Bodai

Recruit
  • Posts

    28
  • Joined

  1. Quote:
    Originally Posted by Thirty-Seven View Post
    Yes.

    Once you get a Senior GM you can have an actual conversation usually (through e-mail) and try to have them reverse the decision/situation.

    No guarantees though.

    Also, sometimes tossing a PM to Zwillinger will get the ball rolling.

    Note: Politeness and patience DOES count in this process.

    Alright then, Pm sent ;-)

    I will also reply to the NCsoft support e-mail thread to see if they can help.

    Thanks

    -Bodai
  2. Quote:
    Originally Posted by damienray View Post
    Well this is disappointing to hear about. With all the toons I have, and new powersets coming out fairly often, I've never hesitated to delete and/or re-name. Guess that saves me some paragon points going forward.
    Yeah, that was me too until this happened.
  3. Quote:
    Originally Posted by Golden_Avariel View Post
    Thanks for the heads-up. That tells me we should verify the name on a different server(s) before deleting the original.

    Hey, this is a good tip, that would tell you if the name filter will get you, unless it is a good enough name that it exists on all servers. Suppose there is the test server too....
  4. Quote:
    Originally Posted by Thirty-Seven View Post
    No, it really isn't. I am under the impression that once you delete a character, it is still associated with your account for a period of time in which only you can have access to it before it is officially "free" to use according to the DB.

    Yes, Thirty-Seven is correct and we covered this in e-mails back and forth. Even when you type in a name into the checker and it says "available and reserved", it can take awhile before it would be available again to anyone else, same with a name you delete.
  5. Quote:
    Originally Posted by Thirty-Seven View Post
    Yes.

    Once you get a Senior GM you can have an actual conversation usually (through e-mail) and try to have them reverse the decision/situation.

    No guarantees though.

    Also, sometimes tossing a PM to Zwillinger will get the ball rolling.

    Note: Politeness and patience DOES count in this process.

    Thank you very much for the advise. I will try that, wish me luck ;-)
  6. Quote:
    Originally Posted by Aggelakis View Post
    If you've already boosted your petition up to a senior specialist, you've already appealed and got the no-go. Sorry.

    No, I have never done that before. Do you just ask the support people to escalate?
  7. Quote:
    Originally Posted by Arcanaville View Post
    I have to admit if it happened to me I would probably appeal the situation. Significantly so.

    Well, as I said NCsoft support sent me here to post.

    Do you know what the appeal process would be? I would appreciate any advice.

    -Bodai
  8. Quote:
    Originally Posted by Ironblade View Post
    Nice? I would say 'expected' and perhaps 'typical'. I don't imagine this game is the only one that does something like this. It sucks that you had a problem with this, and that you didn't know how the naming system worked. This certainly wasn't a secret, though. I've known about this for years. I guess a similar situation occurred a long time ago and someone posted about it.

    Indeed. Now if only the support had known about it ;-)
  9. Hello all,
    I was specifically directed by NCsoft support to post about this here, so here goes. I hope this is the right spot.

    Here is the short version:
    I had a character name that I really liked, but I did not like the AT I chose for it. So, I decided to delete the character so that I could re-create it with the desired AT. What could possibly go wrong right? Actually, I have done this in the past without problems until now. But this time, the name was added to the name filter so I could not re-create it.

    (note: I am keeping the name in question to myself and support for now, so don’t ask.)

    Here is the longer version:
    Well, as soon as I went to re-use the name, the little name-checker said that the name was “not available”. At first I thought maybe the database needed time to update or something. But this was not the case, and after a few weeks NCsoft support finally tells me that in fact the name filter is not allowing that name anymore for some reason and they don’t have any way of knowing specifically why or apparently any way of checking.

    Note that they themselves could not see any reason the name should not have been allowed up to that point. I pride myself on good names and I have trouble playing a character without a good name. If you think I am blowing this issue out of proportion, well each to their own.

    What they told me is that the name filter is constantly updated, and may even include the names of characters that already exist, such that if you ever try and re-create them as I did, you are SOL. Nice huh?

    I think you would have trouble coming up with a better way to guarantee a situation where you are going to frustrate / P.O. your customers/users even if you wanted to on purpose. Here I have a name I like, one that I like so much in fact that I am willing to go so far as to re-create it with an AT I like to match, only to be left worse off than I was before because now I don’t even have the name on the original character I had it on in the first place. Now I am afraid to EVER do this again in the future, because I won’t have any way of knowing if my name will be stolen from me. I think people should be aware of this. Granted, this may be an uncommon situation, but there it is.

    I have couple problems with this:
    * If a name is inappropriate or not allowed for any reason, then the character should be changed to “Generic12345” such as is the typical case. If, for some reason this is not done, why would they not at least check to see if a name exists before adding it to the name filter? If they have a reason not to allow a name, this effectively sets up a trap for people.

    * OK, next, this should be one of the FIRST things NCsoft support checks in these cases. Here we were wasting each other’s time, and them accusing me of doing something wrong on my end, and as it turns out it was never going to work. Now, I would like to say, to their credit, they were very patient with me and stuck with me to do the best they could to try and help, so kudos to them for that. But basically this system sets up a situation that makes fools out of both NCsoft support and the customer.

    * If existing names are going to be added to the name filter, people should have some way of knowing. It’s great that you can check a name ahead of time before creating a character, but maybe it should say “name in use” or “copyrighted name” or “inappropriate name”, etc. Basically some way to know what the issue is so people don’t go calling support thinking something is just not working.

    Well, I suppose I can end the rant here. What I am hoping to gain by posting this, aside from warning people about this issue, is that I am holding out a small hope that a redname looks at this post and can actually take pity on me and help me out. Maybe look up the name and see if something might be done. Maybe it was added by mistake or is the result of some kind of glitch. My expectations are low, but there just might be enough karma left for it.

    -Bodai
  10. Yep, swapping even 1 of the gladiator's strikes for a crushing impact can fix this. And it makes it that much cheaper anyways ;-)

    -Bodai
  11. Quote:
    Originally Posted by The_Terrorizer View Post
    IIRC, stealth supresses roughly half of the defense it offers when you're not "Hidden", which means if they can attack you, you're losing half of your Stealth Defense. It's why I don't generally rely on it as a true "Defensive Toggle" in any of my builds. That was why I suggested to you my build which softcaps you without your stealth power, leaving stealth as your "I just wanna get to the end and finish this quick" card.

    That aside, if you like the way your new build is going and you're comfortable running stealth all the time, go for it, I won't tell you not too. Everyone plays this game differently, I for one am no exception. I play all of my toons to my individual taste, and I have never looked for the "Absolute bestest attack chain for maximum DPS/DPA and zomgroffelcopteramazingsauce!", but I certainly understand the numbers aspect for some people being an integral part.

    I say if your defenses are capped and your attack chain is sturdy, rock and roll brother. The fun thing about this game is that it's very hard to "do it wrong".
    OK then, I think you found the key that I was looking for. Your build has a serendipity in weave which I think makes the difference. I can't load your build completely because I can't get the mid's + inherent fitness patch to work for me. Still trying. But I was able to get the clues I need anyway.

    I kept the gaussian's in focus chi, and added blessing of the zephyr to SJ. I give up a small amount of dam bonus, a tiny bit more end consumption, but this build does it with one less slot than what I could do without serendipity. I could add the 3rd zephyr for a little more aoe cushon, but I probably don't need it because if stealth is only say 50% surpressed then I am there because this is at 45% exactly already. I like this build better also because it does not gimp super jump at all, and I have to say I love the gaussian set.

    This also leaves me with 2 slots available for inherent fitness... and I might take some out of physical perfection if I need more in health/stamina. But I think this will get it there with an incredible amount of regen/recovery.

    So, the numbers for this one are:
    50.5% / 45.5% / 45% (mel/ran/aoe) without stealth
    55.1% / 50.1% / 49.5% (mel/ran/aoe) without stealth

    I did actually lose perma-hasten by 1.1 seconds, so going to see if I can find that again somewhere.

    Let me know what you think.

    -Bodai

    Here it is:
    Level 50 Technology Scrapper[/b]
    Primary Power Set: Martial Arts
    Secondary Power Set: Super Reflexes
    Power Pool: Leaping
    Power Pool: Speed
    Power Pool: Fighting
    Power Pool: Concealment
    Ancillary Pool: Body Mastery

