The Underground


Amygdala

 

Posted

With Issue 21 coming up and the new Underground Trial, I thought I would start a thread for everyone to celebrate the thrilling VICTORIES and share stories of the INEVITABLE DEFEATS.
If any one is looking for strategy guides or a map of the new trial, its in the player guides section in a thread started by VooDooGirl.

Here are the Badges we are after.....

Regenerate This - Defeat the Self-Repairing and Lichen Infested War Walkers within 8 minutes of starting the fight.
Tour Guide - Don't let Desdemona's health go below 50% during the Underground Incarnate Trial.
Preservation Specialist - Don't let any of the IDF bombs detonate in the Underground Incarnate Trial.
Avatar Assassin - Defeat the Avatar of Hamidon at the same time as an IDF bomb in the Underground Incarnate Trial.
(Master of Underground Trial) - Earn all four badges for the Underground Incarnate Trial.

Being as server transfers are going to be readily avaliable, if anyone is interested, I will be getting runs at these together on FREEDOM in pocket D at about 630 pm EST on Tuesday 9/13 and running most of the day on Weds 9/14. I am pretty easy to find...its @Kotchie for my global, and the toon is the same name, or just look for the slow Stone Brute if we are in the middle of the trial, just give me a few minutes and I will get you on the next run. Just a heads up, for the first few trys I will be running an Open League, but as the trys get serious, the league will close (not that all trys are not serious, its just degrees of difficulty)

As most of the hardcore know, its WAY easier to get these badges when they are still fresh, as everyone wants to try them out. With the degree of difficulty this trial has, it will probably NOT overtake the BAF/Lam for constant runs, so as they say, get it while its hot.


 

Posted

...however

With the sheer amount of threads earned, iXP (people were reporting between 75 - 80% of Physical and Psychic iXP unlocked on one run), 2 Emp Merits, and, well... drops galore - I think this trial will be run somewhat frequently.


 

Posted

Too true. I'm going to try a couple runs tonight, just to start working towards those badges.


I find your lack of signature disturbing.

 

Posted

I went on a run last night that got everything except the Preservation Specialist badge. Just one bomb went off before we got to it. (Hint: They hurt, badly).

I like this trial better than Keyes. It's a bit on the tedious side, but it rewards a comparatively immense number of Astral merits, has lots of stuff to fight, and the "boss" foes aren't as gimmicky as Anti Matter in the final fight of Keyes.

I think maybe one reason it feels more tedious (other than that there is a lot of fighting and travel involved) is that there's actually no time limit on a lot of the phases, meaning that there's not as much of manic feel to the fighting that at least I get in the other trials.

I have to say, the our league steamrolled our first live trial rather nicely. It was very much not a PuG, though. There were a few pickup folks, but the majority of the league was composed of experienced players, most of whom brought +3 incarnate shifted characters with high-end builds.

Edit: By the way, in addition to lots of iXP, this iTrial rewards a comparatively huge number of Astral Merits. In addition to two Empyrean Merits, we got at least 9 Astral Merits. (That's just adding up the rewards I remember - I may have forgotten some.) Most of the "boss" opponents reward more than one Astral as a single drop.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

Posted

Hooray! I'm finally able to post on the forums!


Having said that....

Just finished an Underground Trial here on Liberty (23 out of 24 peeps in it). We steamrolled through it like it was nothing.

I was really surprised...the Avatar of Hamidon got off 1 Will of the Earth and even then, I don't think more than like 5 people got confused and if so, not for long (clarion ftw!). Took down the Avatar in about 2 mins. heh...reminded me of when back in beta the Avatar had 0 powers and we took him down.

But the best part is that we all got the Avatar Assassin badge!

3 badges out of 4 for the Mo badge...nice! Only one we missed was the bomb one (Preservation Specialist)...a few people got scrapper-lock (and/or didn't listen/see league chat) but...ah well...still had fun

Main badger (EI) is up to 1277 badges!


Leader of The LEGION/Fallen LEGION on the Liberty server!
SSBB FC: 2062-8881-3944
MKW FC: 4167-4891-5991

 

Posted

3 Questions about the UG badges-

Where does one find the bombs that you shouldn't blow up, and how do you prevent a horde of MM pets and other hooligans from exploding them?

For the bomb/hamitoad badge, does someone have to wait by the bomb and hamitoad and kill/detonate simultaneously?


