Streetcleaner

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  1. Streetcleaner

    Stone/Dark Melee

    Quote:
    Originally Posted by Lord_Cyclones View Post
    I will jump in here rather than make another thread, so I wonder if folks would look at this build for me.
    It looks pretty good to me, both in and out of Granite. The only major change I'd make without busting your budget would be to swap the Mako's in Seismic Smash for 5 Crushing Impacts, and add a Force Feedback +recharge in Tremor. I know this costs you a little energy/negative defense, but you gain a nice global accuracy bonus, which I think your early attacks especially could do with, a little more global recharge, and a handy proc which should fire regularly if you use Tremor in a crowd.
  2. Streetcleaner

    Stone/Dark Melee

    It's a very potent combination, but don't underestimate the downsides of Stone, particularly if you are going down the perma-granite route. The lack of mobility in particular is something I find very frustrating in Granite, and although it's not too hard to pick up run speed bonuses, it is almost impossible to overcome the -jump. However, if you can accept Stone's limitations you'll end up with a tank that has huge survivability, and Dark will only supplement that.

    Looking at your build though, there's quite a few things that I would change.

    Chiefly, Granite is seriously underslotted. You have to give that six slots, and try to max out both resistance and defence, but particularly resistance. With your build you'd be using Granite constantly, so you want to get as much out of it as possible.

    You'll also want swift instead of hurdle, and 3 run speed IOs in it, or you'll be painfully slow. I'd recommend chasing run speed bonuses too. Try to find room for Gift of the Ancients + run speed IOs and a set of Winter's Gift.

    With better slotting in Granite, you get some wiggle room on smash/lethal res and defence, which would allow you to drop Stone Skin and Maneuvers. Maneuvers probably isn't worth the end cost, and Stone Skin becomes redundant. In their place I'd grab Rock Armour and Minerals for the times when Granite isn't necessary or you are up against lots of psi damage. It's also somewhere to slot LoTG +recharge and GotA +runspeed IOs.

    Siphon Life could do with better slotting - it's one of your big hitting attacks so needs some recharge and end redux in addition to accuracy and damage. The heal is a nice bonus, but you won't need it as much as you will the extra offense.

    There's a few other things I'd do differently, but this has already been a fairly long post and I've covered what I see as the main issues, so I'll just post up a revised build for you to look at.


    Hero Plan by Mids' Hero Designer 1.704
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Tanker
    Primary Power Set: Stone Armor
    Secondary Power Set: Dark Melee
    Power Pool: Fitness
    Power Pool: Teleportation
    Power Pool: Fighting
    Power Pool: Speed
    Ancillary Pool: Energy Mastery

    Hero Profile:
    Level 1: Rock Armor -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx/Rchg(3), LkGmblr-Def/EndRdx(3), GftotA-Run+(5)
    Level 1: Shadow Punch -- Hectmb-Dmg/Rchg(A), Hectmb-Acc/Dmg/Rchg(5), Hectmb-Acc/Rchg(7), Hectmb-Dmg/EndRdx(7), Hectmb-Dam%(9)
    Level 2: Earth's Embrace -- S'fstPrt-ResDam/Def+(A), Dct'dW-EndRdx/Rchg(9), Dct'dW-Heal/Rchg(11), Dct'dW-Heal/EndRdx/Rchg(11), Dct'dW-Heal(13), Dct'dW-Rchg(13)
    Level 4: Shadow Maul -- Armgdn-Dmg/Rchg(A), Armgdn-Acc/Dmg/Rchg(15), Armgdn-Acc/Rchg(15), Armgdn-Dmg/EndRdx(17), Armgdn-Dam%(17)
    Level 6: Mud Pots -- Erad-Acc/Dmg/Rchg(A), Erad-Acc/Dmg/EndRdx/Rchg(19), Sciroc-Acc/Dmg/EndRdx(19), Sciroc-Dmg/EndRdx(21)
    Level 8: Rooted -- RgnTis-Heal/EndRdx(A), RgnTis-Heal/EndRdx/Rchg(23), Numna-Heal/EndRdx(23), Numna-Heal(25)
    Level 10: Swift -- Run-I(A), Run-I(25), Run-I(27)
    Level 12: Recall Friend -- RechRdx-I(A)
    Level 14: Teleport -- Winter-RunSpd/Jump/Fly/Rng(A), Winter-RunSpd/Jump/Fly/Rng/EndRdx(27), Winter-ResSlow(29)
    Level 16: Siphon Life -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(21), C'ngImp-Acc/Dmg/Rchg(29), C'ngImp-Acc/Dmg/EndRdx(31), C'ngImp-Dmg/EndRdx/Rchg(31), Heal-I(33)
    Level 18: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(33), RgnTis-Regen+(33)
    Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod(34), EndMod-I(34)
    Level 22: Boxing -- Empty(A)
    Level 24: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(34), RctvArm-ResDam/EndRdx/Rchg(36), RctvArm-ResDam(36)
    Level 26: Taunt -- Mocking-Taunt(A), Mocking-Taunt/Rchg(36), Mocking-Taunt/Rchg/Rng(37), Mocking-Rchg(37)
    Level 28: Soul Drain -- Oblit-Dmg(A), Oblit-Acc/Rchg(31), Oblit-Dmg/Rchg(37), Oblit-Acc/Dmg/Rchg(39), Oblit-Acc/Dmg/EndRdx/Rchg(39), Oblit-%Dam(40)
    Level 30: Minerals -- LkGmblr-Rchg+(A), LkGmblr-Def(40), LkGmblr-Def/EndRdx(40), GftotA-Run+(50)
    Level 32: Granite Armor -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(39), Aegis-ResDam/EndRdx/Rchg(42), LkGmblr-Rchg+(42), LkGmblr-Def(43), LkGmblr-Def/EndRdx(43)
    Level 35: Hasten -- RechRdx-I(A), RechRdx-I(43), RechRdx-I(45)
    Level 38: Midnight Grasp -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(45), C'ngImp-Acc/Dmg/Rchg(45), C'ngImp-Acc/Dmg/EndRdx(46), C'ngImp-Dmg/EndRdx/Rchg(46)
    Level 41: Dark Consumption -- Oblit-Dmg(A), Oblit-Acc/Rchg(42), Oblit-Dmg/Rchg(48), Oblit-Acc/Dmg/Rchg(48), Oblit-Acc/Dmg/EndRdx/Rchg(50), Oblit-%Dam(50)
    Level 44: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(46), GftotA-Run+(48)
    Level 47: Conserve Power -- RechRdx-I(A)
    Level 49: Physical Perfection -- P'Shift-End%(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Gauntlet
    Level 6: Ninja Run



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  3. Here's an alternative for you: higher smash/lethal defence, at least 60% end redux in all attacks, high HP and regen and no Gloom, at the cost of a little less recharge. As far as using Obliteration and Eradications in your AOE attacks, you're right about the lack of end reduction being a problem, but 4 Erads + 2 Sciroccos gives decent reduction plus very handy set bonuses for willpower.

    Villain Plan by Mids' Villain Designer 1.704
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Brute
    Primary Power Set: Battle Axe
    Secondary Power Set: Willpower
    Power Pool: Speed
    Power Pool: Fitness
    Power Pool: Fighting
    Power Pool: Leaping

