Stalk-obots insane PVP build
That is one [censored] build you got there botty
.....although that impale is really nasty
Hurdle > Health, self heal or no. Take that and Combat Jumping, slot CJ with 2 jumps and hurdle with 3 and your movement is insane.
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Hurdle > Health, self heal or no. Take that and Combat Jumping, slot CJ with 2 jumps and hurdle with 3 and your movement is insane.
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Already ahve hurdle and health is a boon to when i actually bother to lvl him. I would like to drop spine burst and barb swipe but at the lvls u get them theres nothing else I want/need, if only pools were available from lvl 2
I just dont ahve space in the build for CJ, I have 4 pools as is and all are needed for my style
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lies
blade/regen ftw ;D
This would be my idea of an awesome spines/ea build. Great defence with insane offence. CJ and ss means you can get away from anything with unsuppresed jump, so you can get away from and those 4slots of damage well could go to defence. And barbswipe is pants, rippper pwns it. This build is what i'd say is a fully pledged stormie killer, which i remember you telling me thats what you were. Problem with your build once your unhiden and a stormie gets snowstorm on you, your going no where.
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Exported from Ver: 1.7.2.0 of the CoH_CoV Character Builder - (http://home.comcast.net/~SherkSilver/index.html)
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Name:
Level: 41
Archetype: Stalker
Primary: Spines
Secondary: Energy Aura
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01) --> Lunge==> Acc(1) Acc(3) Dmg(3) Dmg(5) Dmg(5)
01) --> Hide==> DefBuf(1) DefBuf(33) DefBuf(34)
02) --> Kinetic Shield==> DefBuf(2) DefBuf(15) DefBuf(23) EndRdx(37)
04) --> Power Shield==> DefBuf(4) DefBuf(15) DefBuf(23) EndRdx(40)
06) --> Assassin's Impaler==> Acc(6) Acc(7) Dmg(7) Dmg(9) Dmg(9)
08) --> Build Up==> Rechg(8) Rechg(11) Rechg(11)
10) --> Entropy Shield==> Rechg(10)
12) --> Hasten==> Rechg(12) Rechg(13) Rechg(13)
14) --> Super Speed==> Run(14)
16) --> Placate==> Rechg(16) Rechg(17) Rechg(17)
18) --> Impale==> Acc(18) Acc(19) Dmg(19) Dmg(21) Dmg(21)
20) --> Swift==> Run(20)
22) --> Hurdle==> Jump(22) Jump(36) Jump(37)
24) --> Stamina==> EndMod(24) EndMod(25) EndMod(25)
26) --> Ripper==> Acc(26) Acc(27) Dmg(27) Dmg(29) Dmg(29)
28) --> Energy Drain==> EndMod(28) EndMod(31) EndMod(31) Rechg(31) Rechg(33) Rechg(33)
30) --> Stealth==> EndRdx(30)
32) --> Throw Spines==> Acc(32) Acc(34) Dmg(34) Dmg(36) Dmg(36)
35) --> Combat Jumping==> Jump(35) Jump(37)
38) --> Overload==> DefBuf(38) DefBuf(39) DefBuf(39) Rechg(39) Rechg(40) Rechg(40)
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01) --> Sprint==> Empty(1)
01) --> Brawl==> Empty(1)
01) --> Assassination==> Empty(1)
02) --> Rest==> Empty(2)
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You could take slots out of energy drain and put them in as tohitbuffs in build up and ranges in placate.
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This would be my idea of an awesome spines/ea build. Great defence with insane offence. CJ and ss means you can get away from anything with unsuppresed jump, so you can get away from and those 4slots of damage well could go to defence. And barbswipe is pants, rippper pwns it. This build is what i'd say is a fully pledged stormie killer, which i remember you telling me thats what you were. Problem with your build once your unhiden and a stormie gets snowstorm on you, your going no where.
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ask the stormies how often they have managed to kill me, its even less often than they manage to actually lock snowstorm on me as placate kills that instantly and even hide rotates it away. Snowstorm is not remotely a problem for me, lingering rad however is much more so.