    Hero Profile:
    Level 1: Storm Kick
    • (A) Hecatomb - Damage/Recharge
    • (7) Hecatomb - Accuracy/Damage/Recharge
    • (9) Hecatomb - Accuracy/Recharge
    • (9) Hecatomb - Damage/Endurance
    • (11) Hecatomb - Chance of Damage(Negative)
    Level 1: Focused Fighting
    • (A) Luck of the Gambler - Recharge Speed
    • (3) Red Fortune - Defense/Recharge
    • (3) Red Fortune - Endurance/Recharge
    • (5) Red Fortune - Defense
    • (7) Red Fortune - Endurance
    • (15) Red Fortune - Defense/Endurance
    Level 2: Focused Senses
    • (A) Luck of the Gambler - Recharge Speed
    • (5) Red Fortune - Defense/Endurance
    • (40) Red Fortune - Defense/Recharge
    • (40) Red Fortune - Endurance/Recharge
    • (40) Red Fortune - Endurance
    • (42) Red Fortune - Defense
    Level 4: Cobra Strike
    • (A) Gladiator's Strike - Accuracy/Damage
    • (11) Gladiator's Strike - Damage/Recharge
    • (31) Gladiator's Strike - Damage/Endurance/Recharge
    • (33) Gladiator's Strike - Accuracy/Endurance/Recharge
    • (33) Gladiator's Strike - Chance for Smashing Damage
    Level 6: Super Jump
    • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
    • (37) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
    Level 8: Crane Kick
    • (A) Gladiator's Strike - Accuracy/Damage
    • (13) Gladiator's Strike - Damage/Recharge
    • (13) Gladiator's Strike - Damage/Endurance/Recharge
    • (15) Gladiator's Strike - Accuracy/Endurance/Recharge
    • (34) Gladiator's Strike - Chance for Smashing Damage
    Level 10: Practiced Brawler
    • (A) Endurance Reduction IO
    Level 12: Focus Chi
    • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
    • (36) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
    • (36) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
    • (37) Gaussian's Synchronized Fire-Control - Recharge/Endurance
    • (37) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
    • (39) Gaussian's Synchronized Fire-Control - Chance for Build Up
    Level 14: Hasten
    • (A) Recharge Reduction IO
    • (17) Recharge Reduction IO
    • (19) Recharge Reduction IO
    Level 16: Dodge
    • (A) Luck of the Gambler - Recharge Speed
    • (17) Luck of the Gambler - Defense
    • (31) Shield Wall - +Res (Teleportation), +3% Res (All)
    Level 18: Crippling Axe Kick
    • (A) Gladiator's Strike - Accuracy/Damage
    • (19) Gladiator's Strike - Damage/Recharge
    • (21) Gladiator's Strike - Damage/Endurance/Recharge
    • (21) Gladiator's Strike - Accuracy/Endurance/Recharge
    • (31) Gladiator's Strike - Chance for Smashing Damage
    Level 20: Boxing
    • (A) HamiO:Nucleolus Exposure
    Level 22: Tough
    • (A) Gladiator's Armor - TP Protection +3% Def (All)
    • (23) Steadfast Protection - Resistance/+Def 3%
    • (23) Gladiator's Armor - End/Resist
    • (25) HamiO:Ribosome Exposure
    Level 24: Agile
    • (A) Luck of the Gambler - Recharge Speed
    • (25) Luck of the Gambler - Defense
    Level 26: Dragon's Tail
    • (A) Armageddon - Damage
    • (27) Armageddon - Chance for Fire Damage
    • (27) Armageddon - Accuracy/Damage/Recharge
    • (29) Armageddon - Accuracy/Recharge
    • (29) Armageddon - Damage/Endurance
    Level 28: Quickness
    • (A) Run Speed IO
    Level 30: Stealth
    • (A) HamiO:Cytoskeleton Exposure
    Level 32: Eagles Claw
    • (A) Gladiator's Strike - Accuracy/Damage
    • (33) Gladiator's Strike - Damage/Recharge
    • (34) Gladiator's Strike - Damage/Endurance/Recharge
    • (34) Gladiator's Strike - Accuracy/Endurance/Recharge
    • (36) Gladiator's Strike - Chance for Smashing Damage
    Level 35: Evasion
    • (A) Red Fortune - Defense/Endurance
    • (42) Red Fortune - Defense/Recharge
    • (43) Red Fortune - Endurance/Recharge
    • (43) Red Fortune - Endurance
    • (43) Red Fortune - Defense
    Level 38: Weave
    • (A) Serendipity - Defense/Endurance
    • (39) Serendipity - Defense/Recharge
    • (39) Serendipity - Defense/Endurance/Recharge
    • (42) Serendipity - Defense
    • (46) Serendipity - Endurance
    Level 41: Conserve Power
    • (A) Recharge Reduction IO
    Level 44: Physical Perfection
    • (A) Numina's Convalescence - +Regeneration/+Recovery
    • (45) Miracle - +Recovery
    • (45) Regenerative Tissue - +Regeneration
    • (45) Miracle - Heal
    • (46) Endurance Modification IO
    Level 47: Energy Torrent
    • (A) Ragnarok - Damage
    • (48) Ragnarok - Damage/Recharge
    • (48) Ragnarok - Accuracy/Damage/Recharge
    • (48) Ragnarok - Accuracy/Recharge
    • (50) Ragnarok - Damage/Endurance
    Level 49: Lucky
    • (A) Luck of the Gambler - Recharge Speed
    • (50) Luck of the Gambler - Defense
    ------------

    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
    |-------------------------------------------------------------------|
    |MxDz;1464;731;1462;HEX;|
    |78DA9D535B4F1341149E6DB7D4B6DB1B50CABD2DB7DE60A5280601312A9A20542B2|
    |524266AB394A16CD2B4CD6E31F4CD1FE0B397286F8AFA138CFF44FF8BF55CB6F559|
    |37E9F966CE7CE79BEF4C678AE7DB9A10AF6E0B2574AF6ED876A55CB58C564B5AFE0|
    |3593D6D34EBCD5A27F4F4CC926672F7CC361A46CDF40A21267AB44A51D6A5D48B86|
    |D5368D7AE58ED5B613FDB56D79221BB6D4CB6738DB972775792EEDE84EE3545AB2D|
    |1D67B03ADD46CD6F53D69B4CC46CD4F93724BCAE3200D1F98B5D3362C4469B6D378|
    |69DAE6915937DB9DE8FD9659D5EF368F3B95A261B7A5D519056F2BF07B8326E9EBA|
    |A22ED12A22006320457B20C39027F9EA0887485E81E115330E50A3068046A886020|
    |4C10F2133C822AC5A952B84AE5953417A7B938CD5559D6780B556EC79A7BD64D2EE|
    |608A6E709920B0C198238D03D4C573C3FC9EDDC2F82F7B0E27584BC2CA4B190C642|
    |21164AB15009B83E762B7C2981A977900AB08227F08944673F335CF24E5F18BE122|
    |C7C239881AA200BB98279128A300C323C0142D82184F95C22C304D3BB64E50310A2|
    |8EF3283B1F64E7C3EC7C989D4FB37305E8434C17439B00036EE1865C8CF770C7568|
    |8361287F9941829D06C748B898F811867A2126733A36CE623AC8C392EC6D6A8B5F1|
    |5B0CEB04931B0C9B04FB409F70CE6F62891A0D7A71434E4DADE27E425C402EE1A82|
    |6B8B724F796E2DE52DCDB2CF77600F419565567F8F264F9F2E4F8F2E4F8F2E4F8F2|
    |A8409F77E8F3BF01D262A1CB8037312DB22E8225374119F6C8380633FCE75C0685C|
    |83B0AF943125D7C4807B7B8C5B0C30A49A21F8282EEB4A3AFD0415CBDC6709D6195|
    |A07083A00CFE969DD35EE6D32EF0694FAAFD1729C43869EFA9FD57074F82EA4BAA9|
    |381943247ACC45F56D717E9BF9DFFFDBE6B3D39DFBE1FE201861204E51047CF303C|
    |C7E90B1C19383AC250C569F787D6EB22BC86BE6E6258C7B0812106FEC46B647AF15|
    |D0530681882184218C218221886308C63B808FC73477F004EED10B4|
    |-------------------------------------------------------------------|
  12. Quote:
    Originally Posted by Doomguide View Post
    Kismet is a defense set IO. It is a type of unique which is only active when the power it is in is available and active and its own level does not matter. Therefore when slotting a Kismet +6% I am looking to use it in the earliest available power which is always active and accepts defense sets. I often do, in fact, 5 slot Focused Fighting (and 4 slot FS, Evasion, Maneuvers and Weave) to keep the +accuracy from 4-slotting LotG and still slot the Kismet in FF. But only so many slots available so as long as Mids is indicating a final hit chance over 95% (vs +4's) in my attacks the first place I was willing to grab slots for use elsewhere was the 4th LotG in my defenses.

    As for the Enzyme HO in Maneuvers yes the To Hit Debuff/Buff portion of the HO accomplishes nothing, I was looking to enhance both the Endred and Defense. An Enzyme does this. One could use a LotG Defense/Endred here as well but it would not provide as much enhancement value. One could also use a Cyto here for the +defense/endred but do to the way game treats buff/debuffs as essentially the same thing only changing the sign combined with the difference in the debuff being schedule A vs Cyto's buff schedule B you get more defense buff out of an Enzyme. HO's also always provide more enhancement buff than a similar IO does and/or do so in a manner IO's do not (such as Membranes buffing Defense, To Hit and Recharge in one package ... no single IO does those 3 at once). Which is why you'll sometimes see them used where the enhancement value of the aspects is of more importance to the build(er) than a similar aspected IO.

    Thought I should also point out the Kismet is mislabeled, it in fact provides a +6% to hit not +accuracy bonus. The LotG, and as far as I recall, all other set bonuses are +accuracy not to hit.
    Hey, take a look at my latest "mega MA/SR build" thread and let me know what you think. I think your build is quite interesting. I especially like to see how others choose the different individual enhancements in a set (while keeping the same number and bonuses). I have some different goals than you I think, but I am trying to understand where you are going with it.

    I don't really track which bonuses are active depending on if the power is active or not very well... is that info in mid's in an obvious place?

    I have also not been too worried about exactly how much tohit/acc I have because I usually have so much excess it does not matter. I even got out of focused accuracy in my latest build.

    The enzyme vs. cytos info is interesting, I don't really understand what you mean but my actual active build uses 9 cytos in the three active positionals, so I wonder how much your point on this affects me. I am definatle aware of the odd combos available on IOs vs. HOs, quite irritating if you ask me....

    -Bodai
  13. Quote:
    Originally Posted by Blackdragon1686 View Post
    Bodai-
    Nice build! Definitely improved in my opinion.