    Villain Profile:
    Level 1: Chop
    • (A) Kinetic Combat - Accuracy/Damage
    • (3) Kinetic Combat - Damage/Endurance
    • (3) Kinetic Combat - Damage/Recharge
    • (5) Kinetic Combat - Damage/Endurance/Recharge
    • (5) Focused Smite - Accuracy/Endurance/Recharge
    • (7) Mako's Bite - Accuracy/Damage/Endurance/Recharge
    Level 1: High Pain Tolerance
    • (A) Steadfast Protection - Resistance/+Def 3%
    • (7) Numina's Convalescence - Heal/Endurance
    • (9) Numina's Convalescence - Heal
    • (9) Numina's Convalescence - Heal/Recharge
    Level 2: Gash
    • (A) Kinetic Combat - Accuracy/Damage
    • (11) Kinetic Combat - Damage/Endurance
    • (11) Kinetic Combat - Damage/Recharge
    • (13) Kinetic Combat - Damage/Endurance/Recharge
    • (13) Focused Smite - Accuracy/Endurance/Recharge
    • (15) Mako's Bite - Accuracy/Damage/Endurance/Recharge
    Level 4: Fast Healing
    • (A) Numina's Convalescence - +Regeneration/+Recovery
    • (15) Numina's Convalescence - Heal
    • (17) Numina's Convalescence - Heal/Recharge
    • (17) Miracle - +Recovery
    • (19) Miracle - Heal
    • (19) Regenerative Tissue - +Regeneration
    Level 6: Mind Over Body
    • (A) Reactive Armor - Resistance/Endurance
    • (21) Reactive Armor - Resistance/Recharge
    • (21) Reactive Armor - Resistance/Endurance/Recharge
    • (23) Reactive Armor - Resistance
    Level 8: Swoop
    • (A) Kinetic Combat - Accuracy/Damage
    • (23) Kinetic Combat - Damage/Endurance
    • (25) Kinetic Combat - Damage/Recharge
    • (25) Kinetic Combat - Damage/Endurance/Recharge
    • (27) Focused Smite - Accuracy/Endurance/Recharge
    • (27) Mako's Bite - Accuracy/Damage/Endurance/Recharge
    Level 10: Indomitable Will
    • (A) Luck of the Gambler - Recharge Speed
    • (29) Luck of the Gambler - Defense
    • (29) Luck of the Gambler - Defense/Endurance
    Level 12: Hasten
    • (A) Recharge Reduction IO
    • (31) Recharge Reduction IO
    • (31) Recharge Reduction IO
    Level 14: Super Speed
    • (A) Celerity - +Stealth
    Level 16: Rise to the Challenge
    • (A) Numina's Convalescence - Heal/Endurance
    • (31) Numina's Convalescence - Heal/Endurance/Recharge
    • (33) Numina's Convalescence - Heal
    Level 18: Whirling Axe
    • (A) Eradication - Accuracy/Recharge
    • (33) Eradication - Damage/Recharge
    • (33) Eradication - Accuracy/Damage/Recharge
    • (34) Eradication - Accuracy/Damage/Endurance/Recharge
    • (34) Scirocco's Dervish - Damage/Endurance
    • (34) Scirocco's Dervish - Accuracy/Damage/Endurance
    Level 20: Quick Recovery
    • (A) Performance Shifter - Chance for +End
    • (36) Endurance Modification IO
    • (36) Endurance Modification IO
    Level 22: Hurdle
    • (A) Jumping IO
    Level 24: Health
    • (A) Numina's Convalescence - Heal/Endurance
    • (36) Numina's Convalescence - Heal/Recharge
    • (37) Numina's Convalescence - Heal
    Level 26: Cleave
    • (A) Eradication - Accuracy/Recharge
    • (37) Eradication - Damage/Recharge
    • (37) Eradication - Accuracy/Damage/Recharge
    • (39) Eradication - Accuracy/Damage/Endurance/Recharge
    • (39) Scirocco's Dervish - Damage/Endurance
    • (39) Scirocco's Dervish - Accuracy/Damage/Endurance
    Level 28: Heightened Senses
    • (A) Luck of the Gambler - Recharge Speed
    • (40) Luck of the Gambler - Defense
    • (40) Luck of the Gambler - Defense/Endurance
    Level 30: Stamina
    • (A) Performance Shifter - Chance for +End
    • (40) Endurance Modification IO
    • (42) Endurance Modification IO
    Level 32: Pendulum
    • (A) Eradication - Accuracy/Recharge
    • (42) Eradication - Damage/Recharge
    • (42) Eradication - Accuracy/Damage/Recharge
    • (43) Eradication - Accuracy/Damage/Endurance/Recharge
    • (43) Scirocco's Dervish - Damage/Endurance
    • (43) Scirocco's Dervish - Accuracy/Damage/Endurance
    Level 35: Boxing
    • (A) Kinetic Combat - Accuracy/Damage
    • (50) Kinetic Combat - Damage/Endurance
    • (50) Kinetic Combat - Damage/Recharge
    • (50) Kinetic Combat - Knockdown Bonus
    Level 38: Strength of Will
    • (A) Aegis - Resistance/Endurance
    • (45) Aegis - Resistance/Recharge
    • (45) Aegis - Resistance
    Level 41: Tough
    • (A) Reactive Armor - Resistance/Endurance
    • (45) Reactive Armor - Resistance/Recharge
    • (46) Reactive Armor - Resistance/Endurance/Recharge
    • (46) Reactive Armor - Resistance
    Level 44: Build Up
    • (A) Recharge Reduction IO
    • (46) Recharge Reduction IO
    • (48) Recharge Reduction IO
    Level 47: Weave
    • (A) Luck of the Gambler - Recharge Speed
    • (48) Luck of the Gambler - Defense
    • (48) Luck of the Gambler - Defense/Endurance
    Level 49: Combat Jumping
    • (A) Luck of the Gambler - Recharge Speed
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 1: Fury
    Level 6: Ninja Run



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  4. I had a closer look at your build, and did a bit of tweaking. I removed the zinger set for mockings as you had six 5% recharge bonuses, so one wasn't counting, moved a couple of slots from Phys. Perfection, Conserve Power and Hasten to Tough, where I feel they'll do more good, and got you some more regen and recovery bonuses.


    Hero Plan by Mids' Hero Designer 1.704
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    katana.SR2: Level 50 Natural Scrapper
    Primary Power Set: Katana
    Secondary Power Set: Super Reflexes
    Power Pool: Leaping
    Power Pool: Fitness
    Power Pool: Speed
    Power Pool: Fighting
    Ancillary Pool: Body Mastery

    Hero Profile:
    Level 1: Gambler's Cut -- Hectmb-Acc/Rchg(A), Hectmb-Acc/Dmg/Rchg(3), Hectmb-Dmg/Rchg(7), Hectmb-Dmg(15), Hectmb-Dmg/EndRdx(36), Achilles-ResDeb%(39)
    Level 1: Focused Fighting -- RedFtn-Def/EndRdx(A), RedFtn-EndRdx(5), RedFtn-Def/Rchg(31), RedFtn-Def(43), RedFtn-EndRdx/Rchg(45), RedFtn-Def/EndRdx/Rchg(46)
    Level 2: Focused Senses -- RedFtn-Def(A), RedFtn-EndRdx(3), RedFtn-Def/EndRdx(9), RedFtn-EndRdx/Rchg(9), RedFtn-Def/EndRdx/Rchg(13)
    Level 4: Agile -- LkGmblr-Rchg+(A), LkGmblr-Def(5)
    Level 6: Build Up -- GSFC-Rchg/EndRdx(A), GSFC-ToHit/Rchg/EndRdx(7), GSFC-Build%(11), GSFC-ToHit/EndRdx(11), GSFC-ToHit/Rchg(15), GSFC-ToHit(34)
    Level 8: Combat Jumping -- LkGmblr-Def(A), LkGmblr-Rchg+(50)
    Level 10: Practiced Brawler -- EndRdx-I(A)
    Level 12: Calling the Wolf -- Mocking-Taunt(A), Mocking-Taunt/Rchg(13), Mocking-Taunt/Rchg/Rng(23), Mocking-Acc/Rchg(39), Mocking-Taunt/Rng(39), Mocking-Rchg(42)
    Level 14: Hurdle -- Jump-I(A)
    Level 16: Health -- Dct'dW-Heal/Rchg(A), Dct'dW-Heal/EndRdx/Rchg(17), Dct'dW-Heal(17), Dct'dW-Heal/EndRdx(31), Dct'dW-Rchg(40)
    Level 18: The Lotus Drops -- Oblit-Dmg/Rchg(A), Oblit-Dmg(19), Oblit-%Dam(19), Oblit-Acc/Dmg/EndRdx/Rchg(25), Oblit-Acc/Rchg(34), Oblit-Acc/Dmg/Rchg(37)
    Level 20: Stamina -- P'Shift-EndMod/Acc(A), P'Shift-End%(21), P'Shift-EndMod(21), P'Shift-Acc/Rchg(25), P'Shift-EndMod/Acc/Rchg(31), P'Shift-EndMod/Rchg(37)
    Level 22: Dodge -- LkGmblr-Def(A), LkGmblr-Rchg+(23)
    Level 24: Quickness -- Run-I(A)
    Level 26: Soaring Dragon -- Mako-Dam%(A), Mako-Acc/Dmg/EndRdx/Rchg(27), Mako-Acc/Dmg(27), Mako-Dmg/EndRdx(29), Mako-Dmg/Rchg(36), Mako-Acc/EndRdx/Rchg(40)
    Level 28: Lucky -- LkGmblr-Def(A), LkGmblr-Rchg+(29)
    Level 30: Hasten -- RechRdx-I(A), RechRdx-I(42), RechRdx-I(42)
    Level 32: Golden Dragonfly -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-Dmg(33), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(34), EndRdx-I(37)
    Level 35: Evasion -- RedFtn-Def/EndRdx/Rchg(A), RedFtn-Def/Rchg(36), RedFtn-EndRdx(40), RedFtn-Def/EndRdx(43), RedFtn-Def(45)
    Level 38: Kick -- Empty(A)
    Level 41: Conserve Power -- RechRdx-I(A), RechRdx-I(43), RechRdx-I(46)
    Level 44: Physical Perfection -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(45), P'Shift-End%(46)
    Level 47: Tough -- S'fstPrt-ResDam/Def+(A), Aegis-ResDam/EndRdx(48), Aegis-ResDam/EndRdx/Rchg(48), Aegis-ResDam(48)
    Level 49: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx/Rchg(50), LkGmblr-Def/EndRdx(50)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- IntRdx-I(A)
    Level 1: Critical Hit
    Level 2: Ninja Run



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  5. Quote:
    Originally Posted by GangstaBlade View Post
    ...and lost my softcap to AOE, and not a high lvl softcap now(BOO!)
    Can I get some insight there?
    Try it with combat jumping switched on

    On the matter of the warrior LT, all enemies will retain a base chance to hit of at least 5% even if you have softcapped your def, so although it's unlikely, you will still be hit by successive attacks sometimes. You might also have had your defense debuffed - your def debuff resisitance increases as you gain levels and slot your passive powers more fully, so that might have contributed too.
  6. Well, as no one else has replied, I thought I'd have a crack at this. I've taken the basics of what you have there and made one or two changes to power choices (gloom instead of resurgence, combat jumping instead of maneuvers) and changed your slotting around a bit.

