Supernumiphone

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  1. I'm in. I'll bring Bonechilla, a Dark/Cold Corruptor
  2. You might do better asking for crafted IOs. I have hundreds of level 33 crafted IOs in storage redside, but zero recipes.
  3. Supernumiphone

    AS demoralize

    It's possible there was another consideration affecting the decision to implement the demoralize effect in the way it was. If the effect came from the Stalker it's possible it would generate aggro. Most debuffs do. Now I think it would be possible to implement the effect in such a way that it wouldn't generate aggro or break placate. Granting a power to the mob and having the mob cast it avoids the problem entirely though.
  4. Quote:
    Originally Posted by Kioshi View Post
    makes me think I'll be damn squishier than my /Nin and /EA till I IO her out for defense or at least get to Shadow Meld level.
    Well it's been a while now since I leveled mine up, but as best I can remember, yeah it felt a bit squishy during much of the ride. I didn't mind that so much, it made it more fun. I didn't jack up my difficulty as high as I might have otherwise, and made good use of inspirations, and enjoyed the trip to 50 immensely.

    It bothered me at times to be so reliant on inspirations when facing EBs, but considering that's standard practice when playing other squishy ATs, I made my peace with it.

    The contrast between my IO'ed Regen and IO'ed Nin was stark though, to say the least.
  5. Supernumiphone

    Sonic/Dark

    I've tried to like Sonic Blast many times. I've finally given up on it for Corruptors. Its problems (for me) are many-fold. The tier 3 blast has a terribly long animation. It has weak AoE. One cone with a nice -res debuff, but no other AoE to follow it. Lots of utility powers, but even those have slow animations.

    It can be very safe, sleeping a spawn, then stunning mobs one by one and taking them out. It's boring though. Like I said I tried to like it, but it's apparently not for me.

    I'd say it's not a particularly good pairing with /Dark. Sonic/ has lots of utility powers, which is something that /Dark really has no need for. OTOH if you want a build for teaming and support primarily the combo would do that quite well.
  6. It's been quite a while since I looked at any of the guides, but I remember things the way the OP describes. Everyone was saying the defense was too small to bother with so slot for resistance. I rejected that thinking a long time ago though. I slot for defense primarily, with a little +res slotting if I can squeeze it in.

    One thing worth noting is that the radius on the stealth powers being discussed isn't huge. It's significantly less than something like Maneuvers. If everyone fights in a huddle that's great, everyone gets the benefit, but in my experience that's rare. That's why I slot however I will benefit the most personally. Anyone who happens to be close enough to be affected by it is getting a bonus.
  7. Quote:
    Originally Posted by Kioshi View Post
    And I went with the scrapper experts advice on building for positional defenses and enhancing only the heal aspect of Integration since it provides the most benefit in regeneration. I'd put another Health IO in Health or FH if I had the slots but it doesn't seem as important as having good defenses.
    I agree with all of this. IMO you are going the right direction with the build. My first go at my Elec/Regen was a pure +recharge build, hoping that getting all the mitigation powers back faster would provide strong survivability. Not so much in my experience. Once MoG wore off and I fired off both heals, all I was left with was my squishy Stalker-level HPs, and there are plenty of mobs that can knock those off fast enough that regen is a non-factor.

    That's not all of it though. I'd guess that better than 50% of my defeats came during the Thunder Strike animation. 3.3 seconds is plenty of time for mobs to chew through Stalker level HPs. So many times I was mashing the Reconstruction button while slooooowly doing the slam dunk.

    Some defense and/or resistance goes a long way towards lessening the damage spikes that are the weakness of regen. It was nice having Lightning Rod recharge super fast, but it's much nicer to stay upright.
  8. Quote:
    Originally Posted by Necrotech_Master View Post
    i dislike hurricane because of the god awful sound effect, in a big battle its not bad cause of other sounds, but it gets annoying very quick on small teams or solo
    http://boards.cityofheroes.com/showthread.php?t=113746
  9. Quote:
    Originally Posted by Frosticus View Post
    I personally wouldn't rely on the aoe tohit debuffs of dark blast to contribute more than 5% ish defense to your build.
    I agree with this. I have a Dark/Sonic I'm quite fond of. It's a little sad that the blasts can't be relied on to do more, but hey even if they're not needed for your protection at least they're helping your teammates...or something.

