SD/SS/Pyre Build for Comments and Advice
Got a chance to play last night and get to 47. Slotting begins! Hopefully it works out.
(QR)
I just threw this one together for my soon to be 50 SD/SS/Pyre tank...just so you have something to compare against. Oh and I only took Hover as I am a 60 month vet and will actually only be tacking Fly, slotting will be the same though.
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Ultranationalist: Level 50 Magic Tanker
Primary Power Set: Shield Defense
Secondary Power Set: Super Strength
Power Pool: Flight
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Pyre Mastery
Hero Profile:
Level 1: Deflection <ul type="square">[*] (A) Luck of the Gambler - Recharge Speed[*] (3) Luck of the Gambler - Defense[*] (3) Luck of the Gambler - Defense/Endurance[*] (7) Luck of the Gambler - Defense/Recharge[/list]Level 1: Jab <ul type="square">[*] (A) Absolute Amazement - Stun[*] (7) Absolute Amazement - Endurance/Stun[*] (9) Absolute Amazement - Chance for ToHit Debuff[*] (13) Absolute Amazement - Stun/Recharge[*] (15) Absolute Amazement - Accuracy/Stun/Recharge[*] (23) Absolute Amazement - Accuracy/Recharge[/list]Level 2: Battle Agility <ul type="square">[*] (A) Luck of the Gambler - Recharge Speed[*] (5) Luck of the Gambler - Defense[*] (5) Luck of the Gambler - Defense/Endurance[*] (13) Luck of the Gambler - Defense/Recharge[/list]Level 4: True Grit <ul type="square">[*] (A) Numina's Convalescence - +Regeneration/+Recovery[*] (9) Numina's Convalescence - Heal/Endurance[*] (15) Numina's Convalescence - Heal[*] (17) Numina's Convalescence - Endurance/Recharge[*] (17) Numina's Convalescence - Heal/Recharge[*] (42) Numina's Convalescence - Heal/Endurance/Recharge[/list]Level 6: Active Defense <ul type="square">[*] (A) Recharge Reduction IO[*] (37) Recharge Reduction IO[/list]Level 8: Against All Odds <ul type="square">[*] (A) Endurance Reduction IO[/list]Level 10: Hover <ul type="square">[*] (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range[*] (11) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance[*] (11) Blessing of the Zephyr - Knockback Reduction (4 points)[/list]Level 12: Swift <ul type="square">[*] (A) Flight Speed IO[/list]Level 14: Health <ul type="square">[*] (A) Miracle - +Recovery[*] (40) Miracle - Heal[*] (42) Miracle - Heal/Endurance[/list]Level 16: Boxing <ul type="square">[*] (A) Touch of Death - Chance of Damage(Negative)[*] (27) Touch of Death - Accuracy/Damage/Endurance[*] (29) Touch of Death - Accuracy/Damage[/list]Level 18: Tough <ul type="square">[*] (A) Steadfast Protection - Resistance/Endurance[*] (19) Steadfast Protection - Resistance/+Def 3%[*] (19) Steadfast Protection - Knockback Protection[*] (21) Aegis - Resistance[*] (21) Aegis - Resistance/Endurance[*] (23) Aegis - Resistance/Endurance/Recharge[/list]Level 20: Stamina <ul type="square">[*] (A) Efficacy Adaptor - EndMod[*] (42) Efficacy Adaptor - EndMod/Recharge[*] (43) Efficacy Adaptor - EndMod/Accuracy/Recharge[*] (43) Efficacy Adaptor - Accuracy/Recharge[*] (43) Efficacy Adaptor - EndMod/Accuracy[*] (46) Efficacy Adaptor - EndMod/Endurance[/list]Level 22: Knockout Blow <ul type="square">[*] (A) Touch of Death - Chance of Damage(Negative)[*] (45) Touch of Death - Damage/Endurance[*] (45) Touch of Death - Damage/Endurance/Recharge[*] (45) Touch of Death - Accuracy/Damage[*] (46) Touch of Death - Damage/Recharge[*] (46) Touch of Death - Accuracy/Damage/Endurance[/list]Level 24: Weave <ul type="square">[*] (A) Luck of the Gambler - Recharge Speed[*] (25) Luck of the Gambler - Defense[*] (25) Luck of the Gambler - Defense/Endurance[*] (27) Luck of the Gambler - Defense/Recharge[/list]Level 26: Shield Charge <ul type="square">[*] (A) Armageddon - Chance for Fire Damage[*] (33) Armageddon - Damage/Endurance[*] (33) Armageddon - Damage[*] (34) Armageddon - Damage/Recharge[*] (34) Armageddon - Accuracy/Damage/Recharge[*] (34) Armageddon - Accuracy/Recharge[/list]Level 28: Rage <ul type="square">[*] (A) Adjusted Targeting - To Hit Buff[*] (29) Adjusted Targeting - To Hit Buff/Recharge[*] (31) Adjusted Targeting - To Hit Buff/Endurance/Recharge[*] (31) Adjusted Targeting - Endurance/Recharge[*] (31) Adjusted Targeting - To Hit Buff/Endurance[*] (33) Adjusted Targeting - Recharge[/list]Level 30: Assault <ul type="square">[*] (A) Endurance Reduction IO[/list]Level 32: Tactics <ul type="square">[*] (A) Gaussian's Synchronized Fire-Control - Chance for Build Up[*] (36) Gaussian's Synchronized Fire-Control - To Hit Buff[*] (36) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge[*] (36) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance[*] (37) Gaussian's Synchronized Fire-Control - Recharge/Endurance[*] (37) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance[/list]Level 35: One with the Shield <ul type="square">[*] (A) Resist Damage IO[/list]Level 38: Foot Stomp <ul type="square">[*] (A) Obliteration - Chance for Smashing Damage[*] (39) Obliteration - Accuracy/Damage/Endurance/Recharge[*] (39) Obliteration - Damage[*] (39) Obliteration - Accuracy/Recharge[*] (40) Obliteration - Damage/Recharge[*] (40) Obliteration - Accuracy/Damage/Recharge[/list]Level 41: Ring of Fire <ul type="square">[*] (A) Devastation - Chance of Hold[/list]Level 44: Melt Armor <ul type="square">[*] (A) Accuracy IO[/list]Level 47: Fire Ball <ul type="square">[*] (A) Ragnarok - Chance for Knockdown[*] (48) Ragnarok - Damage/Endurance[*] (48) Ragnarok - Accuracy/Recharge[*] (48) Ragnarok - Accuracy/Damage/Recharge[*] (50) Ragnarok - Damage/Recharge[*] (50) Ragnarok - Damage[/list]Level 49: Phalanx Fighting <ul type="square">[*] (A) Luck of the Gambler - Recharge Speed[*] (50) Luck of the Gambler - Defense[/list]------------
Level 1: Brawl <ul type="square">[*] (A) Empty[/list]Level 1: Sprint <ul type="square">[*] (A) Empty[/list]Level 2: Rest <ul type="square">[*] (A) Empty[/list]Level 1: Gauntlet
I just finished working on this build. I'm still learning when it comes to sets and such, but I *think* this is pretty good.
Please let me know what your thoughts are. In particular I have been going back and forth on endurance usage.
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
Level 50 Mutation Tanker