    Basically you end up with a lot more HP and regen, as well as some extra energy/neg defence which should help you against the rikti. Personally I think I'd sacrifice a little recharge for some more smash/lethal def, by swapping the crushing impacts for 4 kinetic combats and 2 frankenslotted IOs to boost the KC's lowish enhancement values.

    Villain Plan by Mids' Villain Designer 1.704
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Brute
    Primary Power Set: Battle Axe
    Secondary Power Set: Willpower
    Power Pool: Speed
    Power Pool: Fitness
    Power Pool: Fighting
    Power Pool: Leaping
    Ancillary Pool: Soul Mastery

    Villain Profile:
    Level 1: Chop -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(9), C'ngImp-Dmg/Rchg(15), C'ngImp-Acc/Dmg/Rchg(15), C'ngImp-Acc/Dmg/EndRdx(19), C'ngImp-Dmg/EndRdx/Rchg(50)
    Level 1: High Pain Tolerance -- Numna-Heal(A), Numna-Heal/EndRdx(3), Numna-Heal/Rchg(3), S'fstPrt-ResDam/Def+(46)
    Level 2: Mind Over Body -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(40), RctvArm-ResDam/EndRdx/Rchg(40), RctvArm-ResDam(40)
    Level 4: Fast Healing -- Numna-Regen/Rcvry+(A), Numna-Heal/EndRdx(5), Numna-Heal(5), Mrcl-Rcvry+(7), Mrcl-Heal(7), RgnTis-Regen+(9)
    Level 6: Build Up -- AdjTgt-ToHit/Rchg(A), AdjTgt-ToHit/EndRdx/Rchg(43), AdjTgt-ToHit(43), AdjTgt-Rchg(43), AdjTgt-EndRdx/Rchg(45)
    Level 8: Swoop -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(19), C'ngImp-Dmg/Rchg(39), C'ngImp-Acc/Dmg/Rchg(39), C'ngImp-Acc/Dmg/EndRdx(39), C'ngImp-Dmg/EndRdx/Rchg(50)
    Level 10: Indomitable Will -- LkGmblr-Rchg+(A), LkGmblr-Def(11), LkGmblr-Def/EndRdx(11)
    Level 12: Hasten -- RechRdx-I(A), RechRdx-I(13), RechRdx-I(13)
    Level 14: Super Speed -- Clrty-Stlth(A)
    Level 16: Rise to the Challenge -- Numna-Heal/EndRdx(A), Numna-Heal/EndRdx/Rchg(17), Numna-Heal(17)
    Level 18: Hurdle -- Jump-I(A)
    Level 20: Quick Recovery -- P'Shift-End%(A), P'Shift-EndMod(21), P'Shift-EndMod/Rchg(21), P'Shift-EndMod/Acc(36)
    Level 22: Whirling Axe -- Oblit-Dmg(A), Oblit-Acc/Rchg(23), Oblit-Dmg/Rchg(23), Oblit-Acc/Dmg/Rchg(25), Oblit-Acc/Dmg/EndRdx/Rchg(25), FrcFbk-Rechg%(36)
    Level 24: Health -- Numna-Heal(A), Numna-Heal/EndRdx(37), Numna-Heal/Rchg(37)
    Level 26: Cleave -- Erad-Acc/Rchg(A), Erad-Dmg/Rchg(27), Erad-Acc/Dmg/Rchg(27), Erad-Acc/Dmg/EndRdx/Rchg(31), Sciroc-Dmg/EndRdx(34), Sciroc-Acc/Dmg/EndRdx(36)
    Level 28: Heightened Senses -- LkGmblr-Rchg+(A), LkGmblr-Def(29), LkGmblr-Def/EndRdx(29)
    Level 30: Stamina -- P'Shift-End%(A), P'Shift-EndMod(31), P'Shift-EndMod/Acc(31), P'Shift-EndMod/Rchg(37)
    Level 32: Pendulum -- Erad-Acc/Rchg(A), Erad-Dmg/Rchg(33), Erad-Acc/Dmg/Rchg(33), Erad-Acc/Dmg/EndRdx/Rchg(33), Sciroc-Acc/Dmg/EndRdx(34), Sciroc-Dmg/EndRdx(34)
    Level 35: Boxing -- Empty(A)
    Level 38: Strength of Will -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(46), Aegis-ResDam/Rchg(46)
    Level 41: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(42), RctvArm-ResDam/EndRdx/Rchg(42), RctvArm-ResDam(42)
    Level 44: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(45), LkGmblr-Def/EndRdx(45)
    Level 47: Gloom -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(48), Decim-Dmg/Rchg(48), Decim-Acc/EndRdx/Rchg(48), Decim-Acc/Dmg/Rchg(50)
    Level 49: Combat Jumping -- LkGmblr-Rchg+(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Fury
    Level 6: Ninja Run



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  7. Yeah, you're probably right, especially with regard to fire breath. Having that recharging a little quicker would be a big boost to my damage output.
  8. Thanks Frosticus, that's just the kind of feedback I was looking for. I've got the room in the build (posted a couple of posts up in this thread) for two procs, and the Lockdown was one of the two I had in mind originally. I only started to rethink when I randomly got a ghost widow's proc on another toon, but I guess I'll go back to my original plan.
  9. So I'm currently level 36 on my earth/fire and really liking the way it plays. I've started to IO it already, which has made a noticeable difference to my survivability but I've a bit of a dilemma about what to put into Volcanic Gasses.

    Currently I have 4 Basilisk's Gaze for the recharge bonus, but I'm not sure whether to put the 2 chance for psi damage procs in the remaining 2 slots, or use the Lockdown chance for +2 mag hold and one damage proc, or perhaps some other combination I hadn't considered. I'm really wondering whether the extra 2 mag hold is particularly effective, as I've only ever used it in EM Pulse previously. I've already got all three procs ready to slap them in once I decide what to do.

    I'd really appreciate any insight anyone has on this.
  10. Quote:
    Originally Posted by BLYKMYK View Post
    I dont have a question about either of your builds, but a question about DM/Nin in general. I'm running into a situation where I only have 2 attacks: Smite, Siphon Life (plus two veteran attacks) until lvl 38.

    Do you guys take more attacks and respec after lvl 38? Is this common on all Stalkers? It makes leveling a bit of a chore.
    Speaking from my own experience, I took Smite, Assassin's Eclipse, Shadow Maul and Siphon Life by level 22. I had to take my travel power late and leave Build Up till near to 30 to squeeze them all in, but i'd rather have attacks ready when I need them. Having to wait till the late 30s to get your attacks into your build sounds like an exercise in frustration to me.
  11. Streetcleaner

    Spines/Fire

    Quote:
    Originally Posted by eryq2 View Post
    And as for /dark not hitting any caps, the build below is showing a smash/lethal at 75% resist.
    You've got Eye of the Magus Accolade toggled on. That's what is getting you up to 75% resists.
  12. I'm levelling one of these at the moment, and (at level 31 now) starting to feel like it could turn into a really strong combination, but very different from my previous (only other) dom, which was a mind/energy.

    I've pretty much settled on a single target focus, so no combustion, with breath of fire being the only AOE, which is working out pretty well so far and lets me stay safely at range until everything is controlled.

    I've got a build worked out that I'm reasonably happy with, included below, but any advice would be greatly appreciated.

    Villain Plan by Mids' Villain Designer 1.704
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Dominator
    Primary Power Set: Earth Control
    Secondary Power Set: Fiery Assault
    Power Pool: Fitness
    Power Pool: Leaping
    Power Pool: Speed
    Power Pool: Fighting
    Ancillary Pool: Mace Mastery