    Still with mez protection, defense, some small amount of resistance, and a self-heal, you'll have yourself a damn solid toon. If things look like they might get ugly, you can open with [Liquefy], and with that much -tohit anything not an AV will be floored.
  10. Nothing beats /Dark for solo power IMO.
  11. Quote:
    Originally Posted by DemonsFist View Post
    so far i have about 200mil to get me started
    Just glancing at that build I'd say it will set you back at least 5-6 billion inf. If you're starting with 200 million, you have a long ways to go.

    It looks like a "sky's the limit" build to me. A lot of expensive stuff for very little real gain from some of it.

    My suggestion is to start with a more focused build that will be a lot cheaper. It won't have the same level of performance but if you go with the biggest bang for your buck you can still get very good results for a lot less. That will give you something to get you started and you can shoot for the moon once you have the loot rolling in.
  12. Quote:
    Originally Posted by Talen_Lee View Post
    32.5 puts you one purple shield from the soft-cap,
    This, IMO. I've looked at quite a few of the soft-capped builds that get floated around, and many of them are (IMO of course) ridiculous beasts. Useless powers that will never get used, only there to mule sets. Fun and situational powers skipped to make room for the aforementioned useless powers. Useful powers so severely underslotted as to their primary function that they become useless. You get the idea.

    It can be a stretch, but I can usually get to 32.5% defense while still slotting my powers effectively and taking the powers I want. Being one small [Luck] from the soft-cap means I can go a looooong ways on a tray of them, and with inspiration combining, it's exceedingly rare to find myself needing one and not having it.

    Some people feel they just really need to be able to stand in a group of mobs while they go make a sandwich. That's fine. There are other approaches to builds that are worth a look though.
  13. Put me down as an alt for this. I'm not 100% sure I'll be available so I don't want to take a spot. Hopefully I can fill if needed though.
  14. Here's a quick one I came up with that focuses on offense. With Assault running you've got a 30% damage boost full-time. That along with over 70% global recharge and the damage boost from Soul Drain means you can lay down a lot of hurt fast.

    It kind of pains me to take a build so close to perma-dom and not push it over the top, but you said that's not a priority.

    Villain Plan by Mids' Villain Designer 1.621
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Natural Dominator
    Primary Power Set: Plant Control
    Secondary Power Set: Icy Assault
    Power Pool: Fitness
    Power Pool: Flight
    Power Pool: Speed
    Power Pool: Leadership
    Ancillary Pool: Soul Mastery

