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Posts
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Joined
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[ QUOTE ]
You're not soft-capped. You're at 43ish melee and AoE - unless you specifically edit the Mids' DB, Phalanx Fighting has 1 minimum ally in range. Your first build was closer to soft-capping than the second (needed more AoE).
[/ QUOTE ]
Not sure what you are seeing but I am soft capped on all three according to Mids.
Melee: 48.1%
Ranged: 51.3
AoE: 47.5
Unless, of course, I am using Mids wrong....very possible I reckon.
I have Phalanx set for 1.
Looking into this some more it appears you may be right.
Mids reports the numbers I put above...but doing the math myself I get:
Melee: 43.15
AoE: 42.53
Range: 46.28
So...I dropped Grant Cover and added Maneuvers, keeping all the slotting the same and now I have:
Melee: 45.79
AoE: 45.17
Range: 48.92
So...soft capped on the big three.
Whats weird is when I toggle off Phalanzx it drops my Def 10% yet I have it set for 1 enemy so it should only give me 4.52%
Anyone have any idea what I am doing wrong?
Edit: ah, I see what you mean now about Phalanx...thanks! -
This build, with no purples, is MUCH cheaper, but not as good on a couple things.
But it gets:
Melee: 47.2%
Ranged: 47.5%
AoE: 45.4%
Recovery 3.16s recov/1.37s used (as compared to 3.55s recov/1.01s used on the build above)
Recharge: 146.3% (as compared to 142.5% on the build above)
Regen: 205% (as compared to 279% on the build above)
130.6% max HP (as compared to 139% on the build above)
Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Charged Aegis: Level 50 Technology Brute
Primary Power Set: Electrical Melee
Secondary Power Set: Shield Defense
Power Pool: Speed
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Mu Mastery
Villain Profile:
Level 1: Havoc Punch <ul type="square">[*] (A) Accuracy IO[/list]Level 1: Deflection <ul type="square">[*] (A) Red Fortune - Defense[*] (3) Red Fortune - Defense/Endurance[*] (3) Red Fortune - Defense/Endurance/Recharge[*] (5) Red Fortune - Defense/Recharge[*] (5) Red Fortune - Endurance/Recharge[*] (7) Luck of the Gambler - Recharge Speed[/list]Level 2: Jacobs Ladder <ul type="square">[*] (A) Eradication - Chance for Energy Damage[*] (23) Eradication - Accuracy/Damage/Endurance/Recharge[*] (23) Eradication - Damage[*] (46) Eradication - Accuracy/Recharge[*] (46) Eradication - Damage/Recharge[*] (48) Eradication - Accuracy/Damage/Recharge[/list]Level 4: Battle Agility <ul type="square">[*] (A) Red Fortune - Defense[*] (7) Red Fortune - Defense/Endurance[*] (9) Red Fortune - Defense/Endurance/Recharge[*] (9) Red Fortune - Defense/Recharge[*] (11) Red Fortune - Endurance/Recharge[*] (11) Luck of the Gambler - Recharge Speed[/list]Level 6: Build Up <ul type="square">[*] (A) Recharge Reduction IO[*] (21) Recharge Reduction IO[*] (21) Recharge Reduction IO[/list]Level 8: Thunder Strike <ul type="square">[*] (A) Scirocco's Dervish - Accuracy/Damage[*] (17) Scirocco's Dervish - Damage/Endurance[*] (17) Scirocco's Dervish - Damage/Recharge[*] (19) Scirocco's Dervish - Accuracy/Recharge[*] (19) Scirocco's Dervish - Accuracy/Damage/Endurance[/list]Level 10: Active Defense <ul type="square">[*] (A) Recharge Reduction IO[/list]Level 12: Hasten <ul type="square">[*] (A) Recharge Reduction IO[*] (13) Recharge Reduction IO[*] (13) Recharge Reduction IO[/list]Level 14: Super Speed <ul type="square">[*] (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range[*] (15) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance[*] (15) Blessing of the Zephyr - Knockback Reduction (4 points)[/list]Level 16: Against All Odds <ul type="square">[*] (A) Endurance Reduction IO[/list]Level 18: Chain Induction <ul type="square">[*] (A) Touch of Death - Damage/Endurance/Recharge[*] (40) Touch of Death - Accuracy/Damage/Endurance[*] (48) Touch of Death - Accuracy/Damage[*] (48) Touch of Death - Damage/Endurance[*] (50) Touch of Death - Damage/Recharge[*] (50) Touch of Death - Chance of Damage(Negative)[/list]Level 20: Swift <ul type="square">[*] (A) Run Speed IO[/list]Level 22: Health <ul type="square">[*] (A) Miracle - +Recovery[/list]Level 24: Stamina <ul type="square">[*] (A) Performance Shifter - Chance for +End[*] (25) Performance Shifter - EndMod/Accuracy[*] (25) Performance Shifter - EndMod[*] (27) Performance Shifter - EndMod/Recharge[*] (27) Performance Shifter - EndMod/Accuracy/Recharge[/list]Level 26: True Grit <ul type="square">[*] (A) Numina's Convalescence - +Regeneration/+Recovery[*] (29) Numina's Convalescence - Heal[*] (29) Numina's Convalescence - Heal/Endurance[*] (31) Numina's Convalescence - Endurance/Recharge[*] (40) Numina's Convalescence - Heal/Recharge[*] (40) Numina's Convalescence - Heal/Endurance/Recharge[/list]Level 28: Boxing <ul type="square">[*] (A) Stupefy - Accuracy/Stun/Recharge[*] (31) Stupefy - Accuracy/Recharge[*] (31) Stupefy - Endurance/Stun[*] (33) Stupefy - Accuracy/Endurance[*] (33) Stupefy - Stun/Range[*] (50) Stupefy - Chance of Knockback[/list]Level 30: Tough <ul type="square">[*] (A) Steadfast Protection - Resistance/Endurance[*] (33) Steadfast Protection - Resistance/+Def 3%[*] (34) Steadfast Protection - Knockback Protection[/list]Level 32: Lightning Rod <ul type="square">[*] (A) Obliteration - Accuracy/Damage/Endurance/Recharge[*] (34) Obliteration - Damage[*] (34) Obliteration - Accuracy/Recharge[*] (36) Obliteration - Damage/Recharge[*] (36) Obliteration - Accuracy/Damage/Recharge[*] (42) Obliteration - Chance for Smashing Damage[/list]Level 35: Shield Charge <ul type="square">[*] (A) Obliteration - Damage[*] (36) Obliteration - Accuracy/Damage/Endurance/Recharge[*] (37) Obliteration - Accuracy/Recharge[*] (37) Obliteration - Damage/Recharge[*] (37) Obliteration - Accuracy/Damage/Recharge[*] (39) Obliteration - Chance for Smashing Damage[/list]Level 38: Weave <ul type="square">[*] (A) Luck of the Gambler - Recharge Speed[*] (39) Defense Buff IO[*] (39) Defense Buff IO[*] (42) Defense Buff IO[/list]Level 41: Electrifying Fences <ul type="square">[*] (A) Positron's Blast - Accuracy/Damage[*] (42) Positron's Blast - Damage/Endurance[*] (43) Positron's Blast - Damage/Recharge[*] (43) Positron's Blast - Damage/Range[*] (43) Positron's Blast - Accuracy/Damage/Endurance[/list]Level 44: Ball Lightning <ul type="square">[*] (A) Positron's Blast - Accuracy/Damage/Endurance[*] (45) Positron's Blast - Accuracy/Damage[*] (45) Positron's Blast - Damage/Endurance[*] (45) Positron's Blast - Damage/Recharge[*] (46) Positron's Blast - Damage/Range[/list]Level 47: Phalanx Fighting <ul type="square">[*] (A) Luck of the Gambler - Recharge Speed[/list]Level 49: Maneuvers <ul type="square">[*] (A) Luck of the Gambler - Recharge Speed[/list]------------
Level 1: Brawl <ul type="square">[*] (A) Empty[/list]Level 1: Sprint <ul type="square">[*] (A) Empty[/list]Level 2: Rest <ul type="square">[*] (A) Empty[/list]Level 1: Fury
<font class="small">Code:[/color]<hr /><pre>| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
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|-------------------------------------------------------------------|</pre><hr /> -
Here is a new and improved version. MUCH MUCH cheaper, I actually already own it all and got it all under 1 billion. Perma hasten (by about 20 seconds too) and still soft capped on the big three.
As for the afore mentioned endurance, this guy is a duo with an Emp Def, most of the time (my wife) so End isn't an issue.
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Ultra3: Level 50 Magic Tanker
Primary Power Set: Shield Defense
Secondary Power Set: Super Strength
Power Pool: Speed
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Pyre Mastery
Hero Profile:
Level 1: Deflection <ul type="square">[*] (A) Red Fortune - Defense[*] (3) Red Fortune - Defense/Endurance[*] (3) Red Fortune - Defense/Endurance/Recharge[*] (5) Luck of the Gambler - Recharge Speed[*] (37) Red Fortune - Defense/Recharge[*] (43) Red Fortune - Endurance[/list]Level 1: Jab <ul type="square">[*] (A) Stupefy - Accuracy/Stun/Recharge[*] (5) Stupefy - Accuracy/Recharge[*] (7) Stupefy - Accuracy/Endurance[*] (7) Stupefy - Stun/Range[*] (45) Stupefy - Endurance/Stun[/list]Level 2: Battle Agility <ul type="square">[*] (A) Luck of the Gambler - Recharge Speed[*] (9) Red Fortune - Defense[*] (9) Red Fortune - Defense/Endurance[*] (11) Red Fortune - Endurance[*] (43) Red Fortune - Defense/Endurance/Recharge[*] (43) Red Fortune - Defense/Recharge[/list]Level 4: True Grit <ul type="square">[*] (A) Numina's Convalescence - +Regeneration/+Recovery[*] (11) Numina's Convalescence - Heal[*] (13) Numina's Convalescence - Heal/Endurance[*] (13) Numina's Convalescence - Endurance/Recharge[*] (15) Numina's Convalescence - Heal/Recharge[*] (15) Numina's Convalescence - Heal/Endurance/Recharge[/list]Level 6: Active Defense <ul type="square">[*] (A) Recharge Reduction IO[*] (17) Recharge Reduction IO[/list]Level 8: Against All Odds <ul type="square">[*] (A) Endurance Reduction IO[/list]Level 10: Hasten <ul type="square">[*] (A) Recharge Reduction IO[*] (34) Recharge Reduction IO[*] (36) Recharge Reduction IO[/list]Level 12: Swift <ul type="square">[*] (A) Flight Speed IO[/list]Level 14: Super Speed <ul type="square">[*] (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range[*] (17) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance[*] (19) Blessing of the Zephyr - Knockback Reduction (4 points)[/list]Level 16: Health <ul type="square">[*] (A) Miracle - +Recovery[*] (19) Miracle - Heal[/list]Level 18: Boxing <ul type="square">[*] (A) Stupefy - Accuracy/Stun/Recharge[*] (21) Stupefy - Accuracy/Recharge[*] (21) Stupefy - Endurance/Stun[*] (42) Stupefy - Accuracy/Endurance[*] (46) Stupefy - Stun/Range[/list]Level 20: Stamina <ul type="square">[*] (A) Efficacy Adaptor - EndMod/Endurance[*] (23) Efficacy