Problem with your build is you have no fly and you really shouldnt underestimate that ability in pvp especially with stalking. A true 3 dimensional escape route and the ability to reach all combatants should not be underestimated.
And of course ripper will pwn barbswipe, what a totally inane statement, one is a lvl 1/2 power and the other is a high lvl primary :P Totally irrelvant comparison as I dont have room for it in the higher end of my build, I would be very happy to lose the low lvl attacks but sheilds are irrelvant to me as I have requently said.
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It's a nice build but I would recomend adding teleport for a fast getaway if the assasins strike goes wrong and to get to your enemies fast.
Think the saying's "If it ain't broke don't fix it"
Seen obot in action and he's great, why change a build which is already successful. Just nice to see the powers behind that evil head of yours
If any more Stalk-obot wannabies start PvPing im gonna quit my stormie
Thats how effective this build is
Looks like a fun PvP build, but was it a pain to level in PvE? Or did you have a different build for levelling to 30 then respec into this?
I really can't decide whether to stick with my EM/EA Stalker. I also went the "no shields" route. I find it fun yet slow solo, but in teams I feel weak and die more than with any of my other characters. If I hit-and-run in teams I feel like I'm slacking (I guess that's my Scrapper/Brute mentality poking through). Also because I wanted to avoid generic_ninja_01 syndrome I re-used a concept I had from a Invul/EM Tanker that I'd deleted, but it really doesn't fit a Stalker that well. So I'm considering a change.
Anyway one of the combinations I've been considering is Spines/Regen, because I have a concept for it. But I'd avoid the AEs/cones (I don't want extra aggro in PvE, and I've heard cones have problems hitting in PvP), so I'd probably be restricted to a hit-and-run playstyle without much scrapping potential - and that worries me a bit. So that's why I'm wondering what your soloing and teaming experiences were like in PvE.
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Looks like a fun PvP build, but was it a pain to level in PvE? Or did you have a different build for levelling to 30 then respec into this?
I really can't decide whether to stick with my EM/EA Stalker. I also went the "no shields" route. I find it fun yet slow solo, but in teams I feel weak and die more than with any of my other characters. If I hit-and-run in teams I feel like I'm slacking (I guess that's my Scrapper/Brute mentality poking through). Also because I wanted to avoid generic_ninja_01 syndrome I re-used a concept I had from a Invul/EM Tanker that I'd deleted, but it really doesn't fit a Stalker that well. So I'm considering a change.
Anyway one of the combinations I've been considering is Spines/Regen, because I have a concept for it. But I'd avoid the AEs/cones (I don't want extra aggro in PvE, and I've heard cones have problems hitting in PvP), so I'd probably be restricted to a hit-and-run playstyle without much scrapping potential - and that worries me a bit. So that's why I'm wondering what your soloing and teaming experiences were like in PvE.
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It was beyond awful to lvl up to 30, fortunately I team well and have good friends. Now I can solo easily enough with the 3 person mobs and teaming isnt a slackfest , its not a great pve build but it certainly does well enough if you know your limitations (and know how to run fast )
I like the hit and run style play (all I can do really with my minimal def ) I feel it fits a stalker properly, they will never be comparable to similar powered scrappers so I dont bother trying, stab, impale, run right round the building and stab again
Impale is great for those with PBAOEs and I really couldnt do without it but EM is a much stronger power, its also a lot of fun watching people try and TP u with entropy sheild on EA is worth it just for that (only reason I took it ) I would say you wont go far wrong with EM/EA imo, take TP foe though or the lack of range when they are in hurricane will frustrate (sure you know this anyway)
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It was beyond awful to lvl up to 30, fortunately I team well and have good friends. Now I can solo easily enough with the 3 person mobs and teaming isnt a slackfest , its not a great pve build but it certainly does well enough if you know your limitations (and know how to run fast )
I like the hit and run style play (all I can do really with my minimal def ) I feel it fits a stalker properly, they will never be comparable to similar powered scrappers so I dont bother trying, stab, impale, run right round the building and stab again
Impale is great for those with PBAOEs and I really couldnt do without it but EM is a much stronger power, its also a lot of fun watching people try and TP u with entropy sheild on EA is worth it just for that (only reason I took it ) I would say you wont go far wrong with EM/EA imo, take TP foe though or the lack of range when they are in hurricane will frustrate (sure you know this anyway)
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Yeah I think I posted a build up here on the boards I was considering for the EM/EA - but my current build is based on tactics that I'm just not sure will work, and I think that's my problem and what I find dispiriting - I'm gimping myself in PvE when I don't even know if my power choices are good for PvP So I have a few more questions:
1) Do you kill more airborne targets than ground targets? Have you tried to AS targets in mid-air while in Fly, or do you switch to Hover to kill the momentum? Just wondering if a build could get by with Air Superiority and Fly, instead of Hover (because I can see obvious applications for Air Sup in both PvE and PvP for a Stalker).
