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Posts
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Joined
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I haven't tried one yet, but I agree with you that a Fiery Aura/Dark Melee Tanker looks like it has some nice potential.
1. Healing Flames + Siphon Life
2. Consume + Dark Consumption
3. Fiery Embrace + Soul Drain
Oh, and you don't have to take Acrobatics if you slot a Steadfast Protection: Knockback Protection IO. -
ALL-TANKER TEAM - RADIO MISSIONS (+4/x8)
I love playing Tankers and I really enjoy teaming with other Tankers. So I'm looking for a few like-minded players who'd like to run through several back-to-back radio missions at maximum difficulty for a crazy night of fun. There'll be no squishies to worry about so everyone can cut loose with everything they've got. If you're interested in participating, just post the name of your Tanker, his/her level, and primary/secondary/ancillary powersets. Then I'll add you to the team roster. Thanks.
Server: Freedom
Zone: Peregrine Island
Date: February 24 (Wednesday)
Time: 8:00PM to 10:00PM Eastern (maybe longer depending on interest)
Enemies: Arachnos, Carnies, Circle of Thorns, Council
Team Roster:
1. Winteriel - 50 Ice Armor/Fiery Melee (TBoxer)
2. Viral Smite - 50 Shield Defense/Dark Melee (Virinv) - [or maybe an Ice/Fire]
3. Antiges - 50 Willpower/Super Strength (Keiji)
4. Dr. Squeakenstien - 50 Willpower/Super Strength (BoneDaRhino)
5. Obsidian Seraph - 50 Stone Armor/Dark Melee (Hyperstrike)
6. Xoeei Chill - 39 Ice Armor/Fiery Melee (Xoeei)
7. 2 of 2 - 27 Shield Defense/Dark Melee (Secura)
8. Darck Fyre - 17 Fiery Aura/Dark Melee (Shuckins)
Alternates:
1. Ro'gan - 50 Shield Defense/Super Strength (Rokig)
● Sidekicks are welcome. Just have a travel power and be prepared to fight +5s.
● If you can't make it for the entire time, join anyway and just leave whenever you have to. -
For survivability, I'd definitely have to give the edge to Kat/WP because of Divine Avalanche. [Self +DEF (Melee, Lethal) +15% for 10s and it's stackable]
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Super Speed: Cascade Archipelago, The Chantry, & The Storm Palace (Shadow Shard) - You're pretty much forced to use the gravity geysers if you don't have a Y-axis travel power.
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I'd like to roll up a Brute and play him through heroside content. I'm also praying that Tankers might get access to the villainside Mu Mastery and Soul Mastery ancillary pools.
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● Hibernate
● Ethereal Shift
● Eye of the Magus
● Wedding Band
● Elusive Mind + Vanguard Psionic Shield (if they're psi baddies)
● Freakshow Disguise (and cross my fingers)
● Rest (in my panic, I've used this by accident a few times) -
Quote:1. Ice/Fire Tanker - Keep Swift and Health. Take Taunt.What powers would you add to your builds that you normally wouldn't, now that you don't have to take stamina?
2. Fire/Kin/Stone Controller - Keep Swift. Take Tactics and Vengeance.
3. Elec/Stone/Pyre Tanker - Keep Swift and Health. Take Taunt.
4. WP/Elec Tanker - Keep Swift and Health. Take Salt Crystals. Or Taunt (Sensing a pattern yet?) -
I took Fault and Tremor on my Elec/Stone Tanker and slotted a Force Feedback: Chance for +Recharge in each. Goes off pretty reliably when you've got lots of baddies surrounding you. Plus, cycling through those two powers you can keep everything that's not resistant to knockdown on their butts for practically the entire fight.
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Global: @TBoxer
I'd like to sign up for:
Thursday, November 26th, 2009, 10:00 pm EST: Major Richard Flagg Trial. -
Thanks guys for the quick answers. I do hope they bring back the difficulty options at some point. I personally prefer participating in TFs at the tougher end of the spectrum, since speed runs were never really my cup of tea.
