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Posts
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Joined
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You mean so's and damage cap with reds? Any melee is able to do that if they have half a brain. All you really need is a reliable self heal.
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Ok im able to solo yellows on my stalker faster than most teams take down the pylons and blues.
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Claws in my opinion since you get spin so early.
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Quote:Not sure what you are talking about. Ran a 29:13 LGTF with a peacebringer and he didn't slow down things at all.Well with Khelds they have good reason to do this. They give absolutely nothing to the team unlike the VEATs. They do not do anything the other main ATs couldnt do better. To top it off you run the risk of team wipes from cysts if you dont spot them early. Call me a kheld hater if you want but that would be my last choice if putting a team together for anything. So at least stalker come before khelds.
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With cardiac my fort can run double maneuvers double assault, indom will, darkest night and super speed without having to worry much about end.
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Em is decent not as good as Elec but it's alright.
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Hi. Is it you im supposed to send my monthly angry letter to now that Ocho is gone?
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hahahaha im betting it goes live like this.
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is the new healthbars league only?
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DAyum hope nobody reports me for kiting and breaking los
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No failures so far.
Stf is boring though. Most my vills are heroes/rogue for this week since bsf is horrible.
Look forward to rwz imploding next week. -
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get high defense, web the av, cycle provoke and traps.
If you cant immob it run around in circles while pressing taunt and lay down traps. -
Yeah loading coh takes forever after the patch.
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Quote:TRU TONK WARRIR
i severely dislike when people say "i can solo lr on my tank....with inspirations".
I know what people mean when they say that but in this game, soloing with inspirations isn't really soloing.
So please, with all due respect, don't say that you can tank lr solo....with inspirations.
I know it's true to the letter but in spirit, in this game....it isn't.
r. -
Quote:I noticed on my fort and kin that he phases out sometimes(not affected by dominate) and he was immune to transference.Were there any changes made to the STF recently? I ran one this morning for my notice of the well, and although the team was on finished it successfully, we ran into some unusual things that none of us had ever seen before that made it more difficult. I'm not sure if these changes were intentional, or if they were simply bugs, or just unusual happenings that you won't usually see. Here's a list of the ones I remember.
The first time the flyer spawned, it was hovering directly above Recluse's head on the tower platform. We tried several times and could not get it to move from there.
The flier seemed to be summoning some sort of bomb that I don't remember ever seeing before. They looked like the crab spider's omega maneuver bomb.
The tank was having serious trouble keeping recluse's aggro. I know he was using taunt, because I saw the animation go off around recluse, but there were a few times that recluse simply ignored it and ran over to attack us at the tower.
When we got the 4th tower down and started attacking recluse, about 3 spawns worth of random arachnos came running over to attack us. I'm not sure where they came from since we had cleared out all the spawns close to the platform. They weren't the bane spiders that recluse summons either, it was just normal mixed arachnos enemies.
That's all I can remember.
Like I said, they may have just been coincidences, but I've run the STF a couple dozen times and I've never seen any of those things happen before, so I was just wondering if there had been some small changes made to it. -
fireball auto crits from hide has a 15ft radius and 16 target cap. its ******* good.
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Quote:Run hero stats with your amazing elec/shield.Burn hits what, 5 targets? SC and LR hit 16 each last time i checked. A fire brute has very easy survivability on a fire ambush map, but if you build your shield right and constantly organize your inspirations to oranges, it'll survive a +2x8 fire ambush mission too. So survivability is equal, this brings us to purely damage.
Let's say burn does as much as shield charge. But it only hits 5 instead of 16. But there's LR too. So you need to use burn a total of 6 times to get the same as LR/SC, but you also need to use it 6 times within -20- seconds. Meaning with it's moderate animation time, you need it to recharge in about 2 seconds and spam the thing. GL with that. Not to mention how much rage crash will cut your farming when you get into the high numbers, where you have to constantly do damage to get the high numbers we all want.
ST, definitely. AoE? Not a chance, because at %185+ recharge levels, you can use LR and SC enough to constantly kill 16 targets at once. LR and SC are only as powerful as they are because of the damage being split up into 2 radius' where one is smaller. But that doesn't matter when you're surrounded by 150 guys. And also because they have pet damagae caps of 400%.
SS/Fire is way easier to farm with, which is what most -need- while farming or else they'll get bored. But i stopped using my ss/fire to farm because i hated being slower than my ele/shield, and that sort of stuff bugs me, even if the shield is 100x harder to play with the repetitive inspiration management.
People praise burn too much, it's been nerfed to hell. Shield scrappers with their already high base damage get AAO, which means they're pumping out more damage than a brute with high fury and rage. Brutes do as much damage, sometimes more, than scrappers until you get to shield scrappers or dark melee scrappers with the +dmg. Shield scraps break the game, and are perfect to abuse for farming.
The only complaint about ele/shield is that it has to wait for it's big hitters. But all you need is as much recharge as you would on a fire/kin and it's golden.
And if you wanted some real answers, should visit the scrapper forums. They actually calculate all these things. -
Don't get the concealment hate. Invisi is unurpressed stealth unless mezzed which is pretty cool for a pool power you just put a lotg 7,5% in.
Quote:Kiting is not that hard. Whirlwind is garbage.Worthless for you, perhaps. On the other hand, my Blasters are loving it. Not every pool power needs to be suitable for every Archetype or combat style, after all, and Whirlwind is very definitely a "Don't wanna melee!" power and quite good at what it does, though it's very expensive.
Anyway i heard whirlwind was a good power when you could bypass travel suppression.