2) Admittedly I've gone with Teleport in my build (I'd slot 3xRange & 3xEndRed SO eventually) for its unsuppressed speed, because it's hard to track TPers, and because I wanted TP Foe. But I've realised I need Hover too, so I can hang above the action to assess targets and be able to AS mid-air targets. I've considered slotting 3 Flight Speed SOs in Hover (planner suggests this will give normal running pace while airborne), because I'll need some air movement as TP isn't that accurate in the air. Does slotted Hover sound workable for PvP or do you think I'd really need Fly too?
3) With Teleport, Flight, Concealment (Stealth) and Speed (Hasten) pools I can't take Fitness, forcing me into a no-Stamina build. I'm sure it will make PvE more painful, forcing a hit-and-run playstyle, but even if I did take Stamina (and not Hasten) I couldn't fit it into the build until L30+ anyway, so instead I plan to take Energy Drain (slotted with 3 Recharges) at L28.
I know you don't have it, Stalk-obot, but maybe someone else can answer me this: If I put 3xEndMod SOs in Energy Drain does that affect the Endurance drained (base 35%), the Endurance replenished (base 25%), or both? If it's both then an auto-hit 70% End drain could be quite handy in PvP as a debuff (and toggle dropper in the right circumstances), while in PvE I could fully refill my Endurance off two mobs rather than four.
4) Does it sound like a workable tactic to TP Foe, then Stun (to stop them running), then Placate, then AS? Also I'm not even sure if disorienting an airborne target would make them fall - never really been in that situation in PvE - do you know?
5) Do you know if Repulse has much PvP application? I know it drops a toggle, but I've also heard about Stalkers dropping into an enemy group and hitting Repulse from hide to knock down all the squishies (mainly for laughs). I just can't make up my mind if it has enough useful applications to balance the fun factor
Stalker builds are really tight, aren't they?
Admittedly I may hold off on playing my Stalker til I7 - as I said the concept I'm using for him (which I really like, cos it has a great bio) would fit both an EM/Invul or Elec/Elec Brute better (but I want to see what the Electric powersets are like in I7 before I commit). I'm always struggling to balance my min-maxing tendencies against my need to have a good concept/bio I really like EM, I want it on at least one of my characters on Union, but not more than one - that said, it's easily my favourite Stalker primary on paper, as much for concept reasons as anything (with all the "dark ninjas" running around I wanted something different).
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[...] If I put 3xEndMod SOs in Energy Drain does that affect the Endurance drained (base 35%), the Endurance replenished (base 25%), or both? [...]
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The Endurance Modification enhancements were put in as a replacement for the Endurance Recovery and Endurance Drain enhancements, so it should affect both effects.
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Yeah I think I posted a build up here on the boards I was considering for the EM/EA - but my current build is based on tactics that I'm just not sure will work, and I think that's my problem and what I find dispiriting - I'm gimping myself in PvE when I don't even know if my power choices are good for PvP So I have a few more questions:
1) Do you kill more airborne targets than ground targets? Have you tried to AS targets in mid-air while in Fly, or do you switch to Hover to kill the momentum? Just wondering if a build could get by with Air Superiority and Fly, instead of Hover (because I can see obvious applications for Air Sup in both PvE and PvP for a Stalker).
