Mega MA/SR - please critique
may be that I'm using the a different version of mids for inherant fitness but... I'm only seeing 126.5 second recharge on hasten, which wouldn't make it perma (including hasten itself, of course). Were you planning on an alpha slot here and that's what I'm missing?
Seems like total overkill on ranged damage. You've got 100% DDR, so could definitely dial that back in my opinion.
Also back to the inherant fitness thing... not leaving any slots for stamina or health to be slotted. By design? Could at least drop the numi or regenerative tissue proc in health and then use the free slot to push hasten closer to perma. I usually like to at least slot stamina too, but that's a subjective thing.
This one is completely subjective but... if you're going to throw heca in, maybe try it in storm kick, and swap the damage enhancement for the proc? The extra damage is mostly going to waste with ED, but the proc fits nicely there as storm kick recharges quickly, hits hard on it's own, and the proc has a good chance of going off.
Again, the main thing I see is just crazy overkill on the ranged def. It caps at 45% so... not doing you much good there if you ask me. Slots could be better used elsewhere to improve recovery or recharge?
may be that I'm using the a different version of mids for inherant fitness but... I'm only seeing 126.5 second recharge on hasten, which wouldn't make it perma (including hasten itself, of course). Were you planning on an alpha slot here and that's what I'm missing?
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Seems like total overkill on ranged damage. You've got 100% DDR, so could definitely dial that back in my opinion.
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I agree there is alot of ranged defense, and I actually didn't seek to make it that way, it just sort of worked out that way. If I could think of a way to change it in favor of something else that would be better I would definately consider it. The other thing is, I was thinking it is nice to have with no elude, and makes it more difficult for ranged attackers to kite me or pick at me, whereas if I get in close they are mine anyway.
Also back to the inherant fitness thing... not leaving any slots for stamina or health to be slotted. By design? Could at least drop the numi or regenerative tissue proc in health and then use the free slot to push hasten closer to perma. I usually like to at least slot stamina too, but that's a subjective thing.
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Basically, I was thinking either the fitness pool without extra slots would just add some good extra gravy to this build, or I would as you say, take some out of perfection and put them into health/stamina instead.
I am not completely concerned about actually making hasten perma and just getting within 10 secs or less. Since practiced brawler is my auto power, I have to manually hit hasten myself anyways, and I will waste more time than that before I notice it is up again anyways.
This one is completely subjective but... if you're going to throw heca in, maybe try it in storm kick, and swap the damage enhancement for the proc? The extra damage is mostly going to waste with ED, but the proc fits nicely there as storm kick recharges quickly, hits hard on it's own, and the proc has a good chance of going off..
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Again, the main thing I see is just crazy overkill on the ranged def. It caps at 45% so... not doing you much good there if you ask me. Slots could be better used elsewhere to improve recovery or recharge?
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Thanks very much for the reply. Good information.
-Bodai
No, you are right, I consider the 6-second gap between castings as close enough to perma for me.
I am not completely concerned about actually making hasten perma and just getting within 10 secs or less. Since practiced brawler is my auto power, I have to manually hit hasten myself anyways, and I will waste more time than that before I notice it is up again anyways. |
Do you mean ranged defense? And I am sorry, I have not been on the forums for awhile, what do you mean by "100% DDR"?-Bodai
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I agree there is alot of ranged defense, and I actually didn't seek to make it that way, it just sort of worked out that way. If I could think of a way to change it in favor of something else that would be better I would definately consider it. The other thing is, I was thinking it is nice to have with no elude, and makes it more difficult for ranged attackers to kite me or pick at me, whereas if I get in close they are mine anyway.
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Bahh... it's... somewhere on the forums I know. Maybe search for Mid's fitness or some such. It's not official yet, just a patch someone did. Probably will be an official version out soon though, if I19 hits next week.
Here's the thing about permahasten... it's kinda all or nothing. If you don't overlap it past that 120 second mark, its effect (70% recharge) lapses and the recharge between firings actually ends up being much more than 6 seconds... usually closer to 30-50 seconds.
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"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks
Here's the thing about permahasten... it's kinda all or nothing. If you don't overlap it past that 120 second mark, its effect (70% recharge) lapses and the recharge between firings actually ends up being much more than 6 seconds... usually closer to 30-50 seconds. That, and as close as you are, it won't take much to push you over the edge. If you're willing to use purps, that'll do it right there. .
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Yep, willing to use purps and pvps, prefer to actually. Don't care if this is a 20B inf build. I have about 1.5B on hand, can sell some stuff from the current build (burning multiple respecs) and the rest I am going to just hammer away at hero/villain merits to buy directly.
DDR is Defense Debuff Resistance. Exactly like it sounds: it prevents your defense (your only line of defense) from being debuffed by effects like gunfire, swords, and other debuffs. 100% doesn't mean you're totally immune but very nearly, if I recall correctly, so hitting 45% defense to all your positional defenses is all you really need to do..
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The main areas that's coming from are the 6th slot in all your red defense sets and the mako's bite set. I like 5 slotting red defense in a few of my SR toggles and weave, because the 5% recharge is nice, so maybe just save a slot there. The mako's bite you could consider replacing with Crushing Impact? It loses the damage buff but gains a 5% recharge as well as an accuracy boost. Just make sure you only have 5 of each bonus, of course.
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I think now this is getting interesting. I really appreciate the detailed and thoughtful reply.
Bahh... it's... somewhere on the forums I know. Maybe search for Mid's fitness or some such. It's not official yet, just a patch someone did. Probably will be an official version out soon though, if I19 hits next week.
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Off to mid's, will post my result.
-Bodai
Incorrect. It isn't all or nothing. It's a longer gap than reported by Mids, but not by much, and the closer you are to the 120, the smaller the difference. Hasten speeds up its own recharge while its up, but it doesn't suddenly become LESS recharged as soon as Hasten drops. It simply finishes recharging a little more slowly than it otherwise would have.
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-Bodai
So you think you would go for those last 6 seconds or be happy? As he said, I am pretty close already, and another purple set somewhere might do it. Thanks for the info either way. Yeah, 30 seconds sounded like alot. In game I noticed it definately was more than 6 seconds, but I just chalked it up to mid's just not being perfect...
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"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks
OK, here is what I have so far, it is going pretty well.
The key to "easily" or "efficiently" getting perma-hasten was to three-slot it with recharges even though the third one is mostly eaten by ED. But that one slot is much cheaper than all the other recharge bonuses you would have to cram into the build overall to get it there.
So I got it there, and it wasn't actually that hard. So I stand at perma-hasten, still have most of the other attributes although lost some damage bonus as was to be expected. And trimming down so that all three positional defenses "only" hover at just above 45% each leaves me with about 8 slots to play with for just about anything I want. Nice problem to have I suppose, but now I can't really decide what to do with them. There has got to be something cool I can do with them here. And I am getting excited because this build is already so much better than the previous one.
