Re-think on Aegis unique
there really is nothing wrong with the io at all so i see no need for any change to be made. if you have froce of nature then it is safe to assume that you took temp invuln so why not remove it from FoN and put it in temp invuln so that you have it active all the time?
Well, not the safest assumption, apparently, but my build is beyond the point.
No, there is nothing inherently wrong with the IO. I just feel that if it is meant to be this useless in click powers, it should at least try to explain the differing methods of applying the two bonuses. suggestion 2 is a stretch goal at best.
My goal is only to help clear the fog of confusion that lead me to believe that this IO would work well in FoN in the first place.
"My inner mind has become a reality-cracking overgod. He torments me! Help!"
Having stuck one in Sonic Haven (an ally shield) instead of Sonic Dispersion (a toggle), I completely agree with the Heaper.
There should be some kind of warning in the description, even if it is "Only works correctly in toggle powers"
Having stuck one in Sonic Haven (an ally shield) instead of Sonic Dispersion (a toggle), I completely agree with the Heaper.
There should be some kind of warning in the description, even if it is "Only works correctly in toggle powers" |
The Miracle, Numina, and Performance shifter procs should have a label: Works Best in Passives
The Confusion procs should with warnings that they were best in Toggles
The Endurance Mod Sun Proc should come with a warning: works best on enemy targeted powers.
I'm sorry, but pretty much every single proc ever made is "hazy" with what it should be used best in.
And why shouldn't they all come with recomendations for use?
In this particular case (Aegis in Sonic Haven) it really doesn't do what I expected it to do. And I'm a games programmer who frequents these boards and Red Tomax etc., so what chance does the average player have?
These uniques vary between expensive and astronomical in price, and you need a respec to unslot them, so its not really fair to expect players to test out the effects for themselves.
You see plenty of threads on these boards asking these questions repeatedly. Today or yesterday I think there was a question about the Numina proc in health, was there not?
So do you see "hazy" as just the way it is now, or as a good design decision?
Goodbye may seem forever
Farewell is like the end
But in my heart's the memory
And there you'll always be
-- The Fox and the Hound
By that argument every single proc should come with a warning what it works best in.
The Miracle, Numina, and Performance shifter procs should have a label: Works Best in Passives The Confusion procs should with warnings that they were best in Toggles The Endurance Mod Sun Proc should come with a warning: works best on enemy targeted powers. I'm sorry, but pretty much every single proc ever made is "hazy" with what it should be used best in. |
By that argument every single proc should come with a warning what it works best in.
The Miracle, Numina, and Performance shifter procs should have a label: Works Best in Passives The Confusion procs should with warnings that they were best in Toggles The Endurance Mod Sun Proc should come with a warning: works best on enemy targeted powers. I'm sorry, but pretty much every single proc ever made is "hazy" with what it should be used best in. |
Sorry, but I'm not into leaving documentation deliberately poor so that I can feel special about knowing things that other people don't.
@SPTrashcan
Avatar by Toxic_Shia
Why MA ratings should be changed from stars to "like" or "dislike"
A better algorithm for ordering MA arcs
"We have many poorly documented rules with significant effects, and that's why we shouldn't provide more information about any of them."
Sorry, but I'm not into leaving documentation deliberately poor so that I can feel special about knowing things that other people don't. |
total kick to the gut

This is like having Ra's Al Ghul show up at your birthday party.
Goodbye may seem forever
Farewell is like the end
But in my heart's the memory
And there you'll always be
-- The Fox and the Hound
While playing around with IO sets I don't usually use on a concept character, I slotted the Aegis unique. And, well, it didn't work quite the way I thought it would. That's all well and good, I'm no expert on our fair game, and sometimes the finer points elude me.
But I think the design of this IO needs a little work. If they don't want the Mez resistance portion on all the time like the psi resist, I'm ok with that, but I'd like one or two changes made.
1. State the differing mechanics on the IO. If you want both the psi and the mez resist to be active all the time, fine. If you want both only to function when the power is on (toggle or auto), fine. But them being different is unintuitive and is not indicated at all on the IO.
2. Please increase the duration of the mez resist. As it stands right now, with the IO slotted in Force of Nature, the mez resist kicks in only when the power is activated, and sticks around for about 10 seconds (which would work wonderfully in a toggle or auto which would refresh it ever 10 seconds). What I'm suggesting is increasing this to 120 seconds, on par with Numina, Miracle, etc. so that it is useful in a resistance click power.
Personally, I would very much enjoy option 3, make the mez resist function like the psi resist, and be on all the time. But I assume there's a reason for the current implementation, and seek to improve it's existing nature, rather than potentially risk increased resistance to the change.
*dismounts soapbox* Thank you for your time.
"My inner mind has become a reality-cracking overgod. He torments me! Help!"