    Villain Profile:
    Level 1: Fossilize -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(3), BasGaze-Rchg/Hold(3), BasGaze-Slow%(5), Lock-Acc/EndRdx/Rchg/Hold(5)
    Level 1: Flares -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(7), Decim-Dmg/Rchg(7), Decim-Acc/EndRdx/Rchg(9), Decim-Acc/Dmg/Rchg(9)
    Level 2: Incinerate -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(11), C'ngImp-Acc/Dmg/EndRdx(11), C'ngImp-Acc/Dmg/Rchg(13), C'ngImp-Dmg/EndRdx/Rchg(13)
    Level 4: Fire Breath -- Posi-Acc/Dmg(A), Posi-Dmg/Rchg(15), Posi-Dmg/EndRdx(15), Posi-Acc/Dmg/EndRdx(17), Posi-Dam%(17)
    Level 6: Quicksand -- RechRdx-I(A)
    Level 8: Hurdle -- Jump-I(A)
    Level 10: Fire Blast -- Decim-Acc/Dmg(A), Decim-Acc/EndRdx/Rchg(19), Decim-Acc/Dmg/Rchg(19), Decim-Dmg/EndRdx(21), Decim-Dmg/Rchg(21)
    Level 12: Stalagmites -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(25), Stpfy-Acc/EndRdx(25), Stpfy-Stun/Rng(27), Stpfy-Acc/Stun/Rchg(27)
    Level 14: Health -- Heal-I(A)
    Level 16: Fiery Embrace -- RechRdx-I(A), RechRdx-I(29), RechRdx-I(31)
    Level 18: Earthquake -- DarkWD-ToHitDeb/Rchg(A), DarkWD-ToHitdeb/Rchg/EndRdx(31), DarkWD-Rchg/EndRdx(31), DarkWD-ToHitDeb(46)
    Level 20: Stamina -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(23), Efficacy-EndMod/Acc/Rchg(29), Efficacy-Acc/Rchg(33), Efficacy-EndMod/Acc(34), Efficacy-EndMod/EndRdx(36)
    Level 22: Combat Jumping -- LkGmblr-Rchg+(A), Ksmt-ToHit+(23)
    Level 24: Super Jump -- Jump-I(A)
    Level 26: Volcanic Gasses -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(33), BasGaze-Rchg/Hold(34), BasGaze-EndRdx/Rchg/Hold(34), NrncSD-Dam%(37), Lock-%Hold(39)
    Level 28: Hasten -- RechRdx-I(A), RechRdx-I(36), RechRdx-I(36)
    Level 30: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(40), KntkC'bat-Dmg/Rchg(40), KntkC'bat-Dmg/EndRdx/Rchg(43)
    Level 32: Animate Stone -- ExRmnt-Acc/Dmg(A), ExRmnt-Dmg/EndRdx(33), ExRmnt-Acc/Dmg/Rchg(37), ExRmnt-EndRdx/Dmg/Rchg(37)
    Level 35: Tough -- S'fstPrt-ResDam/Def+(A)
    Level 38: Blaze -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(39), Dev'n-Acc/Dmg/Rchg(39), Dev'n-Dmg/Rchg(40), Dev'n-Acc/Dmg/EndRdx/Rchg(42)
    Level 41: Scorpion Shield -- LkGmblr-Rchg+(A), RedFtn-Def/EndRdx(42), RedFtn-EndRdx/Rchg(42), RedFtn-Def(43), RedFtn-EndRdx(43), RedFtn-Def/Rchg(50)
    Level 44: Stone Cages -- Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(45), Enf'dOp-Acc/EndRdx(45), Enf'dOp-Immob/Rng(45), Enf'dOp-Acc/Immob/Rchg(46), Enf'dOp-Acc/Immob(46)
    Level 47: Weave -- LkGmblr-Rchg+(A), RedFtn-Def/EndRdx(48), RedFtn-EndRdx/Rchg(48), RedFtn-Def/EndRdx/Rchg(48), RedFtn-Def(50), RedFtn-EndRdx(50)
    Level 49: Personal Force Field -- LkGmblr-Rchg+(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Domination
    Level 6: Ninja Run



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  13. Streetcleaner

    Envenomed Dagger

    When these first appeared on the market, I bought one with my DM/Shield and had a crack at a Paladin to see if I could take it (I'd tried before and barely been able to dent it's health before it regenned to full). I got the thing below 50% health before the temp power ran out of charges, and I know that I wasn't making the best use of it's effects. I'm don't know how much that would impact a fight against an AV, but I'm sure it would be possible to solo a GM using it.
  14. Quote:
    Originally Posted by CheshireKatt View Post
    Ok, been to long since I made a scrapper build. Been working on a Widow, a Defender, and a Corruptor. Looking to role up a DM/SR scrapper. Do not want a travel power, ninja run for that. I tend to fall into scrapper lock...a lot, so I do not plan to take hasten. Everything else is fair game. I only have around 10 million to start, as I haven't done more than make the toon. The only expensive IO I have a reciepe for is Steadfast 3% Def. Want this to be low budget fun, more time killing less time shopping. And I have no clue what the markets like at the moment.
    Thanks for any help given, I just can't seem to rap my head around it.
    10 million is a pretty tiny budget, but it should still be possible to get what you want. You've already got a steadfast +def, so that's one major purchase taken care of, and means you don't need much from set bonuses to get you over 45%. A couple of sets of multi-strikes in your PBAOEs, Red Fortune in Weave and Thunderstrike in epic ranged attack will get you what you need.

    Something along these lines (note: I did this pretty quickly so there are 7 slots still left to allocate):

    Hero Plan by Mids' Hero Designer 1.704
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Natural Scrapper
    Primary Power Set: Dark Melee
    Secondary Power Set: Super Reflexes
    Power Pool: Fitness
    Power Pool: Leaping
    Power Pool: Fighting
    Ancillary Pool: Body Mastery

    Hero Profile:
    Level 1: Smite -- Acc-I(A), Dmg-I(23), Dmg-I(23), Dmg-I(37), EndRdx-I(37), RechRdx-I(37)
    Level 1: Focused Fighting -- DefBuff-I(A), DefBuff-I(3), EndRdx-I(3)
    Level 2: Focused Senses -- DefBuff-I(A), DefBuff-I(5), EndRdx-I(5)
    Level 4: Shadow Maul -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(7), M'Strk-Dmg/Rchg(7), M'Strk-Acc/EndRdx(9), M'Strk-Acc/Dmg/EndRdx(9), M'Strk-Dmg/EndRdx/Rchg(11)
    Level 6: Hurdle -- Empty(A)
    Level 8: Siphon Life -- Acc-I(A), Dmg-I(13), Dmg-I(13), Dmg-I(15), EndRdx-I(17), Heal-I(19)
    Level 10: Practiced Brawler -- RechRdx-I(A), RechRdx-I(11)
    Level 12: Combat Jumping -- DefBuff-I(A), DefBuff-I(39)
    Level 14: Health -- Heal-I(A), Heal-I(15)
    Level 16: Dodge -- DefBuff-I(A), DefBuff-I(17)
    Level 18: Agile -- DefBuff-I(A), DefBuff-I(19)
    Level 20: Stamina -- EndMod-I(A), EndMod-I(21), EndMod-I(21)
    Level 22: Quickness -- Run-I(A)
    Level 24: Dark Consumption -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(25), M'Strk-Dmg/Rchg(25), M'Strk-Acc/EndRdx(27), M'Strk-Acc/Dmg/EndRdx(27), M'Strk-Dmg/EndRdx/Rchg(29)
    Level 26: Soul Drain -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/Rchg(29), M'Strk-Dmg/EndRdx(31), M'Strk-Acc/EndRdx(31), M'Strk-Acc/Dmg/EndRdx(31), M'Strk-Dmg/EndRdx/Rchg(33)
    Level 28: Lucky -- DefBuff-I(A), DefBuff-I(33)
    Level 30: Boxing -- Empty(A)
    Level 32: Midnight Grasp -- Acc-I(A), Dmg-I(33), Dmg-I(34), Dmg-I(34), EndRdx-I(34), RechRdx-I(36)
    Level 35: Evasion -- DefBuff-I(A), DefBuff-I(36), EndRdx-I(36)
    Level 38: Tough -- S'fstPrt-ResDam/Def+(A), ResDam-I(39), ResDam-I(39), EndRdx-I(40)
    Level 41: Weave -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(42), RedFtn-EndRdx/Rchg(42), RedFtn-Def/EndRdx/Rchg(42), RedFtn-Def(43), RedFtn-EndRdx(43)
    Level 44: Conserve Power -- RechRdx-I(A), RechRdx-I(45), RechRdx-I(45)
    Level 47: Laser Beam Eyes -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(48), Thundr-Dmg/Rchg(48), Thundr-Acc/Dmg/Rchg(48), Thundr-Acc/Dmg/EndRdx(50), Thundr-Dmg/EndRdx/Rchg(50)
    Level 49: Physical Perfection -- EndMod-I(A), Heal-I(50)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Critical Hit
    Level 6: Ninja Run



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    With a bit of canny shopping, most of the sets can be bought pretty cheaply and need no rare salvage to craft. You'd probably want to frankenslot the single target attacks to get more out of them, and dark consumption and conserve power should help to smooth out your end use. You'll also have a fair bit of wiggle room with the remaining slots. Hopefully this helps you out, or gives something you can build form.
  15. A few things stick out a bit to me on first glance.

    I'd slot High Pain Tolerance with heals before I put in damage res, and if you are going to slot dam res in it, put your 3 Steadfasts in there and move the 6 Titanium Coating to Mind Over Body, as you'll get more benefit from them there. Personally, I'd have 2 heals and the Steadfast 3% Defence unique in HPT, and 4 Reactive Armours in Mind Over Body for the additional Energy/Negative def bonus.

    Rise to the Challenge - this needs to be slotted with heals. The regen boost from this is the key to WP survivability, so you want to max that out, and the to hit debuff is too low to be worth slotting for. This would be a pretty good place for 3-4 Numina's, aiming for as much heal enhancement as possible.