    Thanks, check out the latest ;-)

    Quote:
    Originally Posted by Blackdragon1686 View Post
    Things to do with extra slots:

    I usually use 4-5 for the fitness pool, focusing on end recovery, when I'm playing /SR. Three slot stam for end and two slot health with the numi and miracle proc. If I'm concerned about end, I'll occasionally drop a performance shifter proc in stam as well. The fitness pool, as everyone knows, is entirely to taste, however, so take that for what you will..
    Yep, so I am leaving some slots for this. It will be interesting to see just how high I can get regen and recovery... I am sure I am not coming anywhere near a regen scrapper, but it is pretty nice. Having a build that adds resist, regen, recovery, and fixes my defese and perma hasten is quite a leap, should be very survivable. Would you call this skanker?

    Quote:
    Originally Posted by Blackdragon1686 View Post
    I like the idea of dropping an extra proc in each attack. Either that or you can balance the stats a little more, though truth be told the only thing you could really improve upon is endurance (unless you're pushing for a specific attack chain, but you have more than enough attacks so I'm guessing that's not the case).
    As expensive as this is to do, I think I agree with you here. It will be interesting to see how well it actually works in practice. I am thinking I don't have to be too concerned with end on the attacks with the huge amount of recovery I will end up with.


    Quote:
    Originally Posted by Blackdragon1686 View Post
    Other thing you could try for is to drop a couple powers and slot the medicine pool for aid self, giving you the heal to patch /SR's main weakness. If it were me, I'd consider dropping conserve power/physical perfection (Whichever you like less) and stealth, but stealth can also be nice to have for stealthing missions if you plan on doing so. Then again, at the upper end /SR can usually just run through missions with impunity and barely take a hit ..
    My current/original build has the medicine pool now, and I have to say, I hate it. It is too long, not enough, interruptable, etc. Mind you, with this new build I could afford to fully slot it which I didn't/couldn't do with the old one, but I am shooting for a build that is less work. Fewer click powers, no crashing, while trying to fix the end problem. Although what started as just that has turned into an amazing improvement on all fronts build.

    I am thinking that with both fitness and physical perfection, and the huge amount of regen/recovery, I won't miss medicine at all. Truth be told, I don't reach for it that much now, and my current build is nowhere near as good as what we have brewing here. Especially with the good chunk of resist I am also adding, I think this should fill the hole you speak of for the most part.

    As per the rest of this discussion, I do want to keep stealth. I want to try and not depend on it for defense for when it is surpressed, but it is part of my theme and I constantly use it.

    Quote:
    Originally Posted by Blackdragon1686 View Post
    Might want to push your melee the extra 2.2% to 45% and soft cap? Melee is about the most important positional as it's where you'll be spending most of your time and also where a lot of the debuffs are going to come from (though guns can also bring def down).
    Yep, definately. Hoping I can close the gap even without stealth. Any idea how much defense I lose when stealth is supressed?

    Quote:
    Originally Posted by Blackdragon1686 View Post
    Last thing... more out of curiousity. Is shield wall really adding much? Seems like an incredibly expensive set to use that doesn't seem to stack very well. I could be missing something though as I rarely use PvP enhancements.
    No, it isn't, you are completely right on this one. Out it goes. Although I will hold on to the +3 resist somewhere.

    -Bodai
  14. OK, take a look at these next two builds.

    The first one is something close to "final" based on what we have been talking about here. But just for playing around I used the extra slots to add in as many "chance for damage" as I could, some of the powers have two. Made possible by being selective to make sure the powers are not themselves gimped but making space. I am not worried about recharge, end is less of a concern than it was, and accuracy shouldn't be a problem.

    This build has the main attributes:
    Defense at cap: 45.5/47.7/47.4 (mel/ran/aoe)
    Real perma-hasten

    Here it is:
    Level 50 Technology Scrapper[/b]
    Primary Power Set: Martial Arts
    Secondary Power Set: Super Reflexes
    Power Pool: Leaping
    Power Pool: Speed
    Power Pool: Fighting
    Power Pool: Concealment
    Ancillary Pool: Body Mastery

    Hero Profile:
    Level 1: Storm Kick
    • (A) Hecatomb - Damage/Recharge
    • (7) Hecatomb - Accuracy/Damage/Recharge
    • (9) Hecatomb - Accuracy/Recharge
    • (9) Hecatomb - Damage/Endurance
    • (11) Hecatomb - Chance of Damage(Negative)
    • (36) Gladiator's Strike - Chance for Smashing Damage
    Level 1: Focused Fighting
    • (A) Shield Wall - Defense/Endurance
    • (3) Shield Wall - Defense/Recharge
    • (3) Shield Wall - Endurance/Recharge
    • (5) Shield Wall - Defense/Endurance/Recharge
    • (7) Shield Wall - +Res (Teleportation), +3% Res (All)
    Level 2: Focused Senses
    • (A) Luck of the Gambler - Recharge Speed
    • (5) Red Fortune - Defense/Endurance
    • (40) Red Fortune - Defense/Recharge
    • (40) Red Fortune - Endurance/Recharge
    • (40) Red Fortune - Defense/Endurance/Recharge
    • (42) Red Fortune - Defense
    Level 4: Cobra Strike
    • (A) Crushing Impact - Accuracy/Damage
    • (11) Crushing Impact - Accuracy/Damage/Endurance
    • (31) Crushing Impact - Damage/Endurance
    • (33) Crushing Impact - Damage/Recharge
    • (33) Crushing Impact - Accuracy/Damage/Recharge
    • (33) Gladiator's Strike - Chance for Smashing Damage
    Level 6: Super Jump
    • (A) HamiO:Microfilament Exposure
    Level 8: Crane Kick
    • (A) Crushing Impact - Accuracy/Damage
    • (13) Crushing Impact - Damage/Endurance
    • (13) Crushing Impact - Damage/Recharge
    • (15) Crushing Impact - Accuracy/Damage/Recharge
    • (15) Crushing Impact - Accuracy/Damage/Endurance
    • (36) Gladiator's Strike - Chance for Smashing Damage
    Level 10: Practiced Brawler
    • (A) Endurance Reduction IO
    Level 12: Focus Chi
    • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
    • (17) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
    • (37) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
    • (37) Gaussian's Synchronized Fire-Control - Recharge/Endurance
    • (39) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
    • (39) Gaussian's Synchronized Fire-Control - Chance for Build Up
    Level 14: Hasten
    • (A) Recharge Reduction IO
    • (17) Recharge Reduction IO
    • (19) Recharge Reduction IO
    Level 16: Dodge
    • (A) Luck of the Gambler - Recharge Speed
    • (31) Luck of the Gambler - Defense
    Level 18: Crippling Axe Kick
    • (A) Crushing Impact - Accuracy/Damage
    • (19) Crushing Impact - Damage/Endurance
    • (21) Crushing Impact - Damage/Recharge
    • (21) Crushing Impact - Accuracy/Damage/Recharge
    • (31) Crushing Impact - Accuracy/Damage/Endurance
    • (37) Gladiator's Strike - Chance for Smashing Damage
    Level 20: Boxing
    • (A) HamiO:Nucleolus Exposure
    Level 22: Tough
    • (A) Gladiator's Armor - TP Protection +3% Def (All)
    • (23) Steadfast Protection - Resistance/+Def 3%
    • (23) HamiO:Ribosome Exposure
    • (25) HamiO:Ribosome Exposure
    Level 24: Agile
    • (A) Luck of the Gambler - Recharge Speed
    • (25) Luck of the Gambler - Defense
    Level 26: Dragon's Tail
    • (A) Armageddon - Damage
    • (27) Armageddon - Accuracy/Damage/Recharge
    • (27) Armageddon - Damage/Endurance
    • (29) Armageddon - Accuracy/Recharge
    • (29) Armageddon - Chance for Fire Damage
    • (46) Obliteration - Chance for Smashing Damage
    Level 28: Quickness
    • (A) Run Speed IO
    Level 30: Stealth
    • (A) Luck of the Gambler - Recharge Speed
    • (34) Luck of the Gambler - Defense
    Level 32: Eagles Claw
    • (A) Crushing Impact - Accuracy/Damage
    • (34) Crushing Impact - Damage/Endurance
    • (34) Crushing Impact - Damage/Recharge
    • (36) Crushing Impact - Accuracy/Damage/Recharge
    • (39) Crushing Impact - Accuracy/Damage/Endurance
    • (42) Gladiator's Strike - Chance for Smashing Damage
    Level 35: Evasion
    • (A) Red Fortune - Defense/Endurance
    • (42) Red Fortune - Defense/Recharge
    • (43) Red Fortune - Endurance/Recharge
    • (43) Red Fortune - Defense/Endurance/Recharge
    • (43) Red Fortune - Defense
    Level 38: Weave
    • (A) Endurance Reduction IO
    Level 41: Conserve Power
    • (A) Recharge Reduction IO
    Level 44: Physical Perfection
    • (A) Numina's Convalescence - +Regeneration/+Recovery
    • (45) Miracle - +Recovery
    • (45) Regenerative Tissue - +Regeneration
    • (45) Miracle - Heal
    • (46) Endurance Modification IO
    Level 47: Energy Torrent
    • (A) Ragnarok - Damage
    • (48) Ragnarok - Damage/Recharge
    • (48) Ragnarok - Accuracy/Damage/Recharge
    • (48) Ragnarok - Accuracy/Recharge
    • (50) Ragnarok - Damage/Endurance
    • (50) Javelin Volley - Chance of Damage(Lethal)
    Level 49: Lucky
    • (A) Luck of the Gambler - Recharge Speed
    • (50) Luck of the Gambler - Defense
    ------------