Adaptor - EndMod/Accuracy[*] (23) Efficacy Adaptor - EndMod[*] (25) Efficacy Adaptor - EndMod/Recharge[*] (46) Efficacy Adaptor - EndMod/Accuracy/Recharge[*] (46) Efficacy Adaptor - Accuracy/Recharge[/list]Level 22: Knockout Blow <ul type="square">[*] (A) Touch of Death - Accuracy/Damage[*] (25) Touch of Death - Damage/Endurance[*] (27) Touch of Death - Damage/Recharge[*] (27) Touch of Death - Accuracy/Damage/Endurance[*] (29) Touch of Death - Damage/Endurance/Recharge[*] (29) Touch of Death - Chance of Damage(Negative)[/list]Level 24: Tough <ul type="square">[*] (A) Steadfast Protection - Resistance/Endurance[*] (31) Steadfast Protection - Resistance/+Def 3%[*] (31) Steadfast Protection - Knockback Protection[/list]Level 26: Shield Charge <ul type="square">[*] (A) Obliteration - Accuracy/Damage/Endurance/Recharge[*] (31) Obliteration - Damage[*] (33) Obliteration - Accuracy/Recharge[*] (33) Obliteration - Damage/Recharge[*] (33) Obliteration - Accuracy/Damage/Recharge[*] (50) Recharge Reduction IO[/list]Level 28: Rage <ul type="square">[*] (A) Adjusted Targeting - To Hit Buff/Recharge[*] (37) Adjusted Targeting - To Hit Buff/Endurance/Recharge[*] (37) Adjusted Targeting - Endurance/Recharge[*] (42) Adjusted Targeting - Recharge[/list]Level 30: Weave <ul type="square">[*] (A) Luck of the Gambler - Recharge Speed[*] (34) Luck of the Gambler - Defense[*] (34) Luck of the Gambler - Defense/Endurance[*] (36) Luck of the Gambler - Defense/Endurance/Recharge[/list]Level 32: Taunt <ul type="square">[*] (A) Perfect Zinger - Chance for Psi Damage[/list]Level 35: Phalanx Fighting <ul type="square">[*] (A) Luck of the Gambler - Recharge Speed[*] (36) Kismet - Accuracy +6%[*] (40) Kismet - Defense/Endurance[*] (45) Kismet - Defense/Recharge[*] (45) Kismet - Endurance/Recharge[*] (50) Kismet - Defense/Endurance/Recharge[/list]Level 38: Foot Stomp <ul type="square">[*] (A) Obliteration - Damage[*] (39) Obliteration - Accuracy/Recharge[*] (39) Obliteration - Damage/Recharge[*] (39) Obliteration - Accuracy/Damage/Recharge[*] (40) Obliteration - Accuracy/Damage/Endurance/Recharge[*] (40) Force Feedback - Chance for +Recharge[/list]Level 41: Ring of Fire <ul type="square">[*] (A) Devastation - Chance of Hold[*] (42) Devastation - Accuracy/Damage/Recharge[/list]Level 44: Melt Armor <ul type="square">[*] (A) Accuracy IO[/list]Level 47: Fire Ball <ul type="square">[*] (A) Positron's Blast - Accuracy/Damage/Endurance[*] (48) Positron's Blast - Accuracy/Damage[*] (48) Positron's Blast - Damage/Endurance[*] (48) Positron's Blast - Damage/Recharge[*] (50) Positron's Blast - Damage/Range[/list]Level 49: Grant Cover <ul type="square">[*] (A) Luck of the Gambler - Recharge Speed[/list]------------
Level 1: Brawl <ul type="square">[*] (A) Empty[/list]Level 1: Sprint <ul type="square">[*] (A) Empty[/list]Level 2: Rest <ul type="square">[*] (A) Empty[/list]Level 1: Gauntlet
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]17% DamageBuff(Smashing)[*]17% DamageBuff(Lethal)[*]17% DamageBuff(Fire)[*]17% DamageBuff(Cold)[*]17% DamageBuff(Energy)[*]17% DamageBuff(Negative)[*]17% DamageBuff(Toxic)[*]17% DamageBuff(Psionic)[*]4.88% Defense(Smashing)[*]4.88% Defense(Lethal)[*]4.56% Defense(Fire)[*]4.56% Defense(Cold)[*]6.44% Defense(Energy)[*]6.44% Defense(Negative)[*]3% Defense(Psionic)[*]6.75% Defense(Melee)[*]9.88% Defense(Ranged)[*]6.13% Defense(AoE)[*]45% Enhancement(Accuracy)[*]85% Enhancement(RechargeTime)[*]6% Enhancement(Stun)[*]6% Enhancement(Heal)[*]203.8 HP (10.9%) HitPoints[*]Knockback (Mag -8)[*]Knockup (Mag -8)[*]MezResist(Confused) 1.65%[*]MezResist(Held) 6.05%[*]MezResist(Immobilize) 7.15%[*]MezResist(Stun) 4.4%[*]14.5% (0.24 End/sec) Recovery[*]44% (3.44 HP/sec) Regeneration[*]4.1% Resistance(Fire)[*]4.1% Resistance(Cold)[*]1.26% Resistance(Energy)[*]1.26% Resistance(Negative)[*]1.5% XPDebtProtection[/list]------------
[u]Set Bonuses:[u]
[u]Red Fortune[u]
(Deflection)<ul type="square">[*] MezResist(Immobilize) 2.2%[*] 1.26% Resistance(Fire,Cold)[*] 2% DamageBuff(All)[*] 5% Enhancement(RechargeTime)[/list][u]Luck of the Gambler[u]
(Deflection)<ul type="square">[*] 7.5% Enhancement(RechargeTime)[/list][u]Stupefy[u]
(Jab)<ul type="square">[*] 2.5% (0.04 End/sec) Recovery[*] 35.1 HP (1.88%) HitPoints[*] 3% Enhancement(Stun)[*] 6.25% Enhancement(RechargeTime)[/list][u]Luck of the Gambler[u]
(Battle Agility)<ul type="square">[*] 7.5% Enhancement(RechargeTime)[/list][u]Red Fortune[u]
(Battle Agility)<ul type="square">[*] MezResist(Immobilize) 2.2%[*] 1.26% Resistance(Fire,Cold)[*] 2% DamageBuff(All)[*] 5% Enhancement(RechargeTime)[/list][u]Numina's Convalescence[u]
(True Grit)<ul type="square">[*] 12% (0.94 HP/sec) Regeneration[*] 35.1 HP (1.88%) HitPoints[*] 6% Enhancement(Heal)[*] MezResist(Held) 3.3%[*] 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)[/list][u]Blessing of the Zephyr[u]
