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Posts
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Joined
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First off, /sea is a short way to type /search, FYI. Even non-team leaders can type it! It is especially useful if the leader is a hero and you are a villain so you can search for villains to join you.
Secondly, the macro (without quotes) is "/macro ask t $target, Hello, would you like to join ________"
To use it, you click on someone's name which you found in /sea and then click the macro. The message sends without you needing to press enter. The macro can be easily edited by right-clicking on the power icon and selecting edit. Then, you highlight and replace the text for the SF / thing you wish to do.
Third, for those daunted by the /sea interface, I will give a brief rundown. To find people LFT, select the drop-down box labeled "LF..." and check all the boxes that apply. If you are looking to form an SF, it is safe to just check LF any an LF SF.
Fourth, set your LFT status in the Team window on your chatbar when you are not in a group.
You may ask why I am saying all this when there are chat channels and such, so I shall answer preemptively. I am tired of people complaining they cannot find a group because no one ever sends them a tell in /sea. If those people leave the game, who do we have left, really? If people invite those who use the LFT status and just wait, perhaps those that would have not otherwise got an invite might not leave the game.
Edit:
If all else fails, you can search for people until you find someone's name in purple. That means that player is leading a team. Be direct!
/ttl is broken on Live but fixed in beta, so using it on yellow-named players may not work. -
You are only really masters if you do that without temps.
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Which is when the servers usually come up :X. There has been maintenance every week on Tuesday since Strike Pack
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When the servers come back up.
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Quote:There is no instant death stuff in Apex either. I wish there was.Tin is more relaxed in my experience, but a little longer. It's more for a casual group since there's less instant death stuff. It's harder to master, though.
Apex is short and to the point. Challenging, so it requires people paying attention and doing a good job. -
As do they make me feel sad in the pants.
Moar kill-all in the ways please! You aren't alone.
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Welcome to most blue-side stuff1
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Director 11? hard? Pshh. No harder than a +4 Serafina.
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Quote:1. Yes, chance to mass confuse with every jump. So I have been told.A couple of questions:
1. One thing I haven't yet taken for a test drive is a chain confuse with contageous confusion slotted in it. Does the proc have a chance to mass confuse with every jump? I thought it would but I'm not 100% certain.
2. Do you find Conductive Aura and Hurricane counterproductive?
3. I noticed that O2 boost wasn't slotted at all. Was that an oversight, or do you really just not use often enough to matter?
4. What do you think are the biggest strengths of the build? To me, it looks designed for heavy control.
2. Not quite all the time, particularly against Swords / AVs. Hurricane is there to take the alpha (with super speed) and herd mobs up. The debuff lasts for a solid 10 seconds. Then it is detoggled and I end drain. Or, for encounters like the end of the first mission in Apex TF or the last battle of BSF, I keep 'Cane on all the time and catch the groups of adds as they spawn to minimize the impact to the group.
3. I have the Endrdx / Heal HO in O2 boost. I mainly use it for mez protect ( without hold) if needed, or if I can top someone off.
4. The set is designed for heavy control of all types. Storm is not the best endurance drainer though, by far. I concentrated on Slows in my powers so that if the amount of mobs exceeds the target cap as can happen often, mobs that can't be immobed will at least be hit with the slows. Thunderclap is there in case some like-minded stormie or PB took their AE stun so we could combine them to stun bosses (which I hope people will do for BAF). Chain Fences offered the most end-drain potential considering the other ST chain powers only end-drain the first target, so I slotted that with the end mods. Bosses are targeted with Jolting Chains and Synaptic Confusion to further ensure their recovery is low.
It turns out my pseudopets work pretty well during the BM fight in Apex and during the Director 11 fight as they cannot be damaged. Considering I do not have a source of -kb on my own, on regular mobs, I usually do not use Tornado but will use Water Spout. That changes if I am in a very tight cave though :3.
IIRC, at the time I made the build, Gremlins could not be slotted for end-mod even if I wanted to. The psionic defense is appealing, though, because that is not granted through FF / Cold bubbles.