The obvious thing that first pops to mind is save them for slotting into the inherent fitness pool. Definately a possibility. I could end up not needing weave (not likely) or maybe being able to trade physical perfection out for another useful power---hell I might put elude back in there, because deep down it just seems wrong to have an SR without elude ;-) Going to see if I can dig up that mid's mod for the fitness pool.
Next thought is just straightforward, go power by power and fill in gaps for damage or end use and stuff, or quality-life-stuff. But that seems a bit dull. Would love it if I could come up with something to bring the damage bonus back up again or maybe add a even more huge recovery/regen bonus to things---ergo maybe I could slide the attacks toward damage and away from end use maybe...
One thing I toyed with, although I am not sure I would actually do it, is I added the sixth slot into all the attacks and then put all gladiator's strike chance for damage (33% chance, unresistable) and so all attacks had one, and some attacks (storm kick and dragon's tail) had two "chance for" each using different types. It would be expensive as hell to do, but I wonder how it would actually play or if it would be worth it. It might just be mediocre and uneventful, or maybe it would be the stuff of legends ;-) Too bad there is not a way to "make any build you want" regardless of cost or rarety on the test server or something.
So anyway I digress. This is really fun to put together. What kind of suggestions might you have to put these extra 8 slots to good use?
-Bodai
Here is the "so far" build:
Level 50 Technology Scrapper
Primary Power Set: Martial Arts
Secondary Power Set: Super Reflexes
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Concealment
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Storm Kick
- (A) Hecatomb - Damage/Recharge
- (7) Hecatomb - Accuracy/Damage/Recharge
- (9) Hecatomb - Accuracy/Recharge
- (9) Hecatomb - Damage/Endurance
- (11) Hecatomb - Chance of Damage(Negative)
- (A) Shield Wall - Defense/Endurance
- (3) Shield Wall - Defense/Recharge
- (3) Shield Wall - Endurance/Recharge
- (5) Shield Wall - Defense/Endurance/Recharge
- (7) Shield Wall - +Res (Teleportation), +3% Res (All)
- (A) Luck of the Gambler - Recharge Speed
- (5) Red Fortune - Defense/Endurance
- (40) Red Fortune - Defense/Recharge
- (40) Red Fortune - Endurance/Recharge
- (40) Red Fortune - Defense/Endurance/Recharge
- (42) Red Fortune - Defense
- (A) Crushing Impact - Accuracy/Damage
- (11) Crushing Impact - Accuracy/Damage/Endurance
- (31) Crushing Impact - Damage/Endurance
- (33) Crushing Impact - Damage/Recharge
- (33) Crushing Impact - Accuracy/Damage/Recharge
- (A) HamiO:Microfilament Exposure
- (A) Crushing Impact - Accuracy/Damage
- (13) Crushing Impact - Damage/Endurance
- (13) Crushing Impact - Damage/Recharge
- (15) Crushing Impact - Accuracy/Damage/Recharge
- (15) Crushing Impact - Accuracy/Damage/Endurance
- (A) Endurance Reduction IO
- (A) Gaussian's Synchronized Fire-Control - To Hit Buff
- (17) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (37) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (37) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (39) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (39) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (A) Recharge Reduction IO
- (17) Recharge Reduction IO
- (19) Recharge Reduction IO
- (A) Luck of the Gambler - Recharge Speed
- (31) Luck of the Gambler - Defense
- (A) Mako's Bite - Accuracy/Damage
- (19) Mako's Bite - Damage/Endurance
- (21) Mako's Bite - Damage/Recharge
- (21) Mako's Bite - Accuracy/Endurance/Recharge
- (31) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (A) HamiO:Nucleolus Exposure
- (A) Gladiator's Armor - TP Protection +3% Def (All)
- (23) Steadfast Protection - Resistance/+Def 3%
- (23) HamiO:Ribosome Exposure
- (25) HamiO:Ribosome Exposure
- (A) Luck of the Gambler - Recharge Speed
- (25) Luck of the Gambler - Defense
- (A) Armageddon - Damage
- (27) Armageddon - Damage/Recharge
- (27) Armageddon - Accuracy/Damage/Recharge
- (29) Armageddon - Accuracy/Recharge
- (29) Armageddon - Damage/Endurance
- (A) Run Speed IO
- (A) Luck of the Gambler - Recharge Speed
- (34) Luck of the Gambler - Defense
- (A) Mako's Bite - Accuracy/Damage
- (33) Mako's Bite - Accuracy/Endurance/Recharge
- (34) Mako's Bite - Damage/Endurance
- (34) Mako's Bite - Damage/Recharge
- (36) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (A) Red Fortune - Defense/Endurance
- (42) Red Fortune - Defense/Recharge
- (43) Red Fortune - Endurance/Recharge
- (43) Red Fortune - Defense/Endurance/Recharge
- (43) Red Fortune - Defense
- (A) Endurance Reduction IO
- (A) Recharge Reduction IO
- (A) Numina's Convalescence - +Regeneration/+Recovery
- (45) Miracle - +Recovery
- (45) Regenerative Tissue - +Regeneration
- (45) Miracle - Heal
- (46) Endurance Modification IO
- (A) Ragnarok - Damage
- (48) Ragnarok - Damage/Recharge
- (48) Ragnarok - Accuracy/Damage/Recharge
- (48) Ragnarok - Accuracy/Recharge
- (50) Ragnarok - Damage/Endurance
- (A) Luck of the Gambler - Recharge Speed
- (50) Luck of the Gambler - Defense
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Bodai, I modified your build a little bit based off of what I would do if I had your resources, and this is what I came up with. It allows you to achieve Soft-Cap greatness without turning "Stealth" on, which means you would be able to escort hostages without sacrificing defense and would allow you better travel speed inside a mission alongside a lower endurance consumption (of course if you prefer having it on all the time, it would simply act as extra cushion against debuffing). I also managed to get you perma hasten by a few more seconds than your previous build and a little more regen (at the cost of around 30 HP).
Hero Plan by Mids' Hero Designer 1.81
http://www.cohplanner.com/
Click this DataLink to open the build!
