sure that making less money will somehow cause them to make more money. Good job, NC Soft!
In other words, the game didn't go wrong. Maybe it wasn't perfect, but the game did more right than any other MMO I've ever played. Including WoW.