TheDeepBlue

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  1. Quote:
    Originally Posted by Master-Blade View Post
    To fix it when it happens, just type /reloadgfx, or close the client and open a fresh one.
    Figured out the latter. Did not know about the slash command.

    Quote:
    Originally Posted by Tex View Post
    And make sure you are using a fairly recent video card driver.
    I was hoping you wouldn't say that. >.< I'll check that out too, then.
  2. Behold!





    This nonsense has been going on since Going Rogue. But why? Can you solve the mystery behind the Invisible Candy Stripe World?

    Some system info:
    Microsoft Windows XP Professional (2002), Service Pack 3
    AMD Athlon 7750 Dual-Core Processor
    2.71 GHz, 3.50 GB of RAM

    ...and my ingame settings whenever this happens (it doesn't seem to happen when I set the shader quality lower than Medium, but I don't know if that's the problem or not):

    Graphics
    Screen/UI Resolution: (1024 x 768)
    3D Resolution Scaling: 1024 x 768
    Refresh Rate: 60
    Gamma: 100%
    FSAA: Off
    Advanced Graphics Settings: Enabled
    Graphics Quality: Customized

    Ultra Mode Options
    Environment Reflections: Disabled
    Water Effects: None
    Advanced Shadow Settings: N/A
    Shadow Quality: Lowest
    Advanced Occlusion Settings: Disabled
    Ambient Occlusion: Off

    Advanced Graphics Settings
    Suppress FX When Close: Disabled
    AGEIA(TM) PhysX(TM) support: N/A
    Particle Physics Quality: Medium
    World Texture Quality: Very High
    Character Texture Quality: Very High
    World Detail: 100%
    Character Detail: 100%
    Max Particle Count: 50000
    Vertical Sync: Enabled
    Mouse Cursors: Color
    Environment Reflections: Disabled
    Use Geometry Buffers: Enabled
    Anisotropic Filtering: 4x
    Texture Crispness: Smooth
    Shader Quality: Medium
    Water Effects: None
    Depth of Field Effects: Disabled
    Bloom Effects: None
    Bloom Amount: N/A
    Desaturation Effects: Enabled
    Advanced Shadow Settings: N/A
    Shadow Quality: Lowest
    Advanced Occlusion Settings: Disabled
    Ambient Occlusion: Off

    Ideas?
  3. Quote:
    Originally Posted by Samuel_Tow View Post
    Essentially, I want to be able to win my fair fights on my own devices, but have to look for help for when the enemy cheats above and beyond what is normal.
    Cheating? When the enemy's consciousness expertly spans four or more dimensions, are you sure you really know what the rules are? :3
  4. Quote:
    Originally Posted by Dark_Respite View Post
    "You cautiously enter the warehouse by an alleyside door, away from potential prying eyes. The acrid scent of Superadine taints the air, marking this warehouse as being the right one."
    If you don't want to have any preconceptions about the PC, then you would have to remove the 'caution' bit, because that assumes the PC cares about that at all. If you want to leave it in without assuming anything about the PC, you should have the contact offer a strong argument to the player (or PC) as to why discretion is the best option. However, if you want to, ah, 'force' a proactive or sly attitude onto the PC, no editing is necessary.

    Quote:
    "Pushing open the rusted gate, you enter the cemetery and glance around. The sound of the wind in the trees almost seems like whispering voices, but you are unable to make out the words."
    '...and glance around' isn't really necessary. The players themselves are probably already doing that. I think the space is better used to describe the creepy sound that gate is probably making as it opens in contrast with the activity, or lack thereof, in the cemetary.

    If you want to take the focus off of the PC in the second sentence, you could replace the second half with something like '...their words indistinguishable to even the best-trained ear.'

    Quote:
    "A cry echoes from an office floor above you, before it's abruptly choked off. Somewhere in here is a child that needs your help... you square your shoulders and stalk toward the stairs, intent on bringing the kidnappers to justice."
    The entire second sentence assumes the motivation, attitude, and operating procedure of the PC. All I can think of when reading it is 'Michelle thinks I'm a brave, philanthropic tanker, tank tank tank tank tank.' Mind you, that's what I'm thinking; that's just my opinion.