Yurei Kusanagi: Level 50 Technology Scrapper
Primary Power Set: Martial Arts
Secondary Power Set: Super Reflexes
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Concealment
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Storm Kick
- (A) Touch of Death - Accuracy/Damage
- (7) Touch of Death - Damage/Endurance
- (9) Touch of Death - Damage/Recharge
- (9) Touch of Death - Accuracy/Damage/Endurance
- (11) Touch of Death - Damage/Endurance/Recharge
- (11) Touch of Death - Chance of Damage(Negative)
- (A) Red Fortune - Defense/Endurance
- (3) Red Fortune - Defense/Recharge
- (3) Red Fortune - Endurance/Recharge
- (5) Red Fortune - Defense/Endurance/Recharge
- (5) Red Fortune - Defense
- (A) Red Fortune - Defense/Endurance
- (40) Red Fortune - Defense/Recharge
- (40) Red Fortune - Endurance/Recharge
- (40) Red Fortune - Defense/Endurance/Recharge
- (42) Red Fortune - Defense
- (A) Crushing Impact - Accuracy/Damage
- (31) Crushing Impact - Damage/Endurance
- (33) Crushing Impact - Damage/Recharge
- (33) Crushing Impact - Accuracy/Damage/Recharge
- (33) Crushing Impact - Accuracy/Damage/Endurance
- (A) HamiO:Microfilament Exposure
- (A) Crushing Impact - Accuracy/Damage
- (13) Crushing Impact - Damage/Endurance
- (13) Crushing Impact - Damage/Recharge
- (15) Crushing Impact - Accuracy/Damage/Recharge
- (15) Crushing Impact - Accuracy/Damage/Endurance
- (A) Endurance Reduction IO
- (A) Gaussian's Synchronized Fire-Control - To Hit Buff
- (17) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (37) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (37) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (39) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (39) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (A) Recharge Reduction IO
- (17) Recharge Reduction IO
- (39) Recharge Reduction IO
- (A) Luck of the Gambler - Recharge Speed
- (31) Luck of the Gambler - Defense
- (31) Shield Wall - +Res (Teleportation), +3% Res (All)
- (A) Mako's Bite - Accuracy/Damage
- (19) Mako's Bite - Damage/Endurance
- (19) Mako's Bite - Damage/Recharge
- (21) Mako's Bite - Accuracy/Endurance/Recharge
- (21) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (37) Mako's Bite - Chance of Damage(Lethal)
- (A) HamiO:Nucleolus Exposure
- (A) Gladiator's Armor - TP Protection +3% Def (All)
- (23) Steadfast Protection - Resistance/+Def 3%
- (23) HamiO:Ribosome Exposure
- (25) HamiO:Ribosome Exposure
- (A) Luck of the Gambler - Recharge Speed
- (25) Luck of the Gambler - Defense
- (A) Armageddon - Damage
- (27) Armageddon - Damage/Recharge
- (27) Armageddon - Accuracy/Damage/Recharge
- (29) Armageddon - Accuracy/Recharge
- (29) Armageddon - Damage/Endurance
- (A) Run Speed IO
- (A) Luck of the Gambler - Recharge Speed
- (34) Luck of the Gambler - Defense
- (A) Hecatomb - Damage
- (34) Hecatomb - Damage/Endurance
- (34) Hecatomb - Accuracy/Damage/Recharge
- (36) Hecatomb - Accuracy/Recharge
- (36) Hecatomb - Damage/Recharge
- (A) Red Fortune - Defense/Endurance
- (42) Red Fortune - Defense/Recharge
- (43) Red Fortune - Endurance/Recharge
- (43) Red Fortune - Defense/Endurance/Recharge
- (43) Red Fortune - Defense
- (A) Luck of the Gambler - Recharge Speed
- (42) Serendipity - Defense
- (45) Serendipity - Defense/Endurance
- (46) Serendipity - Defense/Recharge
- (46) Serendipity - Defense/Endurance/Recharge
- (50) Serendipity - Endurance
- (A) Recharge Reduction IO
- (A) Numina's Convalescence - +Regeneration/+Recovery
- (45) Regenerative Tissue - +Regeneration
- (45) Miracle - +Recovery
- (A) Ragnarok - Damage
- (48) Ragnarok - Damage/Recharge
- (48) Ragnarok - Accuracy/Damage/Recharge
- (48) Ragnarok - Accuracy/Recharge
- (50) Ragnarok - Damage/Endurance
- (A) Luck of the Gambler - Recharge Speed
- (50) Luck of the Gambler - Defense
Level 1: Brawl
- (A) Accuracy IO
- (A) Unbounded Leap - +Stealth
- (A) Healing IO
Level 4: Ninja Run
Level 1: Swift
- (A) Empty
- (A) Empty
- (A) Healing IO
- (36) Healing IO
- (A) Performance Shifter - Chance for +End
- (7) Performance Shifter - EndMod
- (46) Endurance Modification IO

Incorrect. It isn't all or nothing. It's a longer gap than reported by Mids, but not by much, and the closer you are to the 120, the smaller the difference. Hasten speeds up its own recharge while its up, but it doesn't suddenly become LESS recharged as soon as Hasten drops. It simply finishes recharging a little more slowly than it otherwise would have.
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Bodai-
Nice build! Definitely improved in my opinion. Things to do with extra slots:
I usually use 4-5 for the fitness pool, focusing on end recovery, when I'm playing /SR. Three slot stam for end and two slot health with the numi and miracle proc. If I'm concerned about end, I'll occasionally drop a performance shifter proc in stam as well. The fitness pool, as everyone knows, is entirely to taste, however, so take that for what you will.
I like the idea of dropping an extra proc in each attack. Either that or you can balance the stats a little more, though truth be told the only thing you could really improve upon is endurance (unless you're pushing for a specific attack chain, but you have more than enough attacks so I'm guessing that's not the case).
Other thing you could try for is to drop a couple powers and slot the medicine pool for aid self, giving you the heal to patch /SR's main weakness. If it were me, I'd consider dropping conserve power/physical perfection (Whichever you like less) and stealth, but stealth can also be nice to have for stealthing missions if you plan on doing so. Then again, at the upper end /SR can usually just run through missions with impunity and barely take a hit

Might want to push your melee the extra 2.2% to 45% and soft cap? Melee is about the most important positional as it's where you'll be spending most of your time and also where a lot of the debuffs are going to come from (though guns can also bring def down).
Last thing... more out of curiousity. Is shield wall really adding much? Seems like an incredibly expensive set to use that doesn't seem to stack very well. I could be missing something though as I rarely use PvP enhancements.
Bodai, I modified your build a little bit based off of what I would do if I had your resources, and this is what I came up with. It allows you to achieve Soft-Cap greatness without turning "Stealth" on, which means you would be able to escort hostages without sacrificing defense and would allow you better travel speed inside a mission alongside a lower endurance consumption (of course if you prefer having it on all the time, it would simply act as extra cushion against debuffing). I also managed to get you perma hasten by a few more seconds than your previous build and a little more regen (at the cost of around 30 HP).
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I think with being able to buy rares directly with hero/villain merits puts more expensive builds within the reach of more people. I have built up alot because I was planning on having to buy all my purples/sets at the auction house from before they came up with the new merits and stuff. Even converting them if not bad - 20M + 50 merits, think of the time saved. And if you want to speed up earning merits, just do it on say two chars. You could earn a PVP enhancement worth 2B in like 20 days.
Say, are you using the patch here for mid's to allow the inherent fitness pool? Where did you get it?
