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Posts
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Joined
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o_o
FUSION HAAAAAAAA!
*fuse Terrorizer and Christmas to form Christizer!*
*spread fearful joy to the world*
^_^ -
Quote:This for sure. While most of my TPers have some alternate minor form of travel (ninja run primarily) it does become somewhat of a hassle when you need to move fast and don't have access to your primary travel power.I hate seeing this... Flyers can still fly, Speedsters can still speed and Jumpers can still jump but my poor TPers have to run out.
One one of the clone missions redside you have to get out of a burning building and it took ages for me to try and figure out why I couldn't TP across the room on my MM. I like TP, it's fun. Please find a way to supress recall friend et al without supressing self TP!
It sounds to me like it's less of a "Teleport" power pool problem and more of a "Recall Friend" power issue. -
When i20 brings the rest of the Alpha slot enhancements I plan to Alpha Terrorizer first.
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IIRC, stealth supresses roughly half of the defense it offers when you're not "Hidden", which means if they can attack you, you're losing half of your Stealth Defense. It's why I don't generally rely on it as a true "Defensive Toggle" in any of my builds. That was why I suggested to you my build which softcaps you without your stealth power, leaving stealth as your "I just wanna get to the end and finish this quick" card.
That aside, if you like the way your new build is going and you're comfortable running stealth all the time, go for it, I won't tell you not too. Everyone plays this game differently, I for one am no exception. I play all of my toons to my individual taste, and I have never looked for the "Absolute bestest attack chain for maximum DPS/DPA and zomgroffelcopteramazingsauce!", but I certainly understand the numbers aspect for some people being an integral part.
I say if your defenses are capped and your attack chain is sturdy, rock and roll brother. The fun thing about this game is that it's very hard to "do it wrong". -
Oh there is an Icon, but it seems like no matter what kind of stealth it is, whether it be Hide, Cloak of Darkness or just a plain stealth proc, most of the Allies/Hostages just can't fall behind you for more than a few feet before they lose you.
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Werner the last time my Katana/DA scrapper ran an escort (within a week ago) mission I continuously had to use combat jumping instead of CoD due to the stealth component of CoD causing me to lose him, I mean like 5 foot away and I lose him too. My stalker suffers the same problem to this day. Even Ally missions have the same problem, and that irritates me becuase my i19 build revolves around CoD being on to give me soft capped S/L defense.
As for the Mids I use Bodai, I grabbed a copy of Leandro's and saved it to my desktop separate from the actual mids.
I should note I am not against using stealth on scrappers, I rather like stealth on a lot of my toons, whether it fits their concept or not. -
Bodai, I modified your build a little bit based off of what I would do if I had your resources, and this is what I came up with. It allows you to achieve Soft-Cap greatness without turning "Stealth" on, which means you would be able to escort hostages without sacrificing defense and would allow you better travel speed inside a mission alongside a lower endurance consumption (of course if you prefer having it on all the time, it would simply act as extra cushion against debuffing). I also managed to get you perma hasten by a few more seconds than your previous build and a little more regen (at the cost of around 30 HP).
Hero Plan by Mids' Hero Designer 1.81
http://www.cohplanner.com/
Click this DataLink to open the build!