    Villain Profile:
    Level 1: Strangler
    • (A) Basilisk's Gaze - Accuracy/Hold: Level 30
    • (3) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold: Level 30
    • (3) Basilisk's Gaze - Endurance/Recharge/Hold: Level 30
    • (17) Basilisk's Gaze - Recharge/Hold: Level 30
    • (17) Lockdown - Accuracy/Endurance/Recharge/Hold: Level 40
    • (46) Lockdown - Endurance/Recharge/Hold: Level 40
    Level 1: Ice Bolt
    • (A) Devastation - Accuracy/Damage: Level 40
    • (5) Devastation - Accuracy/Damage/Endurance/Recharge: Level 40
    • (5) Devastation - Accuracy/Damage/Recharge: Level 40
    • (34) Devastation - Damage/Endurance: Level 40
    Level 2: Roots
    • (A) Positron's Blast - Accuracy/Damage: Level 40
    • (7) Positron's Blast - Damage/Endurance: Level 40
    • (7) Positron's Blast - Damage/Recharge: Level 40
    • (25) Positron's Blast - Damage/Range: Level 40
    • (25) Positron's Blast - Accuracy/Damage/Endurance: Level 40
    • (46) Positron's Blast - Chance of Damage(Energy): Level 40
    Level 4: Ice Sword Circle
    • (A) Obliteration - Damage: Level 40
    • (11) Obliteration - Accuracy/Recharge: Level 40
    • (11) Obliteration - Damage/Recharge: Level 40
    • (34) Obliteration - Accuracy/Damage/Recharge: Level 40
    • (36) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 40
    Level 6: Swift
    • (A) Flight Speed IO: Level 40
    Level 8: Seeds of Confusion
    • (A) Coercive Persuasion - Confused/Recharge: Level 50
    • (9) Coercive Persuasion - Contagious Confusion: Level 50
    • (9) Coercive Persuasion - Accuracy/Confused/Recharge: Level 50
    • (19) Coercive Persuasion - Accuracy/Recharge: Level 50
    • (19) Coercive Persuasion - Confused/Endurance: Level 50
    Level 10: Air Superiority
    • (A) Crushing Impact - Accuracy/Damage: Level 40
    • (15) Crushing Impact - Damage/Endurance/Recharge: Level 40
    • (15) Crushing Impact - Damage/Endurance: Level 40
    • (36) Crushing Impact - Accuracy/Damage/Recharge: Level 40
    • (37) Crushing Impact - Accuracy/Damage/Endurance: Level 40
    Level 12: Ice Sword
    • (A) Crushing Impact - Accuracy/Damage: Level 40
    • (13) Crushing Impact - Damage/Endurance: Level 40
    • (13) Crushing Impact - Damage/Endurance/Recharge: Level 40
    • (34) Crushing Impact - Accuracy/Damage/Recharge: Level 40
    • (36) Crushing Impact - Accuracy/Damage/Endurance: Level 40
    Level 14: Fly
    • (A) Flight Speed IO: Level 40
    Level 16: Health
    • (A) Numina's Convalescence - +Regeneration/+Recovery: Level 40
    Level 18: Hasten
    • (A) Recharge Reduction IO: Level 40
    • (50) Recharge Reduction IO: Level 40
    Level 20: Stamina
    • (A) Endurance Modification IO: Level 40
    • (21) Endurance Modification IO: Level 40
    • (21) Endurance Modification IO: Level 40
    Level 22: Frost Breath
    • (A) Positron's Blast - Accuracy/Damage: Level 40
    • (23) Positron's Blast - Damage/Endurance: Level 40
    • (23) Positron's Blast - Damage/Recharge: Level 40
    • (37) Positron's Blast - Damage/Range: Level 40
    • (37) Positron's Blast - Accuracy/Damage/Endurance: Level 40
    Level 24: Vines
    • (A) Basilisk's Gaze - Accuracy/Hold: Level 30
    • (42) Basilisk's Gaze - Accuracy/Recharge: Level 30
    • (43) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold: Level 30
    • (43) Basilisk's Gaze - Endurance/Recharge/Hold: Level 30
    Level 26: Carrion Creepers
    • (A) HamiO:Nucleolus Exposure
    • (27) HamiO:Nucleolus Exposure
    • (27) Impeded Swiftness - Chance of Damage(Smashing): Level 30
    • (29) Recharge Reduction IO: Level 40