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I kill about 80% on the ground and 20% in the air but this is just down to the fact that not many use fly, I dont ever use hover as dont have the time to swap to such a slow moving power, with 2 +3 SOs I rarely miss even with flys -acc. As for killing the momentum, i dont even think about it anymore, get used to it with experience i guess. ASing someone in mid air is great fun as not many stalkers take fly. Air sup and fly would work fine and I will probably slot out hover myself.
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2) Admittedly I've gone with Teleport in my build (I'd slot 3xRange & 3xEndRed SO eventually) for its unsuppressed speed, because it's hard to track TPers, and because I wanted TP Foe. But I've realised I need Hover too, so I can hang above the action to assess targets and be able to AS mid-air targets. I've considered slotting 3 Flight Speed SOs in Hover (planner suggests this will give normal running pace while airborne), because I'll need some air movement as TP isn't that accurate in the air. Does slotted Hover sound workable for PvP or do you think I'd really need Fly too?
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TP is used very well by some of the stalkers in Sirens, I would like to ahve it myself but dont have room in my build and its a little imprecise for my tastes. Hover would be a useful power to use in conjunction for the flyers. I hear (dont know from experience) that slotted hover is still pretty awful. As I dont think you will get more than 20% of your kills in the air and you already will ahve 3 dimmensional escape with TP I personally think you can do without fly.
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3) With Teleport, Flight, Concealment (Stealth) and Speed (Hasten) pools I can't take Fitness, forcing me into a no-Stamina build. I'm sure it will make PvE more painful, forcing a hit-and-run playstyle, but even if I did take Stamina (and not Hasten) I couldn't fit it into the build until L30+ anyway, so instead I plan to take Energy Drain (slotted with 3 Recharges) at L28.
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Ouch I dont like to consider any build without stamina I hope it works. Hasten is nice but not essential for a stalker in PvP at all IMO, I rarely use it to be honest.
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4) Does it sound like a workable tactic to TP Foe, then Stun (to stop them running), then Placate, then AS? Also I'm not even sure if disorienting an airborne target would make them fall - never really been in that situation in PvE - do you know?
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This works very well, I can sometimes get away from friends who try to do this to my troller as I am very aware about being TPd and can usually travel some distance while stuns animation is running, i get stunned but you have to come after me a bit
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5) Do you know if Repulse has much PvP application? I know it drops a toggle, but I've also heard about Stalkers dropping into an enemy group and hitting Repulse from hide to knock down all the squishies (mainly for laughs). I just can't make up my mind if it has enough useful applications to balance the fun factor
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It is a fun power (I dont have it myself) its not as good as the kinetics version though from what I have seen.
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Stalker builds are really tight, aren't they?
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VERY tight
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Admittedly I may hold off on playing my Stalker til I7 - as I said the concept I'm using for him (which I really like, cos it has a great bio) would fit both an EM/Invul or Elec/Elec Brute better (but I want to see what the Electric powersets are like in I7 before I commit). I'm always struggling to balance my min-maxing tendencies against my need to have a good concept/bio I really like EM, I want it on at least one of my characters on Union, but not more than one - that said, it's easily my favourite Stalker primary on paper, as much for concept reasons as anything (with all the "dark ninjas" running around I wanted something different).
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In my opinion EM is the best attack power for stalkers, it doesnt fit my pvp play but do ahve one in the works
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Thanks for the answers guys - very helpful - I'm reworking my build as I type this. I think I'll stick with EM/EA (though I might remake my current EM/EA to change concept). I've been considering EM/Regen though - I just have to work out what's more important to me: the TP/repel protection, Energy Drain and Overload from EA, or the extra PvE/PvP survivability of having the heals from Regen.