Yurei Kusanagi: Level 50 Technology Scrapper
Primary Power Set: Martial Arts
Secondary Power Set: Super Reflexes
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Concealment
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Storm Kick- (A) Touch of Death - Accuracy/Damage
- (7) Touch of Death - Damage/Endurance
- (9) Touch of Death - Damage/Recharge
- (9) Touch of Death - Accuracy/Damage/Endurance
- (11) Touch of Death - Damage/Endurance/Recharge
- (11) Touch of Death - Chance of Damage(Negative)
- (A) Red Fortune - Defense/Endurance
- (3) Red Fortune - Defense/Recharge
- (3) Red Fortune - Endurance/Recharge
- (5) Red Fortune - Defense/Endurance/Recharge
- (5) Red Fortune - Defense
- (A) Red Fortune - Defense/Endurance
- (40) Red Fortune - Defense/Recharge
- (40) Red Fortune - Endurance/Recharge
- (40) Red Fortune - Defense/Endurance/Recharge
- (42) Red Fortune - Defense
- (A) Crushing Impact - Accuracy/Damage
- (31) Crushing Impact - Damage/Endurance
- (33) Crushing Impact - Damage/Recharge
- (33) Crushing Impact - Accuracy/Damage/Recharge
- (33) Crushing Impact - Accuracy/Damage/Endurance
- (A) HamiO:Microfilament Exposure
- (A) Crushing Impact - Accuracy/Damage
- (13) Crushing Impact - Damage/Endurance
- (13) Crushing Impact - Damage/Recharge
- (15) Crushing Impact - Accuracy/Damage/Recharge
- (15) Crushing Impact - Accuracy/Damage/Endurance
- (A) Endurance Reduction IO
- (A) Gaussian's Synchronized Fire-Control - To Hit Buff
- (17) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (37) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (37) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (39) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (39) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (A) Recharge Reduction IO
- (17) Recharge Reduction IO
- (39) Recharge Reduction IO
- (A) Luck of the Gambler - Recharge Speed
- (31) Luck of the Gambler - Defense
- (31) Shield Wall - +Res (Teleportation), +3% Res (All)
- (A) Mako's Bite - Accuracy/Damage
- (19) Mako's Bite - Damage/Endurance
- (19) Mako's Bite - Damage/Recharge
- (21) Mako's Bite - Accuracy/Endurance/Recharge
- (21) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (37) Mako's Bite - Chance of Damage(Lethal)
- (A) HamiO:Nucleolus Exposure
- (A) Gladiator's Armor - TP Protection +3% Def (All)
- (23) Steadfast Protection - Resistance/+Def 3%
- (23) HamiO:Ribosome Exposure
- (25) HamiO:Ribosome Exposure
- (A) Luck of the Gambler - Recharge Speed
- (25) Luck of the Gambler - Defense
- (A) Armageddon - Damage
- (27) Armageddon - Damage/Recharge
- (27) Armageddon - Accuracy/Damage/Recharge
- (29) Armageddon - Accuracy/Recharge
- (29) Armageddon - Damage/Endurance
- (A) Run Speed IO
- (A) Luck of the Gambler - Recharge Speed
- (34) Luck of the Gambler - Defense
- (A) Hecatomb - Damage
- (34) Hecatomb - Damage/Endurance
- (34) Hecatomb - Accuracy/Damage/Recharge
- (36) Hecatomb - Accuracy/Recharge
- (36) Hecatomb - Damage/Recharge
- (A) Red Fortune - Defense/Endurance
- (42) Red Fortune - Defense/Recharge
- (43) Red Fortune - Endurance/Recharge
- (43) Red Fortune - Defense/Endurance/Recharge
- (43) Red Fortune - Defense
- (A) Luck of the Gambler - Recharge Speed
- (42) Serendipity - Defense
- (45) Serendipity - Defense/Endurance
- (46) Serendipity - Defense/Recharge
- (46) Serendipity - Defense/Endurance/Recharge
- (50) Serendipity - Endurance
- (A) Recharge Reduction IO
- (A) Numina's Convalescence - +Regeneration/+Recovery
- (45) Regenerative Tissue - +Regeneration
- (45) Miracle - +Recovery
- (A) Ragnarok - Damage
- (48) Ragnarok - Damage/Recharge
- (48) Ragnarok - Accuracy/Damage/Recharge
- (48) Ragnarok - Accuracy/Recharge
- (50) Ragnarok - Damage/Endurance
- (A) Luck of the Gambler - Recharge Speed
- (50) Luck of the Gambler - Defense
Level 1: Brawl- (A) Accuracy IO
- (A) Unbounded Leap - +Stealth
- (A) Healing IO
Level 4: Ninja Run
Level 1: Swift- (A) Empty
- (A) Empty
- (A) Healing IO
- (36) Healing IO
- (A) Performance Shifter - Chance for +End
- (7) Performance Shifter - EndMod
- (46) Endurance Modification IO
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1. ME!