    • (29) Recharge Reduction IO: Level 40
    • (40) Trap of the Hunter - Chance of Damage(Lethal): Level 40
    Level 28: Assault
    • (A) Endurance Reduction IO: Level 40
    Level 30: Ice Blast
    • (A) Decimation - Accuracy/Damage: Level 40
    • (31) Decimation - Damage/Endurance: Level 40
    • (31) Decimation - Damage/Recharge: Level 40
    • (31) Decimation - Accuracy/Endurance/Recharge: Level 40
    • (40) Decimation - Accuracy/Damage/Recharge: Level 40
    Level 32: Fly Trap
    • (A) Achilles' Heel - Chance for Res Debuff: Level 20
    • (33) Expedient Reinforcement - Accuracy/Damage: Level 40
    • (33) Expedient Reinforcement - Accuracy/Damage/Recharge: Level 40
    • (33) Expedient Reinforcement - Endurance/Damage/Recharge: Level 40
    • (43) Expedient Reinforcement - Damage/Endurance: Level 40
    Level 35: Power Boost
    • (A) Recharge Reduction IO: Level 40
    Level 38: Bitter Ice Blast
    • (A) Decimation - Accuracy/Damage: Level 40
    • (39) Decimation - Damage/Endurance: Level 40
    • (39) Decimation - Damage/Recharge: Level 40
    • (39) Decimation - Accuracy/Endurance/Recharge: Level 40
    • (40) Decimation - Accuracy/Damage/Recharge: Level 40
    Level 41: Dark Embrace
    • (A) Titanium Coating - Resistance/Endurance: Level 50
    • (42) Titanium Coating - Resistance: Level 50
    • (42) Titanium Coating - Resistance/Endurance/Recharge: Level 50
    Level 44: Soul Drain
    • (A) Obliteration - Damage: Level 40
    • (45) Obliteration - Accuracy/Recharge: Level 40
    • (45) Obliteration - Damage/Recharge: Level 40
    • (45) Obliteration - Accuracy/Damage/Recharge: Level 40
    • (46) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 40
    Level 47: Dark Obliteration
    • (A) Positron's Blast - Accuracy/Damage: Level 40
    • (48) Positron's Blast - Damage/Endurance: Level 40
    • (48) Positron's Blast - Damage/Recharge: Level 40
    • (48) Positron's Blast - Damage/Range: Level 40
    • (50) Positron's Blast - Accuracy/Damage/Endurance: Level 40
    • (50) Recharge Reduction IO: Level 40
    Level 49: Super Speed
    • (A) Blessing of the Zephyr - Knockback Reduction (4 points): Level 40
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 1: Domination
    Level 2: Ninja Run
    ------------
    Set Bonus Totals:
    • 19% DamageBuff(Smashing)
    • 19% DamageBuff(Lethal)
    • 19% DamageBuff(Fire)
    • 19% DamageBuff(Cold)
    • 19% DamageBuff(Energy)
    • 19% DamageBuff(Negative)
    • 19% DamageBuff(Toxic)
    • 19% DamageBuff(Psionic)
    • 5% Defense(Energy)
    • 5% Defense(Negative)
    • 2.5% Defense(Ranged)
    • 4.5% Max End
    • 76.3% Enhancement(RechargeTime)
    • 4% Enhancement(Confused)
    • 59% Enhancement(Accuracy)
    • 83.9 HP (8.25%) HitPoints
    • Knockback (Mag -4)
    • Knockup (Mag -4)
    • MezResist(Confused) 2.5%
    • MezResist(Held) 2.5%
    • MezResist(Immobilize) 12.4%
    • MezResist(Sleep) 4.7%
    • MezResist(Stun) 6.9%
    • MezResist(Terrorized) 2.5%
    • 15.5% (0.26 End/sec) Recovery
    • 12% (0.51 HP/sec) Regeneration
    • 4.73% Resistance(Fire)
    • 4.73% Resistance(Cold)
    • 3.13% Resistance(Toxic)
  15. I'm hoping to attend this evening but it's possible my other scheduled activities will run long. If I'm not online at the start time go ahead without me.
  16. I could run a Brute I have that tanks pretty well. I was thinking I might bow out though to make room for someone who needs the badge. It seems kind of silly for me to take a slot with a toon that already has the badge when there are others wanting to join but no room for them.