Also, static field works as a sort of team End Recov of sorts as it gives pulses of Endurance to those who stand in it. -
My Elec/Storm / Leviathan controller
Hero Plan by Mids' Hero Designer 1.92
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Controller
Primary Power Set: Electric Control
Secondary Power Set: Storm Summoning
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Leviathan Mastery
Hero Profile:
Level 1: Tesla Cage -- GladNet-Acc/Hold(A), GladNet-Acc/Rchg(3), GladNet-Rchg/Hold(3), GladNet-EndRdx/Rchg/Hold(5), GladNet-Acc/EndRdx/Rchg/Hold(5), GladNet-Dam%(11)
Level 1: Gale -- KBDist-I(A)
Level 2: Chain Fences -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(17), P'Shift-EndMod/Acc/Rchg(19), P'Shift-EndMod/Acc(19), P'Shift-Acc/Rchg(21), Ragnrk-Knock%(45)
Level 4: Snow Storm -- TmpRdns-EndRdx/Rchg/Slow(A), P'ngTtl-EndRdx/Rchg/Slow(45), ImpSwft-EndRdx/Rchg/Slow(46)
Level 6: Jolting Chain -- Apoc-Dam%(A), Apoc-Dmg(7), Apoc-Dmg/Rchg(7), Apoc-Acc/Dmg/Rchg(9), Apoc-Acc/Rchg(9), Apoc-Dmg/EndRdx(11)
Level 8: Conductive Aura -- P'Shift-EndMod(A), P'Shift-EndMod/Acc/Rchg(13), P'Shift-EndMod/Rchg(13), P'Shift-Acc/Rchg(15), P'Shift-EndMod/Acc(15), P'Shift-End%(17)
Level 10: Steamy Mist -- GA-3defTpProc(A), GA-End/Res(21), GA-Res/Rech/End(46), S'fstPrt-ResDam/Def+(46)
Level 12: Static Field -- FtnHyp-Sleep(A), FtnHyp-Sleep/Rchg(23), FtnHyp-Acc/Sleep/Rchg(23), FtnHyp-Acc/Rchg(25), FtnHyp-Sleep/EndRdx(25)
Level 14: O2 Boost -- Empty(A)
Level 16: Freezing Rain -- Achilles-ResDeb%(A), ImpSwft-EndRdx/Rchg/Slow(45), P'ngTtl-EndRdx/Rchg/Slow(48), TmpRdns-EndRdx/Rchg/Slow(48)
Level 18: Paralyzing Blast -- UbrkCons-Hold(A), UbrkCons-Hold/Rchg(42), UbrkCons-Acc/Hold/Rchg(43), UbrkCons-Acc/Rchg(43), UbrkCons-EndRdx/Hold(43)
Level 20: Hurricane -- DarkWD-ToHitDeb/EndRdx(A), DarkWD-ToHitDeb(40), DarkWD-ToHitDeb/Rchg(40), DarkWD-ToHitdeb/Rchg/EndRdx(42), DarkWD-Rchg/EndRdx(42)
Level 22: Hasten -- Empty(A)
Level 24: Super Speed -- Run-I(A)
Level 26: Synaptic Overload -- CoPers-Conf(A), CoPers-Conf/Rchg(27), CoPers-Acc/Conf/Rchg(27), CoPers-Acc/Rchg(31), CoPers-Conf/EndRdx(33), CoPers-Conf%(33)
Level 28: Thunder Clap -- Amaze-ToHitDeb%(A), Amaze-Stun/Rchg(29), Amaze-Acc/Stun/Rchg(29), Amaze-Acc/Rchg(31), Amaze-EndRdx/Stun(31)
Level 30: Maneuvers -- Empty(A)
Level 32: Gremlins -- S'bndAl-Dmg(A), S'bndAl-Dmg/Rchg(33), S'bndAl-Acc/Dmg/Rchg(34), S'bndAl-Acc/Rchg(34), S'bndAl-Dmg/EndRdx(34), S'bndAl-Build%(37)
Level 35: Tornado -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(36), ExRmnt-Dmg/EndRdx(36), ExRmnt-Acc/Dmg/Rchg(36), ExRmnt-EndRdx/Dmg/Rchg(37), ExRmnt-+Res(Pets)(37)
Level 38: Lightning Storm -- GJ-Dam/End/Rech(A), GJ-Acc/Dmg/End/Rech(39), GJ-Acc/End/Rech(39), GJ-Dam/Rech(39), GJ-Dam%(40)
Level 41: Water Spout -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(48), Ragnrk-Acc/Dmg/Rchg(50), Ragnrk-Dmg/EndRdx(50), Ragnrk-Acc/Rchg(50)
Level 44: Shark Skin -- Empty(A)
Level 47: Tactics -- Empty(A)
Level 49: Vengeance -- Empty(A)
Level 50: Musculature Radial Paragon
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Containment
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- Empty(A)