    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
    |-------------------------------------------------------------------|
    |MxDz;1472;728;1456;HEX;|
    |78DA9D935953134110C76749424CB29B0308E10A393872C10A78140262A98846884|
    |6425165951A973084ADDADAA4768345DEFC003E7B94F2A6A81FC1F2C3614FF7243E|
    |6BAAD2BF39BA7BFEDD3B5339DB52197B7B8729E1FB96E1BAF55AC331DA6DEE04F77|
    |9E3C46E59AD6637FCFCD4E1667AE7D4356CA369FA1963933DB77A855B9CEB15C3E9|
    |988655BFEB74DC547F6F8B1F73DBE57AED54CCF6F8B1C5CFB81B2BDB27DCE17647E|
    |F0DD46AAB65E9BBDC689B763388935A9BF3230D87DB66F3A4031B319C95ED37A66B|
    |1E9A96D9E9C61EB4CD867EAF75D4AD570CB7C39DEE18685B81FF7B21127F973E961|
    |B606C990DE611570A8422225842CCE43D021511A56094976DE3D2C043C22384B78C|
    |18DC413C017785DC7D4A5C418720221722A8040D5108233E4094474AF3BC66A8E20|
    |8316D20D287840681A42520CA4751CCB70E18F4B04FB0E69799FC9449A5142AA508|
    |538A30A5974556212440AA5920833B1F6129241385BE6247A2DF10B31784EF88F91|
    |F849F882C44699468402B61A2286188F00C1C22E4A044A83FD32388CFB0139307C6|
    |48F910291F21E523A47C9A94CF927205A286650F8637A8071E588BD3199EF80ABA8|
    |D26609E64A39BE43126F9143C13524D82D48C919A2FB0332ED58CAF626D136B840D|
    |C4D43AE1366291E1317B103529FB38B9883A35584ACA23927444868E38879D943C2|
    |2450567A8E00C153C4305CF53C1052A781FA2B2F23E66E96615E86615E96615E966|
    |15E96679C17D4E2A9AA32F5B833C79D9B23C7D950B8DB1924C5A3AC0C085C7D8B18|
    |54D421990638B69743F800CBA54AEAF6003AE5E235C27DC402CDF246451790DA42C|
    |C94E2C512796A91353DEFECB646C028FD8F5F69F1D3C0D4C53F5CA15585266D12BF|
    |5D7EB3210EDBFA1FFFDFD527BE9027B41B0FBC254C1280762F442989762FA4A8C0C|
    |313A14A621A697BFD55E159155A1EB96306BC2AC0B13077DEC9DF0F48B771512461|
    |54613262C4C4498A830C3C24C08731EFAE78AFE0010F01412|
    |-------------------------------------------------------------------|
    OK, so then looking at this one a little more I had one of those "wait a second here..." moments. Trying to think outside the box and not "all denfense all the time" (which was hard to do for an /SR player) I started changing things around while not completely changing the theme of the build, and here is what I did:

    * Changed out the crushing impacts for Gladiator's strike
    * Made sure to keep the chance for damage (which seems to work without nerfing powers)
    * Changed focus chi to use the adjusted targeting set, which gives a damage bonus with only two slots, this is where I started chasing anything with a damage bonus, to see if I could get back the nice dam bonus in the build that started this thread with all the mako's
    * Used the slots to put a full set of red fortune into weave
    * Then I noticed gladiator's also give nice smash/lethal damage resist with 5, and you also get good bonuses to end and recovery, which all start to add up.
    * Got rid of the full set of shield wall, I agree with you guys on that

    So, now I end up with this:
    * Defense at 52.5/46.2/45.7 (mel/ran/aoe)
    * Smashing/lethal resist up to a whopping 27.4% (and not bad on other two)
    * Endrec up to an awesome 167% (3.39/s) max end and max health getting up there too
    * Full perma hasten
    * 20% damage buff
    * And I STILL have 5 slots left over, which I could use on i19 fitness

    If there is anything wrong, I think I agree that I want to make defense soft capped without depending on stealth, that way I am still capped when it is surpressed. Working on that now.

    Of course this is about the most stupid expensive build imaginable, but the way I look at it, I could build it up with everything I have now, and then farm alignment missions over several months to get the rest.

    Even if I didn't end up getting all those sets in, I still like the changes to focus chi, weave, and focused fighting.

    So, if you like this one, I think we are getting close to the ultimate mega MA/SR build.

    -Bodai

    Here it is:
    Level 50 Technology Scrapper[/b]
    Primary Power Set: Martial Arts
    Secondary Power Set: Super Reflexes
    Power Pool: Leaping
    Power Pool: Speed
    Power Pool: Fighting
    Power Pool: Concealment
    Ancillary Pool: Body Mastery

    Hero Profile:
    Level 1: Storm Kick
    • (A) Hecatomb - Damage/Recharge
    • (7) Hecatomb - Accuracy/Damage/Recharge
    • (9) Hecatomb - Accuracy/Recharge
    • (9) Hecatomb - Damage/Endurance
    • (11) Hecatomb - Chance of Damage(Negative)
    Level 1: Focused Fighting
    • (A) Luck of the Gambler - Recharge Speed
    • (3) Red Fortune - Defense/Recharge
    • (3) Red Fortune - Endurance/Recharge
    • (5) Red Fortune - Defense
    • (7) Red Fortune - Endurance
    • (15) Red Fortune - Defense/Endurance
    Level 2: Focused Senses
    • (A) Luck of the Gambler - Recharge Speed
    • (5) Red Fortune - Defense/Endurance
    • (40) Red Fortune - Defense/Recharge
    • (40) Red Fortune - Endurance/Recharge
    • (40) Red Fortune - Endurance
    • (42) Red Fortune - Defense
    Level 4: Cobra Strike
    • (A) Gladiator's Strike - Accuracy/Damage
    • (11) Gladiator's Strike - Damage/Recharge
    • (31) Gladiator's Strike - Damage/Endurance/Recharge
    • (33) Gladiator's Strike - Accuracy/Endurance/Recharge
    • (33) Gladiator's Strike - Chance for Smashing Damage
    Level 6: Super Jump
    • (A) HamiO:Microfilament Exposure
    Level 8: Crane Kick
    • (A) Gladiator's Strike - Accuracy/Damage
    • (13) Gladiator's Strike - Damage/Recharge
    • (13) Gladiator's Strike - Damage/Endurance/Recharge
    • (15) Gladiator's Strike - Accuracy/Endurance/Recharge
    • (34) Gladiator's Strike - Chance for Smashing Damage
    Level 10: Practiced Brawler
    • (A) Endurance Reduction IO
    Level 12: Focus Chi
    • (A) Adjusted Targeting - To Hit Buff
    • (36) Adjusted Targeting - To Hit Buff/Endurance
    • (36) Adjusted Targeting - Recharge
    • (39) Adjusted Targeting - To Hit Buff/Recharge
    Level 14: Hasten
    • (A) Recharge Reduction IO
    • (17) Recharge Reduction IO
    • (19) Recharge Reduction IO
    Level 16: Dodge
    • (A) Luck of the Gambler - Recharge Speed
    • (17) Luck of the Gambler - Defense
    • (31) Shield Wall - +Res (Teleportation), +3% Res (All)
    Level 18: Crippling Axe Kick
    • (A) Gladiator's Strike - Accuracy/Damage
    • (19) Gladiator's Strike - Damage/Recharge
    • (21) Gladiator's Strike - Damage/Endurance/Recharge
    • (21) Gladiator's Strike - Accuracy/Endurance/Recharge
    • (31) Gladiator's Strike - Chance for Smashing Damage
    Level 20: Boxing
    • (A) HamiO:Nucleolus Exposure
    Level 22: Tough
    • (A) Gladiator's Armor - TP Protection +3% Def (All)
    • (23) Steadfast Protection - Resistance/+Def 3%
    • (23) Gladiator's Armor - End/Resist
    • (25) HamiO:Ribosome Exposure
    Level 24: Agile
    • (A) Luck of the Gambler - Recharge Speed
    • (25) Luck of the Gambler - Defense
    Level 26: Dragon's Tail
    • (A) Armageddon - Damage
    • (27) Armageddon - Chance for Fire Damage
    • (27) Armageddon - Accuracy/Damage/Recharge
    • (29) Armageddon - Accuracy/Recharge
    • (29) Armageddon - Damage/Endurance
    Level 28: Quickness
    • (A) Run Speed IO
    Level 30: Stealth
    • (A) HamiO:Cytoskeleton Exposure
    Level 32: Eagles Claw
    • (A) Gladiator's Strike - Accuracy/Damage
    • (33) Gladiator's Strike - Damage/Recharge
    • (34) Gladiator's Strike - Damage/Endurance/Recharge
    • (34) Gladiator's Strike - Accuracy/Endurance/Recharge
    • (36) Gladiator's Strike - Chance for Smashing Damage
    Level 35: Evasion
    • (A) Red Fortune - Defense/Endurance
    • (42) Red Fortune - Defense/Recharge
    • (43) Red Fortune - Endurance/Recharge
    • (43) Red Fortune - Endurance
    • (43) Red Fortune - Defense
    Level 38: Weave
    • (A) Red Fortune - Endurance
    • (39) Red Fortune - Defense
    • (39) Red Fortune - Endurance/Recharge
    • (42) Red Fortune - Defense/Endurance
    • (46) Red Fortune - Defense/Recharge
    Level 41: Conserve Power
    • (A) Recharge Reduction IO
    Level 44: Physical Perfection
    • (A) Numina's Convalescence - +Regeneration/+Recovery
    • (45) Miracle - +Recovery
    • (45) Regenerative Tissue - +Regeneration
    • (45) Miracle - Heal
    • (46) Endurance Modification IO
    Level 47: Energy Torrent
    • (A) Ragnarok - Damage
    • (48) Ragnarok - Damage/Recharge
    • (48) Ragnarok - Accuracy/Damage/Recharge
    • (48) Ragnarok - Accuracy/Recharge
    • (50) Ragnarok - Damage/Endurance
    Level 49: Lucky
    • (A) Luck of the Gambler - Recharge Speed
    • (50) Luck of the Gambler - Defense
    ------------

