Physical Perfection vs Conserve Power?
Answer is both but thats because my kat/sr eats that much endurance.
Considreing there are sets that eat more endurance than mine answer is still both though if you don't have that much problem with endurance than physical perfection because with %97 global recharge (I assume this is before hasten so a total of %167) you may not make conserve power perma (it wont be perma anyway but having a 30 second gap and more than 100 seconds gap differs that much) if you can't make it perma you may have endurance crash until its up again.
If you don't have endurance crash until its up than you don't need it in the first place and physical perfection would be better to have anyway since it also buffs your health. For conserve power to be a reliable power you need at least %10 more global recharge or double slot it.
Not so at all. Conserver Power is very useful even without being perma. If you have good enough endurance to not run completely dry between when it expires and when it recharges, CP gives you functionally infinite endurance. You use it when you start to get low, then when it's up you recover to full, and by the time you need it again it's back.
Conserve Power has the benefit of zero prerequisites, although if you take Focused Accuracy anyway that doesn't matter.
Not so at all. Conserver Power is very useful even without being perma. If you have good enough endurance to not run completely dry between when it expires and when it recharges, CP gives you functionally infinite endurance. You use it when you start to get low, then when it's up you recover to full, and by the time you need it again it's back.
Conserve Power has the benefit of zero prerequisites, although if you take Focused Accuracy anyway that doesn't matter. |
To get Physical Perfection, you would either need to pick Conserve Power or Focused Accuracy. I don't even think PP can cover FA's endurance cost unless they're both moderately slotted for end mod/end redux.
With a global recharge of 97% and a recharge IO, CS has a recharge of about 260 seconds? If you can continuously use your attack chain and have CS up before your endurance runs dry each time, I would consider taking another Power Pool.
All the powers in the Blaze Mastery Power Pool can have IO sets slotted that provide endurance gain or max end increase. Mix them up. For example slot 4 Decimation and 2 Thunderstrike in Fire Blast for +2.25 max end and +2% end recovery; slot 2 Thunderstrike, 2 Gladiator's Javelin and 2 Gravitational Anchors in Ring of Fire for a total of 8.5% end recovery etc.
Hopefully you will gain enough endurance to cover what CS/PP would do for you and have a couple extra powers in your arsenal.
Physical Perfection hands down for me.
I have both but about the only time I use Conserve Power is after being hit by one or more Masks of Vitiation or similar extreme end drains/usage.
PS: The choices are also exactly what mine are on my Claws/SR scrapper, i.e. CP with 97.5% global recharge or PP (5 slotted) (fyi my net recovery is 2.89 end/sec plus 2 Perf Shifter +End)
If you can reach infinite endurance with PP and can forego CP then that's one less animation cycle where you aren't doing damage.
As an aside, the strength of Focused Accuracy isn't the perception bonus, although that's nice, it's the massive ToHit Reduction Resistance which Tactics lacks.
Moonlighter
50s include MA/SD, MA/SR, DP/Elec, Claw/Inv, Kat/Dark, Kat/Fire, Spine/Regen, Dark/SD
First Arc: Tequila Sunrise, #168563
I asked this question because I need to drop one in order to fit Tough into my DM/WP build.
So I guess you can throw Dark Consumption into the mix. Although I do like the mechanics of DC.
Now we have...Dark Consumption, Physical Perfection or Conserve Power.
Which would you drop for Tough?
Also...I guess I should have asked this first.
Will all three Chance for +End procs work in Stamina, Quick Recovery and Physical Perfection?
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I went with both in my build.
Based on my own play experiences with a /WP scrap, I can't imagine needing Conserve Power and out of the 3 you listed would absolutely be the one I would drop. Dark Consumption would also have the added benefit of providing endurance tools for exemping as well, for whatever that's worth.
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I asked this question because I need to drop one in order to fit Tough into my DM/WP build.
So I guess you can throw Dark Consumption into the mix. Although I do like the mechanics of DC. Now we have...Dark Consumption, Physical Perfection or Conserve Power. Which would you drop for Tough? |
Now, you could alternatively skip Dark Consumption and go with one or both CP or PP, but I think the slotting options for Dark Consumption will win out in the long run.
As DM/WP your AoE damage will be extremely limited, my suggestion would be to grab Dark Consumption (if you even need it at all) and then grab some kind of AoE addition from a patron/epic pool if you have the slots for it.
If you absolutely must have one of them (meaning CP or PP), for DM/WP build specifically - I would go with Conserve Power as I'd prefer an "emergency" power than another trickle of recovery and regen which already have a ton of.
On another note, you want both Tough and Weave. So you should start thinking about what else you want to drop.
Post your build, you'll get better results than asking about these specific power choices in a vacuum.
Well I know I don't need Weave...so I'm definitely not worried about that. I'm not building for AV soloing or anything.
Anyways...I came to a decision to go with both PP and CP...and I'm going to "drop" DC.
DC is too situational at the moment. So for now I'm going with just CP and PP...and whenever I get to level 50 and fully IO slot...I'll revisit the situation.
I appreciate everyones input.
First time back in two years...and I'm actually excited.
Most likely Both. It depends.
You need a sufficiently good burn rate to last whatever the gap is between CPs.
CP will actually save you more endurance than PP, when active. However, because of the earlier statement, most builds will get more mileage out of PP. You have to manage your endurance during both the on and off cycle of CP. Once you've managed it during the off-cycle, chances are the only time you'll need the on-cycle is if you get hit with a debuff.
All that said, I do have a defender build that cycles CP and FoN as endurance management. CP recovers from the FoN Crash, and FoN is a +endurance power for when CP crashes. It works, with enough recharge, but it's not really something I recommend.
Just found out that I can take Fly without needing Hover...so I'm now taking all three.
I love potentially unlimited endurace.
Pros and Cons?
Which would you choose?
Physical Perfection with Chance for +End
-or-
Conserve Power with +97% Global Recharge