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Posts
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Or they could just work on a way to make things like Time Bomb not terrible, and, y'know, actually fix problems?
Just saying... -
Ranged or Assault/Armour AT
Melee/Buff AT, since a lot of people seem to be in favour of that *shrug*
EAT: Long Overdue: Rikti.
Story For: Heroes and Villains
Rikti Traditionalists: Heroes
Rikti Restructurists/Rogues: Villains
Allow Access: Rikti Body type: Costumes
Allow Access: Rikti lore: Powers
Logic: Undeniable. Submit: To Our Domination -
Claws, Forbin, kindly direct your attention to my previous post. There are perfectly valid reasons for Rogues and Vigilantes to have access to the other sides bases.
Note, access only. Yes, I agree with their not being a need for use of teleporters or storage. But access itself would make a number of the RPers on Union rather happy, myself included. -
((Edited out the Nemesis post in light of the official Dev RP post on the matter
will update more of these when I get around to it))
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I like the style of whoever wrote that post. Nicely done, reads well
It does mean I'll have to do remove my own post from the Tribute thread in the story section, since this is an actual, honest to god OFFICIAL RP post. Which is great (since it was done well)
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Quote:...So am I. It's actually quite epic
... great, now I'm imagining a company or agency who's entire staff is made up of various evil infiltrators working at cross purposes. Like the Rikti infiltrators in human resources clashing with the automatons in accounting. -
Can Rogues/Vigilantes even get access to Hero/Villain bases? I haven't tried recently, and it is rather annoying from a purely RP stand-point. For example, you can't have the Heroes drag a Rogue into base for questioning and a possible tenuous alliance, or a Vigilante door-busting into a Villain base for a show-down before a begrudging deal to join forces against a common foe (before the inevitable backstab)
I agree that for travel and suchnot we already have a ton of options. But having access would be nice, if it's possible. -
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Quote:I get the feeling people just want an X-Men esque 'Hate the mutants! plot in-game, hence the using of any excuse.Ugh... I have to wonder if people pay attention to game lore.
Outcasts are NOT mutants! Okay, their leadership - the ones with actual names, like Frostfire and Keystone - are probably mutants. But the rest? They get their powers from mystical charms!
Remember, the Outcasts are part of the 'Mystic Cartel' (consisting of the Warriors, the Outcasts, and the Hellions) that vie with the the Superadine Cartel (The Family, the Trolls, and the Skulls.)
So please, stop refering to a group that get their powers through magical means as 'the Mutant group.'
For the record, I think such a plot would simply suck, due to the way the CoHverse is. Others would probably beg for it. Eh. C'est la vie. -
Quote:Yes, because we didn't get loads of other stuff for being VIPs anyway....Oh, wait.this is bad bad bad... you do very wrong... you will be punish very hard... copy your name ten time on a sheet...
800points? are you kidding? is this manipulation?
It took us VIP 3 month to have the points to take them, and it would take 2 month of stipend for others?
2400points at least!!
Selling them is fine by me. I was never too happy with the idea of top tier locked costume parts anyway, so I'm just glad other people get to enjoy them now.
All we need is for the Ascension armour to be made an account unlock now, rather than account unlock AND level 50 gated.... -
Quote:Where are you getting this from? I recall an NPC's offhand reference to "one of the 50 000 heroes from Paragon City."
"Mutants" are not special. They're people with super powers, with theirs being just one of myriad of ways to gain super powers. It would be ridiculous to deal with specifically MUTANT-related hatred without going through the process and introducing hatred for aliens, hatred for sentient machines, hatred for extra-dimensional or extra-planar entities, hatred for gods walking among men and so forth. "Mutants" are unique in the X-Men stories because that's all those stories ever deal with. You can't do that in City of Heroes because "mutants" are not unique snowflakes. They're not uniquely "taking our jobs," they're not uniquely "better than humans," they're not uniquely grotesque, they're not uniquely weird. There are people with animal heads hanging out in Pocket D. I'm pretty sure society has a handle on this.
*edit*
And besides, even if you want to argue that, no, there's still racism and homophobia despite this not being present in the game in anyone but VILLAINS, I'd rather not just retread Marvel's very specific story angle.
This, really.
Mutants are, compared to some of the carp that goes on in Paragon and the CoHVerse (Mot and City-eating, anyone? Rikti War? Hamidon?) really pretty blooming generic. Any mob-dislike mentality would be aimed at much more important things. Like Rikti and Praetorians, the Praetorian one already making it in-game. Or the annoyance of elements of the PPD against Metas who think they are better/chip on their shoulder, etc.
i.e. Stuff that works within the established game universe. X-men esque Mutant bias does NOT. And, if it suddenly were, it would be stupid and pointless and an obvious shoehorn that would frankly be WORTHY of sueing. -
My favourites are the face set-up, even with only being Full Helmet locked, the wings and the claws. My alien claws stalker will be getting an upgrade when this hits live, as will a re-named Arachnos gun-soldier, since (Thank feth...) the VEATs can use the Mecha guns.