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Ouch I dont like to consider any build without stamina
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Me neither, but going without Fitness pool certainly makes it easier to fit everything else in What you said about Hasten made me realise that I often forget to use it on my characters that have it. Dropping Hasten, Repulse and Air Superiority (which means I lose the option of taking Fly instead of Hover) will let me fit in Stamina. I wish I could fit in Fly... I guess I'll have to find out first hand how bad 3-slotted Hover is So here's what the potential build now looks like - I fully expect it to be horrific to play/travel with until I get SOs
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Exported from Ver: 1.7.5.0 of the CoH_CoV Character Builder
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Name: Stalker - EnergyM + EnergyA (to L40)
Level: 50
Archetype: Stalker
Primary: Energy Melee
Secondary: Energy Aura
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01) --> Energy Punch==> Acc(1)Acc(3)Dmg(3)Dmg(5)Dmg(5)
01) --> Hide==> DefBuf(1)
02) --> Bone Smasher==> Acc(2)Acc(7)Dmg(7)Dmg(9)Dmg(9)Rechg(31)
04) --> Kinetic Shield==> DefBuf(4)
06) --> Assassin's Strike==> Acc(6)Acc(11)Dmg(11)Dmg(13)Dmg(13)Rechg(39)
08) --> Build Up==> Rechg(8)Rechg(17)Rechg(17)
10) --> Teleport Foe==> Acc(10)Acc(23)
12) --> Entropy Shield==> EndRdx(12)
14) --> Teleport==> EndRdx(14)EndRdx(15)EndRdx(15)Range(25)Range(25)Range(39)
16) --> Placate==> Rechg(16)Rechg(19)Rechg(19)
18) --> Stun==> Acc(18)Acc(21)DisDur(21)DisDur(23)
20) --> Hover==> Fly(20)Fly(31)Fly(31)
22) --> Hurdle==> Jump(22)
24) --> Stealth==> EndRdx(24)
26) --> Energy Transfer==> Acc(26)Acc(27)Dmg(27)Dmg(29)Dmg(29)Rechg(36)
28) --> Swift==> Run(28)
30) --> Stamina==> EndMod(30)EndMod(33)EndMod(33)
32) --> Total Focus==> Acc(32)Acc(33)Dmg(34)Dmg(34)Dmg(34)EndRdx(39)
35) --> Energy Drain==> EndMod(35)EndMod(36)EndMod(36)Rechg(37)Rechg(37)Rechg(37)
38) --> Overload==> Rechg(38)Rechg(40)DefBuf(40)DefBuf(40)
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Any suggestions?
I don't like being forced into taking Kinetic Shield at L4 (I guess it might be handy in PvE teams), but I didn't want Power Shield or Barrage (worthless without slots - my current EM/EA has it instead of Kinetic Shield) - it's just annoying because I'd rather have Air Superiority and Fly instead of Hover and Kinetic Shield
The /Regen build I'm considering looks very similar except that instead of Kinetic Shield, Entropy Shield, Energy Drain and Overload I instead have Reconstruction, Integration, Dull Pain and Instant Healing, with a few powers changing positions where necessary. /Regen has the advantage that I'm not forced into a power I don't want at L4 (I can take Reconstruction there instead), but the disadvantage that it's slightly more slot-hungry than /EA and I wouldn't get to try out the tactic I have in mind for Energy Drain.
Thats about as tight as its going to get it seems and I agree, lvl 4 is a big waste. Using TP as your travel I feel stamina is vital.
I would however drop the recharge in AS, given that its recharge time is just a second or two behind hides rotation its a waste of a slot IMO, I grabbed the extra 5% on mine but I think yours would be better put into swift or hurdle for better manueverability while you are within the opponents. I would also suggest losing a dis dur from stun so you could get 3 slots in either hurdle or swift (lose one from stun and the recharge from AS)
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Snowstorm is not remotely a problem for me, lingering rad however is much more so.
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*Trandles off to delete his stormie to make room for a rad defender*
My MA IDs:
Fiend Space: 211464
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Thats about as tight as its going to get it seems and I agree, lvl 4 is a big waste. Using TP as your travel I feel stamina is vital.
I would however drop the recharge in AS, given that its recharge time is just a second or two behind hides rotation its a waste of a slot IMO, I grabbed the extra 5% on mine but I think yours would be better put into swift or hurdle for better manueverability while you are within the opponents. I would also suggest losing a dis dur from stun so you could get 3 slots in either hurdle or swift (lose one from stun and the recharge from AS)
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The recharge in AS was for team PvE, so I could placate and get in a second AS more quickly. Admittedly it would be useless in PvP, where I'd follow the Placate with a Bone Smasher (later Total Focus).