    I think I'd slot your attacks differently too. Kinetic Combats are good in Scorch, but lack accuracy in the set, so an extra slot to boost that a litlle wouldn't be a bad idea. I don't like Breath of Fire much as an attack - it takes a little positioning to get the most out of it, and I think you'd get a lot more utility out of putting the slots from there into Fire Sword Circle. It's your heaviest hitting AOE and works really well in conjunction with Combustion when you're in the center of a group of enemies, where Rise to the Challenge is at its most effective. Personally, I'd use 3-4 Eradication plus either 2 Scirocco's or 3 Cleaving Blow in both PBAOEs. I'd also skip the fitness pool and resurgence, and pick up boxing/tough and combat jumping instead. Weave would also be a good choice if you think you can run another toggle. I get the appeal of having stamina and quick recovery, but with good slotting plus the Numina's unique you've used I think you'd get more value from the extra resistance and defence instead.

    I'd go for something more like this I think. I've left SOs in some slots wherever there would be little practical benefits from slotting IOs:

    Hero Plan by Mids' Hero Designer 1.621
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 34 Magic Tanker
    Primary Power Set: Willpower
    Secondary Power Set: Fiery Melee
    Power Pool: Speed
    Power Pool: Fighting
    Power Pool: Leaping

    Hero Profile:
    Level 1: High Pain Tolerance -- Heal(A), Heal(11), S'fstPrt-ResDam/Def+(31)
    Level 1: Scorch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(9), C'ngImp-Acc/Dmg/EndRdx(15)
    Level 2: Fast Healing -- Numna-Regen/Rcvry+(A), Numna-Heal(15)
    Level 4: Combustion -- Erad-Acc/Dmg/Rchg(A), Erad-Acc/Rchg(5), Erad-Dmg/Rchg(5), Sciroc-Dmg/EndRdx(7), Sciroc-Acc/Dmg/EndRdx(13)
    Level 6: Mind Over Body -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(7), RctvArm-ResDam/EndRdx/Rchg(19), RctvArm-EndRdx(25)
    Level 8: Rise to the Challenge -- Numna-Heal/EndRdx(A), Numna-Heal(9), Numna-Heal/EndRdx/Rchg(17)
    Level 10: Hasten -- RechRdx(A), RechRdx(11), RechRdx(19)
    Level 12: Quick Recovery -- EndMod(A), EndMod(13), EndMod(17)
    Level 14: Indomitable Will -- EndRdx(A)
    Level 16: Super Speed -- EndRdx(A)
    Level 18: Boxing -- Acc(A)
    Level 20: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(21), RctvArm-ResDam/EndRdx/Rchg(21), RctvArm-EndRdx(25)
    Level 22: Heightened Senses -- GftotA-Def/EndRdx(A), GftotA-Def/EndRdx/Rchg(23), GftotA-Def(23), GftotA-EndRdx/Rchg(27)
    Level 24: Combat Jumping -- DefBuff-I(A)
    Level 26: Build Up -- RechRdx(A), RechRdx(27)
    Level 28: Fire Sword Circle -- Erad-Acc/Rchg(A), Erad-Dmg/Rchg(29), Erad-Acc/Dmg/Rchg(29), Sciroc-Dmg/EndRdx(31), Sciroc-Acc/Dmg/EndRdx(31)
    Level 30: Weave -- GftotA-Def/EndRdx(A), GftotA-EndRdx/Rchg(33), GftotA-Def/EndRdx/Rchg(33), GftotA-Def(33)
    Level 32: Strength of Will -- ResDam-I(A)
    Level 35: [Empty]
    Level 38: [Empty]
    Level 41: [Empty]
    Level 44: [Empty]
    Level 47: [Empty]
    Level 49: [Empty]
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Gauntlet
    Level 4: Ninja Run

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  16. Quote:
    Originally Posted by Atago View Post
    As SD-Tank with only positional Defence, which kinds of NPCs should i try to avoid?
    I'm not going to suggest trying to avoid any types of enemies, but knowing that some will cause you more trouble than others is always helpful. I'd watch out for enemies with heavy defense debuffs, especially of the auto-hit variety, such as Tuatha de Dannan and CoT Earth Thorn Casters who both use Quicksand, and also groups like Carnival of Shadows, Cimeroran Traitors, Antimatter Robots and Arachnos who can all drop your defense numbers rapidly.

    Also watch out for enemies who have higher than normal accuracy or have to hit buffs. Summoned pets (Carnival and Tuatha again amongst others) will have a higher base chance to hit you than most regular enemies, as will Malta Gunslingers and some Rularuu. Also some Devouring Earth will drop emanators that increase their chance to hit, and Nemesis lieutenants will use Vengeance when they are defeated which gives a big boost to nearby enemies chances to hit you.

    A lot of these will only appear at specific level ranges, or are fairly rare unless you actively seek out content including them so it's really not necessary to go out of your way to avoid them, and you will be a much better tank for teams if you know how to deal with the more problematic enemies in the game.

    You can also achieve some decent damage resistance numbers from Deflection and Tough, True Grit and One With The Shield which will help you in cases where defence fails.
  17. I love budget builds, so this thread piqued my interest.

    Here's how I'd go about it:


    Hero Plan by Mids' Hero Designer 1.621
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Scrapper
    Primary Power Set: Electrical Melee
    Secondary Power Set: Shield Defense
    Power Pool: Fitness
    Power Pool: Leaping
    Power Pool: Fighting
    Ancillary Pool: Blaze Mastery

    Hero Profile:
    Level 1: Havoc Punch
    • (A) Empty
    • (3) Empty
    • (3) Empty
    • (5) Empty
    • (5) Empty
    • (50) Empty
    Level 1: Deflection
    • (A) Red Fortune - Defense/Recharge
    • (17) Red Fortune - Endurance/Recharge
    • (17) Red Fortune - Defense/Endurance
    • (19) Red Fortune - Defense/Endurance/Recharge
    • (40) Red Fortune - Defense
    • (43) Red Fortune - Endurance
    Level 2: Jacobs Ladder
    • (A) Multi Strike - Accuracy/Damage
    • (7) Multi Strike - Damage/Endurance
    • (7) Multi Strike - Damage/Recharge
    • (13) Multi Strike - Accuracy/Endurance
    • (15) Multi Strike - Accuracy/Damage/Endurance
    • (15) Multi Strike - Damage/Endurance/Recharge
    Level 4: True Grit
    • (A) Healing IO
    • (19) Healing IO
    • (23) Steadfast Protection - Resistance/+Def 3%
    Level 6: Battle Agility
    • (A) Red Fortune - Defense/Endurance
    • (23) Red Fortune - Defense/Recharge
    • (25) Red Fortune - Endurance/Recharge
    • (25) Red Fortune - Defense/Endurance/Recharge
    • (29) Red Fortune - Defense
    • (29) Red Fortune - Endurance
    Level 8: Thunder Strike
    • (A) Multi Strike - Accuracy/Damage
    • (9) Multi Strike - Damage/Endurance
    • (9) Multi Strike - Damage/Recharge
    • (11) Multi Strike - Accuracy/Endurance
    • (11) Multi Strike - Accuracy/Damage/Endurance
    • (13) Multi Strike - Damage/Endurance/Recharge
    Level 10: Active Defense
    • (A) Recharge Reduction IO
    • (27) Recharge Reduction IO
    Level 12: Hurdle
    • (A) Jumping IO
    Level 14: Combat Jumping
    • (A) Defense Buff IO
    • (27) Defense Buff IO
    Level 16: Super Jump
    • (A) Jumping IO
    Level 18: Health
    • (A) Healing IO
    • (46) Healing IO
    Level 20: Stamina
    • (A) Endurance Modification IO
    • (21) Endurance Modification IO
    • (21) Endurance Modification IO
    Level 22: Against All Odds
    • (A) Endurance Reduction IO
    Level 24: Chain Induction
    • (A) Empty
    • (31) Empty
    • (31) Empty
    • (34) Empty
    • (37) Empty
    Level 26: Phalanx Fighting
    • (A) Defense Buff IO
    Level 28: Build Up
    • (A) Recharge Reduction IO
    • (31) Recharge Reduction IO
    Level 30: Boxing
    • (A) Empty
    Level 32: Lightning Rod
    • (A) Multi Strike - Accuracy/Damage
    • (33) Multi Strike - Damage/Endurance
    • (33) Multi Strike - Damage/Recharge
    • (33) Multi Strike - Accuracy/Endurance
    • (34) Multi Strike - Accuracy/Damage/Endurance
    • (34) Multi Strike - Damage/Endurance/Recharge
    Level 35: Shield Charge
    • (A) Multi Strike - Accuracy/Damage
    • (36) Multi Strike - Damage/Endurance
    • (36) Multi Strike - Damage/Recharge
    • (36) Multi Strike - Accuracy/Endurance
    • (37) Multi Strike - Accuracy/Damage/Endurance
    • (37) Multi Strike - Damage/Endurance/Recharge
    Level 38: Tough
    • (A) Titanium Coating - Resistance/Recharge
    • (39) Titanium Coating - Endurance/Recharge
    • (39) Titanium Coating - Resistance/Endurance
    • (39) Titanium Coating - Resistance/Endurance/Recharge
    • (40) Titanium Coating - Resistance
    • (40) Titanium Coating - Endurance
    Level 41: Weave
    • (A) Red Fortune - Defense/Endurance
    • (42) Red Fortune - Defense/Recharge
    • (42) Red Fortune - Endurance/Recharge
    • (42) Red Fortune - Defense/Endurance/Recharge
    • (43) Red Fortune - Defense
    • (43) Red Fortune - Endurance
    Level 44: Ring of Fire
    • (A) Enfeebled Operation - Accuracy/Recharge
    • (45) Enfeebled Operation - Endurance/Immobilize
    • (45) Enfeebled Operation - Accuracy/Endurance
    • (45) Enfeebled Operation - Immobilize/Range
    • (46) Enfeebled Operation - Accuracy/Immobilize/Recharge
    • (46) Enfeebled Operation - Accuracy/Immobilize
    Level 47: Char
    • (A) Lockdown - Accuracy/Hold
    • (48) Lockdown - Accuracy/Recharge
    • (48) Lockdown - Recharge/Hold
    • (48) Lockdown - Endurance/Recharge/Hold
    • (50) Lockdown - Accuracy/Endurance/Recharge/Hold
    • (50) Lockdown - Chance for +2 Mag Hold
    Level 49: Grant Cover
    • (A) Defense Buff IO
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 1: Critical Hit
    Level 4: Ninja Run



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    So, no Blessing of the Zephyrs, and nothiing too rare or expensive (except the Steadfast unique and the Lockdowns, but I think Lockdowns are pretty cheap) and lots of sets that can be bought cheaply. I know it's not quite at the magic 45% for AOE and ranged, but I figured it's good enough for government work.