    Well, okay. I can believe that most folks acting as a hero or even a vigilante would guess that a kid being held hostage upstairs needs aid to stop being a hostage. I think any PC's reaction to this would depend on whether or not they knew the kid was there in the first place. Given that you refer to the hostage-takers as 'kidnappers', I'm guessing the PC already has some idea of what's going on. Aside from that, however, different PCs might react in a variety of ways. Suppose that any given PC could be a new and/or nervous and/or squishy hero wondering if they're really cut out for the job; a beserkerbarrage 'I'm the best at what I do, bub' archetype; or someone who uses their head a bit more and has a MO that differs from sternly marching up a staircase with a one-liner locked and loaded. Alternatively, the PC could be an arbitrary mechanical mind that's just doing what it's told or and doesn't give a whit two ways, I don't know.

    Also, in regards to the terseness that might keep some folks away from the MA...I wouldn't say that the kid is 'somewhere'; we know from the previous sentence that he or she is upstairs. Pretty close, too, since the PC can hear them (unless they have that super-hearing stuff, that I don't know.)

    Also, 's kinda off-topic, but I can't think of a better place to put it considering that the question is primarily being asked to infrequent MA'ers.
  5. Where are you that you're seeing all of this spam? I've seen requests to form an MA team from time to time when I'm visiting Atlas Park on one of my heroes, but I haven't really seen 'spam', per se.
  6. Quote:
    Originally Posted by ResidentBaka View Post
    Actually my workplace just installed a metal detector at the front door, so Nemesis has been pretty foiled.
    Quote:
    metal
    foiled
    >_<
  7. Quote:
    Originally Posted by ResidentBaka View Post
    Is it just me or have automatons radically decreased in quality, lately? It seems like every other one is always missing some stupid file or clicking really loudly. That probably doesn't help their one and only purpose any, either. Imagine going into work one day, and your boss is like "Hey do you have that report I wanted" ('cause I guess bosses really like reading reports) and you go "Sure thing boss ERROR FILE INVALID" and then you kill him with your weird steam musket. Wouldn't that be awkward? Being an automaton sucks.
    If you think the automatons are sucking lately, then that's very good for Nemesis, since you won't be looking for the very important ones that don't have orders to act like piles of junk.
  8. Quote:
    Originally Posted by Obsidius View Post
    robot legs
    But why?!

    This doesn't look like a tin golem at all.

    EDIT: Ah, I see in the letter above that he *is* in fact a robot.

    Just not my aesthetic preference, those legs.
  9. The crystals spawn defenders at 1/2 HP, and then again at 1/4 HP. Not all at once.
  10. TheDeepBlue

    found an old pic

    Quote:
    Originally Posted by Talia_Rayvyn View Post
    We got married so he stays in the kitchen unless I need him to incubate another baby for us.
    I was wondering what the huge Stampead-shaped horror vat in your living room was for.
  11. TheDeepBlue

    found an old pic

    Quote:
    Originally Posted by Imbalmer View Post
    OMG oh wow! I missed those days

    WTF happened to Stamp?
    College.
  12. Is there an issue preventing me from redeeming character slots on Live right now? I've had two from before the patch and when I try to redeem one, I get a prompt explaining that 'The additional slot will appear on your character select screen as soon as your request has been completed and validated.' My 'Redeem Slot' message goes down by one, I think that's fine, nothing shows up on my character roster, I back out, go back in, and nothing has changed except that the 'Redeem Slot' message has gone back up from 1 to 2 slots available.

    What gives?
  13. Extened maintance, you say?