    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
    |-------------------------------------------------------------------|
    |MxDz;1444;717;1434;HEX;|
    |78DA9D536B4F1341149DA50BB5EDF60594F26ECBA34FA814C52020064513846AA58|
    |4C4446D9632944D9A6DB35B0CFDE60FF0B38F289A68E27F30FE38BC8F69FDAC9BF4|
    |9E993BE79E3DF776B67CB96B08F1F6BED0420F9BA6EBD6AA75C76CB7A5E33F92F57|
    |3BBD56C35BAA117178EB492FB17AE699B0DCB2B8498EAD16A65D994B258369D8E65|
    |366B3B4EC74DF4CF76E599B45D59AC5EE0EE509E35E5A574A37BF6B974A4DD29F61|
    |646A5D56A160FA4D9B6EC869F36D5B694A7415A3EB61AE71D3888D26ECF7E63B9D6|
    |89D5B43ADDE8A3B6552F3E689D766B65D3ED48A73B0EDE56E1F71E4DD273AD8BCC8|
    |01025319425B89163C813F80B0465A46B441F14310D5303010683400F110C850942|
    |7E82A750A5A92A8DAB743EC97071868B335C95638D0F50E551D63CF31E72B14030B|
    |B48904C336409E2401F64BA18DC0418F2884F90F32A092F4B182C61B0448825522C|
    |5101AE8F7D0A5F4A60EA23A402ACE0097CA519CC7F67F84190FE463007BC20970E0|
    |40B541A611866780E84B022847906915182D97D7AF967204495D7287B1D66AFA3EC|
    |7594BDCEB2570DE823AADD912D6ED703B918BFC3135B25DA581CF63362AC44BBF16|
    |D263E03629C895A9CCD8CB3992F7032A15C4CAC536B93F7183608A63719B6080E81|
    |3EA52636B54C8D062135A352336BF83E21AE209750AA09EE2DC9BDA5B8B714F736C|
    |FBD1D017D8E25F439BE2839BE2879BE2879BE2879BE283AD017157D914FD27C9266|
    |7A8E359659A30AEFC8AAC965F9CFF91914A2A0140AC7C45A7A42835BDA66D803C88|
    |8E524D18F41A1A8DA29AED2206EDE62B8CDB04650BA4350057F2B6ADA2B3CED124F|
    |7B5AEF7F7D424C92F681DEFFC2E0FA537D45571948690BC44AFC655DFB22FDEFE47|
    |F9F5F464FCE77E8877884A102413BC6D54B0CAF70FB1A5726AE4E30D4717BFDDBE8|
    |75115E475F77316C60D8C410037FE21D32BDF8250530181882184218C2182218463|
    |04C62B80AFC73477F0046F30B13|
    |-------------------------------------------------------------------|
  15. Good suggestions all,

    Escorting hostages
    Yes, I concur with you guys, I have to turn stealth off (and/or the proc I have in one of the sprints) or hostages won't stay with me. Although I can also usually walk them to the exit and walk right past the mobs without fighting them, because I won't get hit enough for it to matter.

    Stealth
    I have a couple of reasons in favor of keeping stealth.
    The first is that this toon is actually a themed character made after my favorite Japanese animation (Ghost in the Shell if you know of it) and the main character it is modeled after uses "thermoptic comoflage" to conduct surgical strikes and covert operations.

    The other thing is that I constantly stealth missions, especially needing to whip through tip missions as quickly as possible (stealth + stealth proc = invis, reveal, and ninja run, rinse, repeat) but of course it has utility in things like TFs/SFs especially where one of the squishies might not survive if they happen to be seen before they make it. As the Terrorizer says, I probably put some stealth on many toons just for the utility.

    Shield Wall
    Blackdragon and Werner - I think your right. I threw a whole shield wall set in there just for S&G but definately I think I can get more here from other sets. Going to keep the +3 def somewhere, but that will likely be it.


    Look for my next build soon, I got something even better going I think.

    -Bodai
  16. Quote:
    Originally Posted by The_Terrorizer View Post
    Bodai, I modified your build a little bit based off of what I would do if I had your resources, and this is what I came up with. It allows you to achieve Soft-Cap greatness without turning "Stealth" on, which means you would be able to escort hostages without sacrificing defense and would allow you better travel speed inside a mission alongside a lower endurance consumption (of course if you prefer having it on all the time, it would simply act as extra cushion against debuffing). I also managed to get you perma hasten by a few more seconds than your previous build and a little more regen (at the cost of around 30 HP).
    Nice, yeah, I pretty much avoid "escort" missions altogether, not just because of these issues, but because I hate escorting them at all, I hate having to basically walk out to keep them from falling behind. But you have a good suggestion here.

    I think with being able to buy rares directly with hero/villain merits puts more expensive builds within the reach of more people. I have built up alot because I was planning on having to buy all my purples/sets at the auction house from before they came up with the new merits and stuff. Even converting them if not bad - 20M + 50 merits, think of the time saved. And if you want to speed up earning merits, just do it on say two chars. You could earn a PVP enhancement worth 2B in like 20 days.

    Say, are you using the patch here for mid's to allow the inherent fitness pool? Where did you get it?

    Thanks

    -Bodai
  17. OK, here is what I have so far, it is going pretty well.

    The key to "easily" or "efficiently" getting perma-hasten was to three-slot it with recharges even though the third one is mostly eaten by ED. But that one slot is much cheaper than all the other recharge bonuses you would have to cram into the build overall to get it there.

    So I got it there, and it wasn't actually that hard. So I stand at perma-hasten, still have most of the other attributes although lost some damage bonus as was to be expected. And trimming down so that all three positional defenses "only" hover at just above 45% each leaves me with about 8 slots to play with for just about anything I want. Nice problem to have I suppose, but now I can't really decide what to do with them. There has got to be something cool I can do with them here. And I am getting excited because this build is already so much better than the previous one.

    The obvious thing that first pops to mind is save them for slotting into the inherent fitness pool. Definately a possibility. I could end up not needing weave (not likely) or maybe being able to trade physical perfection out for another useful power---hell I might put elude back in there, because deep down it just seems wrong to have an SR without elude ;-) Going to see if I can dig up that mid's mod for the fitness pool.

    Next thought is just straightforward, go power by power and fill in gaps for damage or end use and stuff, or quality-life-stuff. But that seems a bit dull. Would love it if I could come up with something to bring the damage bonus back up again or maybe add a even more huge recovery/regen bonus to things---ergo maybe I could slide the attacks toward damage and away from end use maybe...

    One thing I toyed with, although I am not sure I would actually do it, is I added the sixth slot into all the attacks and then put all gladiator's strike chance for damage (33% chance, unresistable) and so all attacks had one, and some attacks (storm kick and dragon's tail) had two "chance for" each using different types. It would be expensive as hell to do, but I wonder how it would actually play or if it would be worth it. It might just be mediocre and uneventful, or maybe it would be the stuff of legends ;-) Too bad there is not a way to "make any build you want" regardless of cost or rarety on the test server or something.

    So anyway I digress. This is really fun to put together. What kind of suggestions might you have to put these extra 8 slots to good use?

    -Bodai

    Here is the "so far" build:
    Level 50 Technology Scrapper
    Primary Power Set: Martial Arts
    Secondary Power Set: Super Reflexes
    Power Pool: Leaping
    Power Pool: Speed
    Power Pool: Fighting
    Power Pool: Concealment
    Ancillary Pool: Body Mastery