(Super Speed)<ul type="square">[*] 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)[*] 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)[*] Knockback Protection (Mag -4)[/list][u]Miracle[u]
(Health)<ul type="square">[*] 2.5% (0.04 End/sec) Recovery[/list][u]Stupefy[u]
(Boxing)<ul type="square">[*] 2.5% (0.04 End/sec) Recovery[*] 35.1 HP (1.88%) HitPoints[*] 3% Enhancement(Stun)[*] 6.25% Enhancement(RechargeTime)[/list][u]Efficacy Adaptor[u]
(Stamina)<ul type="square">[*] 21.1 HP (1.13%) HitPoints[*] 1.5% (0.03 End/sec) Recovery[*] 10% (0.78 HP/sec) Regeneration[*] 2.5% DamageBuff(All)[*] 5% Enhancement(RechargeTime)[/list][u]Touch of Death[u]
(Knockout Blow)<ul type="square">[*] MezResist(Immobilize) 2.75%[*] 28.1 HP (1.5%) HitPoints[*] 2.5% DamageBuff(All)[*] MezResist(Held) 2.75%[*] 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)[/list][u]Steadfast Protection[u]
(Tough)<ul type="square">[*] 1.5% (0.03 End/sec) Recovery[*] 28.1 HP (1.5%) HitPoints[*] 3% Defense(All)[*] Knockback Protection (Mag -4)[/list][u]Obliteration[u]
(Shield Charge)<ul type="square">[*] MezResist(Stun) 2.2%[*] 3% DamageBuff(All)[*] 9% Enhancement(Accuracy)[*] 5% Enhancement(RechargeTime)[/list][u]Adjusted Targeting[u]
(Rage)<ul type="square">[*] 2% DamageBuff(All)[*] 1.26% Resistance(Energy,Negative)[*] 9% Enhancement(Accuracy)[/list][u]Luck of the Gambler[u]
(Weave)<ul type="square">[*] 10% (0.78 HP/sec) Regeneration[*] 21.1 HP (1.13%) HitPoints[*] 9% Enhancement(Accuracy)[*] 7.5% Enhancement(RechargeTime)[/list][u]Luck of the Gambler[u]
(Phalanx Fighting)<ul type="square">[*] 7.5% Enhancement(RechargeTime)[/list][u]Kismet[u]
(Phalanx Fighting)<ul type="square">[*] 1.5% (0.03 End/sec) Recovery[*] MezResist(Confused) 1.65%[*] 1.5% XPDebtProtection[*] 3.75% Enhancement(RechargeTime)[/list][u]Obliteration[u]
(Foot Stomp)<ul type="square">[*] MezResist(Stun) 2.2%[*] 3% DamageBuff(All)[*] 9% Enhancement(Accuracy)[*] 5% Enhancement(RechargeTime)[/list][u]Devastation[u]
(Ring of Fire)<ul type="square">[*] 12% (0.94 HP/sec) Regeneration[/list][u]Positron's Blast[u]
(Fire Ball)<ul type="square">[*] 2.5% (0.04 End/sec) Recovery[*] 1.58% Resistance(Fire,Cold)[*] 9% Enhancement(Accuracy)[*] 6.25% Enhancement(RechargeTime)[/list][u]Luck of the Gambler[u]
(Grant Cover)<ul type="square">[*] 7.5% Enhancement(RechargeTime)[/list]
<font class="small">Code:[/color]<hr /><pre>| Copy & Paste this data into Mids' Hero Designer to view the build |
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|-------------------------------------------------------------------|</pre><hr /> -
75% Pure tap water...yeah up here in White Mountains we gots gooood tap water.
Oh...and 25% Diet Cola (to be more specific Diet Sams Club. it's cheap) -
[ QUOTE ]
[ QUOTE ]
For my WP, it gets rough when I run into alot of -regen.
[/ QUOTE ]
then be glad heroes dont fight longbow.
[/ QUOTE ]
While not as much as redside....heroes do fight Longbow. RWZ arc...and I don't envy the villlains one little bit. -
I am about 2 seconds from perma-hasten (trying to squeeze that out...argh...) and soft capped (50-53%) on the big three. At current market prices...oh 3.5 billion should cover it.
Suggestions?
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Ultra2: Level 50 Magic Tanker
Primary Power Set: Shield Defense
Secondary Power Set: Super Strength
Power Pool: Flight
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Pyre Mastery
Hero Profile:
Level 1: Deflection <ul type="square">[*] (A) Luck of the Gambler - Recharge Speed[*] (3) Luck of the Gambler - Defense[*] (3) Luck of the Gambler - Defense/Endurance[*] (5) Luck of the Gambler - Defense/Endurance/Recharge[/list]Level 1: Jab <ul type="square">[*] (A) Absolute Amazement - Accuracy/Recharge[*] (5) Absolute Amazement - Chance for ToHit Debuff[*] (7) Absolute Amazement - Accuracy/Stun/Recharge[*] (7) Absolute Amazement - Stun/Recharge[*] (9) Absolute Amazement - Stun[/list]Level 2: Battle Agility <ul type="square">[*] (A) Luck of the Gambler - Recharge Speed[*] (9) Luck of the Gambler - Defense[*] (11) Luck of the Gambler - Defense/Endurance[*] (11) Luck of the Gambler - Defense/Endurance/Recharge[/list]Level 4: True Grit <ul type="square">[*] (A) Numina's Convalescence - +Regeneration/+Recovery[*] (13) Numina's Convalescence - Heal[*] (13) Numina's Convalescence - Heal/Endurance[*] (15) Numina's Convalescence - Endurance/Recharge[*] (15) Numina's Convalescence - Heal/Recharge[*] (17) Numina's Convalescence - Heal/Endurance/Recharge[/list]Level 6: Active Defense <ul type="square">[*] (A) Recharge Reduction IO[*] (17) Recharge Reduction IO[/list]Level 8: Against All Odds <ul type="square">[*] (A) Endurance Reduction IO[/list]Level 10: Air Superiority <ul type="square">[*] (A) Touch of Death - Chance of Damage(Negative)[*] (19) Touch of Death - Damage/Endurance/Recharge[*] (19) Touch of Death - Accuracy/Damage[*] (21) Touch of Death - Damage/Endurance[*] (34) Touch of Death - Damage/Recharge[*] (37) Touch of Death - Accuracy/Damage/Endurance[/list]Level 