2. Ulli
3. Pepsiman
4. R-Weapon
5. Hericane
6. Shadow Ravenwolf
7. Savannah Nightwolf
wut? o.o
I can haz spotz plz?
>_>
<_<
*run* -
It's funny how when someone has an opinion in here, there is no common ground. It's either "you're right" or "you're wrong, do it this way instead".
I personally understand why many players are going to be upset with new potential release date, if "After thanksgiving" can be called that.
I also understand why some players are very pleased knowing there will be more time to fix major bugs before hitting live, even though i personally don't have a Dom or Kheldian toon I play regularly.
There is sufficient evidence for both sides to prove that this is, indeed, a mild crap cluster whether it had gotten delayed or not.
Am I disappointed? Sure. Do I understand the delay? Certainly. Will everyone be happy with one decision or the other? Absolutely not. -
Hal Jordan all the way. Except for that Parallax nonsense. Maybe we can skip that part, no?
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Ok. Thanks for your feedback Desmodos, I think I have a slightly better version of where I want to go with this build now. I am pretty sure I want Lotus Drops over Flashing Steel, the flashing steel choice being a decision i made a while back when I was doing a little more experimental. As it stands right now, I wont have the funds to actually get the IOs needed for E/NE defense, those erads tend to be just as bad if not worse than some purple sets. I will keep it in mind, I absolutely agree with you on the e/ne defense.
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For some reason when I read your Stamina slotting the first time my brain interpreted the Perf Shifter you had as the Proc, not the End mod, and I agree, ED does much to the endurance modification values. I used four pieces of the set, however, for health and recovery bonuses, so i actually net 4.71 additional recovery, though I still see your point and could release one of those slots and xfer it to Physical Perfection.
As for the taunt, believe it or not, I do actually like using it on small teams or large teams lacking more than one tank, and perfect zinger does attribute a small amount of recharge, regen, damage buff and a good amount of s/l defense. With or without the set I would still choose the power.
I really would like to fit in death shroud, but I am afraid that running death shroud, CoF, AND FA would still break the endurance bank despite Death Shrouds impressive DoT, meaning one of the three would be not be used at any given time, I'll have to look into that. Curiously, though, would you swap out Flashing Steel for Lotus Drops? I am indecisive between the two personally since both have their individual uses. -
Hmm, looks like I would have to drop Gambler's Cut or Sting of the Wasp for Lotus Drops (equivalent of Whirling Sword) to achieve that particular route first and foremost, as well as fitting in death shroud along with the proper slotting. I am also a bit hesitant with the low number of slots in Stamina, but I also know such slotting is not unheard of especially amongst the hardcore Invention Enthusiasts.
I am actually impressed you managed to get those kind of numbers for defense, kudos. In all honesty, I thought about the Energy damage aspect of playing, and for what it's worth, agree with you 100%. I guess my fear is having slots *too* spaced out where they become less and less effective in the powers they occupy. Does thinning out my other powers really warrant boosting my energy/NE defense? -
Hello once again Scrapper forum. I have regained employment as of recently and have found my down time once again filled with this game. In light of the new changes being introduced in Issue 19, I have modified my mids slightly to reflect the new inherent fitness pool as best I can. For this particular exercise, I have created that which I have always wanted, a particularly unique Scrapper build for my main, The Terrorizer.
A few things before I let you review the build:
A) Yes, I know, Divine Avalanche is quite capable of attaining and keeping you at the melee soft cap, but as I like the smashing/lethal approach better than standard melee (and since DA only accounts for lethal, not smashing) I have decided to focus purely on smashing lethal defense as my focus. I already have the kinetic combats to do so.