Thanks
-Bodai
Hostages suppress stealth effects now. So I suspect you could leave Stealth on and still keep the unsuppressed part of the defense. It's been a while, but I'm pretty sure my Katana/Dark could do hostage missions without turning off Cloak of Darkness. So it might be a non-issue these days.
For an unlimited budget build, I like Shield Wall*. You take the resistance unique because Super Reflexes really wants resistance to help deal with unlucky streaks, and it stacks just fine on Tough and the scaling resists, which I think make more difference than most people believe. From there, one more gives you 10% regen, and two more gives you 30 hit points. Hit points are very similar to more resistance in dealing with unlucky streaks, and without Aid Self, you can use all the regeneration you can get. Five might be overdoing it, but it would take me a lot of poking to really know, since obviously in and of itself, more in a power is better.
* Full disclosure: I craft and flip Shield Walls, so I have a conflict of interest in recommending them.
"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks
Werner the last time my Katana/DA scrapper ran an escort (within a week ago) mission I continuously had to use combat jumping instead of CoD due to the stealth component of CoD causing me to lose him, I mean like 5 foot away and I lose him too. My stalker suffers the same problem to this day. Even Ally missions have the same problem, and that irritates me becuase my i19 build revolves around CoD being on to give me soft capped S/L defense.
As for the Mids I use Bodai, I grabbed a copy of Leandro's and saved it to my desktop separate from the actual mids.
I should note I am not against using stealth on scrappers, I rather like stealth on a lot of my toons, whether it fits their concept or not.

Huh. OK, guess I'm remembering badly. I could swear there's a -stealth icon that shows up when you're escorting. Maybe it's just not enough? Cloak of Darkness is pretty mild as stealth goes, though. Hmmm.
"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks
Oh there is an Icon, but it seems like no matter what kind of stealth it is, whether it be Hide, Cloak of Darkness or just a plain stealth proc, most of the Allies/Hostages just can't fall behind you for more than a few feet before they lose you.

Good suggestions all,
Escorting hostages
Yes, I concur with you guys, I have to turn stealth off (and/or the proc I have in one of the sprints) or hostages won't stay with me. Although I can also usually walk them to the exit and walk right past the mobs without fighting them, because I won't get hit enough for it to matter.
Stealth
I have a couple of reasons in favor of keeping stealth.
The first is that this toon is actually a themed character made after my favorite Japanese animation (Ghost in the Shell if you know of it) and the main character it is modeled after uses "thermoptic comoflage" to conduct surgical strikes and covert operations.
The other thing is that I constantly stealth missions, especially needing to whip through tip missions as quickly as possible (stealth + stealth proc = invis, reveal, and ninja run, rinse, repeat) but of course it has utility in things like TFs/SFs especially where one of the squishies might not survive if they happen to be seen before they make it. As the Terrorizer says, I probably put some stealth on many toons just for the utility.
Shield Wall
Blackdragon and Werner - I think your right. I threw a whole shield wall set in there just for S&G but definately I think I can get more here from other sets. Going to keep the +3 def somewhere, but that will likely be it.
Look for my next build soon, I got something even better going I think.
-Bodai
OK, take a look at these next two builds.
The first one is something close to "final" based on what we have been talking about here. But just for playing around I used the extra slots to add in as many "chance for damage" as I could, some of the powers have two. Made possible by being selective to make sure the powers are not themselves gimped but making space. I am not worried about recharge, end is less of a concern than it was, and accuracy shouldn't be a problem.
This build has the main attributes:
Defense at cap: 45.5/47.7/47.4 (mel/ran/aoe)
Real perma-hasten
Here it is:
Level 50 Technology Scrapper[/b]
Primary Power Set: Martial Arts
Secondary Power Set: Super Reflexes
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Concealment
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Storm Kick
- (A) Hecatomb - Damage/Recharge
- (7) Hecatomb - Accuracy/Damage/Recharge
- (9) Hecatomb - Accuracy/Recharge
- (9) Hecatomb - Damage/Endurance
- (11) Hecatomb - Chance of Damage(Negative)
- (36) Gladiator's Strike - Chance for Smashing Damage
- (A) Shield Wall - Defense/Endurance
- (3) Shield Wall - Defense/Recharge
- (3) Shield Wall - Endurance/Recharge
- (5) Shield Wall - Defense/Endurance/Recharge
- (7) Shield Wall - +Res (Teleportation), +3% Res (All)
- (A) Luck of the Gambler - Recharge Speed
- (5) Red Fortune - Defense/Endurance
- (40) Red Fortune - Defense/Recharge
- (40) Red Fortune - Endurance/Recharge
- (40) Red Fortune - Defense/Endurance/Recharge
- (42) Red Fortune - Defense
- (A) Crushing Impact - Accuracy/Damage
- (11) Crushing Impact - Accuracy/Damage/Endurance
- (31) Crushing Impact - Damage/Endurance
- (33) Crushing Impact - Damage/Recharge
- (33) Crushing Impact - Accuracy/Damage/Recharge
- (33) Gladiator's Strike - Chance for Smashing Damage
- (A) HamiO:Microfilament Exposure
- (A) Crushing Impact - Accuracy/Damage
- (13) Crushing Impact - Damage/Endurance
- (13) Crushing Impact - Damage/Recharge
- (15) Crushing Impact - Accuracy/Damage/Recharge
- (15) Crushing Impact - Accuracy/Damage/Endurance
- (36) Gladiator's Strike - Chance for Smashing Damage
- (A) Endurance Reduction IO
- (A) Gaussian's Synchronized Fire-Control - To Hit Buff
- (17) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (37) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (37) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (39) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (39) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (A) Recharge Reduction IO
- (17) Recharge Reduction IO
- (19) Recharge Reduction IO
- (A) Luck of the Gambler - Recharge Speed
- (31) Luck of the Gambler - Defense
- (A) Crushing Impact - Accuracy/Damage
- (19) Crushing Impact - Damage/Endurance
- (21) Crushing Impact - Damage/Recharge
- (21) Crushing Impact - Accuracy/Damage/Recharge
- (31) Crushing Impact - Accuracy/Damage/Endurance
- (37) Gladiator's Strike - Chance for Smashing Damage
- (A) HamiO:Nucleolus Exposure
- (A) Gladiator's Armor - TP Protection +3% Def (All)
- (23) Steadfast Protection - Resistance/+Def 3%
- (23) HamiO:Ribosome Exposure
- (25) HamiO:Ribosome Exposure
- (A) Luck of the Gambler - Recharge Speed
- (25) Luck of the Gambler - Defense
- (A) Armageddon - Damage
- (27) Armageddon - Accuracy/Damage/Recharge
- (27) Armageddon - Damage/Endurance
- (29) Armageddon - Accuracy/Recharge
- (29) Armageddon - Chance for Fire Damage
- (46) Obliteration - Chance for Smashing Damage
- (A) Run Speed IO
- (A) Luck of the Gambler - Recharge Speed
- (34) Luck of the Gambler - Defense
- (A) Crushing Impact - Accuracy/Damage
- (34) Crushing Impact - Damage/Endurance
- (34) Crushing Impact - Damage/Recharge
- (36) Crushing Impact - Accuracy/Damage/Recharge
- (39) Crushing Impact - Accuracy/Damage/Endurance
- (42) Gladiator's Strike - Chance for Smashing Damage
- (A) Red Fortune - Defense/Endurance
- (42) Red Fortune - Defense/Recharge
- (43) Red Fortune - Endurance/Recharge
- (43) Red Fortune - Defense/Endurance/Recharge
- (43) Red Fortune - Defense
- (A) Endurance Reduction IO
- (A) Recharge Reduction IO
- (A) Numina's Convalescence - +Regeneration/+Recovery
- (45) Miracle - +Recovery
- (45) Regenerative Tissue - +Regeneration
- (45) Miracle - Heal
- (46) Endurance Modification IO
- (A) Ragnarok - Damage
- (48) Ragnarok - Damage/Recharge
- (48) Ragnarok - Accuracy/Damage/Recharge
- (48) Ragnarok - Accuracy/Recharge
- (50) Ragnarok - Damage/Endurance
- (50) Javelin Volley - Chance of Damage(Lethal)
- (A) Luck of the Gambler - Recharge Speed
- (50) Luck of the Gambler - Defense
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* Changed out the crushing impacts for Gladiator's strike
* Made sure to keep the chance for damage (which seems to work without nerfing powers)
* Changed focus chi to use the adjusted targeting set, which gives a damage bonus with only two slots, this is where I started chasing anything with a damage bonus, to see if I could get back the nice dam bonus in the build that started this thread with all the mako's
* Used the slots to put a full set of red fortune into weave
* Then I noticed gladiator's also give nice smash/lethal damage resist with 5, and you also get good bonuses to end and recovery, which all start to add up.