Considering what you've said about combat manoeuvrability, and consulting SherkSilver's character builder, I've realised that 3 Jump SOs in Hurdle and a Jump SO in Sprint would give me a similar jump speed (just not height) of unslotted Super Jump on its own, with the advantage that it can't be suppressed So I'll probably do that.
Thanks for all your advice - I feel much happier about my build now - I'm going to stick with EM/EA for its PvP advantages (even though I think EM/Regen would be less painful in PvE - but I already have /Regen on another character anyway) and I've come up with a new concept I feel happy with. Fortunately I also have a RL friend joining the game soon who I plan to duo with a lot, so I'll be able to level my Stalker with him (I'm hoping he plays a Dominator hehe).
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The recharge in AS was for team PvE, so I could placate and get in a second AS more quickly. Admittedly it would be useless in PvP, where I'd follow the Placate with a Bone Smasher (later Total Focus).
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Ahh that would make sense, in pve my rotation goes, AS, placate, BU impale so 2 minions are dead straight away.
As for using placate followed by bonsmasher/Total focus /em slap, think big and dont plan for low lvls , Energy transfer is a great power with a fast animation time. It also doesnt hit you with the -10% to health if you strike while hidden I need to get my pvp stalker on Union lvld so give me a shoult and we can team
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As for using placate followed by bonsmasher/Total focus /em slap, think big and dont plan for low lvls , Energy transfer is a great power with a fast animation time. It also doesnt hit you with the -10% to health if you strike while hidden
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Won't Total Focus do more damage than Energy Transfer from Hide/Placate, because ET doesn't crit?
For PvP I was thinking: Build Up -> AS -> ET -> Stun -> Placate -> TF - > BS -> EP
... and then probably Teleport, regardless of whether my target is alive or dead Id be willing to eat a 10% HP loss for better burst dps
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I need to get my pvp stalker on Union lvld so give me a shoult and we can team
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Sure thing - what level is your Union Stalker? I just updated my sig with all of my Union characters, though lately Ive just been playing Raven Shadow and Baron Steelfist.
I recreated my Stalker last night (named Ghost Spider), but I still need to tweak his costume - I made him too short/small then discovered that EMs glowing pom-poms dont scale so he looks ridiculous (his entire torso & head is swallowed up by the pom-poms) - so I need to find a balance between size/height and pom-poms that Im happy with
My old EM/EA is 7 foot tall with large robotic gauntlets so he never had pom-pom issues - it just looked like his gloves had an aura
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Won't Total Focus do more damage than Energy Transfer from Hide/Placate, because ET doesn't crit? For PvP I was thinking:
Build Up -> AS -> ET -> Stun -> Placate -> TF - > BS -> EP
... and then probably Teleport, regardless of whether my target is alive or dead Id be willing to eat a 10% HP loss for better burst dps
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Ah i wasnt aware that ET doesnt crit, that sucks. Still in a frantic situation I can see it being the better choice (given the long animation of TF) to get away before the hoardes and their pbaoes decend
My union stalker is only lvl 8 or 9, its hard not knowing anyone and I dont like to spam the sg for help from the highbies yet
I also make my pvp characters tiny to make it slightly harder for them to lock on me
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Ah i wasnt aware that ET doesnt crit, that sucks. Still in a frantic situation I can see it being the better choice (given the long animation of TF) to get away before the hoardes and their pbaoes decend
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Yeah I think they decided it already did obscene amounts of damage, so a crit would have been too much - so the only bonus for using it from Hide, like you said, is not suffering the 10% HP loss.
