Power Rename idea !


2Sly4U

 

Posted

i did a search for power renames didn't see anything so...
suggesting that we add in renaming your own powers.
i know pretty simple right ? lol i thought about it earlier and figured it would be great to name your own powers to go along with the costumizing of the character i mean you can customize most attack animations and change weapon appearance and all so add in name changing to powers and it gets even better for those creative players like myself. ;-)


 

Posted

Normally I'm all for extra customization, and I'm not particularly against this idea, however it seems largely pointless to me given how little power names factor into anything. Other than someone paying attention to the senseless text scroll of the combat chat text or pulling up player info, the names aren't likely to come up. And in the case of Player Info it is far more useful to have the actual power names there to avoid confusion (bringing up the point that if ever the option were put into the game, there would need to be an option to disable it).


Goodbye may seem forever
Farewell is like the end
But in my heart's the memory
And there you'll always be
-- The Fox and the Hound

 

Posted

Quote:
Originally Posted by 2Sly4U View Post
i did a search for power renames didn't see anything so...
suggesting that we add in renaming your own powers.
i know pretty simple right ? lol i thought about it earlier and figured it would be great to name your own powers to go along with the costumizing of the character i mean you can customize most attack animations and change weapon appearance and all so add in name changing to powers and it gets even better for those creative players like myself. ;-)
I'm... not... against the idea. It is a logical extension of power customization...

but I do see several technical issues, and some major logical issues with the idea. Since the logical issues pretty much torpedo the chance of this ever happening, I'll just list them:

For starters, what's going to happen when the immature players who get their laughs from working around the word filter get their hands on this? I garentee you that half of them are gonna rename Nova with something using the F-word.

Second, right now, when I check somebody's information, I know what powers they have. I know when I see a bad kinetics because they don't have Increase Density. I know when I see an awful Mastermind because they don't have pets. I know when to avoid a therm-rad because they didn't take their shields. I know when to question an invlun tank that has only his first two primary powers, a couple of attacks, and nothing but pool powers over what he's thinking.

What is going to happen if players can rename powers that other players see? Neverminding the inevitable visual assault of thinly veiled sexual references, obscenities, curses, and vulgarities, you quite literally would not be able to determine what powers a player has. Couple that with power custimization of colors, and you'll likely never know what a team-mate is doing.

Third, if the developers said something to the effect of they'll let us remain powers, but due to the above issues, only the player will be able to see the renamed powers... what's the point? Why would you rename a power if only you could see it?


 

Posted

I see what you're getting at, 2Sly4U.

I regularly use powersets in ways that aren't strictly what it says on the label, eg "Sonic Resonance" for characters who manipulate atomic bonds, "Radiation Emission" for a stage magician who wouldn't cause Geiger counters to blip, and so on.

Say for my Magician, other players should definitely see "Radiation Infection" instead of "Bad Luck Charm", since thats a common language.

If I want to call it that I can already do so either in chat or use my biography space to explain what my powers really are.

And like saist says, the TTP has to be considered. (BaB's phrase that rhymes with "time to Venus" - the amount of time before someone starts sticking rude words in there )


 

Posted

well good enough reasoning to shoot the idea down lol.


 

Posted

I love this idea; I would even pay for it. This game is based on the customization of your toons to make them what you want. To limit something because

A: someone immature will do something with it. Well we already have people doing that with their names and immature people will do that anyway. Yes I can see your point but not a great reason to give up on a system like this. They will find a way no matter what. Why punish the rest

B. To say its pointless just says to me my style of play has no reason to be here so get out! Also I believe in not showing our powers, I like a little mystery

C. "Bad kinetics because they don't have Increase Density I know when I see an awful Mastermind because they don't have pets." What? How are these bad toons? If I have a toon I want to play and the only concept I can use is a kin you say it’s a bad kin because I do not have Increase Density. As for the master mind I have a thugs/poison with no pets that I get ask to go on SF's because she is a single target killer. This is the only way this Idea can be made.

If this could be done I would be behind it all the way. But the truth I see is it would be a long undertaking to complete. But I will be in line if it ever does.