* Got rid of the full set of shield wall, I agree with you guys on that
So, now I end up with this:
* Defense at 52.5/46.2/45.7 (mel/ran/aoe)
* Smashing/lethal resist up to a whopping 27.4% (and not bad on other two)
* Endrec up to an awesome 167% (3.39/s) max end and max health getting up there too
* Full perma hasten
* 20% damage buff
* And I STILL have 5 slots left over, which I could use on i19 fitness
If there is anything wrong, I think I agree that I want to make defense soft capped without depending on stealth, that way I am still capped when it is surpressed. Working on that now.
Of course this is about the most stupid expensive build imaginable, but the way I look at it, I could build it up with everything I have now, and then farm alignment missions over several months to get the rest.
Even if I didn't end up getting all those sets in, I still like the changes to focus chi, weave, and focused fighting.
So, if you like this one, I think we are getting close to the ultimate mega MA/SR build.
-Bodai
Here it is:
Level 50 Technology Scrapper[/b]
Primary Power Set: Martial Arts
Secondary Power Set: Super Reflexes
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Concealment
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Storm Kick
- (A) Hecatomb - Damage/Recharge
- (7) Hecatomb - Accuracy/Damage/Recharge
- (9) Hecatomb - Accuracy/Recharge
- (9) Hecatomb - Damage/Endurance
- (11) Hecatomb - Chance of Damage(Negative)
- (A) Luck of the Gambler - Recharge Speed
- (3) Red Fortune - Defense/Recharge
- (3) Red Fortune - Endurance/Recharge
- (5) Red Fortune - Defense
- (7) Red Fortune - Endurance
- (15) Red Fortune - Defense/Endurance
- (A) Luck of the Gambler - Recharge Speed
- (5) Red Fortune - Defense/Endurance
- (40) Red Fortune - Defense/Recharge
- (40) Red Fortune - Endurance/Recharge
- (40) Red Fortune - Endurance
- (42) Red Fortune - Defense
- (A) Gladiator's Strike - Accuracy/Damage
- (11) Gladiator's Strike - Damage/Recharge
- (31) Gladiator's Strike - Damage/Endurance/Recharge
- (33) Gladiator's Strike - Accuracy/Endurance/Recharge
- (33) Gladiator's Strike - Chance for Smashing Damage
- (A) HamiO:Microfilament Exposure
- (A) Gladiator's Strike - Accuracy/Damage
- (13) Gladiator's Strike - Damage/Recharge
- (13) Gladiator's Strike - Damage/Endurance/Recharge
- (15) Gladiator's Strike - Accuracy/Endurance/Recharge
- (34) Gladiator's Strike - Chance for Smashing Damage
- (A) Endurance Reduction IO
- (A) Adjusted Targeting - To Hit Buff
- (36) Adjusted Targeting - To Hit Buff/Endurance
- (36) Adjusted Targeting - Recharge
- (39) Adjusted Targeting - To Hit Buff/Recharge
- (A) Recharge Reduction IO
- (17) Recharge Reduction IO
- (19) Recharge Reduction IO
- (A) Luck of the Gambler - Recharge Speed
- (17) Luck of the Gambler - Defense
- (31) Shield Wall - +Res (Teleportation), +3% Res (All)
- (A) Gladiator's Strike - Accuracy/Damage
- (19) Gladiator's Strike - Damage/Recharge
- (21) Gladiator's Strike - Damage/Endurance/Recharge
- (21) Gladiator's Strike - Accuracy/Endurance/Recharge
- (31) Gladiator's Strike - Chance for Smashing Damage
- (A) HamiO:Nucleolus Exposure
- (A) Gladiator's Armor - TP Protection +3% Def (All)
- (23) Steadfast Protection - Resistance/+Def 3%
- (23) Gladiator's Armor - End/Resist
- (25) HamiO:Ribosome Exposure
- (A) Luck of the Gambler - Recharge Speed
- (25) Luck of the Gambler - Defense
- (A) Armageddon - Damage
- (27) Armageddon - Chance for Fire Damage
- (27) Armageddon - Accuracy/Damage/Recharge
- (29) Armageddon - Accuracy/Recharge
- (29) Armageddon - Damage/Endurance
- (A) Run Speed IO
- (A) HamiO:Cytoskeleton Exposure
- (A) Gladiator's Strike - Accuracy/Damage
- (33) Gladiator's Strike - Damage/Recharge
- (34) Gladiator's Strike - Damage/Endurance/Recharge
- (34) Gladiator's Strike - Accuracy/Endurance/Recharge
- (36) Gladiator's Strike - Chance for Smashing Damage
- (A) Red Fortune - Defense/Endurance
- (42) Red Fortune - Defense/Recharge
- (43) Red Fortune - Endurance/Recharge
- (43) Red Fortune - Endurance
- (43) Red Fortune - Defense
- (A) Red Fortune - Endurance
- (39) Red Fortune - Defense
- (39) Red Fortune - Endurance/Recharge
- (42) Red Fortune - Defense/Endurance
- (46) Red Fortune - Defense/Recharge
- (A) Recharge Reduction IO
- (A) Numina's Convalescence - +Regeneration/+Recovery
- (45) Miracle - +Recovery
- (45) Regenerative Tissue - +Regeneration
- (45) Miracle - Heal
- (46) Endurance Modification IO
- (A) Ragnarok - Damage
- (48) Ragnarok - Damage/Recharge
- (48) Ragnarok - Accuracy/Damage/Recharge
- (48) Ragnarok - Accuracy/Recharge
- (50) Ragnarok - Damage/Endurance
- (A) Luck of the Gambler - Recharge Speed
- (50) Luck of the Gambler - Defense
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Thanks, check out the latest ;-)
Things to do with extra slots:
I usually use 4-5 for the fitness pool, focusing on end recovery, when I'm playing /SR. Three slot stam for end and two slot health with the numi and miracle proc. If I'm concerned about end, I'll occasionally drop a performance shifter proc in stam as well. The fitness pool, as everyone knows, is entirely to taste, however, so take that for what you will.. |
I like the idea of dropping an extra proc in each attack. Either that or you can balance the stats a little more, though truth be told the only thing you could really improve upon is endurance (unless you're pushing for a specific attack chain, but you have more than enough attacks so I'm guessing that's not the case).