    Hero Profile:
    Level 1: Storm Kick
    • (A) Hecatomb - Damage/Recharge
    • (7) Hecatomb - Accuracy/Damage/Recharge
    • (9) Hecatomb - Accuracy/Recharge
    • (9) Hecatomb - Damage/Endurance
    • (11) Hecatomb - Chance of Damage(Negative)
    Level 1: Focused Fighting
    • (A) Shield Wall - Defense/Endurance
    • (3) Shield Wall - Defense/Recharge
    • (3) Shield Wall - Endurance/Recharge
    • (5) Shield Wall - Defense/Endurance/Recharge
    • (7) Shield Wall - +Res (Teleportation), +3% Res (All)
    Level 2: Focused Senses
    • (A) Luck of the Gambler - Recharge Speed
    • (5) Red Fortune - Defense/Endurance
    • (40) Red Fortune - Defense/Recharge
    • (40) Red Fortune - Endurance/Recharge
    • (40) Red Fortune - Defense/Endurance/Recharge
    • (42) Red Fortune - Defense
    Level 4: Cobra Strike
    • (A) Crushing Impact - Accuracy/Damage
    • (11) Crushing Impact - Accuracy/Damage/Endurance
    • (31) Crushing Impact - Damage/Endurance
    • (33) Crushing Impact - Damage/Recharge
    • (33) Crushing Impact - Accuracy/Damage/Recharge
    Level 6: Super Jump
    • (A) HamiO:Microfilament Exposure
    Level 8: Crane Kick
    • (A) Crushing Impact - Accuracy/Damage
    • (13) Crushing Impact - Damage/Endurance
    • (13) Crushing Impact - Damage/Recharge
    • (15) Crushing Impact - Accuracy/Damage/Recharge
    • (15) Crushing Impact - Accuracy/Damage/Endurance
    Level 10: Practiced Brawler
    • (A) Endurance Reduction IO
    Level 12: Focus Chi
    • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
    • (17) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
    • (37) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
    • (37) Gaussian's Synchronized Fire-Control - Recharge/Endurance
    • (39) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
    • (39) Gaussian's Synchronized Fire-Control - Chance for Build Up
    Level 14: Hasten
    • (A) Recharge Reduction IO
    • (17) Recharge Reduction IO
    • (19) Recharge Reduction IO
    Level 16: Dodge
    • (A) Luck of the Gambler - Recharge Speed
    • (31) Luck of the Gambler - Defense
    Level 18: Crippling Axe Kick
    • (A) Mako's Bite - Accuracy/Damage
    • (19) Mako's Bite - Damage/Endurance
    • (21) Mako's Bite - Damage/Recharge
    • (21) Mako's Bite - Accuracy/Endurance/Recharge
    • (31) Mako's Bite - Accuracy/Damage/Endurance/Recharge
    Level 20: Boxing
    • (A) HamiO:Nucleolus Exposure
    Level 22: Tough
    • (A) Gladiator's Armor - TP Protection +3% Def (All)
    • (23) Steadfast Protection - Resistance/+Def 3%
    • (23) HamiO:Ribosome Exposure
    • (25) HamiO:Ribosome Exposure
    Level 24: Agile
    • (A) Luck of the Gambler - Recharge Speed
    • (25) Luck of the Gambler - Defense
    Level 26: Dragon's Tail
    • (A) Armageddon - Damage
    • (27) Armageddon - Damage/Recharge
    • (27) Armageddon - Accuracy/Damage/Recharge
    • (29) Armageddon - Accuracy/Recharge
    • (29) Armageddon - Damage/Endurance
    Level 28: Quickness
    • (A) Run Speed IO
    Level 30: Stealth
    • (A) Luck of the Gambler - Recharge Speed
    • (34) Luck of the Gambler - Defense
    Level 32: Eagles Claw
    • (A) Mako's Bite - Accuracy/Damage
    • (33) Mako's Bite - Accuracy/Endurance/Recharge
    • (34) Mako's Bite - Damage/Endurance
    • (34) Mako's Bite - Damage/Recharge
    • (36) Mako's Bite - Accuracy/Damage/Endurance/Recharge
    Level 35: Evasion
    • (A) Red Fortune - Defense/Endurance
    • (42) Red Fortune - Defense/Recharge
    • (43) Red Fortune - Endurance/Recharge
    • (43) Red Fortune - Defense/Endurance/Recharge
    • (43) Red Fortune - Defense
    Level 38: Weave
    • (A) Endurance Reduction IO
    Level 41: Conserve Power
    • (A) Recharge Reduction IO
    Level 44: Physical Perfection
    • (A) Numina's Convalescence - +Regeneration/+Recovery
    • (45) Miracle - +Recovery
    • (45) Regenerative Tissue - +Regeneration
    • (45) Miracle - Heal
    • (46) Endurance Modification IO
    Level 47: Energy Torrent
    • (A) Ragnarok - Damage
    • (48) Ragnarok - Damage/Recharge
    • (48) Ragnarok - Accuracy/Damage/Recharge
    • (48) Ragnarok - Accuracy/Recharge
    • (50) Ragnarok - Damage/Endurance
    Level 49: Lucky
    • (A) Luck of the Gambler - Recharge Speed
    • (50) Luck of the Gambler - Defense
    ------------

    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
    |-------------------------------------------------------------------|
    |MxDz;1423;707;1414;HEX;|
    |78DA9D935B6F124114C7670B14815D2EB694DE81DADA16DAB5D44BDAD2D4A8B58A2|
    |D8A859098A8B8A503ACD92C64979AF2E607F0D94BB46F5AF523183F5C3D73CE80CF|
    |BA09FFDFCC99FF1CCE999D2D9EEEAA8CBDBDCD94F03DCB70DD5AB9EE189D0E77821|
    |55E6FD96DABDDEC859F9D38DC4CED9FB8866D344D3F636CAA6FAB15B9C5B95E349C|
    |AE6958B53B4ED74D0ED6767983DB2ED7CB276276C81B163FE56EAC60B7B8C3EDAED|
    |E1FA8A576DBD20FB8D131ED661027E50EE7C71A0EF7CC66AB0B0B319C15EC37A66B|
    |1E9996D9EDC5EE77CCBA7EB77DDCAB150DB7CB9DDE38D4B60EBFF7A2487C2EBC6C7|
    |188B11C1B5E425C5A266410C12CA228EC8AB4EF794468E801E121C25B400CEF231E|
    |835D21BB4F892B68082216430495A02196C3880FB0CB236BF2BC62F8F7C78859039|
    |13A22D41109B0FBC8CE7C79C0B0877D82985FA6F0530A95F6AAB4374C7BC394B704|
    |DE00D5C902690C7D84508832F8425FB1F9E837C4FC39E13BE2EA0FC24FC41CECD22|
    |8D19096C54451C265C2533044C8A044E8446647119F6125264B8E35684F1331DA22|
    |987406AF110AD84764D723DBD4B50762714AEE89AFE31B184BC07C868DED90635CF|
    |2093813B28C0495314E657C81950959C6C4063635B949D8424CE709DB8843B04FC9|
    |939B5AC5CA3408CDC8DC33943B4DB9CF6025297327A9C5143595A64ED3D4E9156AB|
    |102F63979D9E6E8DA2CD3B5C9D0B5C9D0B5C9D0B5F1827D4196B2402FB10C67B024|
    |0F69895EC0B9C6585626CD5671E3CA233CA3951D4201B0C8565368AF42065D96ACA|
    |F63CBD7AE136E106E2272B71065A8614DF6BE46BDE7A8F769EFE043636C12731F78|
    |071F135C78DC5FF2CA088494797425FFBA2E02D1C197F1BFCF2FB59F2E701804AD0|
    |829812855317A2EE48598BE1423438C8E84D4C5F4E2B7DAEF22B221EADA14B22524|
    |2F240EF5B177C2E917DF4E48882A441312161211121532226452C859E89F3BFA035|
    |94E10D6|
    |-------------------------------------------------------------------|
  18. Quote:
    Originally Posted by Werner View Post
    Incorrect. It isn't all or nothing. It's a longer gap than reported by Mids, but not by much, and the closer you are to the 120, the smaller the difference. Hasten speeds up its own recharge while its up, but it doesn't suddenly become LESS recharged as soon as Hasten drops. It simply finishes recharging a little more slowly than it otherwise would have.
    So you think you would go for those last 6 seconds or be happy? As he said, I am pretty close already, and another purple set somewhere might do it. Thanks for the info either way. Yeah, 30 seconds sounded like alot. In game I noticed it definately was more than 6 seconds, but I just chalked it up to mid's just not being perfect...

    -Bodai
  19. Quote:
    Originally Posted by Blackdragon1686 View Post
    Here's the thing about permahasten... it's kinda all or nothing. If you don't overlap it past that 120 second mark, its effect (70% recharge) lapses and the recharge between firings actually ends up being much more than 6 seconds... usually closer to 30-50 seconds. That, and as close as you are, it won't take much to push you over the edge. If you're willing to use purps, that'll do it right there. .
    Huh, I didn't think of that, now that you mention it, I think I have noticed that in-game. Fair enough, I will get it over with a little to spare even. Wish you could have two auto-powers. Hey, that would make a nice vet bonus ;-)

    Yep, willing to use purps and pvps, prefer to actually. Don't care if this is a 20B inf build. I have about 1.5B on hand, can sell some stuff from the current build (burning multiple respecs) and the rest I am going to just hammer away at hero/villain merits to buy directly.

    Quote:
    Originally Posted by Blackdragon1686 View Post
    DDR is Defense Debuff Resistance. Exactly like it sounds: it prevents your defense (your only line of defense) from being debuffed by effects like gunfire, swords, and other debuffs. 100% doesn't mean you're totally immune but very nearly, if I recall correctly, so hitting 45% defense to all your positional defenses is all you really need to do..
    Ah, OK. I will make sure to include this in my "build checks"... just make sure it is 100% or better right? K, will shoot for 45% or a little more on all three and won't try to go much over (unless is just happens)... I also forget what the whole "soft cap" thing is about, need to read back up on that to refresh my memory.

    Quote:
    Originally Posted by Blackdragon1686 View Post
    The main areas that's coming from are the 6th slot in all your red defense sets and the mako's bite set. I like 5 slotting red defense in a few of my SR toggles and weave, because the 5% recharge is nice, so maybe just save a slot there. The mako's bite you could consider replacing with Crushing Impact? It loses the damage buff but gains a 5% recharge as well as an accuracy boost. Just make sure you only have 5 of each bonus, of course.
    Yep, I am aware of the 5 bonus max. OK, I will re-evaluate the build based on your advise. I think I can definately either make use of those slots elsewhere, or 5-slot+something else useful with them. What do you think about using multiples of things like the PVP 33% chance for damage that is not resistable? Expensive, bu tit if is really not resistable it could take a chunk out of otherwise hard to take down things. Especially if I have several of them.

    I think now this is getting interesting. I really appreciate the detailed and thoughtful reply.

    Quote:
    Originally Posted by Blackdragon1686 View Post
    Bahh... it's... somewhere on the forums I know. Maybe search for Mid's fitness or some such. It's not official yet, just a patch someone did. Probably will be an official version out soon though, if I19 hits next week.
    I am sure I can find it. Should I bother? Does it really work?

    Off to mid's, will post my result.

    -Bodai
  20. Quote:
    Originally Posted by Blackdragon1686 View Post
    may be that I'm using the a different version of mids for inherant fitness but... I'm only seeing 126.5 second recharge on hasten, which wouldn't make it perma (including hasten itself, of course). Were you planning on an alpha slot here and that's what I'm missing?
    No, you are right, I consider the 6-second gap between castings as close enough to perma for me.