    I left Havoc Punch and Chain Induction unslotted, you can fill these with whatever works for you. A set of Mako's if that's in the budget in Havoc and a set of crushing Impact in Chain Induction would probably be pretty good.

    Hope this gives you something to work with.
  18. Quote:
    Originally Posted by Prof_Radburn View Post
    A nice attainable Invention build would be great,if you have any ideas would be most grateful
    I put this together from my own sonic/rad build. It doesn't particularly focus on anything specific, but has some additional recharge, HP bonuses, a little extra recovery, some ranged defence and a decent amount of global accuracy. Mainly though I aimed to get decent enhancement values in key powers and keep end costs down where I could.

    You ddn't specify an epic pool, so I went for power mastery because I like the Power Build-Up/Short Circuit endurance drain and -recovery potential, but the other epic pools would all work too.

    There are a few moderately expensive IOs in there (steadfast protection -knockback, achilles heel -resistance, the blessing of the zephyrs and the 2 positron's sets) which you could remove or replace depending on your budget.

    Hero Plan by Mids' Hero Designer 1.601
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Defender
    Primary Power Set: Sonic Resonance
    Secondary Power Set: Electrical Blast
    Power Pool: Fitness
    Power Pool: Speed
    Power Pool: Leadership
    Ancillary Pool: Power Mastery

    Hero Profile:
    Level 1: Sonic Siphon
    • (A) Accuracy IO: Level 50
    • (7) Accuracy IO: Level 50
    • (11) Recharge Reduction IO: Level 50
    Level 1: Charged Bolts
    • (A) Thunderstrike - Accuracy/Damage: Level 50
    • (3) Thunderstrike - Damage/Endurance: Level 50
    • (5) Thunderstrike - Accuracy/Damage/Recharge: Level 50
    • (11) Thunderstrike - Accuracy/Damage/Endurance: Level 50
    • (15) Thunderstrike - Damage/Endurance/Recharge: Level 50
    • (43) Thunderstrike - Damage/Recharge: Level 50
    Level 2: Lightning Bolt
    • (A) Thunderstrike - Accuracy/Damage: Level 50
    • (3) Thunderstrike - Damage/Endurance: Level 50
    • (5) Thunderstrike - Damage/Recharge: Level 50
    • (7) Thunderstrike - Accuracy/Damage/Recharge: Level 50
    • (15) Thunderstrike - Accuracy/Damage/Endurance: Level 50
    • (43) Thunderstrike - Damage/Endurance/Recharge: Level 50
    Level 4: Sonic Barrier
    • (A) Titanium Coating - Resistance/Endurance: Level 50
    • (9) Titanium Coating - Resistance/Recharge: Level 50
    • (31) Titanium Coating - Resistance: Level 50
    Level 6: Sonic Haven
    • (A) Titanium Coating - Resistance/Endurance: Level 50
    • (9) Titanium Coating - Resistance/Recharge: Level 50
    • (31) Titanium Coating - Resistance: Level 50
    Level 8: Hurdle
    • (A) Jumping IO: Level 50
    Level 10: Hasten
    • (A) Recharge Reduction IO: Level 50
    • (29) Recharge Reduction IO: Level 50
    • (43) Recharge Reduction IO: Level 50
    Level 12: Sonic Dispersion
    • (A) Titanium Coating - Resistance/Endurance: Level 50
    • (13) Titanium Coating - Resistance/Endurance/Recharge: Level 50
    • (13) Titanium Coating - Endurance: Level 50
    • (27) Titanium Coating - Resistance: Level 50
    • (46) Steadfast Protection - Knockback Protection: Level 30
    Level 14: Super Speed
    • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range: Level 50
    • (40) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance: Level 50
    Level 16: Ball Lightning
    • (A) Positron's Blast - Accuracy/Damage: Level 50
    • (17) Positron's Blast - Damage/Endurance: Level 50
    • (17) Positron's Blast - Damage/Recharge: Level 50
    • (19) Positron's Blast - Accuracy/Damage/Endurance: Level 50
    • (34) Positron's Blast - Chance of Damage(Energy): Level 50
    • (34) Endurance Modification IO: Level 50
    Level 18: Health
    • (A) Healing IO: Level 50
    • (19) Healing IO: Level 50
    Level 20: Stamina
    • (A) Endurance Modification IO: Level 50
    • (21) Endurance Modification IO: Level 50
    • (21) Endurance Modification IO: Level 50
    Level 22: Disruption Field
    • (A) Endurance Reduction IO: Level 50
    • (23) Endurance Reduction IO: Level 50
    • (23) Endurance Reduction IO: Level 50
    Level 24: Short Circuit
    • (A) Scirocco's Dervish - Accuracy/Damage: Level 50
    • (25) Scirocco's Dervish - Damage/Endurance: Level 50
    • (25) Scirocco's Dervish - Damage/Recharge: Level 50
    • (27) Scirocco's Dervish - Accuracy/Damage/Endurance: Level 50
    • (34) Efficacy Adaptor - EndMod: Level 50
    • (40) Efficacy Adaptor - EndMod/Accuracy/Recharge: Level 50
    Level 26: Clarity
    • (A) Recharge Reduction IO: Level 50
    Level 28: Aim
    • (A) Adjusted Targeting - To Hit Buff: Level 50
    • (29) Adjusted Targeting - To Hit Buff/Recharge: Level 50
    • (42) Adjusted Targeting - To Hit Buff/Endurance/Recharge: Level 50
    • (46) Adjusted Targeting - Endurance/Recharge: Level 50
    • (46) Adjusted Targeting - Recharge: Level 50
    Level 30: Assault
    • (A) Endurance Reduction IO: Level 50
    • (31) Endurance Reduction IO: Level 50
    Level 32: Liquefy
    • (A) Siphon Insight - ToHit Debuff: Level 50
    • (33) Siphon Insight - Accuracy/ToHit Debuff: Level 50
    • (33) Siphon Insight - Accuracy/Endurance/Recharge: Level 50
    • (33) Siphon Insight - ToHit Debuff/Endurance/Recharge: Level 50
    • (37) Achilles' Heel - Chance for Res Debuff: Level 20
    Level 35: Voltaic Sentinel
    • (A) Commanding Presence - Accuracy/Damage: Level 30
    • (36) Commanding Presence - Damage/Endurance: Level 30
    • (36) Commanding Presence - Accuracy/Endurance: Level 30
    • (36) Commanding Presence - Accuracy/Damage/Endurance: Level 30
    • (37) Blood Mandate - Accuracy/Damage/Endurance: Level 50
    • (37) Blood Mandate - Damage/Endurance: Level 50
    Level 38: Thunderous Blast
    • (A) Positron's Blast - Accuracy/Damage: Level 50
    • (39) Positron's Blast - Damage/Endurance: Level 50
    • (39) Positron's Blast - Damage/Recharge: Level 50
    • (39) Positron's Blast - Accuracy/Damage/Endurance: Level 50
    • (40) Positron's Blast - Chance of Damage(Energy): Level 50
    Level 41: Power Build Up
    • (A) Adjusted Targeting - To Hit Buff: Level 50
    • (42) Adjusted Targeting - To Hit Buff/Recharge: Level 50
    • (42) Adjusted Targeting - To Hit Buff/Endurance/Recharge: Level 50
    • (48) Adjusted Targeting - Endurance/Recharge: Level 50
    • (50) Adjusted Targeting - Recharge: Level 50
    Level 44: Temp Invulnerability
    • (A) Titanium Coating - Resistance/Endurance: Level 50
    • (45) Titanium Coating - Resistance/Endurance/Recharge: Level 50
    • (45) Titanium Coating - Resistance: Level 50
    • (45) Titanium Coating - Endurance: Level 50
    Level 47: Force of Nature
    • (A) Titanium Coating - Resistance/Recharge: Level 50
    • (48) Titanium Coating - Resistance/Endurance/Recharge: Level 50
    • (48) Titanium Coating - Endurance/Recharge: Level 50
    Level 49: Conserve Power
    • (A) Recharge Reduction IO: Level 50
    • (50) Recharge Reduction IO: Level 50
    • (50) Recharge Reduction IO: Level 50
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 1: Vigilance



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  19. I recently levelled a Fire/Energy brute - I was looking for something different and had only ever seen one other EA brute so figured it would at least be unusual. I wasn't expecting much, given the general negativity about EA, but I have to say I really liked the set and found it to be a really enjoyable journey to 50 although I struggled a bit until SO levels, at which point I began to put sets in, and that really helped me.