|
Other thing you could try for is to drop a couple powers and slot the medicine pool for aid self, giving you the heal to patch /SR's main weakness. If it were me, I'd consider dropping conserve power/physical perfection (Whichever you like less) and stealth, but stealth can also be nice to have for stealthing missions if you plan on doing so. Then again, at the upper end /SR can usually just run through missions with impunity and barely take a hit
![]() |
I am thinking that with both fitness and physical perfection, and the huge amount of regen/recovery, I won't miss medicine at all. Truth be told, I don't reach for it that much now, and my current build is nowhere near as good as what we have brewing here. Especially with the good chunk of resist I am also adding, I think this should fill the hole you speak of for the most part.
As per the rest of this discussion, I do want to keep stealth. I want to try and not depend on it for defense for when it is surpressed, but it is part of my theme and I constantly use it.
Might want to push your melee the extra 2.2% to 45% and soft cap? Melee is about the most important positional as it's where you'll be spending most of your time and also where a lot of the debuffs are going to come from (though guns can also bring def down).
|
Last thing... more out of curiousity. Is shield wall really adding much? Seems like an incredibly expensive set to use that doesn't seem to stack very well. I could be missing something though as I rarely use PvP enhancements.
|
-Bodai
IIRC, stealth supresses roughly half of the defense it offers when you're not "Hidden", which means if they can attack you, you're losing half of your Stealth Defense. It's why I don't generally rely on it as a true "Defensive Toggle" in any of my builds. That was why I suggested to you my build which softcaps you without your stealth power, leaving stealth as your "I just wanna get to the end and finish this quick" card.
That aside, if you like the way your new build is going and you're comfortable running stealth all the time, go for it, I won't tell you not too. Everyone plays this game differently, I for one am no exception. I play all of my toons to my individual taste, and I have never looked for the "Absolute bestest attack chain for maximum DPS/DPA and zomgroffelcopteramazingsauce!", but I certainly understand the numbers aspect for some people being an integral part.
I say if your defenses are capped and your attack chain is sturdy, rock and roll brother. The fun thing about this game is that it's very hard to "do it wrong".

IIRC, stealth supresses roughly half of the defense it offers when you're not "Hidden", which means if they can attack you, you're losing half of your Stealth Defense. It's why I don't generally rely on it as a true "Defensive Toggle" in any of my builds. That was why I suggested to you my build which softcaps you without your stealth power, leaving stealth as your "I just wanna get to the end and finish this quick" card.
That aside, if you like the way your new build is going and you're comfortable running stealth all the time, go for it, I won't tell you not too. Everyone plays this game differently, I for one am no exception. I play all of my toons to my individual taste, and I have never looked for the "Absolute bestest attack chain for maximum DPS/DPA and zomgroffelcopteramazingsauce!", but I certainly understand the numbers aspect for some people being an integral part. I say if your defenses are capped and your attack chain is sturdy, rock and roll brother. The fun thing about this game is that it's very hard to "do it wrong". |
I kept the gaussian's in focus chi, and added blessing of the zephyr to SJ. I give up a small amount of dam bonus, a tiny bit more end consumption, but this build does it with one less slot than what I could do without serendipity. I could add the 3rd zephyr for a little more aoe cushon, but I probably don't need it because if stealth is only say 50% surpressed then I am there because this is at 45% exactly already. I like this build better also because it does not gimp super jump at all, and I have to say I love the gaussian set.
This also leaves me with 2 slots available for inherent fitness... and I might take some out of physical perfection if I need more in health/stamina. But I think this will get it there with an incredible amount of regen/recovery.
So, the numbers for this one are:
50.5% / 45.5% / 45% (mel/ran/aoe) without stealth
55.1% / 50.1% / 49.5% (mel/ran/aoe) without stealth
I did actually lose perma-hasten by 1.1 seconds, so going to see if I can find that again somewhere.
Let me know what you think.
