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Posts
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Joined
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Been a long time since I've really focused on tanking rather than scranking, but I go about it something like this...
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a) How do you engage the enemy?
Nothing fancy at all... just Sprint or Super Jump in the middle of the mob, positioning myself more or less optimally for the Taunt effect of Invincibility to affect as many foes as possible.
b) How do you retain aggro and control the enemy?
Primarily with the help of Taunt and Foot Stomp. Don't really take advantage of Punchvoke so much; once locked on to a specific foe, I'll usually stay on the foe until he's laying face down and not getting up.
c) What targets do you go for with your attacks?
Not following the Tanking School of Statesman, that's for sure. The highest ranking foe (AV -> EB -> Boss -> Lt. -> Minion) or the one posing the greater threat (Sapper, Quantum/Void [if I see them, that is]). Taking advantage of lower ranking foes for the defense buff of Invincibility while whittling down the health of the target (the Red Cap ambushes while taking on Snaptooth - awesome example, rarely got hit at all... except for when Rage crashed).
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To recap; more of a scranker these days than a tanker, really. -
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As I have the sound turned off for CoH, I've never heard what sound a Nova makes. Hence, I try and alleviate this by having my blaster shout:
"KABOOMAMAFOOM!"
As I believe this is what a Nova would sound like.
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It actually sounds a bit more like...
"KABOOOOOpffffffffff...*"
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[...] DM: Good, more holds and self buffs then damage though [...]
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Holds? A "ghetto-hold", maybe... -
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The base is not off the field.
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Yes it is.
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No, leaving the zone would be going off the field. If you're still in the zone, you're still in the zone, whether you be back at base, or at the top of the tallest building in the zone, or hovering at the flight ceiling in the corner of the zone. If it is possible to reach it within the abilities and limitations of the game, it's in the field. Going inside mission doors, leaving via the zone exits, and going inside the hospital (now, anyway) is going off the field. I've hunted people in bases when I've had to before, perfectly willing to accept droning/NPC death as a result, if I've been so minded - it's all a matter of how far you're prepared to go in order to get that victory.
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I actually quite enjoy chasing people into the base...trying desperately to get that last power off before the inevitable droning.
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Knockout Blowing dronehugging villains into next week when they think they are safe is priceless.
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I probably won't have anything better to do, so I'll be there to KO Blow him again and again and again and again
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I'll wait out for them to be somewhat easier to get, as recently hinted by Positron.
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[...] My favourite power is actually Force of Nature. It's like a mini-MoG [...]
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MoG? More like Invulnerability's Unstoppable. -
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One of the ones that there are to few of.
*Points to sig*
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There can never be too few on the opposite side with Radiation Emission.
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[...] If I put 3xEndMod SOs in Energy Drain does that affect the Endurance drained (base 35%), the Endurance replenished (base 25%), or both? [...]
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The Endurance Modification enhancements were put in as a replacement for the Endurance Recovery and Endurance Drain enhancements, so it should affect both effects. -
Take a look here; http://www.the-contingency.com/forums/viewtopic.php?t=1877.
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[...]
<ul type="square">[*]No extra end recovery unless you get it in your primary (I think Dark does, or am I smoking something wacky?)[/list][...]
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Dark Melee does have Dark Consumption, the PBAoE endurance replenisher (and damage dealer).
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[...] and the confuse power essentially sucks xp [...]
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Right now, sure.
Over time... not really. -
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I haven't been in the PvP zones nearly as much as I would have wanted but I want to get a villain up to PvP because when ever I want a serious battle with the villains on my hero 9/10 times we out number themso im gonna try to even it out a bit or atleast have a villain waiting for when the heroes out number the villains.
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I was always swapping back and forward depending on the numbers but not many others do, be nice to have at least one more who does this. Its sad that a lot of the players in sirens seem only interested in playing when its a peice of cake due to overwhelming numbers (both sides) Once proper resistance is organised the majority of the none regulars seem to leave. Personally I dont understand what people get out of easy kills.
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If I had knockback protection, another travel power than Teleport and didn't run out of endurance after two or three attacks, I'd probably take Fallen into Siren's again. -
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I was that title, and I read it as "Panties".
That is all
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At least I'm not alone.
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I'd like an inherent, which actually does something in PvP as well.
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The only(! confirmed by Positron) badge in Breakout is the exploration badge, "Jail Bird".
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I don't particularly want flight or Self TP, but its peripheral powers which would be very useful.
For instance, a peacebringer is in a fight and a friend dies, wouldn't Recall Friend be useful? then theres air superiority etc.
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I'll let the support ATs take Recall Friend; they most likely have a much better followup power to use than I would as a PB. Air Superiority? Never really used it myself - apart from on a low level Hellion in Galaxy City on test.
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Kheldians get Flight/Teleport inherently, Flight with Nova form, and Teleport with Dwarf form... so I'm not bothered with it either.
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I love how my screen absolutely froze shortly after not being able to move due to the 0.24ish fps I got, then got disconnected from the server
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I should probably have three-slotted KO Blow with Hold enhancements for the holding phase.