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I haven't led a TF or Trial in a while, and I heard that there was a change to how TFs/Trials/etc. are (or aren't) affected by a player's difficulty level anymore. I was just wondering if anyone could clarify how it all works now.
For example, I'm set at +4/x8 on my Tanker. If I led a 4-person team on a 3rd Respec Trial, would the Rikti mobs be level 54 and would the spawn size be equivalent to that for an 8-person team? -
How about the 3rd Respec Trial? I have a feeling that that'd be a lot of fun with an all-Tanker team.
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If TT comes to Freedom, that'd be sweet. I've got an Elec/Stone/Pyre Tanker that I'm currently working on there.
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For me, since I only play heroside, it's an Ice Armor/Fiery Melee Tanker. I love being able to solo +4/x8/+boss missions. Council and CoT are easy. Rikti are also easy but the Chief Soldiers can do some damage if two or more hit consecutively. Arachnos and Carnies are tougher requiring judicious inspiration use, but even they eventually go down.
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I really like I16. First thing I did was disable in-game email on all my toons. Second, I adjusted my mish difficulty to +4/x8 (on my Tanker) and did a few radio missions--was awesome! And last, I tinkered around a bit with some color tinting. Two thumbs up.
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My forum handle actually has nothing to do with superheroes. I train in Muay Thai (Thai Boxing) which is one of the activities I love to do besides playing CoH. It's great because it ensures that I don't get too sedentary from sitting around at a computer playing games.
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I've gotten addicted to the +4/x8 difficulty setting on Test. Now to find fellow Tankers on Freedom who want to do the 3rd Respec and/or ITF at +4/x8.
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Oooh, any chance that there might be an all-Tanker, non-speed run, level 50/Invincible ITF? It would be glorious rounding up big groups of baddies and AoE'ing them into oblivion with my fellow Tankers.
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I love my Ice/Fire Tanker. But if I could swap powersets around a bit, I'd keep Ice Armor but trade Fiery Melee for Fire Manipulation (Blaster Secondary). So I'd have an Ice Armor/Fire Manipulation Tanker. (Mmm, 3 damage auras. Icicles, Blazing Aura, and Hot Feet. Muhaha!)
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I'm also tempted to roll up an Ice/Elec Tanker once I16 comes out. Energy Absorption plus the -End secondary effect of Elec's attacks do seem nice, although an Elec/Elec Tanker would probably be a better sapper because of Lightning Field.
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Personally, I enjoy teaming with other Tankers, so long as they're not the super-anal, micro-managing type. And the only time I compare my toon's performance with other Tankers is usually during "when-the-sh*t-hits-the-fan" situations, like Rikti Mothership Raids that go south and everyone starts dying. Then it's interesting to see who's left standing.
I've also been wanting to get in on all-Tanker Invincible Task Forces. To me, that sounds like crazy-fun. (I get bored with all the Heroic TF speed-runs. Fighting white and yellow cons is a snooze-fest.) -
I'm looking forward to rolling up an Electric Armor/Stone Melee Tanker. With Power Sink to fuel Stone Melee's attacks, and Stone Melee's mitigation (knockdown/stun) to buy time to fire off Aid Self when needed, it should turn out to be a pretty sturdy Tank.
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I find that I always go back to my Ice/Fire Tanker. He's IO'd and Purple'd out and currently my toughest (survivability-wise) toon. Great for hazard zone sweeping or diving into a room packed with bosses.
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What do you like to do in the game with respect to your Tanker?
[/ QUOTE ]
While I do enjoy teaming, I find that I really like soloing with my Tanker. Some days, I'll just head over to the north end of the RWZ and corner pull the level 51-54 spawns into tight packs and PBAoE them into oblivion. Good times. (Got most of my purple drops that way.)
I also like those insane rooms in AE mishes where it's stuffed with a zillion Freakshow bosses. Jumping right into the middle of them and taking on the impossible odds and surviving 'til the end is just so much fun. (Guilty Pleasure: Especially if I outlast other Tankers.)
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I've got a Panacea: Chance for +HP/+End on my Tanker and it works just fine both in and out of combat. I'll even get healed multiple times during a fight if the fight lasts long enough (e.g. like when up against an AV).