-Bodai
Here it is:
Level 50 Technology Scrapper[/b]
Primary Power Set: Martial Arts
Secondary Power Set: Super Reflexes
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Concealment
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Storm Kick
- (A) Hecatomb - Damage/Recharge
- (7) Hecatomb - Accuracy/Damage/Recharge
- (9) Hecatomb - Accuracy/Recharge
- (9) Hecatomb - Damage/Endurance
- (11) Hecatomb - Chance of Damage(Negative)
- (A) Luck of the Gambler - Recharge Speed
- (3) Red Fortune - Defense/Recharge
- (3) Red Fortune - Endurance/Recharge
- (5) Red Fortune - Defense
- (7) Red Fortune - Endurance
- (15) Red Fortune - Defense/Endurance
- (A) Luck of the Gambler - Recharge Speed
- (5) Red Fortune - Defense/Endurance
- (40) Red Fortune - Defense/Recharge
- (40) Red Fortune - Endurance/Recharge
- (40) Red Fortune - Endurance
- (42) Red Fortune - Defense
- (A) Gladiator's Strike - Accuracy/Damage
- (11) Gladiator's Strike - Damage/Recharge
- (31) Gladiator's Strike - Damage/Endurance/Recharge
- (33) Gladiator's Strike - Accuracy/Endurance/Recharge
- (33) Gladiator's Strike - Chance for Smashing Damage
- (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
- (37) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
- (A) Gladiator's Strike - Accuracy/Damage
- (13) Gladiator's Strike - Damage/Recharge
- (13) Gladiator's Strike - Damage/Endurance/Recharge
- (15) Gladiator's Strike - Accuracy/Endurance/Recharge
- (34) Gladiator's Strike - Chance for Smashing Damage
- (A) Endurance Reduction IO
- (A) Gaussian's Synchronized Fire-Control - To Hit Buff
- (36) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (36) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (37) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (37) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (39) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (A) Recharge Reduction IO
- (17) Recharge Reduction IO
- (19) Recharge Reduction IO
- (A) Luck of the Gambler - Recharge Speed
- (17) Luck of the Gambler - Defense
- (31) Shield Wall - +Res (Teleportation), +3% Res (All)
- (A) Gladiator's Strike - Accuracy/Damage
- (19) Gladiator's Strike - Damage/Recharge
- (21) Gladiator's Strike - Damage/Endurance/Recharge
- (21) Gladiator's Strike - Accuracy/Endurance/Recharge
- (31) Gladiator's Strike - Chance for Smashing Damage
- (A) HamiO:Nucleolus Exposure
- (A) Gladiator's Armor - TP Protection +3% Def (All)
- (23) Steadfast Protection - Resistance/+Def 3%
- (23) Gladiator's Armor - End/Resist
- (25) HamiO:Ribosome Exposure
- (A) Luck of the Gambler - Recharge Speed
- (25) Luck of the Gambler - Defense
- (A) Armageddon - Damage
- (27) Armageddon - Chance for Fire Damage
- (27) Armageddon - Accuracy/Damage/Recharge
- (29) Armageddon - Accuracy/Recharge
- (29) Armageddon - Damage/Endurance
- (A) Run Speed IO
- (A) HamiO:Cytoskeleton Exposure
- (A) Gladiator's Strike - Accuracy/Damage
- (33) Gladiator's Strike - Damage/Recharge
- (34) Gladiator's Strike - Damage/Endurance/Recharge
- (34) Gladiator's Strike - Accuracy/Endurance/Recharge
- (36) Gladiator's Strike - Chance for Smashing Damage
- (A) Red Fortune - Defense/Endurance
- (42) Red Fortune - Defense/Recharge
- (43) Red Fortune - Endurance/Recharge
- (43) Red Fortune - Endurance
- (43) Red Fortune - Defense
- (A) Serendipity - Defense/Endurance
- (39) Serendipity - Defense/Recharge
- (39) Serendipity - Defense/Endurance/Recharge
- (42) Serendipity - Defense
- (46) Serendipity - Endurance
- (A) Recharge Reduction IO
- (A) Numina's Convalescence - +Regeneration/+Recovery
- (45) Miracle - +Recovery
- (45) Regenerative Tissue - +Regeneration
- (45) Miracle - Heal
- (46) Endurance Modification IO
- (A) Ragnarok - Damage
- (48) Ragnarok - Damage/Recharge
- (48) Ragnarok - Accuracy/Damage/Recharge
- (48) Ragnarok - Accuracy/Recharge
- (50) Ragnarok - Damage/Endurance
- (A) Luck of the Gambler - Recharge Speed
- (50) Luck of the Gambler - Defense
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Yep, swapping even 1 of the gladiator's strikes for a crushing impact can fix this. And it makes it that much cheaper anyways ;-)
-Bodai
Bodia, very late response. I bookmarked this thread awhile back, and kept looking back at it and your build for a few tips. my ma/sr is my favorite toon as well, and my main badge char. I love to play it and have done more content of the game with this character than any other. Was actually hoping to see if your still rolling with your ma/sr and to check out the new build you have with inherit being fitness now.
We picked roughly the same powers, although I didn't pick up stealth.
Would really like to compare each others builds. I'll send ya a pm if ya don't check this out anymore.
Hello all,
OK, I have not updated my MA/SR in some time. With i19 here shortly the time has come, especially since my build does not currently have the fitness pool at all, so that will be gravy.
I am always extra careful on this one, it is my main fav char, and my badge char. It is very playable and fun the way it is, but the changes that have been available for awhile and upcoming in i19 are hard to ignore. So I want to address some of the problems that I have been living with on the build for awhile.
I definately want to hear people's thoughts first due to the large time and inf investment this represents ;-)
Here is the current build:
Level 50 Technology Scrapper
Primary Power Set: Martial Arts
Secondary Power Set: Super Reflexes
Power Pool: Leaping
Power Pool: Medicine
Power Pool: Concealment
Power Pool: Speed
Ancillary Pool: Body Mastery
Hero Profile:
------------
Level 1: Storm Kick
(A) Crushing Impact - Accuracy/Damage
(3) Crushing Impact - Damage/Endurance
(3) Crushing Impact - Damage/Recharge
(5) Crushing Impact - Accuracy/Damage/Recharge
(5) Crushing Impact - Accuracy/Damage/Endurance
Level 1: Focused Fighting
(A) Luck of the Gambler - Recharge Speed
(7) HamiO:Cytoskeleton Exposure
(7) HamiO:Cytoskeleton Exposure
(9) HamiO:Cytoskeleton Exposure
Level 2: Focused Senses
(A) Luck of the Gambler - Recharge Speed
(9) HamiO:Cytoskeleton Exposure
(11) HamiO:Cytoskeleton Exposure
(11) HamiO:Cytoskeleton Exposure
Level 4: Agile
(A) Luck of the Gambler - Recharge Speed
(13) Luck of the Gambler - Defense
(13) Defense Buff IO
Level 6: Focus Chi
(A) Gaussian's Synchronized Fire-Control - full set
Level 8: Crane Kick
(A) Crushing Impact - Accuracy/Damage
(19) Crushing Impact - Damage/Endurance
(21) Crushing Impact - Damage/Recharge
(21) Crushing Impact - Accuracy/Damage/Recharge
(23) Crushing Impact - Accuracy/Damage/Endurance
Level 10: Practiced Brawler
(A) Endurance Reduction IO
Level 12: Combat Jumping
(A) Gift of the Ancients - Run Speed +7.5%
Level 14: Super Jump
(A) HamiO:Microfilament Exposure
(23) HamiO:Microfilament Exposure
Level 16: Dodge
(A) Luck of the Gambler - Recharge Speed
(25) Luck of the Gambler - Defense
(25) Defense Buff IO
Level 18: Crippling Axe Kick
