The Underground


Amygdala

 

Posted

Quote:
Originally Posted by Charnage View Post
done it 3 times with a group of 14. We seemed to have little issue. Got all the badges as well. I do wonder about some of the AV warwalker powers that seem to happen without a reticle that I can see. Which is a little odd. Otherwise a fun slog of a Trial.
The only downside to going with a smaller league is you still have to defeat the certain "numbered" mobs, regardless of 12 in your league or 24, and the AV's aren't any easier.

Still would like to try it though, works wonderfully on Keyes (smaller league size)


 

Posted

Quote:
Originally Posted by Charnage View Post
done it 3 times with a group of 14. We seemed to have little issue. Got all the badges as well. I do wonder about some of the AV warwalker powers that seem to happen without a reticle that I can see. Which is a little odd. Otherwise a fun slog of a Trial.
There is no reticle, but the targeted characters get a message and the word targeted under their buff bar. Staying clear of targeted teammates will ensure you aren't hit with most of the AOE attacks.


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Posted

Hop we got it on Vigilance ! Enjoy !





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Posted

Quote:
Originally Posted by enderbean View Post
There is no reticle, but the targeted characters get a message and the word targeted under their buff bar. Staying clear of targeted teammates will ensure you aren't hit with most of the AOE attacks.

Also if the tankers (whoever is taunting the WarWalker AVs) stand in front of the AVs and everyone else behind them...no one gets held/hit (except for taunters).

Edit: I mean, if all except taunters attack from the AVs rear...


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Posted

Gratz to all who have achieved this would-be infuriating badge

Running again tonight to try to help some others out get this thing.


 

Posted

Biggest problem I'm seeing in the UG trial is convincing people to use the hospital option. Even though we tell them that there is a porter to take them back closer to the fight, they are unwilling to go because of how far the trek back would be.


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Posted

Quote:
Originally Posted by Frost Warden View Post
Biggest problem I'm seeing in the UG trial is convincing people to use the hospital option. Even though we tell them that there is a porter to take them back closer to the fight, they are unwilling to go because of how far the trek back would be.
Agreed.

I've actually started explaining how the hospital TPer works as one of the first things I mention when I'm leading an Underground Trial. All too often people will die, get lost and spend 5 minutes asking for a TP. I also make sure to identify the spawn point in front of the elevator leading to the Self-Regenerating War Walker and Lichen-Infested War Walker so that people will know to turn around.



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Amygdala's Guide to the Cathedral of Pain Trial

 

Posted

My strategies with reasonable amount of success:

First and foremost, make sure everyone is reading league (or whatever channel you're using). Failure is assured if this is not observed.

Quote:
Originally Posted by Kotchie View Post
Regenerate This - Defeat the Self-Repairing and Lichen Infested War Walkers within 8 minutes of starting the fight.
Designate a group of damage dealers as the lichen defeaters. Four or five is generally enough. I usually assign it to an (set of) AT(s) (scrappers or blasters generally). Give them " /macro Lich targetcustomnear regernative" to assist in targeting. Everyone else should focus on the AV ignoring the adds. Use the temps liberally. Pulling the second AV to the SE corner is a good strategy, this minimizes the amount of lichens in range of the AV.

Quote:
Originally Posted by Kotchie View Post
Tour Guide - Don't let Desdemona's health go below 50% during the Underground Incarnate Trial.
Assign one or two targeted healers (emp, pain, thermal) to babysit her. She should hang out in the back of the group for only small sections of the trial (proxy areas). The only time this should really be an issue is in the crystal room. I recommend focusing on two crystals at a time, this seems to focus enough damage to get through the crystals and you're not spreading yourself too thin. I generally get through this without her falling below 80%.

Quote:
Originally Posted by Kotchie View Post
Preservation Specialist - Don't let any of the IDF bombs detonate in the Underground Incarnate Trial.
This is the hardest part imo. This requires that everyone is paying attention to chat instructions. I will instruct everyone to stay behind me at all times. I will call the target in league (/macro Tar say >>> $target <<<) and call a charge. I watch the map and call it once I feel I've at least 2/3rds the league right behind me. It is essential that whomever is escorting Des at this point to remain in the back, her demons wander willy nilly about and could trigger a proxy mine. Don't lolly gag too much as people will get impatient and trigger happy. The first couple of bombs are spaced out so that's a good place to make sure everyone is on the same page. If you notice that the bomb is being triggered early or your count is getting below seven-ish before you've defeated it, don't hesitate to reemphasize the details.

The "gauntlet" is where most of my runs have failed on this badge. I've found the best way is to split into 3 teams. Team 1 and 2 should be mostly melee damage. Team 3 should be concentrated on high damage range ATs. I assign team 1 to the left side of the hall, team 2 to the right side of the hall, and team 3 too attack the closest bomb, that is help the team that is furthest "behind." Team 3 can use "/macro Bomb targetcustomnear demolition" to help in targeting. I always emphasize that no bombs should be skipped and that no one should move to the next bomb until the one they are targeting is defeated. That way everyone moves as a unit.

Quote:
Originally Posted by Kotchie View Post
Avatar Assassin - Defeat the Avatar of Hamidon at the same time as an IDF bomb in the Underground Incarnate Trial.
This one is part luck and part planning. Bombs spawn about every 30 seconds and are spawned for 10 seconds. The final AV must be defeated within the 10 seconds the bomb is spawned to earn this badge. The league leader should pay attention to these timers in the trial window. I will generally give directions in team chat for my team to hold attacking to try and time AV defeat to get the badge.

Those are my two cents. Good luck.


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Posted

There was a successful MO run on Sunday night on the second try. The league got all 4 badges in one shot (although all I needed was the bomb badge.) Half of the Freedom Server badge community was in there, I think.


56 attempts later, Master of the Keyes Island Reactor. Bite Me, Anti Matter.