    Quote:
    Originally Posted by Blackdragon1686 View Post
    Seems like total overkill on ranged damage. You've got 100% DDR, so could definitely dial that back in my opinion.
    Do you mean ranged defense? And I am sorry, I have not been on the forums for awhile, what do you mean by "100% DDR"?

    I agree there is alot of ranged defense, and I actually didn't seek to make it that way, it just sort of worked out that way. If I could think of a way to change it in favor of something else that would be better I would definately consider it. The other thing is, I was thinking it is nice to have with no elude, and makes it more difficult for ranged attackers to kite me or pick at me, whereas if I get in close they are mine anyway.

    Quote:
    Originally Posted by Blackdragon1686 View Post
    Also back to the inherant fitness thing... not leaving any slots for stamina or health to be slotted. By design? Could at least drop the numi or regenerative tissue proc in health and then use the free slot to push hasten closer to perma. I usually like to at least slot stamina too, but that's a subjective thing.
    Is there really a working mids with inherent fitness? I should look.
    Basically, I was thinking either the fitness pool without extra slots would just add some good extra gravy to this build, or I would as you say, take some out of perfection and put them into health/stamina instead.

    I am not completely concerned about actually making hasten perma and just getting within 10 secs or less. Since practiced brawler is my auto power, I have to manually hit hasten myself anyways, and I will waste more time than that before I notice it is up again anyways.

    Quote:
    Originally Posted by Blackdragon1686 View Post
    This one is completely subjective but... if you're going to throw heca in, maybe try it in storm kick, and swap the damage enhancement for the proc? The extra damage is mostly going to waste with ED, but the proc fits nicely there as storm kick recharges quickly, hits hard on it's own, and the proc has a good chance of going off..
    This is a good suggestion really, the type of thing I was looking for. I was going on the idea of "put the purples in the most damaging power" idea.... but your idea is good too, and I will have that power to use at low levels when exemplaring too. I will play with that.

    Quote:
    Originally Posted by Blackdragon1686 View Post
    Again, the main thing I see is just crazy overkill on the ranged def. It caps at 45% so... not doing you much good there if you ask me. Slots could be better used elsewhere to improve recovery or recharge?
    Fair enough, I am definately not married to it at all. Sort of looking for a suggestion on *how* I would best do something else as an alternative. So you would say once you hit 45% stop trying to increase it? As I said, part of it was due to not having elude, and partly because I just when "oh nice, look what I can do". Maybe I could put some more purple/pvp sets in instead and get some other benefits.

    Thanks very much for the reply. Good information.

    -Bodai
  21. Hello all,

    OK, I have not updated my MA/SR in some time. With i19 here shortly the time has come, especially since my build does not currently have the fitness pool at all, so that will be gravy.

    I am always extra careful on this one, it is my main fav char, and my badge char. It is very playable and fun the way it is, but the changes that have been available for awhile and upcoming in i19 are hard to ignore. So I want to address some of the problems that I have been living with on the build for awhile.

    I definately want to hear people's thoughts first due to the large time and inf investment this represents ;-)

    Here is the current build:

    Level 50 Technology Scrapper
    Primary Power Set: Martial Arts
    Secondary Power Set: Super Reflexes
    Power Pool: Leaping
    Power Pool: Medicine
    Power Pool: Concealment
    Power Pool: Speed
    Ancillary Pool: Body Mastery
    Hero Profile:
    ------------
    Level 1: Storm Kick
    (A) Crushing Impact - Accuracy/Damage
    (3) Crushing Impact - Damage/Endurance
    (3) Crushing Impact - Damage/Recharge
    (5) Crushing Impact - Accuracy/Damage/Recharge
    (5) Crushing Impact - Accuracy/Damage/Endurance
    Level 1: Focused Fighting
    (A) Luck of the Gambler - Recharge Speed
    (7) HamiO:Cytoskeleton Exposure
    (7) HamiO:Cytoskeleton Exposure
    (9) HamiO:Cytoskeleton Exposure
    Level 2: Focused Senses
    (A) Luck of the Gambler - Recharge Speed
    (9) HamiO:Cytoskeleton Exposure
    (11) HamiO:Cytoskeleton Exposure
    (11) HamiO:Cytoskeleton Exposure
    Level 4: Agile
    (A) Luck of the Gambler - Recharge Speed
    (13) Luck of the Gambler - Defense
    (13) Defense Buff IO
    Level 6: Focus Chi
    (A) Gaussian's Synchronized Fire-Control - full set
    Level 8: Crane Kick
    (A) Crushing Impact - Accuracy/Damage
    (19) Crushing Impact - Damage/Endurance
    (21) Crushing Impact - Damage/Recharge
    (21) Crushing Impact - Accuracy/Damage/Recharge
    (23) Crushing Impact - Accuracy/Damage/Endurance
    Level 10: Practiced Brawler
    (A) Endurance Reduction IO
    Level 12: Combat Jumping
    (A) Gift of the Ancients - Run Speed +7.5%
    Level 14: Super Jump
    (A) HamiO:Microfilament Exposure
    (23) HamiO:Microfilament Exposure
    Level 16: Dodge
    (A) Luck of the Gambler - Recharge Speed
    (25) Luck of the Gambler - Defense
    (25) Defense Buff IO
    Level 18: Crippling Axe Kick
    (A) Mako's Bite - full set
    Level 20: Aid Other
    (A) Healing IO
    Level 22: Aid Self
    (A) Numina's Convalescence - Heal
    (31) Numina's Convalescence - +Regeneration/+Recovery
    (31) Regenerative Tissue - +Regeneration
    Level 24: Cobra Strike
    (A) Stupefy - Full set
    Level 26: Dragon's Tail
    (A) Armageddon - Damage
    (34) Armageddon - Damage/Endurance
    (36) Armageddon - Accuracy/Recharge
    (36) Armageddon - Accuracy/Damage/Recharge
    (36) Armageddon - Damage/Recharge
    Level 28: Quickness
    (A) Run Speed IO
    Level 30: Stealth
    (A) Red Fortune - full set
    Level 32: Eagles Claw
    (A) Mako's Bite - Full set
    Level 35: Evasion
    (A) Luck of the Gambler - Recharge Speed
    (42) HamiO:Cytoskeleton Exposure
    (42) HamiO:Cytoskeleton Exposure
    (43) HamiO:Cytoskeleton Exposure
    Level 38: Elude
    (A) Red Fortune - full set
    Level 41: Conserve Power
    (A) Recharge Reduction IO
    (46) Recharge Reduction IO
    Level 44: Focused Accuracy
    (A) HamiO:Enzyme Exposure
    (46) HamiO:Enzyme Exposure
    (46) HamiO:Enzyme Exposure
    (48) Rectified Reticle - Increased Perception
    Level 47: Energy Torrent
    (A) Ragnarok - Damage
    (48) Ragnarok - Damage/Recharge
    (48) Ragnarok - Accuracy/Damage/Recharge
    (50) Ragnarok - Accuracy/Recharge
    (50) Ragnarok - Damage/Endurance
    Level 49: Hasten
    (A) Recharge Reduction IO
    (50) Recharge Reduction IO

    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
    |-------------------------------------------------------------------|
    |MxDz;1489;713;1426;HEX;|
    |78DA9D93D94F135114C6EF74B176A740D94B0181B296455116A351F18148B5D2426|
    |2A2D6A15CCA68336D3AC5D0277179F4D925CA9BEB9F60FCE3F0DCF3DD3686376DD2|
    |F39B7BCE77E77EE7CC4CE6683D24C4F17561446E954DC729E48A35B35A95B5405E1|
    |60FEC4AB9526A441E1CD6A43574E7D0316DB364F98410FD4D592123CB52A63366AD|
    |6E99E5C28D5ADD49B66AEB725FDA8E4CE70ED56A4BEE97E59174621BF681AC49BB9|
    |E6E5E84B2954A39BD29CDAA6597C2BCC8C83DAB68D932C6AB0DFBB9E558BB56D9AA|
    |37029CC955A5DC8BDDAE5AC5F4CDCA5EA390319DBAAC357AC8DB22FDDF2993FC3BF|
    |588278405E132815D86A708EC31324A6EB0DC2DE2864A9D5BA295C7DDE279CDBB24|
    |35B4D480B4590A9CE13D92BA2175B9210D7502837CEC071278E1D2EBFDE252A9C85|
    |7E01BA3ED3BF083D1FE93F19176F9746F3EF4D68EDE3AD15B277AEB426F59D2FAE1|
    |42F88751A15450A782AA9612DD940AE3A646780DFEBB34EF532DAAFB88A28F1EF4D|
    |1833E3E9120A6FB88ED73AAAF041C30062CE02963F0192341BB3AB04B748C722A49|
    |A93852AEF8361F31B8035C2324C47B1274EB93BA5F7065E8187809BC620CBF06DE3|
    |03ED3AE5E3DB1DE651EE2F055C68535601558616C91BC5F8FA77F968D85299540CA|
    |9B08F04D478340080833C62340947142BB92DA6D127319C75C52984B0A7349612E9|
    |3984B9E768DE8376C04E39ED46F5493539ADB241DD3078CC1D6146C4DC1D60C6CCD|
    |C0D60C6CE5DC424CE8673D31CD67CE0279AA4CA3E29EBE823366CF70EEC4A59EDB0|
    |E49D37AA6E9459EDBDC45E012636109B8CC1821A7F3FACC791CB6000C785A9FAA10|
    |7D9CDAFC3B850790F5E80F9452867E593CAD8FF6D4DF469F1ACAFFFBFB156ADECEB|
    |F15A09857214BC1D851570F5578A4968FD595A9AE765528AAE5E9EF50D3727459F9|
    |5A516155853515E2E44FBC554A5F90425085900A6115222A44556853A143853E154|
    |E82FFDCD11F72D715D6|
    |-------------------------------------------------------------------|