    I grew to really like the stealth (wasn't sure about it at first) which I found to be a real benefit when soloing with the difficulty slider turned up. Having a way to recover endurance and health was also really nice, and kept me rolling along at max speed pretty much constantly.

    I skipped the passive energy resistance, but the S/L res seemed to work pretty well with tough in keeping me alive so that the small heal was enough to keep my green bar topped up most of the time. In general though I felt I had to do more to survive than I did with Super Reflexes, but I like that I had to be more pro-active than with an SR brute.

    The biggest problem with the set for me was the glaring lack of psi defence which became more noticeable as I got higher in level. I did the RWZ arcs solo which got me through most of the 40s and the psi hole was a real problem sometimes. Getting some decent ranged defence helped, but this was definitely an area where SR was much stronger. I had a huge problem with Vanguard as well, as the bosses just seemed to bypass my defences easily.

    The other big issue for me was the defence debuff resistance which is just not high enough in my opinion. Keeping a luck insp or two in reserve to prevent being debuffed too far was essential until pretty late on, when I could get enough of a buffer to survive (I think I ended up with about 55% smash/lethal def, enough to take a few hits from Cimerorans without worrying). I took Overload at either 47 or 49, and with hindsight maybe should have grabbed it earlier to compensate for the lack of debuff res, but I was already over the S/L and energy cap by level 38 so felt I could live without it (I don't like Tier 9s with a crash in general).

    On the whole I was pleasantly surprised and impressed by energy aura - it had its good points and bad points but was nowhere near as bad as its forum rep suggested. I have to stress that I was using sets way earlier than I normally would though, so I have no idea how it would fare with just SOs.
  20. Quote:
    Originally Posted by Scene_EU View Post
    Is there any way of commanding dark servant?

    He doesn't respond to any of the petcom_all commands - throws up the yellow ! in the pet window, and there are occasions where it would be really handy to keep DS on a leash. Most of the time he just runs off and starts debuffing anything and everything he can, thus causing aggro.
    No you can't command fluffy, the best you can do is resummon him where you want him to be (if the power has recharged). I never really noticed him being that badly behaved for my dark defender, he usually stuck pretty close by me and if iI wanted him to be in melee range I would just resummon in the middle of the group.
  21. I've got a kat/sr, and having had a quick look at your build I reckon you can do a lot better. Your first goal with an IO'd SR build has to be getting your positional defence to 45%+ to all 3 positions (I like to aim for 48% to give a little room for debuffs).

    In your build your melee defence is way too high, and your ranged/AOE are too low, so I'd lose some of those kinetic combats in favour of a set of mako's and a touch of death somewhere. Also, I don't like the shield breakers or kinetic crash sets in attacks - this is costing you damage, and those attacks could be better slotted.

    Adapting what I use to reflect your power choices, I came up with this:

    Hero Plan by Mids' Hero Designer 1.601
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Natural Scrapper
    Primary Power Set: Katana
    Secondary Power Set: Super Reflexes
    Power Pool: Fitness
    Power Pool: Speed
    Power Pool: Fighting
    Ancillary Pool: Body Mastery

    Hero Profile:
    Level 1: Gambler's Cut
    • (A) Crushing Impact - Accuracy/Damage/Recharge: Level 50
    • (3) Mako's Bite - Accuracy/Damage/Endurance/Recharge: Level 50
    • (3) Crushing Impact - Accuracy/Damage/Endurance: Level 50
    • (7) Touch of Lady Grey - Chance for Negative Damage: Level 50
    • (19) Achilles' Heel - Chance for Res Debuff: Level 20
    • (39) Mako's Bite - Chance of Damage(Lethal): Level 50
    Level 1: Focused Fighting
    • (A) Red Fortune - Defense/Endurance: Level 50
    • (13) Red Fortune - Defense/Recharge: Level 50
    • (17) Red Fortune - Defense/Endurance/Recharge: Level 50
    • (31) Red Fortune - Defense: Level 50
    • (43) Red Fortune - Endurance: Level 50
    • (48) Kismet - Accuracy +6%: Level 30
    Level 2: Flashing Steel
    • (A) Scirocco's Dervish - Accuracy/Damage: Level 50
    • (5) Scirocco's Dervish - Damage/Endurance: Level 50
    • (5) Scirocco's Dervish - Damage/Recharge: Level 50
    • (7) Scirocco's Dervish - Accuracy/Recharge: Level 50
    • (15) Scirocco's Dervish - Accuracy/Damage/Endurance: Level 50
    Level 4: Focused Senses
    • (A) Red Fortune - Defense/Endurance: Level 50
    • (13) Red Fortune - Defense/Recharge: Level 50
    • (17) Red Fortune - Defense/Endurance/Recharge: Level 50
    • (31) Red Fortune - Defense: Level 50
    • (43) Red Fortune - Endurance: Level 50
    Level 6: Hurdle
    • (A) Jumping IO: Level 50
    Level 8: Divine Avalanche
    • (A) Mako's Bite - Accuracy/Damage: Level 50
    • (9) Mako's Bite - Damage/Endurance: Level 50
    • (9) Mako's Bite - Damage/Recharge: Level 50
    • (11) Mako's Bite - Accuracy/Endurance/Recharge: Level 50
    • (15) Mako's Bite - Accuracy/Damage/Endurance/Recharge: Level 50
    • (39) Mako's Bite - Chance of Damage(Lethal): Level 35
    Level 10: Practiced Brawler
    • (A) Recharge Reduction IO: Level 50
    • (11) Recharge Reduction IO: Level 50
    • (43) Endurance Reduction IO: Level 50
    Level 12: Hasten
    • (A) Recharge Reduction IO: Level 50
    • (37) Recharge Reduction IO: Level 50
    • (50) Recharge Reduction IO: Level 50
    Level 14: Health
    • (A) Numina's Convalescence - Heal: Level 50
    • (19) Numina's Convalescence - +Regeneration/+Recovery: Level 50
    • (40) Regenerative Tissue - +Regeneration: Level 30
    Level 16: Dodge
    • (A) Luck of the Gambler - Recharge Speed: Level 50
    • (31) Luck of the Gambler - Defense: Level 50
    • (40) Luck of the Gambler - Defense/Endurance: Level 50
    Level 18: Super Speed
    • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range: Level 50
    • (40) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance: Level 50
    Level 20: Stamina
    • (A) Performance Shifter - EndMod: Level 50
    • (21) Performance Shifter - EndMod/Recharge: Level 50
    • (21) Performance Shifter - EndMod/Accuracy: Level 50
    • (48) Performance Shifter - Chance for +End: Level 50
    Level 22: The Lotus Drops
    • (A) Scirocco's Dervish - Accuracy/Damage: Level 50
    • (23) Scirocco's Dervish - Damage/Endurance: Level 50
    • (23) Scirocco's Dervish - Damage/Recharge: Level 50
    • (25) Scirocco's Dervish - Accuracy/Recharge: Level 50
    • (25) Scirocco's Dervish - Accuracy/Damage/Endurance: Level 50
    Level 24: Quickness
    • (A) Run Speed IO: Level 50
    Level 26: Soaring Dragon
    • (A) Touch of Death - Accuracy/Damage: Level 40
    • (27) Touch of Death - Damage/Endurance: Level 40
    • (27) Touch of Death - Damage/Recharge: Level 40
    • (29) Touch of Death - Accuracy/Damage/Endurance: Level 40
    • (29) Touch of Death - Damage/Endurance/Recharge: Level 40
    • (37) Touch of Death - Chance of Damage(Negative): Level 40
    Level 28: Agile
    • (A) Luck of the Gambler - Recharge Speed: Level 50
    • (37) Luck of the Gambler - Defense: Level 50
    • (39) Luck of the Gambler - Defense/Endurance: Level 50
    Level 30: Lucky
    • (A) Luck of the Gambler - Recharge Speed: Level 50
    • (34) Luck of the Gambler - Defense: Level 50
    • (48) Luck of the Gambler - Defense/Endurance: Level 50
    Level 32: Golden Dragonfly
    • (A) Obliteration - Damage: Level 50
    • (33) Obliteration - Accuracy/Recharge: Level 50
    • (33) Obliteration - Damage/Recharge: Level 50
    • (33) Obliteration - Accuracy/Damage/Recharge: Level 50
    • (34) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50
    • (34) Obliteration - Chance for Smashing Damage: Level 50
    Level 35: Evasion
    • (A) Red Fortune - Defense/Endurance: Level 50
    • (36) Red Fortune - Defense/Recharge: Level 50
    • (36) Red Fortune - Defense/Endurance/Recharge: Level 50
    • (36) Red Fortune - Defense: Level 50
    • (46) Red Fortune - Endurance: Level 50
    Level 38: Boxing
    • (A) Empty
    Level 41: Tough
    • (A) Steadfast Protection - Resistance/+Def 3%: Level 30
    • (42) Impervium Armor - Resistance/Endurance: Level 40
    • (42) Impervium Armor - Resistance/Endurance/Recharge: Level 40
    • (42) Impervium Armor - Resistance: Level 40
    • (46) Impervium Armor - Endurance/Recharge: Level 40
    Level 44: Weave
    • (A) Red Fortune - Defense/Endurance: Level 50
    • (45) Red Fortune - Defense/Recharge: Level 50
    • (45) Red Fortune - Defense/Endurance/Recharge: Level 50
    • (45) Red Fortune - Defense: Level 50
    • (46) Red Fortune - Endurance: Level 50
    Level 47: Conserve Power
    • (A) Recharge Reduction IO: Level 50
    Level 49: Physical Perfection
    • (A) Endurance Modification IO: Level 50
    • (50) Miracle - +Recovery: Level 40
    • (50) Performance Shifter - Chance for +End: Level 50
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 1: Critical Hit