12: Swift <ul type="square">[*] (A) Flight Speed IO[/list]Level 14: Fly <ul type="square">[*] (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range[*] (21) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance[*] (23) Blessing of the Zephyr - Knockback Reduction (4 points)[/list]Level 16: Health <ul type="square">[*] (A) Miracle - +Recovery[*] (50) Miracle - Heal[/list]Level 18: Boxing <ul type="square">[*] (A) Stupefy - Chance of Knockback[*] (45) Stupefy - Accuracy/Stun/Recharge[*] (46) Stupefy - Stun/Range[*] (46) Stupefy - Accuracy/Endurance[*] (46) Stupefy - Endurance/Stun[*] (50) Stupefy - Accuracy/Recharge[/list]Level 20: Stamina <ul type="square">[*] (A) Efficacy Adaptor - EndMod/Endurance[*] (23) Efficacy Adaptor - EndMod/Accuracy[*] (25) Efficacy Adaptor - EndMod/Recharge[*] (25) Efficacy Adaptor - EndMod/Accuracy/Recharge[*] (27) Efficacy Adaptor - Accuracy/Recharge[*] (27) Efficacy Adaptor - EndMod[/list]Level 22: Knockout Blow <ul type="square">[*] (A) Hecatomb - Damage[*] (29) Hecatomb - Damage/Recharge[*] (29) Hecatomb - Accuracy/Damage/Recharge[*] (33) Hecatomb - Accuracy/Recharge[*] (34) Hecatomb - Damage/Endurance[/list]Level 24: Tough <ul type="square">[*] (A) Steadfast Protection - Resistance/Endurance[*] (34) Steadfast Protection - Resistance/+Def 3%[*] (36) Steadfast Protection - Knockback Protection[/list]Level 26: Shield Charge <ul type="square">[*] (A) Armageddon - Damage[*] (36) Armageddon - Damage/Recharge[*] (36) Armageddon - Accuracy/Damage/Recharge[*] (37) Armageddon - Accuracy/Recharge[*] (37) Armageddon - Damage/Endurance[/list]Level 28: Rage <ul type="square">[*] (A) Adjusted Targeting - Recharge[*] (40) Adjusted Targeting - To Hit Buff/Recharge[*] (42) Adjusted Targeting - To Hit Buff/Endurance/Recharge[*] (42) Adjusted Targeting - Endurance/Recharge[*] (42) Adjusted Targeting - To Hit Buff[/list]Level 30: Weave <ul type="square">[*] (A) Luck of the Gambler - Recharge Speed[*] (31) Luck of the Gambler - Defense[*] (31) Luck of the Gambler - Defense/Endurance[*] (31) Luck of the Gambler - Defense/Endurance/Recharge[/list]Level 32: Hasten <ul type="square">[*] (A) Recharge Reduction IO[*] (33) Recharge Reduction IO[*] (33) Recharge Reduction IO[/list]Level 35: Taunt <ul type="square">[*] (A) Mocking Beratement - Taunt[*] (43) Mocking Beratement - Taunt/Recharge[*] (43) Mocking Beratement - Taunt/Recharge/Range[*] (43) Mocking Beratement - Accuracy/Recharge[*] (45) Mocking Beratement - Taunt/Range[*] (45) Mocking Beratement - Recharge[/list]Level 38: Foot Stomp <ul type="square">[*] (A) Obliteration - Damage[*] (39) Obliteration - Accuracy/Recharge[*] (39) Obliteration - Damage/Recharge[*] (39) Obliteration - Accuracy/Damage/Recharge[*] (40) Obliteration - Accuracy/Damage/Endurance/Recharge[*] (40) Obliteration - Chance for Smashing Damage[/list]Level 41: Ring of Fire <ul type="square">[*] (A) Devastation - Chance of Hold[/list]Level 44: Melt Armor <ul type="square">[*] (A) Achilles' Heel - Chance for Res Debuff[/list]Level 47: Fire Ball <ul type="square">[*] (A) Ragnarok - Damage/Endurance[*] (48) Ragnarok - Damage[*] (48) Ragnarok - Damage/Recharge[*] (48) Ragnarok - Accuracy/Damage/Recharge[*] (50) Ragnarok - Accuracy/Recharge[/list]Level 49: Phalanx Fighting <ul type="square">[*] (A) Luck of the Gambler - Recharge Speed[/list]------------
Level 1: Brawl <ul type="square">[*] (A) Empty[/list]Level 1: Sprint <ul type="square">[*] (A) Empty[/list]Level 2: Rest <ul type="square">[*] (A) Empty[/list]Level 1: Gauntlet
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]10% DamageBuff(Smashing)[*]10% DamageBuff(Lethal)[*]10% DamageBuff(Fire)[*]10% DamageBuff(Cold)[*]10% DamageBuff(Energy)[*]10% DamageBuff(Negative)[*]10% DamageBuff(Toxic)[*]10% DamageBuff(Psionic)[*]9.25% Defense(Smashing)[*]9.25% Defense(Lethal)[*]7.69% Defense(Fire)[*]7.69% Defense(Cold)[*]8% Defense(Energy)[*]8% Defense(Negative)[*]3% Defense(Psionic)[*]11.8% Defense(Melee)[*]13% Defense(Ranged)[*]7.69% Defense(AoE)[*]1.8% Max End[*]105% Enhancement(Accuracy)[*]6% Enhancement(Heal)[*]98.8% Enhancement(RechargeTime)[*]3% Enhancement(Stun)[*]210.8 HP (11.3%) HitPoints[*]Knockback (Mag -8)[*]Knockup (Mag -8)[*]MezResist(Held) 8.8%[*]MezResist(Immobilize) 2.75%[*]MezResist(Stun) 2.2%[*]24% (0.4 End/sec) Recovery[*]52% (4.07 HP/sec) Regeneration[*]10.1% Resistance(Fire)[*]10.1% Resistance(Cold)[*]1.26% Resistance(Energy)[*]1.26% Resistance(Negative)[/list]------------
[u]Set Bonuses:[u]
[u]Luck of the Gambler[u]
(Deflection)<ul type="square">[*] 10% (0.78 HP/sec) Regeneration[*] 21.1 HP (1.13%) HitPoints[*] 9% Enhancement(Accuracy)[*] 7.5% Enhancement(RechargeTime)[/list][u]Absolute Amazement[u]
(Jab)<ul type="square">[*] 4% (0.07 End/sec) Recovery[*] 2.52% Resistance(Fire,Cold)[*] 15% Enhancement(Accuracy)[*] 10% Enhancement(RechargeTime)[/list][u]Luck of the Gambler[u]
