SuperBull

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  1. SJ/SR makes for a pretty good concept natural character. I would have went that route but I already have a SR scrapper.

    I paired SJ with Energy Aura. Shield and Inv are pretty good also.
  2. Quote:
    Originally Posted by ClawsandEffect View Post
    My issue is with the Range enhancement component found in Targeted AoE sets, I know Posi's Blast for sure has one, and I think most of the others do as well. It is a completely useless enhancement for a melee power, as it will do nothing at all.
    I agree with this and hope that they change it.
  3. Quote:
    Originally Posted by macskull View Post
    And Whirling Hands is a pretty crappy power as far as melee PBAoEs go, so that's another testament to how screwed up this set now is.
    This probably the first thread about EM I have a seen in a while. That’s a testament about how EM is nowadays. It’s like the set no one speaks about.

    I have a mid range EM brute that hasn’t been played in at least 2 years. The looonnng animation kills it. Someone could kill your target before your attack finishes, which sucks.
    I remember how awesome EM/Elec combination was.
  4. In beta I did try SJ/EA. Right now Im leaning SJ/EA which I will make when I get home from work

    SJ/SR would make a cool concept character.
  5. Quote:
    Originally Posted by Samuel_Tow View Post
    It appears the SKU has been found and the set is now purchaseable. I'm so glad I didn't waste my money on the CoT set, since if I had, I wouldn't have been able to buy Saint Justice now. I guess sticking to my principles WASN'T its own reward
    Purchasing SJ is the first thing I will do when I get home. I cant wait for the next 7 hours to go by at work.
  6. I find my Kat/Inv to be very durable in most situation. I would also recommend Kat/WP.
    I have to agree with Des, a DM/DA scrappe built right is pretty darn tough.
  7. SuperBull

    Badge Count

    I consider anyone over 400 badges to be a badge-hunter. A serious badger would have at least 1000 badges.
    I would expect players with a large badge count to have great amount of knowledge about the game.
    I also find that a high level of badges show commitment.
  8. I have Spines/Fire that handles AE farms well. Mobs do run but they tend to come back.
  9. I think it would be easier for a new player to learn about each ATs by separating each AT. Other less used areas of the forum could be addressed. I support Zombie Man's suggestion.
  10. Yay. Im happy. Now I have something productive to do at work.
  11. Bah nevermind what I said. Still having issues.
  12. SuperBull

    Liberty Down?

    This sucks. I was near the end of a mission on Liberty.
  13. Quote:
    Originally Posted by RosaQuartz View Post
    Also to help with Confuse in addition to Clarion, people should be running Tactics (Leadership Pool) and Steamy Mist (Storm Summoning) if applicable. Clear Mind (Empathy), Clarity (Sonic Resonance), and Thaw (Thermal Radiation) should be used generously as well, especially on people that are running Tactics and/or Steamy Mist.
    I dont have Mids in front of me but doesn't Enforced Morale also gives protection to Confuse?
  14. I see Keyes as the hardest.
    I don't find the Underground badges to be as difficult as Keyes.
  15. SuperBull

    The Underground

    Quote:
    Originally Posted by Frost Warden View Post
    I found the UG trial to be fun. It can be challenging, but it was:

    1. More interesting than the BAF
    2. More leisurely than the Lambda
    3. Less stressful than the Keyes

    To me, it shows that the devs are learning from previous trials, and are making them better. I hope the trend continues.
    Agreed especially when running on a good team. I failed the first UGT I ran. I blame this on a very disorganized team and a leader that couldn't lead the team.
    I ran it 3 more times afterwords that went smoothly. All three times we took down the Avatar easily.
  16. I agree with most of what others are saying. I delete all TOs. Leveling is so fast that its not work the effort to slot in the lower levels.
  17. SuperBull

    BS vs WM vs Axe?

    Off all 3 I find WM to be the most fun.
  18. SuperBull

    ???/energy aura

    Quote:
    Originally Posted by Stupid_Fanboy View Post
    I've done the DM/EA brute and it works very well together. The changes on test only helped this combo out.

    AoE is light but at the higher levels there are plenty of pool and ap/pp options.
    After reading this post, I'm now considering DM/EA.
  19. SuperBull

    ???/energy aura

    I might hold out for Street Justice.