56 attempts later, Master of the Keyes Island Reactor. Bite Me, Anti Matter.

 

Posted

Quote:
Originally Posted by Atomic_Saint View Post
3 Questions about the UG badges-

Where does one find the bombs that you shouldn't blow up, and how do you prevent a horde of MM pets and other hooligans from exploding them?

For the bomb/hamitoad badge, does someone have to wait by the bomb and hamitoad and kill/detonate simultaneously?

Oh and there is a typo (incorrect text at least) of the Avatar Assassin badge.

I read it after I got it on EI and it says (something to the extent of), "Defeat the Avatar of Hamidon at the same time as a Seedling is spawned (blown up?) in the Underground Incarnate Trial."


So the Seedlings that the Avatar produces are a part of the badge. Again, if I remember to do it tonight, I can post word-by-word what it says for the badge but...it has something to do with the seedlings that the AoH produces.

It is either, "defeat the AoH at the same time a seedling is spawned" or
"defeat the AoH at the same time a seedling is destroyed (by the league)" or
"defeat the AoH at the same time a seedling is blown up (self destructs itself)"


And the IDF bombs; what we tried to do is when we got to the bombs; have only the ranged toons go first and target off of 1 person while that 1 person targets the bombs. It didn't work (again people caught up in the moment) but it seemed to work well enough (or could).


Edit:

And I'm not 100% sure about where the IDF bomb badge starts. I know the first bombs I see are when you're in the tunnels and you're getting the DoT dmg (aura effect) throughout the whole tunnels. There are bombs there but are those a part of the badge? I think so but...again, not sure.

But from that point; you have a lull in bombs; fight some stuff and then after a waterway/bridge big open area, there is another little tunnel that goes upwards and there are more IDF bombs there (maybe like 4-8 bombs total). After that there are no more bombs (I think).


Leader of The LEGION/Fallen LEGION on the Liberty server!
SSBB FC: 2062-8881-3944
MKW FC: 4167-4891-5991

 

Posted

I found the UG trial to be fun. It can be challenging, but it was:

1. More interesting than the BAF
2. More leisurely than the Lambda
3. Less stressful than the Keyes

To me, it shows that the devs are learning from previous trials, and are making them better. I hope the trend continues.


I find your lack of signature disturbing.

 

Posted

Quote:
Originally Posted by Frost Warden View Post
I found the UG trial to be fun. It can be challenging, but it was:

1. More interesting than the BAF
2. More leisurely than the Lambda
3. Less stressful than the Keyes

To me, it shows that the devs are learning from previous trials, and are making them better. I hope the trend continues.
I'd have to agree all around.


Leader of Legion of Valor/Fallen Legion (Victory server)
http://legionofvalor.guildportal.com / http://fallenlegion.guildportal.com

StainedGlassScarlet - L50 Spines/Inv Scrapper | Badges: 1,396
Avatar detail taken from full-size piece by Douglas Shuler here

 

Posted

Okay so my badge text for Avatar Assassin says:

"You took a risk and managed to defeat the Avatar of Hamidon in the Underground at the same time a Detonating Seedling was about to go off."


Sooo...I guess there's a timer before the seedling blows up...kill the AoH before that.


Leader of The LEGION/Fallen LEGION on the Liberty server!
SSBB FC: 2062-8881-3944
MKW FC: 4167-4891-5991

 

Posted

Ran it twice tonight. First time, we only missed Preservation Specialist. Besides the bombs in the the direct path, there are 4 in the side tunnels in the curved section. Second time, we got all 4 badges so some people on their first run of the trial got Master. Not as hard to get as some of the other Master badges.

The second Avatar fight, he went down fast. But I didn't enjoy it much because I spent pretty much the entire time confused. I would target him, queue a punch, then suddenly be targeting another player. I don't think I actually hit him at all that fight.


Justice Blues, Tech/Tank, Inv/SS
----------------------
Fighting The Future Trilogy
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Posted

This may be a bug..I do not know..but when we were doing Preservation Specialist, the area where there are 4 bombs were empty, only doubles near the spawns (who were all EB's btw). The only thing we did different was we took the main path...skipped all the bombs "in the circles" , did the double bombs...then went back to get the circle ones. We did not detonate any bombs at all.

On subsequent runs, where we did main path and circle bombs, the quad bombs were there, and the the double bomb spawns had EB's, but they were not ALL EB's like before.

