Highest Damage dealing brute Combo.
It's either SS/Shield or SS/Fire for AoE purposes.
Burn probably gives SS/Fire more mathematical damage. Shield Charge probably gives /Shield more effective damage.
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It's either SS/Shield or SS/Fire for AoE purposes.
Burn probably gives SS/Fire more mathematical damage. Shield Charge probably gives /Shield more effective damage.
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Yea, burn does a ton of damage if you use your patron immob right.
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It's either SS/Shield or SS/Fire for AoE purposes.
Burn probably gives SS/Fire more mathematical damage. Shield Charge probably gives /Shield more effective damage.
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Yea, burn does a ton of damage if you use your patron immob right.
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Or against larger targets such as AVs that you'd really want it against - they typically don't even need to be immobilized since most won't run out of the patch.
it has gone from unconscionable to downright appalling that we have no way of measuring our characters' wetness.
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(Also can anyone reccomend a good /sd guide? I need some assistance with slotting and stuff of that ilk)
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Broot guide:
Electric Melee / Shield Defense Brute Guide (by ThugsRus)
Tank guide:
Block 'n Bash - The Shield Defense/War Mace Tank (by Garthalus)
Scrapper guides:
I13 Guide to the Broad Sword/Shield Defense Scrapper (by Miladys_Knight's)
For Honor! For Glory! I13 Shield Defense and its Rise to Power (by John_Printemps)
Should point you in the right direction.
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It's either SS/Shield or SS/Fire for AoE purposes.
Burn probably gives SS/Fire more mathematical damage. Shield Charge probably gives /Shield more effective damage.
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Yea, burn does a ton of damage if you use your patron immob right.
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blazing aura is no damage slouch either vs spawns.
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(Also can anyone reccomend a good /sd guide? I need some assistance with slotting and stuff of that ilk)
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Broot guide:
Electric Melee / Shield Defense Brute Guide (by ThugsRus)
Tank guide:
Block 'n Bash - The Shield Defense/War Mace Tank (by Garthalus)
Scrapper guides:
I13 Guide to the Broad Sword/Shield Defense Scrapper (by Miladys_Knight's)
For Honor! For Glory! I13 Shield Defense and its Rise to Power (by John_Printemps)
Should point you in the right direction.
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Thanks a gajillion for the links ^^ helped a bunch.
Hmmm so it seems that SS is ahead of the pack from what I read, can anyone help me on the SD Vs. Fire part?
I think the major choice is if you want a Defense based or a Resistance based set. My personal preference is Resistance based. I like the consistency. I don't mind enemies slowly chipping away at my health. I prefer the slow chipping away over Defenses being virtually immortal at some times and then the occasional unlucky "I got hit twice in a row and I am dead" randomness.
Other important factors are if you prefer Shield Charge and Against All Odds or Fiery Embrace, Burn and Flaming Aura.
Looking good is also important. Gotta figure out if you like the Shield look or the on fire look.
The positional defense of Shield also provides protection against debuffs and mez which makes it my personal favorite; if only because it provides me protection from the Malta Sappers.
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The positional defense of Shield also provides protection against debuffs and mez which makes it my personal favorite; if only because it provides me protection from the Malta Sappers.
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If you want debuff protection SS/Elec is extreme. Protection from just about everything nasty, lots of resists, including a pile of psi and one of the better endurance recovery powers. It lacks healing, but makes up for it in toggle versatility. You can run any and every toggle you want on SS/Elec to help the survivability.
I have a DM/Elec with tough, weave and darkest night. I fear no opponent or spawn. Everything becomes the fat kid in dodgeball: non-threatening and easy to drop.
Actually on a side note I was the fat kid in dodgeball. I couldn't throw or catch, but I could move. Always the last one out and always the quickest to grab balls from the line to feed them to the gunners in the back.
I still stand by my metaphor though in theory.
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Actually on a side note I was the fat kid in dodgeball. I couldn't throw or catch, but I could move. Always the last one out and always the quickest to grab balls from the line to feed them to the gunners in the back.
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...you're a fat kid?