(Battle Agility)<ul type="square">[*] 10% (0.78 HP/sec) Regeneration[*] 21.1 HP (1.13%) HitPoints[*] 9% Enhancement(Accuracy)[*] 7.5% Enhancement(RechargeTime)[/list][u]Numina's Convalescence[u]
(True Grit)<ul type="square">[*] 12% (0.94 HP/sec) Regeneration[*] 35.1 HP (1.88%) HitPoints[*] 6% Enhancement(Heal)[*] MezResist(Held) 3.3%[*] 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)[/list][u]Touch of Death[u]
(Air Superiority)<ul type="square">[*] MezResist(Immobilize) 2.75%[*] 28.1 HP (1.5%) HitPoints[*] 2.5% DamageBuff(All)[*] MezResist(Held) 2.75%[*] 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)[/list][u]Blessing of the Zephyr[u]
(Fly)<ul type="square">[*] 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)[*] 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)[*] Knockback Protection (Mag -4)[/list][u]Miracle[u]
(Health)<ul type="square">[*] 2.5% (0.04 End/sec) Recovery[/list][u]Stupefy[u]
(Boxing)<ul type="square">[*] 2.5% (0.04 End/sec) Recovery[*] 35.1 HP (1.88%) HitPoints[*] 3% Enhancement(Stun)[*] 6.25% Enhancement(RechargeTime)[*] 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)[/list][u]Efficacy Adaptor[u]
(Stamina)<ul type="square">[*] 21.1 HP (1.13%) HitPoints[*] 1.5% (0.03 End/sec) Recovery[*] 10% (0.78 HP/sec) Regeneration[*] 2.5% DamageBuff(All)[*] 5% Enhancement(RechargeTime)[/list][u]Hecatomb[u]
(Knockout Blow)<ul type="square">[*] 4% (0.07 End/sec) Recovery[*] 2.52% Resistance(Fire,Cold)[*] 15% Enhancement(Accuracy)[*] 10% Enhancement(RechargeTime)[/list][u]Steadfast Protection[u]
(Tough)<ul type="square">[*] 1.5% (0.03 End/sec) Recovery[*] 28.1 HP (1.5%) HitPoints[*] 3% Defense(All)[*] Knockback Protection (Mag -4)[/list][u]Armageddon[u]
(Shield Charge)<ul type="square">[*] 4% (0.07 End/sec) Recovery[*] 2.52% Resistance(Fire,Cold)[*] 15% Enhancement(Accuracy)[*] 10% Enhancement(RechargeTime)[/list][u]Adjusted Targeting[u]
(Rage)<ul type="square">[*] 2% DamageBuff(All)[*] 1.26% Resistance(Energy,Negative)[*] 9% Enhancement(Accuracy)[*] 5% Enhancement(RechargeTime)[/list][u]Luck of the Gambler[u]
(Weave)<ul type="square">[*] 10% (0.78 HP/sec) Regeneration[*] 21.1 HP (1.13%) HitPoints[*] 9% Enhancement(Accuracy)[*] 7.5% Enhancement(RechargeTime)[/list][u]Mocking Beratement[u]
(Taunt)<ul type="square">[*] 1.8% Max End[*] MezResist(Held) 2.75%[*] 2.5% Defense(Smashing,Lethal), 1.25% Defense(Melee)[*] 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)[*] 7.5% Enhancement(RechargeTime)[/list][u]Obliteration[u]
(Foot Stomp)<ul type="square">[*] MezResist(Stun) 2.2%[*] 3% DamageBuff(All)[*] 9% Enhancement(Accuracy)[*] 5% Enhancement(RechargeTime)[*] 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)[/list][u]Ragnarok[u]
(Fire Ball)<ul type="square">[*] 4% (0.07 End/sec) Recovery[*] 2.52% Resistance(Fire,Cold)[*] 15% Enhancement(Accuracy)[*] 10% Enhancement(RechargeTime)[/list][u]Luck of the Gambler[u]
(Phalanx Fighting)<ul type="square">[*] 7.5% Enhancement(RechargeTime)[/list]
<font class="small">Code:[/color]<hr /><pre>| Copy & Paste this data into Mids' Hero Designer to view the build |
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Elec Melee/SD??? Shield Charge + Lightning Rod? Mmmm...
-
[ QUOTE ]
Please show me even one MMO that offers a Lifetime Subscription option.
[/ QUOTE ]
LotR does...I have it. -
[ QUOTE ]
[ QUOTE ]
Bot's take the high rank in survivability for their innate resists... Add in the bubbles that the prot bots give, and thugs enforcers be damned.
Also, bots for top AE damage. No one dishes it out like they do to AE
[/ QUOTE ]
defense is far more important in today's game than resists. when you consider that the probots only get one bubble each vs. the enforcers both getting both manuevers you start to realize that thugs is simply not squishy. the enforcers and the bruiser also have decent resists on top of the defense. each probot bubble and each enforcer manuevers is 7.5% base defense. the real difference is the manuevers cant fall off and STAY OFF if yo uare in the middle of a long fight for periods of time. both primaries have the exact same amount of +defense.
you dont actually give up any dmg to slot enforcers with two io def buffs. probots dont have much dmg to start. slotting 4 acc/dam pet io's caps them in both although you will want one to be an acc/dam/end for both tier 2's.
when you consider you can add 10% more defense and 20% more resistance from 4 io's in gang war - still ignoring the secondary here - thugs wins out entirely.
for the numbers - the probot's shield and enforcers manuevers are both 7.5% defense. both can be enhanced and then stacked for 21-22% defense to all pets EXCEPT The probots bubbles as they cant double bubble themselves. the manuevers is always on - the bubbles wear off.
you cant softcap ALL of the bots even if you are FF unless you also take manuevers since the probots will only hit around 39% from their single bubble, ff single bubbles and ff dispersion bubble. thugs will cap out all pets as traps or ff with no manuevers at all.