I petition'd it (on the ones where we did path/circle bombs, we always got hit by at least one during the quad bomb phase, so i was not expecting badge for that, but the ones were we did not get quad bombs, no one detonated any bombs at all, and we got no badge)

I am positive 100% that no one ran ahead and no one detonated any at all. (refering to the "bugged" run)


 

Posted

Also, nice little tip. Don't let people bring Rebirth...a single one can take hami from 2% back to 100 on regen :/


 

Posted

Quote:
Originally Posted by Frost Warden View Post
I found the UG trial to be fun. It can be challenging, but it was:

1. More interesting than the BAF
2. More leisurely than the Lambda
3. Less stressful than the Keyes

To me, it shows that the devs are learning from previous trials, and are making them better. I hope the trend continues.
This is all true, except for the final fight, which is sadness mixed with hell.


 

Posted

Ran with a PUG today, failed when the Avatar killed Des. Somehow it was dragged into the tunnel, almost halfway to the zone entrance. Certainly made it fast to get back after faceplanting, but made for a very cramped and confusing fight. Not an organized group at all. But it was still a fun time, even if we didn't finish it off.


Justice Blues, Tech/Tank, Inv/SS
----------------------
Fighting The Future Trilogy
----------------------

 

Posted

Quote:
Originally Posted by Devlin_Quaid View Post
Also, nice little tip. Don't let people bring Rebirth...a single one can take hami from 2% back to 100 on regen :/
Use a Liberate before using rebirth should prevent that.




Triumph: White Succubus: 50 Ill/Emp/PF Snow Globe: 50 Ice/FF/Ice Strobe: 50 PB Shi Otomi: 50 Ninja/Ninjistu/GW Stalker My other characters

 

Posted

Quote:
Originally Posted by Snow Globe View Post
Use a Liberate before using rebirth should prevent that.
? you mean Emerge?


 

Posted

Quote:
Originally Posted by detroitfrost View Post
? you mean Emerge?
No, I meant Liberate (from Paragon Wiki):

Resist Effects Inspirations
Break Free: Resist Effects
Frees you from many sleep, hold, immobilization, disorient, fear, confuse, and knockback effects and boosts your resistance to repel, taunt, and placate effects for 30 seconds. This inspiration can be used even while under such effects.
-10 Magnitude protection against Hold, Sleep, Stun, and Immobilize; -5 Magnitude protection against Knockback, Knockup, Fear, and Confuse; 50% resistance to Taunt and Placate; 25% resistance to Repel

Emerge: Resist Effects
Frees you from many sleep, hold, immobilization, disorient, fear, confuse, and knockback effects and boosts your resistance to repel, taunt, and placate effects for 60 seconds. This inspiration can be used even while under such effects.
-15 Magnitude protection against Hold, Sleep, Stun, Immobilize, Fear, and Confuse; -7.5 Magnitude protection against Knockback and Knockup; 50% resistance to Taunt, Placate, and Repel

Escape: Resist Effects
Frees you from many sleep, hold, immobilization, disorient, fear, confuse, and knockback effects and boosts your resistance to repel, taunt, and placate effects for 90 seconds. This inspiration can be used even while under such effects.
-20 Magnitude protection against Hold, Sleep, Stun, Immobilize, Fear, and Confuse; -10 Magnitude protection against Knockback and Knockup; 100% resistance to Repel; 50% resistance to Taunt and Placate

Liberate: Resist Effects
Frees you from many sleep, hold, immobilization, disorient, fear, confuse, and knockback effects and boosts your resistance to repel, taunt and placate effects for 90 seconds. This Inspiration can be used even while under such effects.
-40 Magnitude protection against Hold, Sleep, Stun, Immobilize, Fear, and Confuse; -20 Magnitude protection against Knockback and Knockup; 100% resistance to Repel; 75% resistance to Taunt and Placate

=========
The magnitude of the confuse in the last battle is fairly large (I was told mag 30), and I don't think emerges are "good enough". I know that break frees are not.




Triumph: White Succubus: 50 Ill/Emp/PF Snow Globe: 50 Ice/FF/Ice Strobe: 50 PB Shi Otomi: 50 Ninja/Ninjistu/GW Stalker My other characters

 

Posted

Quote:
Originally Posted by detroitfrost View Post
This is all true, except for the final fight, which is sadness mixed with hell.
Hm. Most of the final fights I have been on have been so fast I never even saw what most of his powers did. I've never been confused by him, for example.