(A) Mako's Bite - full set
Level 20: Aid Other
(A) Healing IO
Level 22: Aid Self
(A) Numina's Convalescence - Heal
(31) Numina's Convalescence - +Regeneration/+Recovery
(31) Regenerative Tissue - +Regeneration
Level 24: Cobra Strike
(A) Stupefy - Full set
Level 26: Dragon's Tail
(A) Armageddon - Damage
(34) Armageddon - Damage/Endurance
(36) Armageddon - Accuracy/Recharge
(36) Armageddon - Accuracy/Damage/Recharge
(36) Armageddon - Damage/Recharge
Level 28: Quickness
(A) Run Speed IO
Level 30: Stealth
(A) Red Fortune - full set
Level 32: Eagles Claw
(A) Mako's Bite - Full set
Level 35: Evasion
(A) Luck of the Gambler - Recharge Speed
(42) HamiO:Cytoskeleton Exposure
(42) HamiO:Cytoskeleton Exposure
(43) HamiO:Cytoskeleton Exposure
Level 38: Elude
(A) Red Fortune - full set
Level 41: Conserve Power
(A) Recharge Reduction IO
(46) Recharge Reduction IO
Level 44: Focused Accuracy
(A) HamiO:Enzyme Exposure
(46) HamiO:Enzyme Exposure
(46) HamiO:Enzyme Exposure
(48) Rectified Reticle - Increased Perception
Level 47: Energy Torrent
(A) Ragnarok - Damage
(48) Ragnarok - Damage/Recharge
(48) Ragnarok - Accuracy/Damage/Recharge
(50) Ragnarok - Accuracy/Recharge
(50) Ragnarok - Damage/Endurance
Level 49: Hasten
(A) Recharge Reduction IO
(50) Recharge Reduction IO
OK, and now for the new and improved build:
Level 50 Technology Scrapper
Primary Power Set: Martial Arts
Secondary Power Set: Super Reflexes
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Concealment
Ancillary Pool: Body Mastery
Hero Profile:
------------
Level 1: Storm Kick
(A) Mako's Bite - Full set
Level 1: Focused Fighting
(A) Red Fortune - full set
Level 2: Focused Senses
(A) Red Fortune - full set
Level 4: Cobra Strike
(A) Mako's Bite - full set
Level 6: Super Jump
(A) HamiO:Microfilament Exposure
Level 8: Crane Kick
(A) Mako's Bite - full set
Level 10: Practiced Brawler
(A) Endurance Reduction IO
Level 12: Focus Chi
(A) Gaussian's Synchronized Fire-Control - full set
Level 14: Hasten
(A) Recharge Reduction IO
(39) Recharge Reduction IO
Level 16: Dodge
(A) Luck of the Gambler - Recharge Speed
(31) Luck of the Gambler - Defense
(31) Shield Wall - +Res (Teleportation), +3% Res (All)
Level 18: Crippling Axe Kick
(A) Mako's Bite - Accuracy/Damage - full set
Level 20: Boxing
(A) HamiO:Nucleolus Exposure
Level 22: Tough
(A) Gladiator's Armor - TP Protection +3% Def (All)
(23) Steadfast Protection - Resistance/+Def 3%
(23) HamiO:Ribosome Exposure
(25) HamiO:Ribosome Exposure
Level 24: Agile
(A) Luck of the Gambler - Recharge Speed
(25) Luck of the Gambler - Defense
Level 26: Dragon's Tail
(A) Armageddon - Damage
(27) Armageddon - Damage/Recharge
(27) Armageddon - Accuracy/Damage/Recharge
(29) Armageddon - Accuracy/Recharge
(29) Armageddon - Damage/Endurance
Level 28: Quickness
(A) Run Speed IO
Level 30: Stealth
(A) Luck of the Gambler - Recharge Speed
(34) Luck of the Gambler - Defense
Level 32: Eagles Claw
(A) Hecatomb - Damage
(34) Hecatomb - Damage/Endurance
(34) Hecatomb - Accuracy/Damage/Recharge
(36) Hecatomb - Accuracy/Recharge
(36) Hecatomb - Damage/Recharge
Level 35: Evasion
(A) Red Fortune - Defense/Endurance - full set
Level 38: Weave
(A) Luck of the Gambler - Recharge Speed
(42) HamiO:Cytoskeleton Exposure
(46) HamiO:Cytoskeleton Exposure
Level 41: Conserve Power
(A) Recharge Reduction IO
Level 44: Physical Perfection
(A) Numina's Convalescence - +Regeneration/+Recovery
(45) Regenerative Tissue - +Regeneration
(45) Miracle - +Recovery
(45) Miracle - Heal
(50) Endurance Modification IO
Level 47: Energy Torrent
(A) Ragnarok - Damage
(48) Ragnarok - Damage/Recharge
(48) Ragnarok - Accuracy/Damage/Recharge
(48) Ragnarok - Accuracy/Recharge
(50) Ragnarok - Damage/Endurance
Level 49: Lucky
(A) Luck of the Gambler - Recharge Speed
(50) Luck of the Gambler - Defense
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Here are my thoughts / thinking:
* I think this is a much more "survivable" build, more defense, added a bunch of resistance, and highly increased regen/recovery. Hoping this build is less work than the old one too.
* Wanted to take hasten earlier - done
* Take advantage of vet ability to take travel power at lvl 6 - done
* Keep perma-hasten and perma-practiced brawler
Done - original was 173.8% haste, new is 172.5%, little difference
* Make sure playable at all exemplar levels - OK
* Try to get another attack or so at lower levels - move cobra strike, OK
* improved defense numbers (original build was on the low side anyway)
original build is 41.4%/57%/32.5% melee/ranged/aoe
new build is 49.5%/72%/49.5% melee/ranged/aoe
* improved damage
20.5% damage bonus vs. 12.5%, and some attacks are individually better too
overall with almost the same recharge, this should be a much higher DPS build
* improve regen/recovery
Physical Perfection is a very nice power. I am not sure how inportant this will be when you add inherent fitness pool. I am actually torn between putting this many slots in it or taking those slots and putting the "chance for damage" into three of my attacks. Hard decision because this is working *nice* - 213% regen vs. 132%, and 160% endrec vs. 113%... I think the key here will be how playable it is or do I still have an end problem, and how much am I adding a little regen scrapper to the build, which might be nice.
* consider getting rid of elude and whole elude/conserve power/repeat loop
In the original build, I came up with an end mitigation of alternating between elude and conserve power so that I could be always fighting. It basically works, but it is mostly annoying. Hoping this build will be better and I won't miss elude.
* I *really* like energy torrent, not much damage, but fun, and I am wondering, if I add a "chance for" will that do the bonus damage to all targets? And are some of these really non-resistable? How cool is that? I know I could use these slots to good use elsewhere, but I use this power alot. Yes, I have a nice energy/energy blaster, but no one will play with me ;-(
* I am not focused on PVP at all, that being said this could be an interesting build for it. I may just suck at Pvp, or the build sucks at it, or both. I don't know if there is a scrapper build that can solo deal with brutes.
* Had to sacrifice a slot in super jump, hope I won't miss it
* Added just about every unique I could fit, this is working out well ;-) Hehe, 4 in physical perfection alone, and two in tough.
* Tried to cram more purple and pvp sets in, but some of the "normal" sets work best I think
OK, very much looking forward to the feedback I get. There might be some better trade-offs in the build that I am already thinking about. I don't spend near as much time with mid's and building chars as some of you do.
(let me know if you don't like the way I posted the build and I can re-do, I tried to figure out which one ppl are mostly using here, but there are like 9 ways to do it from mids...)
Thanks, be cool
-Bodai