Primary Power Set: Shield Defense
Secondary Power Set: Super Strength
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Pyre Mastery
Hero Profile:
------------
Level 1: Deflection S'dpty-Def/EndRdx(A), S'dpty-Def(3), GftotA-Def/EndRdx(3), GftotA-Def(5)
Level 1: Jab C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(5), C'ngImp-Dmg/Rchg(7), C'ngImp-Acc/Dmg/Rchg(7), C'ngImp-Acc/Dmg/EndRdx(9)
Level 2: True Grit S'fstPrt-ResDam/Def+(A), Heal(9), Heal(11), Heal(11), ResDam(46)
Level 4: Haymaker C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(13), C'ngImp-Dmg/Rchg(13), C'ngImp-Acc/Dmg/Rchg(15), C'ngImp-Acc/Dmg/EndRdx(15)
Level 6: Battle Agility S'dpty-Def/EndRdx(A), S'dpty-Def(17), GftotA-Def(17), GftotA-Def/EndRdx(19)
Level 8: Active Defense RechRdx-I(A), RechRdx-I(19)
Level 10: Against All Odds EndRdx(A), EndRdx(21)
Level 12: Combat Jumping LkGmblr-Rchg+(A), LkGmblr-Def(21), Zephyr-Travel(23), Zephyr-Travel/EndRdx(23)
Level 14: Super Jump Zephyr-Travel(A), Zephyr-Travel/EndRdx(39)
Level 16: Hurdle Jump-I(A)
Level 18: Health Numna-Regen/Rcvry+(A), Mrcl-Heal(25), Numna-Heal(25), RgnTis-Regen+(43), Mrcl-Rcvry+(46)
Level 20: Stamina EndMod-I(A), EndMod-I(27), P'Shift-EndMod(27), P'Shift-End%(43)
Level 22: Knockout Blow C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(29), C'ngImp-Dmg/Rchg(29), C'ngImp-Dmg/EndRdx/Rchg(31), BasGaze-Acc/EndRdx/Rchg/Hold(31), BasGaze-Acc/Rchg(31)
Level 24: Phalanx Fighting DefBuff-I(A)
Level 26: Shield Charge Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(33), Sciroc-Dmg/Rchg(33), Sciroc-Acc/Rchg(33), Sciroc-Acc/Dmg/EndRdx(34), Sciroc-Dam%(34)
Level 28: Rage GSFC-ToHit(A), GSFC-ToHit/Rchg(34), GSFC-ToHit/Rchg/EndRdx(36), GSFC-Rchg/EndRdx(36), GSFC-ToHit/EndRdx(36), GSFC-Build%(37)
Level 30: Boxing P'ngS'Fest-Stun%(A), P'ngS'Fest-Acc/Dmg(43)
Level 32: Tough Aegis-Psi/Status(A), Aegis-ResDam/EndRdx(37), Aegis-ResDam(37)
Level 35: Weave LkGmblr-Def/EndRdx(A), LkGmblr-Rchg+(39), LkGmblr-Def(39), LkGmblr-Def/EndRdx/Rchg(40)
Level 38: Foot Stomp Oblit-%Dam(A), Oblit-Acc/Dmg/Rchg(40), Oblit-Acc/Dmg/EndRdx/Rchg(40), Oblit-Dmg/Rchg(42), Oblit-Dmg(42), Oblit-Acc/Rchg(42)
Level 41: Char Lock-Acc/Hold(A), Lock-Acc/EndRdx/Rchg/Hold(50)
Level 44: Fire Blast Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(45), Dev'n-Acc/Dmg/EndRdx/Rchg(45), Dev'n-Acc/Dmg/Rchg(45), Dev'n-Dmg/Rchg(46), Dev'n-Hold%(50)
Level 47: Fire Ball Posi-Acc/Dmg(A), Posi-Dmg/Rchg(48), Posi-Dmg/EndRdx(48), Posi-Dmg/Rng(48), Posi-Acc/Dmg/EndRdx(50)
Level 49: Grant Cover LkGmblr-Rchg+(A)
------------
Level 1: Brawl Empty(A)
Level 1: Sprint Empty(A)
Level 2: Rest Empty(A)
Level 1: Gauntlet
| Copy & Paste this data into Mids' Hero Designer to view the build |
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no hasten can be fit in for the continued recharge and can you add the bonus numbers ?
All right. I was bored at work and started playing around with a build for my currently lvl 46 tank. Please feel free to comment and shred anything. No taunt cause I wasnt planning on being the main tank and a fireball to the face is ok in a pinch.
Thanks in advance!