to bottom line it all:
my thugs/traps - all 4 pet uniques in gang war, ONE defense buff in enforcers
tier 1 pets: 20% resists to all, 46.5% defense to all
tier 2 pets: 46% resist to letha, 20% resist to everything else, 46.5% defense to all
tier 3 pet: 46% smash/lethal, 26% fire/cold/toxic, 20% resist, 46.5% defense to all
enforcer manuevers also prevent things like confusion and perception debuffs on the pets.
my bots/traps (with one edict of the master defense and one sovereign right resist and TWO defense buffs in probots)
tier 1: 36% resist lethal/cold/psi, 10% resist rest, 41% defense to all
tier 2: 36% resist lethal/cold/psi, 10% rest, 31% defense to all
tier 3: 36% resist lethal/cold/psi, 10% rest, 41% defense to all
(numbers pulled in game, no calculator used)
thugs wins
as for top aoe dmg - it's a wash between thugs and bots. when you consider that slotting achille's heel -20% resistance proc in enforcers and they keep it up at a 90% rate due to having 12 attacks between them that use it and the significantly faster recharging and animating aoe's on thugs it ends up being even. anecdotal: i can team tp into a spawn with fresh pets and once under control the bots will melt them faster. i team tp to the next spawn and it's going to be a while before incendiary missiles or any of the aoe's ar eup. in fact it's not uncommon for the assault bot to sit there for up to 10 seconds doing absolutely nothing.
i have both at 50 with identical io builds (traps is pretty cheap to io out hehe). the obvious differences are the extra io's in gang war vs. no repair, and the achilles heel vs. the extra defense buff in the tier 2 pets. when it comes to dealing aoe dmg in a farm - it's a wash. fire bomb does less dmg than swarm missiles but has a substantially faster recharge. enforcers aoe's blow away the aoe's from probots and tier 1 drones. single target dmg bots has nothing on thugs as the bruiser does very good single target dmg especially when combined with an achilles heel proc from enforcers and acid mortar (also with an additional achille's heel proc for both characters). also because the bots arent soft capped i'm replacing pets far more often - especially the probots who with the heal are the overwhelming majority of the sets survivability.
[/ QUOTE ]
I am no expert, far from it, but I have to disagree with one thing...kinda.
On my 41 Bots/FF I have, looking at thier stats in-game, gotten all my bots to over 50% def (to ranged and AoE) using my bubbles, ProBots bubbles, big bubble and Maneuvers.
But looking at your numbers that shouldn't be possible...right? So what else could have enhanced the Def of my bots?
Thanks! -
(QR)
I just threw this one together for my soon to be 50 SD/SS/Pyre tank...just so you have something to compare against. Oh and I only took Hover as I am a 60 month vet and will actually only be tacking Fly, slotting will be the same though.
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Ultranationalist: Level 50 Magic Tanker
Primary Power Set: Shield Defense
Secondary Power Set: Super Strength
Power Pool: Flight
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Pyre Mastery
Hero Profile:
Level 1: Deflection <ul type="square">[*] (A) Luck of the Gambler - Recharge Speed[*] (3) Luck of the Gambler - Defense[*] (3) Luck of the Gambler - Defense/Endurance[*] (7) Luck of the Gambler - Defense/Recharge[/list]Level 1: Jab <ul type="square">[*] (A) Absolute Amazement - Stun[*] (7) Absolute Amazement - Endurance/Stun[*] (9) Absolute Amazement - Chance for ToHit Debuff[*] (13) Absolute Amazement - Stun/Recharge[*] (15) Absolute Amazement - Accuracy/Stun/Recharge[*] (23) Absolute Amazement - Accuracy/Recharge[/list]Level 2: Battle Agility <ul type="square">[*] (A) Luck of the Gambler - Recharge Speed[*] (5) Luck of the Gambler - Defense[*] (5) Luck of the Gambler - Defense/Endurance[*] (13) Luck of the Gambler - Defense/Recharge[/list]Level 4: True Grit <ul type="square">[*] (A) Numina's Convalescence - +Regeneration/+Recovery[*] (9) Numina's Convalescence - Heal/Endurance[*] (15) Numina's Convalescence - Heal[*] (17) Numina's Convalescence - Endurance/Recharge[*] (17) Numina's Convalescence - Heal/Recharge[*] (42) Numina's Convalescence - Heal/Endurance/Recharge[/list]Level 6: Active Defense <ul type="square">[*] (A) Recharge Reduction IO[*] (37) Recharge Reduction IO[/list]Level 8: Against All Odds <ul type="square">[*] (A) Endurance Reduction IO[/list]Level 10: Hover <ul type="square">[*] (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range[*] (11) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance[*] (11) Blessing of the Zephyr - Knockback Reduction (4 points)[/list]Level 12: Swift <ul type="square">[*] (A) Flight Speed IO[/list]Level 14: Health <ul type="square">[*] (A) Miracle - +Recovery[*] (40) Miracle - Heal[*] (42) Miracle - Heal/Endurance[/list]Level 16: Boxing <ul type="square">[*] (A) Touch of Death - Chance of Damage(Negative)[*] (27) Touch of Death - Accuracy/Damage/Endurance[*] (29) Touch of Death - Accuracy/Damage[/list]Level 18: Tough <ul type="square">[*] (A) Steadfast Protection - Resistance/Endurance[*] (19) Steadfast Protection - Resistance/+Def 3%[*] (19) Steadfast Protection - Knockback Protection[*] (21) Aegis - Resistance[*] (21) Aegis - Resistance/Endurance[*] (23) Aegis - Resistance/Endurance/Recharge[/list]Level 20: Stamina <ul type="square">[*] (A) Efficacy Adaptor - EndMod[*] (42) Efficacy Adaptor - EndMod/Recharge[*] (43) Efficacy Adaptor - EndMod/Accuracy/Recharge[*] (43) Efficacy Adaptor - Accuracy/Recharge[*] (43) Efficacy Adaptor - EndMod/Accuracy[*] (46) Efficacy Adaptor - EndMod/Endurance[/list]Level 22: Knockout Blow <ul type="square">[*] (A) Touch of Death - Chance of Damage(Negative)[*] (45) Touch of Death - Damage/Endurance[*] (45) Touch of Death - Damage/Endurance/Recharge[*] (45) Touch of Death - Accuracy/Damage[*] (46) Touch of Death - Damage/Recharge[*] (46) Touch