B) I plan to use the Cardiac Incarnate boost tree, that is a given for me, but I don't know which side I prefer to travel down, so I'll let you guys focus on that one.
C) Cloak of Fear is a power I picked conceptually, it fits the theme of someone who is an "avatar of terror itself" as well as makes a good set holder.
D) I plan to test this build out of course before i19 goes live to see how well it handles. I am certain that before i slot the Cardiac enhancement endurance may be an issue.
E) Hasten is out, I am one of those rare people who doesn't actually like hasten unless it is a vital requirement. I have several place holder powers for LOTGs and such, and have achieved a 14.4 second recharge on Dark Regen, which I feel should be sufficient considering I will be ignoring more than half of my total incoming damage.
Hero Plan by Mids' Hero Designer 1.81
http://www.cohplanner.com/
Click this DataLink to open the build!
Terrorizer: Level 50 Magic Scrapper
Primary Power Set: Katana
Secondary Power Set: Dark Armor
Power Pool: Leaping
Power Pool: Flight
Power Pool: Concealment
Power Pool: Fighting
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Gambler's Cut- (A) Kinetic Combat - Accuracy/Damage
- (3) Kinetic Combat - Damage/Endurance
- (7) Kinetic Combat - Damage/Recharge
- (11) Kinetic Combat - Damage/Endurance/Recharge
- (13) HamiO:Nucleolus Exposure
- (A) Steadfast Protection - Knockback Protection
- (19) Aegis - Resistance
- (19) Aegis - Resistance/Endurance
- (23) HamiO:Ribosome Exposure
- (A) Kinetic Combat - Accuracy/Damage
- (3) Kinetic Combat - Damage/Endurance
- (7) Kinetic Combat - Damage/Recharge
- (9) Kinetic Combat - Damage/Endurance/Recharge
- (11) HamiO:Nucleolus Exposure
- (A) Obliteration - Damage
- (5) Obliteration - Accuracy/Recharge
- (5) Obliteration - Damage/Recharge
- (9) Obliteration - Accuracy/Damage/Recharge
- (13) Obliteration - Accuracy/Damage/Endurance/Recharge
- (21) Obliteration - Chance for Smashing Damage
- (A) Steadfast Protection - Knockback Protection
- (23) Aegis - Resistance
- (25) Aegis - Resistance/Endurance
- (31) HamiO:Ribosome Exposure
- (A) Karma - Knockback Protection
- (A) Steadfast Protection - Knockback Protection
- (21) Titanium Coating - Resistance
- (36) Titanium Coating - Resistance/Endurance
- (36) Titanium Coating - Resistance/Endurance/Recharge
- (A) Empty
- (A) Rectified Reticle - To Hit Buff/Recharge
- (50) Rectified Reticle - Increased Perception
- (50) Recharge Reduction IO
- (A) HamiO:Golgi Exposure
- (17) HamiO:Golgi Exposure
- (17) Touch of the Nictus - Accuracy/Healing
- (34) Touch of the Nictus - Accuracy/Endurance/Heal/HitPoints/Regeneration
- (37) Touch of the Nictus - Accuracy/Endurance/Recharge
- (37) Recharge Reduction IO
- (A) Luck of the Gambler - Recharge Speed
- (A) Defense Buff IO
- (40) Luck of the Gambler - Defense/Endurance
- (45) Luck of the Gambler - Recharge Speed
- (A) Kinetic Combat - Accuracy/Damage