Code:Paralyzing Blast can be entirely replaced upon preference. Don't really need to use it but once a week.| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1393;664;1328;HEX;| |78DA6593596F12611486BF2920966E60A96D6D6B6B6B370A03B455EFEC02541B419| |B34718B4AA77480496020C3B4B17726C63FE0FA0BBCF2CA1BB73B7F8B4BD5445B97| |7B3CBCE7EB920C093CC3CB79CF79CF374CE67EB25588077342F1274A5AAD964D544| |CDBAA944ABAE5C968052327BC4288914375BF404D95F49C6D19B97D61F048CDE266| |3EAFAEDA15AB9C5DDD2C972BA6611602CB6651B774D356F72F7C2B15EAB35AD5F58| |D0E5CA6756D43B76A45A3DA82EF4B25A350B403B85E36B78C9AB16E940C7B7B2855| |35726AB252364C8D8664D3FA96A1D945CDCC66B49AAD5BDB3D94798CDE9FFC42BEE| |A1E31EF12222E9A16188B803BC14802BE14B0A61CB88498140DE93335526423E571| |5343F23F014E3C653C0782CF80F005609D2C2E7635B95E29F8E53510794918105FA| |8AD47B6F5C4E13916664480E32A230AF862C0577279A5CBCB615A39452B676AE714| |ED9CC9FF02C8D1C46676B99AA7B168300E44628C6E64DAA1EE2D5CE76EB90EEBC91| |B8C9B40CF2DC66D4023539B3CACB63ABDC406291D7250C7472AEA14615E37CACB47| |F928BED1A0801C1448A2D9640A082D312E312E03BAD2E8C4E59D1F208DBF61BC65F| |33BC67B60984EA84BE6EA42AE1152BAA5D21DC16DFD4E117AE549F6DE81EFD45DC6| |3DE07416185A6368409E92F4C9247DD720F55F61A4D995615C0502DEC6EE3C77004| |97ED0D8413976F022B79E03CECC3316188BC0D90450A0B1C3D235BC0B69648FF19B| |F187CBFF32FE0145728DCAB0A32A6EF4D81423C20801E361E0217D4EC8F28969748| |8CE00F159C679C639E011954FC9DDA6B05B276DAB4A4585122425269518947EF791| |070C4ADAA1ACB80F9E38A1401938ACA937FB0F9EAC7AC8E18D3994B843997128B30| |EE5A78F32284733EC3A945F0E65CFA1A4E97F1B67A5FE1FA35A1137| |-------------------------------------------------------------------|
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I hate altoholics because they refuse to make themselves useful and get accolades at 50.
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http://wiki.cohtitan.com/wiki/Viridian
It truly is a fun arc, but it is hard to find 7 other people willing to play it at +4 or even +1 since it does not give SF-quality rewards. I suggest that to broaden the appeal and expose more people to this wonderful Villain content that his arc should be made into an SF with only the leader needing to meet the requirements. This way, more SFs can be used to give variety to the WSTs as well. -
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Let me tell you this: One of my bugs had the cement in Sharkhead replaced by Protest signs....
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I am talking about BMs laughably long-telegraphed attack and Director 11. OHKO = One hit knock-out.
Really, people need to be punished bad if they fall victims to these pitiful attacks. -
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Quote:I was getting such things too my my 5850 mobile. I thought it was because my GPU was reaching 120C....Do you know of any OpenGL issues with these drivers on the Radeon 5770? I randomly have texture issues with the card in COH, and only in COH. By 'texture issues' I mean the game will start displaying random textures in places where they don't belong, such as displaying the Vanguard logo in trees, for example. NT6 x64.
Edit: Damn my dorm forcing super hot heat into every room even if you shut it off for your room. -
no. Marketeers ftl
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ahem. Posi 1 and 2. Level 40+ praetoria arcs. That old tf brought back in i19. The jerks have been adding more hero stuff.