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The problem is people instantly assume 'Mutant = X-men world fear'
This is Paragon City, and the CoHverse. I simply cannot see that being true, not with the long line Super Hero (and admittedly Villain) presence throughout their history. Waking up one day with super powers in Paragon would be tantamount, to my mind, to winning some kind of lottery.
"Oh, wow, mum, I can fly! And I tripped down the stairs and it didn't hurt at all!"
"Honey, come quick, Jimmy's gone super!"
"Ha, that's my boy! Guess you're gonna start living that dream, kiddo!"
Etc, etc, less cheese and more normalism. And, yes, as someone already pointed out the whole X-men premise gets a bit weird when it's only the X-men who are *somehow* the ones to watch with suspicion. Despite, y'know, all that tech, science and magic running around, not to mention natural types.
Any Mutant story stuff should be done as would be fitting of the CoH-verse. I.e. where Mutants are common and accepted (unless, obviously, they go Villain) and anyone specifically against them (i.e. Malta) is the odd-one out, not the other way around. Savvy? -
Quote:Sam get's it spot on.The lesson to take away is I don't really mind absurd physique so long as artwork is done with style and artistry, I guess. Honestly, I don't even dislike the background in question, I just dislike Penny in it, and specifically her chin. I don't like her costume design, I don't like her leap-frogging a zillion other characters and becoming the most important, I don't like that Sister Psyche had to die for Penny to take centre stage and I don't like how she's being presented here.
I don't mind women being drawn sexy if that's part of their characterisation. Going back to the Gunslinger set, I didn't mind all the Saloon Girl clothes so much as I disliked there not being anything BUT Saloon Girl stuff in there for women. If a character is drawn up like Emma Frost and being sexy is part of her character considerations, then sure. I have a character inspired by Bunnie Love, myself. But that's not every character, and some really SHOULDN'T be depicted like this. Penny, to me, is one such character who just shouldn't have been drawn up like this, from inception on.
The Penelope Yin of Faultline, even if I were willing to grit my teeth and accept she's supposed to be 18, just doesn't strike me as someone who'd parade in high heels, arch her back to show off her breasts and routinely dislocate her ankles. I could buy it from Sister Psyche just based on how she's been presented. Swan, maybe. But not Penny. Even if she's not a "kid" any more (anyone get the feeling they aged her so they could pose her without feeling guilty?), she still strikes me as the kind to wear sensible shoes, use actual clothes and fight with a more practical style, as opposed to the twisted up posing of bustier models.
Let's take "Mother" as the most blatant example. Mother does not believe in pants, mother has a "boob window," and mother has gratuitous chest shots and panty shots. Excessive? Probably, but I get what the artists were going for, and I can appreciate it. But not every character is Mother Mayhem. Not every character should be treated like this. And what worries me is I'm not sure this distinction exists with our art team. I'm not sure someone can sit down and give me an account of which characters are OK to be used as cheesecake and which aren't, because I fear they're all fair game. I wouldn't, for instance, expect to see Valkyrie stick out her chest like she's trying to bust through a wall, curve her spine like a snake and sway her hips to look "sexay!" because that's not the character I understand her to be. Yet I still fully expect to see artwork of her doing just that.
Someone once took a cover of Wonder Woman swaying her hips and holding her lasso between her legs and redid it with a bunch of make DC heroes, and it looked pretty frikkin' weird with them in the cover. I probably don't know enough about Wonder Woman to tell either way, but she doesn't really strike me as someone to pose, either, being the warrior princess of the Amazons, so to me at least, the cover looks weird with her on it, as well.
What I'm trying to say is I see nothing wrong with "sexy" so long as it belongs to the appropriate people for whom it actually makes sense in-character. -
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Quote:In game where rooting is the norm, and the game engine is NOT designed around 'moving combat', trying to shoehorn that in is often badly done and guaranteed to have enough cheap moments to hack people off.So, what I hear you saying, Sam, is that you don't like adapting to changing situations... Because while you say it isn't adapting, it looks like you just don't like moving and so can't seem to call it what it is.
I do have to agree though that the Durray battle in Sutter took this idea to an absurd extreme by combining ridiculous numbers of Air Strikes with obnoxious amounts of teleportations.
When a patch fires off just as you've started a long animating attack, for example. Looking at you, Protean. -
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Quote:Good to hear. Thanks Doc.Hello everyone!
I appreciate the feedback youve all been given here and on the beta forums. Ive just made the following changes:
1) Statesmans Pal will remain Statesmans Pal and will be given out when completing A Heros Hero, the original Maria Jenkins arc, in flashback
2) Positrons Pal will be given out when completing, A Heros Epic, the new Maria Jenkins arc
3) Sister Psyches Comrade will remain the same and be given out when completing Psyches task force in flashback once Issue 23 is launched.