I like the UGT final fight better than Keyes just for the fact that what I've experienced is even an option. Keyes' final fight's structure is much more enforced.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

Posted

Quote:
Originally Posted by UberGuy View Post
Hm. Most of the final fights I have been on have been so fast I never even saw what most of his powers did. I've never been confused by him, for example.

I like the UGT final fight better than Keyes just for the fact that what I've experienced is even an option. Keyes' final fight's structure is much more enforced.
I guess experiences will vary - depending on the number of +3s I guess.
I've completed 2/5 successfully so far. Hopefully, the sucess rate will increase as people get used to the trial.

The only problem i've encountered is finding someone actually running the trial - which isn't often.


131430 Starfare: First Contact
178774 Tales of Croatoa: A Rose By Any Other Name ( 2009 MA Best In-Canon Arc ) ( 2009 Player Awards - Best Serious Arc )

 

Posted

Quote:
Originally Posted by Hercules View Post
I guess experiences will vary - depending on the number of +3s I guess.
I've completed 2/5 successfully so far. Hopefully, the sucess rate will increase as people get used to the trial.

The only problem i've encountered is finding someone actually running the trial - which isn't often.
Thats mainly due to the flood of newbies. Once everyone hits level 50 on their fresh alts, i forsee the UGT getting played to death as a means to unlock the slots early (75% XP for both sides a run, means only 3 runs needed to unlock everything) and then running lambda/baf for the easy componets (as they take less time to complete, but give less rewards) Give it about a month or 2 and the trials will get run more often.


 

Posted

Quote:
Originally Posted by Arbegla View Post
Thats mainly due to the flood of newbies. Once everyone hits level 50 on their fresh alts, i forsee the UGT getting played to death as a means to unlock the slots early (75% XP for both sides a run, means only 3 runs needed to unlock everything) and then running lambda/baf for the easy componets (as they take less time to complete, but give less rewards)
I'm pretty sure you're right. It's interesting, though, because I'm not sure why people think that's such a great plan. If you're one of a few newbies running the trial supported by a flock of highly "incarnated" leaguemates, that'll probably work. If there's a flood of newbies running it together, it's not so hot.

Where the BAF and Lambda have spawns laced heavily with Boss rank critters, the Underground has spawns heavily laced with Elite Bosses. The AVs in the UGT are L54+1, meaning a league with few level shifts could be full of people facing a +5 AV. This doesn't look like a trial that's meant for folks with freshly minted level 50s - it looks to me like it's meant for people who are either driving pretty bad-**** characters or packing a league with a strong AT/powerset composition. (In my experience, the former is more common than the latter.)

But even just looking at the time differential between the UGT and Lambda/BAF, does the UGT's significant iXP really make it superior? Everyone needs components, especially if they're going to try and get at least rare Incarnate powers. If you need both iXP and components, why not run trials that give a better proportion? What's the value in unlocking slots before you have the stuff you need to slot in them? I'm open to the notion that there's something I'm missing here, but I just don't see it yet.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

Posted

Quote:
Originally Posted by Frost Warden View Post
I found the UG trial to be fun. It can be challenging, but it was:

1. More interesting than the BAF
2. More leisurely than the Lambda
3. Less stressful than the Keyes

To me, it shows that the devs are learning from previous trials, and are making them better. I hope the trend continues.
Agreed especially when running on a good team. I failed the first UGT I ran. I blame this on a very disorganized team and a leader that couldn't lead the team.
I ran it 3 more times afterwords that went smoothly. All three times we took down the Avatar easily.


 

Posted

Its not that bad. Run it 10-12 times, failed littel less than half the time. Couple times do to a Non-Paying attention team during the WW fights, couple times to the Avatar fight (once a few people die that contribute a great deal, and a clarion is not recharged, and those people get confused....look out, it isn't pretty), couple times due to Des dying.

Its not a hard trial at all...just LONG...and if you get a halfway competent team, it goes pretty smooth. I would like to see what a minimum league with decent players can pull off.


 

Posted

done it 3 times with a group of 14. We seemed to have little issue. Got all the badges as well. I do wonder about some of the AV warwalker powers that seem to happen without a reticle that I can see. Which is a little odd. Otherwise a fun slog of a Trial.


210 50s and still counting!