    So I'd say give my slot to someone else. I'll be available at the allotted time if you end up with open an open spot though.
  17. Quote:
    Originally Posted by Zyal View Post
    Sorry to bring up an old post, but my question is related to this and figure it be better than starting a new one.

    I like to make a toon on Redside that turns off XP gain around the low 30's level, so I can use merits for random recipe rolls in that level range.

    What Villain AT / powers would be good for running flashbacks and of course Strike Forces (when I can find one ) that turns off xp gain when hitting level 30-34ish?

    - Thanks,
    It depends on what content you expect to be running the most. Brutes and Masterminds are good all-purpose toons. If you choose flashbacks that can be sped through primarily and avoid defeat alls, a Stalker may be a better choice. If you just run to the end of most missions and complete the final objective the time spend ramping up Fury on a Brute will just slow you down, while a Stalker is the king of burst damage, perfect for those situations.

    As someone who runs a fair amount of flashbacks for merit earning, my advice is: pick something you will enjoy playing. Otherwise it's just an unfun grind.
  18. Supernumiphone

    Redside purples

    Thanks for the replies. Looks like I'll be removing those purples from any of my planned builds.
  19. Quote:
    Originally Posted by HelinCarnate View Post
    I have watched the video several dozen times and finally took the time to time the attacks from start to back to ready position.
    Thanks for doing that. Based on your numbers it looks like this will indeed be the melee version of Dual Pistols. Unless you're waaaaaay off that is.
    Quote:
    Originally Posted by HelinCarnate View Post
    Now at this point it is only a concern and not a complaint because we have no damage numbers.
    If the set is as clunky as it looks in the video, and appears to be based on your numbers, no amount of damage would compensate enough to make me want to play it. Well maybe on a Tanker if it has lots of AoEs. Probably not though.
  20. I'm in. I'll have to check which of my toons have the badge already, but I'll bring something.

    Edit: All of my usual suspects have the badge already. It looks like we're a bit light on support so far so I'll just bring whatever I think will help the most.
  21. Quote:
    Originally Posted by Ethric View Post
    Maybe MoLRSF could be done with inspiration abuse?

    Om nom nom reds, om nom nom oranges, om nom nom purples (if not softcapped):

    8 Stalkers with damage capped AS would do 10121.8 damage total to a +3 Hero, assuming they all hit and the Hero has no resistances. After the initial strike, scrap a little bit under the protection of oranges/purples. Hopefully with a 31% crit rate, the target will be dead before the inspirations run out.

    Repeat for each Hero.
    A level 53 AV would have 30,071 HPs. So that would be a lot of scrapping after the group AS. For those AVs with additional resistances it could take longer to take them down than a single tray of inspirations would last. Then again maybe not, it would have to be tried. You might need a group of soft-capped Stalkers to avoid the problem.

    Anyway if anyone wants to try it I am available on Freedom.
  22. Quote:
    Originally Posted by peterpeter View Post
    3. Tie the level of recipe drops to the character, not the mob (I suspect this is a much harder change than it sounds like).
    <snip>
    Unfortunately, it's the kind of change that would really hit at the heart of the loot drop code, so the devs might be reluctant to tinker with it. If they did, though, what would the result be?
    My guess: Greater availability of sub-50 recipes. Much higher prices on purples due to significantly lowered generation.
  23. Supernumiphone

    Redside purples

    I have a question for those people who keep in touch with the trending of purple prices redside. Are the prices still inflated from 2XP or have they settled back to their normal range by now?

    I ask because I saved up a billion inf to buy a set of ranged purples, went to bid on them, and based on the last 5 sales it looks like I need closer to 2 billion, maybe more, and that's if I'm patient and lowball.

    I usually only use the mez purples since they're relatively cheap and within my range given my lazy marketeering. I knew the purples for attacks went for more, but wow. I'm hoping the prices will drop in coming weeks. If not I'll either have to become a lot more hardcore in my marketeering or just write those purples off as non-options for me.

    I'm starting to think I should shift my focus to inf building blueside and just wait for GR to buy my purples over there.