4) Penelope Yins Friend will be rewarded when completing her new task force
5) The Task Force Commander badge will be rewarded by having either Penelope Yins Friend or Sister Psyches Comrade
Thanks again for all your feedback!
Dr. Aeon -
SPOILERS, ETC!!
Quote:I think it's the fact that Statesman really wasn't too bad a character when he actually had some good writing behind him.Kinda related, but spurred by this uproar... I find it funny how most of the talk was how much of a Mary Sue Statesman was as Jack's insert into the game and how cheesy, flat, etc the character was right up until they killed him off.Sure, Positron's stepping into that position, but still...
I wasn't here for the terrible sounding Jack years, so I never had any trouble seeing the twit- I mean, Dev from the game character he made. And I think the character suffered for a long time from 'Badly Writtern' syndrome. It just felt like we were finally starting to get out of that, with Incarnate characters becoming peers and then superior to States and Recluse...
And then they kill him off. Badly, might I add. I mean, the mission itself wasn't too bad, but....the writing just left giant holes in itself. It really did. And that's it, he's gone...only, to add insult, they are now retconning everything, by the looks of it, so that he barely appears in game at all? Even the flag over City Hall? I'm sorry, but that is NOT cool.
Also, don't get me started on the travesty that was Sister Psyche's demise. The term 'catching the idiot ball' is incredibly apt here (And I don't care who else uses it that people might scoff at, it's damn true) and the writing is nothing short of bloody awful Hero side. The fact that the entire thing feels like an awful foot-note with very little correlation to the rest of the arc; "Oh yeah, Psyche went nova and got shot too, isn't that nice, next."
Just....bah, at the whole thing. I would really love to hear some red-name explanation for this whole farce... -
I'm good with all that. Yeah, I *still* haven't run a Sutter, hence not remembering >_<
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And, on topic, I'm agreeing that things up to Keyes should now be considered canon. i.e.;
1) Apex and Tin-Mage happened. Damage mostly around PPD HQ (Kings) and Blyde Square (Steel) which has since been repaired/merged into the background junk. Grandville and Peregrine were attacked as per Tin Mage, again having been repaired (Face it, Portal Corps is probably at nothing but a state of 'Stand-By' since forever...)
Neutropolis was hit to cripple that phase of the attack, and Neutron and Bobcat were both beaten. They are 'still around'.
2) The BAF has been taken offline. Siege and Nightstar are still 'somewhere', after being beaten by 'The Strike-Team' (faceless Heroes and Villains, etc)
3) Lambda will have been hit, taking a chunk out of the Praetorian production line, etc. Praetor White lost to 'The Strike-Team', and is currently raging, licking his wounds, whatever 'somewhere'.
3) Vanguard and allies are making forays into Praetoria and defending against further Praetorian strikes. -
Quote:Right, because no one ever 'counter-invaded' the Rikti homeworld to solve that problem.Now honestly it depends on where the Preatorians attacked during their two in game invasions. Unlike the Rikti there is no evidence that they attacked globaly, just the US and Arachnos land. How many countries would be like? "Serves them right?" How many more would expect something in return for helping?
Likewise Vanguard action, this time they would not be operating within the borders of a member state, but actually invading another world. Again with only the word of the US that they didn't start this first.
We as players have knowledge that isn't know in the game universe.
Wait....
Also, people act like;
1) Kings wasn't and still isn't a dump. Who'll notice a bit more added junk around?
2) Both zones are in Paragon, i.e. the place with more metas than anywhere else in the world. If you're using real-world parallels, than sure, yes, the places would likely still be a wreck. But how unreasonable is it to assume a lot of meta's, especially anyone who isn't a registered Hero but has, say, levitation powers, probably chipped in to help clear up? Not to mention all the stuff we IRL don't have, like small armies of robots in the PPD and Longbow? -
Quote:Heaven forbid people play the game for, I dunno, story and content? >_>You know, there's a rumor going around that there are other zones in Paragon City than just Atlas Park.
Still in AP at level 8? Seriously?
Not to mention Twinshot's arc doesn't finish until level 15... -
I'm pretty sure it's the same reason all NPCs are gender limited; resources and concept design.
We know that Mu have an equal chance to be male or female. Yet there are only male models. Banes and Widows at elast are split into those two corps, so that's a sort of balance. There would be female psykers in the PPD too, but they are all male. And we see male Seers in FW yet none in the rest of Praetoria or the 'Seers' group.
Simple reason; the concept designs were for female/male for each group, and the Devs stated before on gender equal groups that the reason there were hardly any was because 'they wanted more groups rather than a few with equal gender portions, since they could only do one or the other'.
It's that simple. You'r reading too much into it. There ARE male loyalist psykers in Praetoria. They just don't have in-game models. Much like there would be female Hellion, Skull and Outcast members, more female goons in the Council and Fifth Column (who cares what gender you are, so long as you're fascist and know how to goose-step?) etc etc.