For single target damage I'd have to go with DM/SR or DM/SD. Not the greatest at burst damage, but the DPS gets insane if you have enough targets for Soul Drain. DM/SR has the slight advantage of being cheaper to soft-cap and has a built in recharge buff. DM/SD gets even more of a damage boost in a crowd.
For AoE, I'd say the above posters are right on the money.
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
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DM is snazzy st damage, but imo very boring. I ended up deleting my dm/shield at 38. Very effective toon, but DM doesn't embody brutes for me.
SS has a very brutish feel (mainly because of footstomp and hurl, if you like the latter) and performs very well too. The best brute set imo is stone melee, it is very raw and powerful. Similar to DM is blows at aoe damage, but it also has the penatly of guzzling endurance.
stone/fire or sd should be one of the top st brutes, though probably behind dm/fire or sd, but way cooler
SS has the aoe advantage, which imo is ultimately what makes a pve toon.
Agreed on the SS part, Footstomp and shield charge alone kills entire mobs for me with double rage.
Since it gets asked a lot, added links - see signature.
it has gone from unconscionable to downright appalling that we have no way of measuring our characters' wetness.
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stone melee is an end pig. it's very difficiult to make it work without being willpower secondary when teamed or during long fights.
Elec Melee/SD??? Shield Charge + Lightning Rod? Mmmm...
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stone melee is an end pig. it's very difficiult to make it work without being willpower secondary when teamed or during long fights.
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You keep saying that, but that doesn't mean that only Willpower can handle the endurance drain.
Energy Aura and Electric Armor both handle endurance issues better than Willpower does.
Granite Armor will also "help" you out by reducing your recharge - the less often you use those powers, the less endurance you use!
Really, though, an expensive build with lots of +recovery bonuses will let any secondary get away with it. Electric, Energy, and Willpower just don't need to spend as much.
it has gone from unconscionable to downright appalling that we have no way of measuring our characters' wetness.
|
yeah i'd give my money to SS/Fire. Rage, Blazing Aura, Foot Stomp and early KNOCKOUT BLOW makes things very fun and full of SMASH the whole way to 50.
Whining about everything since 2006.
Ammo switching for Dual Pistols was my idea:
http://boards.cityofheroes.com/showthread.php?t=135484
Elec Meleed and Shield Defense...
Against all Odds, Build Up, Shield Charge, Lightning Rod and Thunderstrike will wipe out most mobs...
The hard things I can do--- The impossible just take a little bit longer.
If numbers are so much more important than a teammate who is fun to play with, forget about the game altogether and go play with a calculator instead. -Claws and Effect-
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Elec Meleed and Shield Defense...
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Electric, while a great AoE centric set cannot put out the numbers of superstrength. I wish Electric were king. IMO, it should be, given how mediocre single target damage is.
-Lightning Rod caps out at 400% damage, versus 850% (+750%). I can cap my damage with LR with buildup (80%), fury (+160%), and enhancements (+95%), when you include your base 100% damage. This is not the case with Footstomp. Plus, procs actually fire properly in footstomp. (so, with SS/Shield recharge build, 400+ damage every 7 seconds or 700 damage every 26 seconds), and you still have room for fulcrum shift or reds.
-Lightning Rod's damage radius is also weakens the further from the center the mobs are, unlike shield charge.
Footstomp is just that good.
This thread proves there is something wrong with the primaries. Fire melee should no doubt be number one in overall damage as it offers zero protection. If it doesn't, we need a balance pass.
My new Youtube Channel with CoH info
You might know me as FlintEastwood now on Freedom
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This thread proves there is something wrong with the primaries. Fire melee should no doubt be number one in overall damage as it offers zero protection. If it doesn't, we need a balance pass.
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it is the highest.
Then when he asked for highest damage, everyone lied.
My new Youtube Channel with CoH info
You might know me as FlintEastwood now on Freedom
So I recently just made a SS/SD brute and the damage is just unreal once you get the dmg buff of double rage and the dmg buff from /sd (don't quote me but I think it's called "against all odds" the name just escapes me at the moment lol), it completely puts my old SM/SA to shame .
But my question is from your experiences without factoring in set bonuses what brute has the highest potential damage?
(Also can anyone reccomend a good /sd guide? I need some assistance with slotting and stuff of that ilk)