    Some jerk hacker has obviously been dupin too many rares.
  14. Quote:
    Originally Posted by LaserJesus View Post
    So apparently people inside power armor works just like food that's been preserved in a can?
    I think it had something to do with Positron being in some sort of energy state inside the armor.
  15. Quote:
    Originally Posted by 2short2care View Post
    Wow this is kinda funny I just got done reading Web of Arachnos and now I am reading The Freedom Phalanx. Also did you guys know that according to the book Ray Keyes (Positron) and Steve (Synapse) were 27 in 1986 so today in 2010 that would make them 50. They look pretty good for men who are half a century old.
    The given reasons for that are A) Positron was preserved inside his suit while unstable, and B) Synapse's altered biology keeps him in good shape.
  16. Dating? In CoH?

    Man, don't you people know that, these days, bad things happen when the romance game is played in the comic genre? I'm still waiting for the other shoe to drop on Psyche and Manticore's marriage.

    This, in turn, will cause Manticore to become a dark, brooding recluse,
    which will cause division in the Freedom Phalanx,
    which will cause it's dissolution,
    the bad guys will take advantage of the power vacuum,
    only to be stopped in the nick of time by the new, hip generation of young supers,
    who will form the hip and popular New Freedom Phalanx,
    and then most of them will die in successive story arcs at the hands of those same bad guys,
    because that's edgy and they were never meant to last long anyway,
    their deaths will bring the old Freedom Phalanx back together, including the surviving (i.e. the most popular) characters from the New Freedom Phalanx,
    Manticore will recover from his trauma due to some ambiguous revelation,
    Sister Psyche will be brought back from the dead in some baffling way,
    and things will return to exactly the way they were before because man, that New Freedom Phalanx thing just wasn't working out.

    Of course, this is all just speculation.
  17. Thanks for the plug, PW. I think it rocks that you thought Harrier was written well enough to be an actual contact. Maybe one of these days I'll write something else that stands out as much as that particular arc.
  18. TheDeepBlue

    I need to do bad

    "The Burning of Hearts" in my signature seems to be okay. You can try my other villain arc if you like.
  19. Quote:
    Originally Posted by NightErrant View Post
    They don't even tell us who leads the Hellions, but at least they've got two unique bosses. The Skulls don't have a single one.
    Info on the leader of the Hellions is here.
  20. Playing my Rad/Sonic Corruptor, my Flawed Clone had exactly:
    - The Thermal Radiation all-shields buff from AE
    - Build Up
    - Thunder Kick

    Ajax pasted her. Or it. Whichever.
  21. Quote:
    Originally Posted by LaserJesus View Post
    After having a day to cool off about this change I've done some thinking and I think I have a better alternative fix.

    If this fix is indeed to stop buffbotting, then the ideal fix would be to make it so custom critters don't use any powers at all if they don't have any attack powers that deal damage, and make it so they don't use any powers if they're set to passive or non-combat. Enemies taking damage from allies in MA missions already takes down the amount of XP they give out. The issue is that these allies are making the missions significantly easier without reducing the rewards. The solution then should be the ability to remove that, by making it so any ally in a mission is forced to be able to attack enemies and therefore utilize the current balancing factor already in the game. As it stands with the current patch, people who use allies who do attack are punished twice.

    Obviously this solution would probably be harder to code in and obviously take more work, but the Mission Architect was such an undertaking and has been publicized so much that it frankly deserves a better exploit solution than this.
    This.
  22. Thanks for the review, BW! I'm glad you liked the arc.
  23. Quote:
    Originally Posted by Aliana Blue View Post
    Thanks for the review! I'm going to have to put bios for the stock mobs I guess, I left them as default as a wink and a nod to Ed's penchant for re-using stock footage and stealing random props from television studios (same reason as to why there's so many random mobs in Act III), but apparently my audience wants bios everywhere!
    Maybe you could work that fact into the bios somehow? That way you don't have to remove the original bio.
  24. Quote:
    Bubbawheat #CoHMA M4: I was worried with the small orange warning, but Nihil is just a boss. Whew.
    He was an EB when I fought him, but I was at +1x2 when I played the arc. :3