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My union stalker is only lvl 8 or 9, its hard not knowing anyone and I dont like to spam the sg for help from the highbies yet
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I'm in a small SG of real-life friends so usually we're lucky if more than a couple of us are online, though my global friends list is fairly long
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I also make my pvp characters tiny to make it slightly harder for them to lock on me
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Yeah DAoC taught me the value of having a tiny character for PvP - my friends persuaded me to play Hibernia with them (I preferred Midgard) but I consoled myself by making a tiny Lurikeen Eldritch - the nastiest things come in small packages
But my old Stalker is L10 and HUGE. Considering how EM's pom-poms look on a non-huge body I'm starting to wonder if I shouldn't just keep him, even though I'd rather use his concept for an Elec/Elec Brute (wish Cryptic would release some details about those powersets - might make my decision easier).
My Dominator is also L10, if you want some groupage in the meantime - I'm on most evenings, although it won't be til after 10pm GMT tonight because of Stargate SG-1 and Battlestar Galactica on SkyOne
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Ah i wasnt aware that ET doesnt crit, that sucks. Still in a frantic situation I can see it being the better choice (given the long animation of TF) to get away before the hoardes and their pbaoes decend
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Yeah I think they decided it already did obscene amounts of damage, so a crit would have been too much - so the only bonus for using it from Hide, like you said, is not suffering the 10% HP loss.
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If it was to crit, it would do pretty much the same damage as AS. Everyone would roll a EM/ stalker, because you could go without AS after you got it since it doesn't have a huge activation time.
Hehe... the dreaded Obot shows his dreaded build!
One thing that bothers me tho...
You have slotted Entropy Shield with 2 -END enhancements, and Fly with one. I'm guessing most of your fights are NOT airborne then? Because you'd save more END by 2 slotting Fly, not ES.
Well I thought I would post my pvp build here and give you all a chance to laugh at it Suffice to say it has served me well as have racked up over 1500pvp points (Thanks cryptic for periodically deleting my score so i kept my interest, sadly this bug has been fixed now) I can run flight, stealth, hide and entropy simultaneously with no endurance degredation so that should i need to drop and run ss is already on, entropy protects me well from troller effects and I am rarely caught, it benefits from being maximum resistance from the word go so just a couple of end reds are required there.
I have next to no defence but thats because I built him as a striker not a scrapper, I also didnt want any further end draining toggles as always had this build in mind.
Some of the pool powers were took at different times and slots placed at different lvls but this is how his powers stand at the moment. It looks crap but I think most who I have fought will say that it works effectively
Oh and I do know that the 4th damage slot does next to nothing but its that extra little bit that counts in pvp
I am duplicating my build for union now so I will have one on each server
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Exported from Ver: 1.7.5.0 of the CoH_CoV Character Builder
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Name: Name ?Stalk-obot
Level: 32
Archetype: Stalker
Primary: Spines
Secondary: Energy Aura
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01) --> Lunge==> Acc(1)Acc(3)Dmg(3)Dmg(19)Dmg(29)Dmg(31)
01) --> Hide==> EndRdx(1)DefBuf(5)
02) --> Barb Swipe==> Acc(2)Acc(5)Dmg(11)Dmg(31)Dmg(31)
04) --> Spine Burst==> Acc(4)
06) --> Assassin's Impaler==> Acc(6)Acc(7)Dmg(7)Dmg(15)Dmg(15)Dmg(17)
08) --> Build Up==> Rechg(8)Rechg(9)Rechg(9)
10) --> Entropy Shield==> EndRdx(10)EndRdx(11)
12) --> Hasten==> Rechg(12)Rechg(13)Rechg(13)
14) --> Super Speed==> EndRdx(14)
16) --> Placate==> Rechg(16)Rechg(17)Rechg(19)
18) --> Hurdle==> Jump(18)
20) --> Impale==> Acc(20)Acc(21)Dmg(21)Dmg(27)Dmg(27)Dmg(29)
22) --> Health==> Heal(22)Heal(23)Heal(23)
24) --> Stamina==> EndMod(24)EndMod(25)EndMod(25)
26) --> Stealth==> EndRdx(26)
28) --> Hover==> EndRdx(28)
30) --> Fly==> EndRdx(30)
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01) --> Sprint==> Empty(1)
01) --> Brawl==> Empty(1)
01) --> Assassination==> Empty(1)
02) --> Rest==> Empty(2)
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