- (34) Kinetic Combat - Damage/Endurance
- (36) Kinetic Combat - Damage/Recharge
- (37) Kinetic Combat - Damage/Endurance/Recharge
- (A) Steadfast Protection - Resistance/+Def 3%
- (25) Reactive Armor - Resistance
- (31) Reactive Armor - Resistance/Endurance
- (45) Reactive Armor - Resistance/Endurance/Recharge
- (46) Reactive Armor - Endurance/Recharge
- (A) Kinetic Combat - Accuracy/Damage
- (27) Kinetic Combat - Damage/Endurance
- (27) Kinetic Combat - Damage/Recharge
- (29) Kinetic Combat - Damage/Endurance/Recharge
- (29) HamiO:Nucleolus Exposure
- (A) Endurance Reduction IO
- (31) Siphon Insight - Accuracy/ToHit Debuff
- (39) Siphon Insight - Accuracy/Recharge
- (43) Siphon Insight - ToHit Debuff/Endurance/Recharge
- (43) Siphon Insight - Accuracy/Endurance/Recharge
- (43) Siphon Insight - Chance for +ToHit
- (A) Luck of the Gambler - Recharge Speed
- (48) Luck of the Gambler - Defense
- (48) Luck of the Gambler - Defense/Endurance
- (50) Luck of the Gambler - Defense/Recharge
- (A) Obliteration - Damage
- (33) Obliteration - Accuracy/Recharge
- (33) Obliteration - Damage/Recharge
- (33) Obliteration - Accuracy/Damage/Recharge
- (34) Obliteration - Accuracy/Damage/Endurance/Recharge
- (48) Obliteration - Chance for Smashing Damage
- (A) Luck of the Gambler - Recharge Speed
- (A) Perfect Zinger - Taunt
- (40) Perfect Zinger - Taunt/Recharge
- (40) Perfect Zinger - Taunt/Recharge/Range
- (45) Perfect Zinger - Accuracy/Recharge
- (46) Perfect Zinger - Taunt/Range
- (46) Perfect Zinger - Chance for Psi Damage
- (A) Rectified Reticle - To Hit Buff
- (42) Rectified Reticle - To Hit Buff/Recharge
- (42) Endurance Reduction IO
- (42) Endurance Reduction IO
- (A) Performance Shifter - Chance for +End
- (A) Recharge Reduction IO
- (A) Empty
Level 2: Swift- (A) Empty
- (A) Jumping IO
- (A) Performance Shifter - Chance for +End
- (15) Performance Shifter - EndMod/Accuracy
- (15) Performance Shifter - EndMod
- (39) Performance Shifter - EndMod/Recharge
Level 2: Health- (A) Miracle - +Recovery
- (39) Numina's Convalescence - +Regeneration/+Recovery
- (A) Empty
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Set Bonus Totals:- 8.5% DamageBuff(Smashing)
- 8.5% DamageBuff(Lethal)
- 8.5% DamageBuff(Fire)
- 8.5% DamageBuff(Cold)
- 8.5% DamageBuff(Energy)
- 8.5% DamageBuff(Negative)
- 8.5% DamageBuff(Toxic)
- 8.5% DamageBuff(Psionic)
- 33.63% Defense(Smashing)
- 33.63% Defense(Lethal)
- 3% Defense(Fire)
- 3% Defense(Cold)
- 4.25% Defense(Energy)
- 4.25% Defense(Negative)
- 3% Defense(Psionic)
- 23.94% Defense(Melee)
- 3.625% Defense(Ranged)
- 3% Defense(AoE)
- 45% Enhancement(RechargeTime)
- 45% Enhancement(Accuracy)
- 9% FlySpeed
- 165.65 HP (12.37%) HitPoints
- 9% JumpHeight
- 9% JumpSpeed
- Knockback (Mag -16)
- Knockup (Mag -16)
- MezResist(Immobilize) 12.1%
- MezResist(Sleep) 2.2%
- MezResist(Stun) 4.4%
- MezResist(Terrorized) 2.75%
- 20% Perception