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Yuengling: Level 50 Magic Tanker
Primary Power Set: Shield Defense
Secondary Power Set: Super Strength
Power Pool: Speed
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Pyre Mastery
Hero Profile:
Level 1: Deflection -- HO:Ribo(A), HO:Ribo(3), GftotA-Def(3), GftotA-Def/EndRdx(7), GftotA-Def/Rchg(9), GftotA-Def/EndRdx/Rchg(11)
Level 1: Jab -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx/Rchg(9), C'ngImp-Dmg/Rchg(37), C'ngImp-Acc/Dmg/Rchg(40), C'ngImp-Acc/Dmg/EndRdx(42)
Level 2: True Grit -- Numna-Heal(A), Numna-Heal/EndRdx(5), Numna-Heal/Rchg(5), ResDam-I(11)
Level 4: Haymaker -- T'Death-Acc/Dmg(A), T'Death-Dam%(7), T'Death-Dmg/EndRdx(17), T'Death-Dmg/Rchg(21), T'Death-Acc/Dmg/EndRdx(34), T'Death-Dmg/EndRdx/Rchg(37)
Level 6: Active Defense -- RechRdx-I(A)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(15), RechRdx-I(17)
Level 10: Against All Odds -- EndRdx-I(A)
Level 12: Battle Agility -- GftotA-Def(A), GftotA-Def/EndRdx(13), GftotA-Def/EndRdx/Rchg(13), GftotA-Def/Rchg(15)
Level 14: Super Speed -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(42)
Level 16: Hurdle -- Jump-I(A)
Level 18: Health -- Mrcl-Rcvry+(A), Mrcl-Heal(19), Numna-Regen/Rcvry+(19), Numna-Heal(34), Numna-Heal/Rchg(43), Mrcl-Heal/EndRdx(46)
Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod(21), P'Shift-EndMod/Acc(23), P'Shift-EndMod/Rchg(34), P'Shift-EndMod/Acc/Rchg(43)
Level 22: Knockout Blow -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(23), Mako-Dmg/Rchg(25), Mako-Acc/EndRdx/Rchg(31), Mako-Acc/Dmg/EndRdx/Rchg(31), Mako-Dam%(33)
Level 24: Phalanx Fighting -- LkGmblr-Rchg+(A), LkGmblr-Def(25)
Level 26: Shield Charge -- Sciroc-Dmg/EndRdx(A), Sciroc-Acc/Dmg/EndRdx(27), Oblit-Dmg/Rchg(27), Oblit-Acc/Dmg/Rchg(29), Oblit-Acc/Dmg/EndRdx/Rchg(31), Oblit-Acc/Rchg(33)
Level 28: Rage -- GSFC-ToHit(A), GSFC-ToHit/Rchg(29), GSFC-ToHit/Rchg/EndRdx(37), GSFC-Rchg/EndRdx(43), GSFC-ToHit/EndRdx(46), GSFC-Build%(46)
Level 30: Kick -- HO:Nucle(A)
Level 32: One with the Shield -- S'fstPrt-ResDam/Def+(A), RgnTis-Regen+(33)
Level 35: Tough -- ImpArm-ResDam(A), ImpArm-ResDam/EndRdx(36), ImpArm-ResDam/EndRdx/Rchg(36), ImpArm-EndRdx/Rchg(36)
Level 38: Foot Stomp -- FrcFbk-Rechg%(A), Oblit-Dmg(39), Oblit-Acc/Rchg(39), Oblit-Dmg/Rchg(39), Oblit-Acc/Dmg/Rchg(40), Oblit-Acc/Dmg/EndRdx/Rchg(40)
Level 41: Ring of Fire -- GravAnch-Hold%(A), GravAnch-Acc/Rchg(42)
Level 44: Melt Armor -- AnWeak-Acc/Rchg(A), AnWeak-Acc/Rchg/EndRdx(45), LdyGrey-DefDeb/Rchg(45), LdyGrey-Rchg/EndRdx(45)
Level 47: Fire Ball -- Posi-Dmg/Rchg(A), Posi-Dmg/Rng(48), Posi-Dmg/EndRdx(48), Posi-Acc/Dmg/EndRdx(48)
Level 49: Weave -- GftotA-Def(A), GftotA-Def/EndRdx(50), GftotA-Def/EndRdx/Rchg(50), GftotA-EndRdx/Rchg(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]16.5% DamageBuff(Smashing)[*]16.5% DamageBuff(Lethal)[*]16.5% DamageBuff(Fire)[*]16.5% DamageBuff(Cold)[*]16.5% DamageBuff(Energy)[*]16.5% DamageBuff(Negative)[*]16.5% DamageBuff(Toxic)[*]16.5% DamageBuff(Psionic)[*]6.13% Defense(Smashing)[*]6.13% Defense(Lethal)[*]4.25% Defense(Fire)[*]4.25% Defense(Cold)[*]7.69% Defense(Energy)[*]7.69% Defense(Negative)[*]4.88% Defense(Psionic)[*]9.25% Defense(Melee)[*]12.4% Defense(Ranged)[*]5.5% Defense(AoE)[*]7.65% Max End[*]17.5% Enhancement(RechargeTime)[*]34% Enhancement(Accuracy)[*]10% FlySpeed[*]281.1 HP (15%) HitPoints[*]10% JumpHeight[*]10% JumpSpeed[*]MezResist(Held) 6.05%[*]MezResist(Immobilize) 8.25%[*]MezResist(Stun) 4.4%[*]22.5% (0.38 End/sec) Recovery[*]54% (4.22 HP/sec) Regeneration[*]9.08% Resistance(Fire)[*]1.58% Resistance(Cold)[*]10% RunSpeed[/list]
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