of Death - Accuracy/Damage/Endurance[/list]Level 24: Weave <ul type="square">[*] (A) Luck of the Gambler - Recharge Speed[*] (25) Luck of the Gambler - Defense[*] (25) Luck of the Gambler - Defense/Endurance[*] (27) Luck of the Gambler - Defense/Recharge[/list]Level 26: Shield Charge <ul type="square">[*] (A) Armageddon - Chance for Fire Damage[*] (33) Armageddon - Damage/Endurance[*] (33) Armageddon - Damage[*] (34) Armageddon - Damage/Recharge[*] (34) Armageddon - Accuracy/Damage/Recharge[*] (34) Armageddon - Accuracy/Recharge[/list]Level 28: Rage <ul type="square">[*] (A) Adjusted Targeting - To Hit Buff[*] (29) Adjusted Targeting - To Hit Buff/Recharge[*] (31) Adjusted Targeting - To Hit Buff/Endurance/Recharge[*] (31) Adjusted Targeting - Endurance/Recharge[*] (31) Adjusted Targeting - To Hit Buff/Endurance[*] (33) Adjusted Targeting - Recharge[/list]Level 30: Assault <ul type="square">[*] (A) Endurance Reduction IO[/list]Level 32: Tactics <ul type="square">[*] (A) Gaussian's Synchronized Fire-Control - Chance for Build Up[*] (36) Gaussian's Synchronized Fire-Control - To Hit Buff[*] (36) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge[*] (36) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance[*] (37) Gaussian's Synchronized Fire-Control - Recharge/Endurance[*] (37) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance[/list]Level 35: One with the Shield <ul type="square">[*] (A) Resist Damage IO[/list]Level 38: Foot Stomp <ul type="square">[*] (A) Obliteration - Chance for Smashing Damage[*] (39) Obliteration - Accuracy/Damage/Endurance/Recharge[*] (39) Obliteration - Damage[*] (39) Obliteration - Accuracy/Recharge[*] (40) Obliteration - Damage/Recharge[*] (40) Obliteration - Accuracy/Damage/Recharge[/list]Level 41: Ring of Fire <ul type="square">[*] (A) Devastation - Chance of Hold[/list]Level 44: Melt Armor <ul type="square">[*] (A) Accuracy IO[/list]Level 47: Fire Ball <ul type="square">[*] (A) Ragnarok - Chance for Knockdown[*] (48) Ragnarok - Damage/Endurance[*] (48) Ragnarok - Accuracy/Recharge[*] (48) Ragnarok - Accuracy/Damage/Recharge[*] (50) Ragnarok - Damage/Recharge[*] (50) Ragnarok - Damage[/list]Level 49: Phalanx Fighting <ul type="square">[*] (A) Luck of the Gambler - Recharge Speed[*] (50) Luck of the Gambler - Defense[/list]------------
Level 1: Brawl <ul type="square">[*] (A) Empty[/list]Level 1: Sprint <ul type="square">[*] (A) Empty[/list]Level 2: Rest <ul type="square">[*] (A) Empty[/list]Level 1: Gauntlet -
I did search...and search...and search...I am not (obviously I reckon) of the search feature on these boards. But now I can search with your name. So, thanks.
Edit: better yet, I'll click the link in your sig. D'oh! -
(QR)
OK...what the heck? I can't find Praetorians anywhere and I have unlocked every unlockable there is.
Alms for the poor? Clue for the clueless? -
[ QUOTE ]
Stealth or Invisibility makes a tanker unable to get or hold aggro.
[/ QUOTE ]
This one drives me nutters. -
Hey all...I am building my own little min/maxer here and at lvl 39 I just can't seem to keep my blue bar from dropping like a rock.
Unfortunately I thought of this while at work and I don't have access to my complete build.
I do have all three stamina procs slotted (Num, Miracle and Perf Shift) and Stamina with 3 lvl 35 IO's.
It just seems I am missing something huge. Like I forgot to do...<insert thing to do here>... Know what I mean?
Any suggestions?
I am thinking that slotting my attacks with sets will be the deal breaker. Right now I am slotting standard IO's as he is only lvl 39 and I am waiting on sets for when I hit 50. -
AFAIK the debuffs remain, however they do NOT "continue working at designed" in the sense that they are now affecting only the target within the Detention Field.
Then again...I may be wrong. I know I know...I am soo very helpful. -
I want my Infinity back. BWA HA HAH!!!
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These are audio only right? I saw the first one (Outbreak) and now all I get is sound.
Am I doing something wrong or are they just audio now? Thanks. -
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I have one question that I'll post here rather than start a whole new thread about it: I've heard that there is a badge you get for killing 100 Contaminated (the Outbreak/Tutorial Zone bad guys). Is this true, or just a vicious rumour someone started to see how many people would actually waste an hour or two in the tutorial zone?
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Is true. Isolated is the badge. Although I did it on my 33 tank via the Lazrus arc in Orobous. Talk about "sucks!" Level 1 again? Yech! -
Here ya go, check this out. I threw it together real fast. Black & Gold Huge Brute
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Origin?
Magic?
science?
Tech?
etc... -
Bah!! Lightweight!
I too am 6'5" but I weigh a good deal more...just came from my company's gym and weighed in at 325.
I am currently a 35 year old father of two little girls (piuctured below) and a full time...ahem...*deep breath*...Satellite Communications Engineer. Yeah...I'm a geek.
Here is me just before I got outof the Army...couple years ago.
Active Duty
And when I played semi-pro ball.
Fresno Bandits
And last...my angels! 3 & 7 at the time of the photo.
Danielle & Alexys -
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Dragon Con - no.
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WAAAAAAAAAAAAAAAA!!!!
*cries in own milk* -
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Origins - definitely.
Comic Con - definitely.
Wizard Worlds - definitely.
Gen Con - definitely.
Our great OCR team is going to post a convention calendar so that you can see when we'll be in your neck of the woods. Don't worry - I'll be going to cons in the Northeast, West, MidWest and Texas...
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Dragon*Con????????????????