- 2.5% (0.042 End/sec) Recovery
- 30% (1.677 HP/sec) Regeneration
- 19% RunSpeed
- 2% XPDebtProtection
Set Bonuses:
Kinetic Combat
(Gambler's Cut)- MezResist(Immobilize) 2.75%
- 20.08 HP (1.5%) HitPoints
- 3.75% Defense(Smashing,Lethal), 1.875% Defense(Melee)
(Dark Embrace)- Knockback Protection (Mag -4)
(Dark Embrace)- 5% RunSpeed
(Sting of the Wasp)- MezResist(Immobilize) 2.75%
- 20.08 HP (1.5%) HitPoints
- 3.75% Defense(Smashing,Lethal), 1.875% Defense(Melee)
(Flashing Steel)- MezResist(Stun) 2.2%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
- 3.75% Defense(Melee), 1.875% Defense(Lethal), 1.875% Defense(Smashing)
(Murky Cloud)- Knockback Protection (Mag -4)
(Murky Cloud)- 5% RunSpeed
(Combat Jumping)- Knockback Protection (Mag -4)
(Obsidian Shield)- Knockback Protection (Mag -4)
(Obsidian Shield)- MezResist(Sleep) 2.2%
- 20.08 HP (1.5%) HitPoints
(Build Up)- 1.875% Defense(Smashing,Lethal), 0.938% Defense(Melee)
- 20% Perception
(Dark Regeneration)- 25.1 HP (1.874%) HitPoints
- 9% Enhancement(Accuracy)
(Grant Invisibility)- 7.5% Enhancement(RechargeTime)
(Cloak of Darkness)- 10% (0.559 HP/sec) Regeneration
- 7.5% Enhancement(RechargeTime)
(Boxing)- MezResist(Immobilize) 2.75%
- 20.08 HP (1.5%) HitPoints
- 3.75% Defense(Smashing,Lethal), 1.875% Defense(Melee)
(Tough)- 3% Defense(All)
(Tough)- MezResist(Immobilize) 1.1%
- 1.25% Defense(Energy,Negative), 0.625% Defense(Ranged)
- 1.25% Defense(Smashing,Lethal), 0.625% Defense(Melee)
(Soaring Dragon)- MezResist(Immobilize) 2.75%
- 20.08 HP (1.5%) HitPoints
- 3.75% Defense(Smashing,Lethal), 1.875% Defense(Melee)
(Cloak of Fear)- 4% JumpSpeed, 4% JumpHeight, 4% FlySpeed, 4% RunSpeed
- 2% XPDebtProtection
- 9% Enhancement(Accuracy)
- 3.75% Defense(Smashing,Lethal), 1.875% Defense(Melee)
(Weave)- 10% (0.559 HP/sec) Regeneration
- 15.06 HP (1.125%) HitPoints
- 9% Enhancement(Accuracy)
- 7.5% Enhancement(RechargeTime)
(Golden Dragonfly)- MezResist(Stun) 2.2%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
- 3.75% Defense(Melee), 1.875% Defense(Lethal), 1.875% Defense(Smashing)
(Hover)- 7.5% Enhancement(RechargeTime)
(Calling the Wolf)- MezResist(Terrorized) 2.75%
- 10% (0.559 HP/sec) Regeneration
- 5% Enhancement(RechargeTime)
- 2.5% DamageBuff(All)
- 3.125% Defense(Smashing,Lethal), 1.563% Defense(Melee)
(Focused Accuracy)- 1.875% Defense(Smashing,Lethal), 0.938% Defense(Melee)
(Stamina)- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 25.1 HP (1.874%) HitPoints
- 2.5% (0.042 End/sec) Recovery
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Kheldarn, my deepest apologies to you and your family. Please have a safe trip and I hope you and your aunt are able to do things the way you feel they need to be done.
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Hopefully I will get to see you guys more in game soon and maybe even rejoin the raid effort at some point if my desire to play more kicks back in.