 

Posted

Quote:
Originally Posted by Nimoi View Post
B. To say its pointless just says to me my style of play has no reason to be here so get out!
So what's stopping you from creating a bind or macro that says the name you want to call your power when you activate it? Oh that's right nothing is stopping you from doing that.

Quote:
Also I believe in not showing our powers, I like a little mystery
That's a completely separate issue that can be resolved by removing the list of powers tab from player information.


 

Posted

What class defining powers? And how does that make a bad player. Someone that makes a toon the way they like it is what this game is about. If you don’t like it fine; but don’t call someone a bad player because they do not have a power you want them to have.

I am not into cookie cutter toons. I like to play as diverse as possible. You are very entitled to your opinion and I accept that but in the same manor you should respect others.

The op had an idea; and in his and some others it might be something they want. They pay for the game also.



FP Just addressing what was said.

“Second, right now, when I check somebody's information”

“And in the case of Player Info it is far more useful to have the actual power names there to avoid confusion”

Also I believe in not showing our powers, I like a little mystery

“That's a completely separate issue that can be resolved by removing the list of powers tab from player information.”

Not a big binder person can you show me how that would be done?


 

Posted

This ability would DEFINATLY be abused. Im tottaly agianst being able to rename our powers. Whats the point really? Its not like you look at your info every 30 seconds. IMO it would jsut inconvienence others.


 

Posted

Quote:
Originally Posted by Nimoi View Post
FP Just addressing what was said.

“Second, right now, when I check somebody's information”

“And in the case of Player Info it is far more useful to have the actual power names there to avoid confusion”

Also I believe in not showing our powers, I like a little mystery

“That's a completely separate issue that can be resolved by removing the list of powers tab from player information.”

Not a big binder person can you show me how that would be done?
To make a power macro where you say it's customised name:

macro tes "powexecname tesla cage$$say beware the Electrical Orb of Omnipporr!"

this will execute tesla cage (the power's name) and make your character say the string of text. Make sure there isn't a space after the double $ sign.
When you type this you get a button called "tes" in your tray.


Be careful about replacing your regular powers in your tray with these, they cna get annoying mighty quick.

One suggestion is to place a few of these in the second tray above the key you normally use to activate the power, eg have Tesla Cage ins lot 6 and this macro in slot Alt-6. That way the alt key is used as a sort of speech modifier.


 

Posted

Quote:
Originally Posted by 2Sly4U View Post
i did a search for power renames didn't see anything so...
suggesting that we add in renaming your own powers.
i know pretty simple right ? lol i thought about it earlier and figured it would be great to name your own powers to go along with the costumizing of the character i mean you can customize most attack animations and change weapon appearance and all so add in name changing to powers and it gets even better for those creative players like myself. ;-)
I think it's a bad Idea because what the point in renaming powers, if everyone else have the same power and even if you can rename a power, it won't change the fact that power is any different then one other people got.


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Global:@Greenflame Ratz
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Posted

Quote:
Originally Posted by Nimoi View Post
B. To say its pointless just says to me my style of play has no reason to be here so get out! Also I believe in not showing our powers, I like a little mystery
You can already call the powers whatever you want in the game. You can say you're using Fish Cannon every time you use Neutron Bolt. A system to actually change the names is largely pointless because the altered names will rarely if ever get seen by anyone other than the player who changed them. And just like pet names, other people would undoubtedly have the option to turn off other people's custom power names, making an already-rarely-seen custom label even less useful.

It has nothing to do with your playstyle, it's merely a pragmatic view of the situation. As I said, I'm not actually against the idea, but it would serve little purpose.


Goodbye may seem forever
Farewell is like the end
But in my heart's the memory
And there you'll always be
-- The Fox and the Hound

 

Posted

Quote:
Originally Posted by Nimoi View Post
FP Just addressing what was said.

“That's a completely separate issue that can be resolved by removing the list of powers tab from player information.”

Not a big binder person can you show me how that would be done?

Someone else explained the bind/macro thing but this last part would be an issue the devs would need to address. I'm not a programmer but it's my uneducated opinion (which could easily be wrong) that it would be easier for them to remove that power tab than to write god knows how much code that would allow us to rename our powers.


I happen to loathe and despise build nazi's and would love it if I could prevent them from seeing the powers I've chosen.