Preparation: An idea for traps and /devices


Kitsune Knight

 

Posted

So, A thought occurs.

An improvement for the "Summon at own location, interruptible" Trap powers in both the Support set Traps and the Blaster Secondary Devices.

Preparation:

Toggle Power
Endurance Cost: None
Recharge time: Fast.

An Ounce of preparation is worth a pound of cure.

While Preparation is active, your trap powers work as normal, summoning at your own location and taking a moment to set, leaving you open to attack, but all traps set with Preparation receive a To-Hit buff from taking the time to plan their location. While Unprepared(Preparation is not toggled on) Your trap powers give you a targeting reticule and fire without interruption, but have less of a chance to hit when triggered.


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Posted

Or they could just work on a way to make things like Time Bomb not terrible, and, y'know, actually fix problems?

Just saying...


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Posted

Quote:
Originally Posted by Techbot Alpha View Post
Or they could just work on a way to make things like Time Bomb not terrible, and, y'know, actually fix problems?

Just saying...
These two things are unrelated.


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Posted

I usually plan their location to be under the mobs nose. The leaving one open to attack... Does that translate into a defence debuff? If so not interested. Change the tohit buff to a +dmg because the spawn is walking into a ambush(even if technically they didn't walk anywhere)? I have enough tohit frankly.

Maybe better as a devices power, traps is already pretty über.


 

Posted

It's not a buff to Traps/Devices so much as an optional strategy shift. When picking Devices/Traps you'd get the toggle as a "Free" power that functioned similarly to Swap ammo. When toggled the Traps would work as they currently do. When untoggled they would allow you to throw them at a targeted location at the cost of some to-hit(or maybe debuff effectiveness))

Potentially, It could be the inverse, a Power called "emergency tactics" or "Urgency" that gave you the targeted traps, but I just like the idea of "preparation" better

The idea is a Traps(and devices as well) player could switch from the pre-setting and planning to a more active style on the fly.


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Posted

That's the idea, yes. Originally, the idea was that the modes would be swapped so a to-hit Penalized, targeted location version would be the default, and you'd switch on the toggle to use "Traps Classic" but I guess some people might be a bit put off by that. Switch the name to "Emergency Tactics" and you have the same effect without the change to normal traps.

Sometimes it's hard to get any use out of my traps in fast-paced teams and missions(barring stealth and "Toe-bombing" since I shouldn't need a pool power to make a powerset effective, it should stand on it's own, Devices excluded from this, obviously). This idea allows me the option of taking a more active role in combat without fundamentally altering the set. I really love applying Seeker drones and caltrops into the middle of a mob and thought it'd be nice to be able to do that with all my traps.

I assume their needs to be a trade-off for the greater mobility and application of the traps in this mode. The To-hit penalty makes sense to me, conceptually, You just fling your trap willy nilly and hope something gets hit,versus normal Traps being deliberately placed with the forethought of where enemies will go in mind.


Anyone Who wants to argue about my usual foolishness can find me here.
https://twitter.com/Premmytwit
I'll miss you all.