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I would assume that a praetorian starting a new SG wouldnt get the bump since that SG is fresh off, just like any other level 20 toon making a SG would be in the same position. This fix seems more in line with the fact that a praetorian made by a fellow sg mate would still be contributing to the group once he could the join the group and not be behind the rest of his friends who joined that same group at level 1.
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It seems for now I have been granted somewhat of a "Stimulus" you could say, a gracious friend offered to pay a few months for me on City of Heroes (you know who you are, thank you) hopefully until i can get back into the groove of working. I can't guarantee I'll be on a lot, but for now at least I will have some game time to maybe release some stress.
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My dear friends and supergroup mates, the time has come where I may indeed be hanging up my cape for good.
Now, many of you might be thinking, "Aww, Terror, so close to the awesome that is issue 19?!"
Yes. My love for the game is starting to burn out. I have done it all. Up one side and down the other. I swapped a few toons over to Justice to try reaching out to new people and possibly expand my empire of 50s, but alas, new faces, same places.
The other half of the problem is my current unemployment status. Back in July my family's last store had to shut down due to lack of sales, and since then I have not been able to find work to sustain me. In fairness to my family as well, I have to cut back on extra curricular just to help take care of them.
City of Heroes has given me a great run, Tons of friends and only a few true "enemies" made. I'd say over a 5+ year career thats pretty good.
I know some of you will miss my witty banter, my cackling laughter and even my rugged good looks. For some of my Dream Team friends, don't worry, I still plan to visit your moms (LAWL).
But in all seriousness, should this be the final curtain for the hero known as the Terrorizer, it's been fun, thank you Dream Team and Angels of Wraith for all the great SG fun, Thank you Puzzle Master for teaching me the game in a whole new way with IOs and thank you Devs for putting out a fun filled adventure for me.
Lastly, Thank you Guardian Server for being my home away from home for so long. Perhaps we'll meet in another MMO down the road, who knows. -
We're doomed, first he learned to drive, then he learned to type (well, sort of), now he can drink. All he needs to start doing now is meth and cocaine and we got a regular axe murderer on our hands.
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Yeah, well, I personally beleive that Paladins and Warlocks are Obsolete.
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To Chime in, I have found that after building all sorts of toons and leveling to 50 (SR, 3 Shields, Fiery Aura, 2 Invulns, Dark Armor and WP), that of these armor types, the set that I have found that offers the most of everything is Invulnerability or Willpower (at a tie).
Invuln gives vastly superior S/L resistance, and you can build it for LArge mobs or single enemy type scenarios. The new Invuln defense buffs from a few issues back now make an Invuln quite capable of soft capping all damage types (save for toxic and psionic, of course) with relative ease on all melee ATs, at least in my theoretical builds. Or, for the more solo oriented/AV soloist, you can build an invuln to be softcapped against one single enemy with S/L defense. With dual builds, you can do both. What attacks do get through your defense and overcome your resistance are fixed with Dull Pain, a power that not only nearly heals you to full but also boosts your HP, which directly boosts your regen as well.
Willpower has more of a "Set it and forget it" feel. It obviously can be built into a vastly superior hybrid. I have seen S/L softcapped builds do quite well, and high regen builds perform just as good if not better depending on the circumstances.
My point being, that a combination of the three, High defense backed up with hp/regen bonuses and resistance, is what I feel to be the best route. -
Not saying it's a bad idea, and it *could* work, but it does seem kind of redundant, and there is that whole problem of trusting people to help you with the stocking and what not. In the case of a fellow SG my solo group is coalition'd with, they have been robbed big time twice, once on Red side and once on Blue.
That having been said, there is still nothing wrong with just giving your fellow Guardinites or Global Friends frist crack at buying whatcha got to sell -
A quick question, can we keep these tokens? I have several of my original 20 tokens left (16 i believe) and just wanted to know if we get to keep these leftovers even after the 23rd has come and gone. I realize they refill and such until the day ends, just wondering in case i decide to do a full server swap.