    OK, and now for the new and improved build:

    Level 50 Technology Scrapper
    Primary Power Set: Martial Arts
    Secondary Power Set: Super Reflexes
    Power Pool: Leaping
    Power Pool: Speed
    Power Pool: Fighting
    Power Pool: Concealment
    Ancillary Pool: Body Mastery
    Hero Profile:
    ------------
    Level 1: Storm Kick
    (A) Mako's Bite - Full set
    Level 1: Focused Fighting
    (A) Red Fortune - full set
    Level 2: Focused Senses
    (A) Red Fortune - full set
    Level 4: Cobra Strike
    (A) Mako's Bite - full set
    Level 6: Super Jump
    (A) HamiO:Microfilament Exposure
    Level 8: Crane Kick
    (A) Mako's Bite - full set
    Level 10: Practiced Brawler
    (A) Endurance Reduction IO
    Level 12: Focus Chi
    (A) Gaussian's Synchronized Fire-Control - full set
    Level 14: Hasten
    (A) Recharge Reduction IO
    (39) Recharge Reduction IO
    Level 16: Dodge
    (A) Luck of the Gambler - Recharge Speed
    (31) Luck of the Gambler - Defense
    (31) Shield Wall - +Res (Teleportation), +3% Res (All)
    Level 18: Crippling Axe Kick
    (A) Mako's Bite - Accuracy/Damage - full set
    Level 20: Boxing
    (A) HamiO:Nucleolus Exposure
    Level 22: Tough
    (A) Gladiator's Armor - TP Protection +3% Def (All)
    (23) Steadfast Protection - Resistance/+Def 3%
    (23) HamiO:Ribosome Exposure
    (25) HamiO:Ribosome Exposure
    Level 24: Agile
    (A) Luck of the Gambler - Recharge Speed
    (25) Luck of the Gambler - Defense
    Level 26: Dragon's Tail
    (A) Armageddon - Damage
    (27) Armageddon - Damage/Recharge
    (27) Armageddon - Accuracy/Damage/Recharge
    (29) Armageddon - Accuracy/Recharge
    (29) Armageddon - Damage/Endurance
    Level 28: Quickness
    (A) Run Speed IO
    Level 30: Stealth
    (A) Luck of the Gambler - Recharge Speed
    (34) Luck of the Gambler - Defense
    Level 32: Eagles Claw
    (A) Hecatomb - Damage
    (34) Hecatomb - Damage/Endurance
    (34) Hecatomb - Accuracy/Damage/Recharge
    (36) Hecatomb - Accuracy/Recharge
    (36) Hecatomb - Damage/Recharge
    Level 35: Evasion
    (A) Red Fortune - Defense/Endurance - full set
    Level 38: Weave
    (A) Luck of the Gambler - Recharge Speed
    (42) HamiO:Cytoskeleton Exposure
    (46) HamiO:Cytoskeleton Exposure
    Level 41: Conserve Power
    (A) Recharge Reduction IO
    Level 44: Physical Perfection
    (A) Numina's Convalescence - +Regeneration/+Recovery
    (45) Regenerative Tissue - +Regeneration
    (45) Miracle - +Recovery
    (45) Miracle - Heal
    (50) Endurance Modification IO
    Level 47: Energy Torrent
    (A) Ragnarok - Damage
    (48) Ragnarok - Damage/Recharge
    (48) Ragnarok - Accuracy/Damage/Recharge
    (48) Ragnarok - Accuracy/Recharge
    (50) Ragnarok - Damage/Endurance
    Level 49: Lucky
    (A) Luck of the Gambler - Recharge Speed
    (50) Luck of the Gambler - Defense
    | Copy & Paste this data into Mids' Hero Designer to view the build |
    |-------------------------------------------------------------------|
    |MxDz;1481;722;1444;HEX;|
    |78DA9D936B5352511486F711948003888A7807AF082A8965E 36D6C2A6BC69422719|
    |C69A6628EB885530C301C6CE45B3FA0CF5DA6FC56563FA1E9 C7D9DAEBDDD0F4B198|
    |713DFBB2DE75DEBDDC3B7BBE630AF1E6B63082F72A96E314F 2C58655AFCB86EF501|
    |6CBD55AA5566A059F9E35A41DDF3B73ACAA55B23D4288D176 5A212B2B52A6B356A3|
    |695B95C29D46D38975F676E4A9AC3A329D3F53B303795A91E 7D209EF56CBB221ABC|
    |D747B60E66AB54A7A5F5A75BB5AF2F1245F97F224C0C30776 A9DCA48D30CF76ABAF|
    |6DC73EB62B76B315BE5FB78BE9BBB59356216B394DD9680D9 1B715FA7BA74CF2EFA|
    |A5B9C1232A2A7C4B856066C86EF25F08A91552A43AB7C865A EAF20326C31D00828C|
    |9E10E311A90CAD32A04A4095802A015512AA25A8DE93CAA51 DBAE070020EE370188|
    |7C3381C4EC3619454DD5089EE4D428F4B7CA4358FAEE44125 13954C540AA2521095|
    |7A512947122F5C0BEF242F7DA025BF2EE4FFD2C5C95F19339 7C037C6DC77E007638|
    |A54011432020B5C680E78423B21EC7485227CEA890160CFA5 F08912C2FA836138EF|
    |83F33E381F80F301389F81738354FDBA07FD5BE8818BD622F 8942BB2C2C507A3341|
    |F1783DBC818D27C4C99516D370A534330F599768651D73DBC C6671B59073618639B|
    |C016E380D24775034797D8598096C675ED71D49E44ED0BDA8 9E9DAB139D64FA6807|
    |9C6741248300E297D4A5FA9295CA924AE540A572A852B95FA EB4AB94935ABFB3D8B|
    |CF275771EA25CD3CB5665EF76E1EFFA5CB80100B50B9178E5 8B5B8CDAD5B7C48488|
    |8C55D4626CEE9475421AD4F925E61B7D76F0037815546E616 234F9E96754B96E129|
    |83968CB93B4F548811AEBDEFEEBC3F7A1CACCFB9F50A2D193 39C15FB9375E5EDEDB|
    |CA2FFFDFD34DBE5BC073E8A872AE42818476AF44C85E76AFA 428D2C353A56A1A8A6|
    |57BFCCF629426BCAD7BA0A1B2A6CAA10217FE2ADCAF4A897E 557C15421A04250859|
    |00ABD2AF4AB30A2C285FF9F4FF41B519014AC|
    |-------------------------------------------------------------------|


    Here are my thoughts / thinking:
    * I think this is a much more "survivable" build, more defense, added a bunch of resistance, and highly increased regen/recovery. Hoping this build is less work than the old one too.

    * Wanted to take hasten earlier - done

    * Take advantage of vet ability to take travel power at lvl 6 - done

    * Keep perma-hasten and perma-practiced brawler
    Done - original was 173.8% haste, new is 172.5%, little difference

    * Make sure playable at all exemplar levels - OK

    * Try to get another attack or so at lower levels - move cobra strike, OK

    * improved defense numbers (original build was on the low side anyway)
    original build is 41.4%/57%/32.5% melee/ranged/aoe
    new build is 49.5%/72%/49.5% melee/ranged/aoe

    * improved damage
    20.5% damage bonus vs. 12.5%, and some attacks are individually better too
    overall with almost the same recharge, this should be a much higher DPS build

    * improve regen/recovery
    Physical Perfection is a very nice power. I am not sure how inportant this will be when you add inherent fitness pool. I am actually torn between putting this many slots in it or taking those slots and putting the "chance for damage" into three of my attacks. Hard decision because this is working *nice* - 213% regen vs. 132%, and 160% endrec vs. 113%... I think the key here will be how playable it is or do I still have an end problem, and how much am I adding a little regen scrapper to the build, which might be nice.

    * consider getting rid of elude and whole elude/conserve power/repeat loop
    In the original build, I came up with an end mitigation of alternating between elude and conserve power so that I could be always fighting. It basically works, but it is mostly annoying. Hoping this build will be better and I won't miss elude.

    * I *really* like energy torrent, not much damage, but fun, and I am wondering, if I add a "chance for" will that do the bonus damage to all targets? And are some of these really non-resistable? How cool is that? I know I could use these slots to good use elsewhere, but I use this power alot. Yes, I have a nice energy/energy blaster, but no one will play with me ;-(

    * I am not focused on PVP at all, that being said this could be an interesting build for it. I may just suck at Pvp, or the build sucks at it, or both. I don't know if there is a scrapper build that can solo deal with brutes.

    * Had to sacrifice a slot in super jump, hope I won't miss it

    * Added just about every unique I could fit, this is working out well ;-) Hehe, 4 in physical perfection alone, and two in tough.

    * Tried to cram more purple and pvp sets in, but some of the "normal" sets work best I think


    OK, very much looking forward to the feedback I get. There might be some better trade-offs in the build that I am already thinking about. I don't spend near as much time with mid's and building chars as some of you do.

    (let me know if you don't like the way I posted the build and I can re-do, I tried to figure out which one ppl are mostly using here, but there are like 9 ways to do it from mids...)

    Thanks, be cool

    -Bodai
  22. Absolutely ;-)

    Oh, that reminds me, Mystery Inc also mentioned that you run some SF/TF on Fridays, do you still do this? Are those Master Of attempts?

    -Bodai
  23. I see this thread as the top most post below the sticky's

    -Bodai