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Quote:I prefer the first guy, because when I ask for a half pound of candy, when he gets down to .6 or so I'm liable to say that's close enough and end up with slightly more candy. Accuracy and reliability are fine and dandy, but more candy is better.I remember watching a customer service video at an old job maybe 10 years ago. The guy gave this story/example:
There was a candyshop with two men working at it. You placed your order and one of them would get you your candy.
One man would put your bag on the scale, pour a bunch in, then take away until he got your order filled.
The other man would put your bag on the scale, put in some, then add until he got your order filled.
The second man was the one that customers liked to fill their order, even though both men were equally accurate and reliable in getting your order filled. -
I prefer Dominators to Controllers, as I often have trouble finding a Controller secondary that I want to pair with any given primary. But I've disliked playing in the Rogue Isles pretty much since their beginning.
So while I won't be moving any Dominators from one side to the other, I will undoubtedly start new ones in Praetoria which are destined for blueside. Indeed, I'll be very happy to have all of the villain ATs available for heroic considerations. I'm planning on rerolling my MA/Regen scrapper (something I've been needing to do ever since they changed Regen to being so click-intensive, but for which I've lacked sufficient motivation) as a Kinetic Melee/something-possibly-WP character when GR hits, and the addition of Brutes and Stalkers as options is going to make the choice more involved.
I may eventually move my VEAT over, if I ever complete all the VEAT arcs. And I got a Demon Summoning Mastermind to level 20 specifically to do whatever the crossover arcs are. -
Quote:I'd say that much of the End Drain in Electric Blast is more like a .25 Mag Hold at best.Electrical Blast has 100% chance of some end drain on everything. Partial end drain is like a mag 1 hold - useless until stacked hard enough at which point it becomes absolute mitigation.
Quote:Knockback will temporarily stop a Boss with one hit, which a mag 1 mez definitely won't.
So 1 attack with 30% chance to KB (Power Blast) is roughly equivalent to 3 or 4 attacks that will stack a 100% hold? sort of? kind of?
As an aside, I think it might be interesting to have a sizeable mez resistance debuff in the non-nuke AoE(s) rather than a hold chance. -
Even at 6 seconds, for most of the blasts it would probably be a less-than-100% chance to happen. I don't think any blast sets have 100% chance for disabling mezzes to happen across the entire set. Even the KB in Energy Blast isn't 100% IIRC.
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Sometimes both the player(s) and the enemy are targets of different Endurance Mod-type aspects of the same power; I believe the proc only works on the targetted enemy in at least some of those instances, however. I've only slotted it in passives, myself, having been forewarned long before ever laying hands on one.
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Quote:You can already call the powers whatever you want in the game. You can say you're using Fish Cannon every time you use Neutron Bolt. A system to actually change the names is largely pointless because the altered names will rarely if ever get seen by anyone other than the player who changed them. And just like pet names, other people would undoubtedly have the option to turn off other people's custom power names, making an already-rarely-seen custom label even less useful.B. To say its pointless just says to me my style of play has no reason to be here so get out! Also I believe in not showing our powers, I like a little mystery
It has nothing to do with your playstyle, it's merely a pragmatic view of the situation. As I said, I'm not actually against the idea, but it would serve little purpose. -
Subjective feedback: Neat sets, but they put me in the mind of Devilman or Guyver rather than what I'd consider mutants.
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The Performance Shifter proc should at least warn you that putting it in an End draining power will actually give endurance to the target(s). And it should be larger than the fine print warning you not to use it on roadrunners.
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Normally I'm all for extra customization, and I'm not particularly against this idea, however it seems largely pointless to me given how little power names factor into anything. Other than someone paying attention to the senseless text scroll of the combat chat text or pulling up player info, the names aren't likely to come up. And in the case of Player Info it is far more useful to have the actual power names there to avoid confusion (bringing up the point that if ever the option were put into the game, there would need to be an option to disable it).
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Indeed, it makes no sense at all and therefore only an absolute idiot would assume that a Shield Melee set, were there one created, would be purely an attack set bereft of defensive abilities.
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If we stopped to thank everyone for every single power use we'd never actually get anything done. And honestly, I'd rather go without Speed Boost than feed the overstuffed ego of the arrogant knave who expects everyone to be beholden to him for deigning to gift them with his supreme power.
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The disputed text you quoted seems to be flat-out asking for the option of standardized bases or base packages to allow base-building to be a more casual affair. Thus, players could have the option of building bases the "traditional"/current way OR they could select pre-built configurations.
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Quote:I've seen many such lists before in my tenure here, and while I'll openly disagree with some of the points they make I do try not to start threads that are going to be auto-flogged right out of the gate.Signed, but I'm waiting for the show-stopping poster with the 30-item bullet list as to why the devs will never implement it, complete with quotes
That said, I am surprised to have gotten such a positive response for this suggestion. -
If there are any enemies that resist -Damage debuffs (and I'm not sure that there are), +Resist would be better in those circumstances I'd think. On the other hand, -Damage would help everyone subjected to the debuffed enemy's attacks, whereas +Resist would only help the buffed character.
But otherwise, I'd imagine that a percentage reduction to the enemies' damage would be the same regardless of which side of the attack it happened on. -
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Quote:Ahem:Thanks. I guess we just don't have those in Michigan, or we call them something else. I've never heard of one here and when I google "parkway Michigan" I don't get anything relevant.
http://en.wikipedia.org/wiki/Metropo..._(Detroit_area) -
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I would absolutely like some more "monstrous" heads. I'd even welcome some alternative wolf/bat heads that actually looked good.
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Quote:If they went with some sort of defensive bonus, I think they should have an aggro bar, and per each enemy aggro'd (up to 10, 12, or the 17 cap) they should get a minor Resistance and Defense bonus, perhaps capping out at somewhere around 15/7 or 20/10. This would make them most stalwart for alpha strikes, which is more suited to tankers, I'd say, than building up to a defensive furor.i agree here. Punchvoke was installed on tankers since the launch of CoH and way before inherents came. The Devs simply repackaged it and gave it a new name, but never gave tankers a real inherent (while other classes like blaster, stalkers, controllers, Masterminds, brutes, and even defenders all have multiple inherent abilities). I suggest that every attack and hit a tank dishes out or recieves increases his resistance much like fury does for brutes. That would be a real inherent.
If at all possible, I'd go one step further and have different tiers of enemy count for more or less on the aggro meter. Thus, Lieutenants might count as two minions, bosses as four, Elite Bosses as five or six, and AVs or GMs might max it out or come close by themselves.
Just as an offhand idea. -
I would like the option, when doing a respec, to be able to start with my current build and undo/redo levels back to a certain point. Like, say I'm level 40 and I just want to fiddle with my choices from level 30 onwards, this would allow me to go back to level 30 and retrain from there without having to rebuild the character from scratch like a typical respec.