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    It gives you soft-capped defence to all 3 positions and lots of recharge. If funds are an issue, six slot 2 sets of multi-strikes instead of the obliterations and a set of sciroccos for similar defence bonuses at a fraction of the cost. You could probably drop the LOTGs as well in favour of 2x common def IOs in dodge, agile and lucky and not notice too much difference as you have plenty of attacking options. I droppped elude as you'll never need it with your def above 45%, and you could easily drop divine avalanche too as again you don't need the defence it gives (I'd probably take build up instead and put in 6 guassians).

    I hope that this gives you something to work from.
  22. Streetcleaner

    energy cloak?

    I'd say that energy cloak is most definitely not skippable. It provides just under 6% defence to all (slotted), so it benefits all your typed defenses as well as giving you a base to stack positional defense on to cover the significant lack of psi defenses. It doesn't suppress either, letting you safely attack enemies without alerting others nearby and you can ghost through missions easily if you want to.

    On teams with significant defense buffs however, it's the power I switch off if I can. Being an invisible brute on a team can have its drawbacks - getting aggro from large groups and keeping it off your teammmates can be an issue without a taunt aura in the set, and it's better for quick fury building if you have all the aggro you can handle.

    So, what to skip in EA then? Personally I didn't take either Energy Protection or Conserve Power. It's a pretty easy task to achieve high typed def numbers and reasonable smash/lethal resistance, which makes a fairly small amount of energy/negative and toxic res largely redundant, and Energy Drain should provide for all your endurance needs, and comes earlier in the set than Conserve Power anyway.
  23. Dark miasma sounds like it would be a good choice for you.

    Breaking the set down, you have the -to hit from darkest night and fearsome stare to reduce the damage your troops take, as well as some defence and resistance from shadow fall.
    When the mercs do take some hits, you have an AOE heal to top them back up again.

    You also get a lot of control options to help you out - a big cone fear (fearsome stare again), a single target hold (petrifying gaze) and a large AOE slow (tar patch) which also debuffs enemy damage resistance for faster defeats. Also (and I can't believe I forgot about this and had to edit it in) you have Howling Twilight, a big pile of debuffs with a stun and some minor damage attached which has the handy side benefit of being able to resurrect whole teams (it doesn't work on your mercs however).

    Last, but certainly not least, you get another pet in Dark Servant, which is another source of to hit debuffs, healing and control (and is awesome).

    Oh, and there's Black Hole too, which is eminently skippable, but you might be able to use as a panic button if you are in trouble.
  24. OK, I've had a quick look at the build above, and I think there's quite a few areas you could look at to improve. Firstly, you definitely don't want to slot that Force Feedback set in Call Thugs. Either slot 2 Acc/3 Dam/1 End as if it were a normal attack or use pet damage set IOs. On a budget I'd go for 6 Blood Mandates for good enhancement numbers and 2 nice defense bonuses for the fifth and sixth pieces.

    Secondly, stamina comes really late, which will hurt you if you exemp. I'm finding that with the SSK rules as they are, that I'm playing at a much wider range of levels with my 50s than I ever did before, so having a build that exemps well is a real consideration now.

    Thirdly, a few wasted slots, or odd slotting choices like the recharge IO in assault, or the 4 Aegis IOs in antidote. These could be used better in other places I feel, as they are not really enhancing anything important in the power itself or giving you set bonuses you desperately need.

    Finally, you've got a few IOs in there that are either very expensive or very hard to get hold of, or both. I'd aim for something more easily achievable, then look to fit in things like the health uniques if you're going to keep playing the character regularly and feel its worthwhile for you.

    I've re-worked what you had, and posted it below. With the exception of the Steadfast Protection unique in Shark Skin, I think all of this should be affordable and available on the BM (although I'm not too sure about the Cloud Senses or Analyze Weakness sets) and will give you some decent ranged and AOE defense to stack with what you get from your enforcers, a bit of help with endurance and recovery, and some added recharge.

    Villain Plan by Mids' Villain Designer 1.601
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Mastermind
    Primary Power Set: Thugs
    Secondary Power Set: Poison
    Power Pool: Flight
    Power Pool: Fitness
    Power Pool: Leadership
    Power Pool: Speed
    Ancillary Pool: Leviathan Mastery

    Villain Profile:
    Level 1: Call Thugs
    • (A) Blood Mandate - Accuracy/Damage: Level 50
    • (3) Blood Mandate - Damage/Endurance: Level 50
    • (3) Blood Mandate - Accuracy/Endurance: Level 50
    • (5) Blood Mandate - Accuracy/Damage/Endurance: Level 50
    • (5) Blood Mandate - Accuracy: Level 50
    • (7) Blood Mandate - Damage: Level 50
    Level 1: Alkaloid
    • (A) Triage - Heal/Endurance/Recharge: Level 30
    • (7) Harmonized Healing - Heal/Endurance/Recharge: Level 40
    • (11) Doctored Wounds - Heal/Endurance: Level 50
    • (11) Harmonized Healing - Heal/Endurance: Level 40
    Level 2: Envenom
    • (A) Analyze Weakness - Accuracy/Defense Debuff: Level 50
    • (9) Analyze Weakness - Accuracy/Recharge: Level 50
    • (17) Undermined Defenses - Defense Debuff/Recharge: Level 50
    • (19) Undermined Defenses - Defense Debuff/Recharge/Endurance: Level 50
    • (33) Undermined Defenses - Defense Debuff/Endurance: Level 50
    Level 4: Weaken
    • (A) Cloud Senses - Accuracy/ToHitDebuff: Level 30
    • (9) Cloud Senses - Accuracy/Recharge: Level 30
    • (23) Cloud Senses - Accuracy/Endurance/Recharge: Level 30
    • (25) Cloud Senses - ToHit Debuff/Endurance/Recharge: Level 30
    • (33) Dampened Spirits - To Hit Debuff/Recharge/Endurance: Level 50
    Level 6: Equip Thugs
    • (A) Endurance Reduction IO: Level 50
    • (37) Endurance Reduction IO: Level 50
    Level 8: Hover
    • (A) Flight Speed IO: Level 50
    • (37) Flight Speed IO: Level 50
    Level 10: Swift
    • (A) Flight Speed IO: Level 50
    Level 12: Call Enforcer
    • (A) Commanding Presence - Accuracy/Damage: Level 30
    • (13) Commanding Presence - Damage/Endurance: Level 30
    • (13) Commanding Presence - Accuracy/Endurance: Level 30
    • (15) Commanding Presence - Accuracy/Damage/Endurance: Level 30
    • (15) Blood Mandate - Accuracy/Damage/Endurance: Level 50
    • (17) Defense Buff IO: Level 50
    Level 14: Fly
    • (A) Flight Speed IO: Level 50
    • (39) Flight Speed IO: Level 50
    Level 16: Health
    • (A) Healing IO: Level 50
    • (21) Healing IO: Level 50
    Level 18: Gang War
    • (A) Expedient Reinforcement - Accuracy/Recharge: Level 50
    • (19) Expedient Reinforcement - Accuracy/Damage: Level 50
    • (25) Expedient Reinforcement - Accuracy/Damage/Recharge: Level 50
    • (33) Expedient Reinforcement - Resist Bonus Aura for Pets: Level 50
    • (40) Call to Arms - Defense Bonus Aura for Pets: Level 30
    • (43) Edict of the Master - Defense Bonus: Level 40
    Level 20: Stamina
    • (A) Endurance Modification IO: Level 50
    • (21) Endurance Modification IO: Level 50
    • (31) Endurance Modification IO: Level 50
    Level 22: Neurotoxic Breath
    • (A) Tempered Readiness - Accuracy/Endurance: Level 50
    • (23) Tempered Readiness - Accuracy/Slow: Level 50
    • (36) Recharge Reduction IO: Level 50
    Level 24: Assault
    • (A) Endurance Reduction IO: Level 50
    • (34) Endurance Reduction IO: Level 50
    Level 26: Call Bruiser
    • (A) Blood Mandate - Accuracy/Damage: Level 50
    • (27) Blood Mandate - Damage/Endurance: Level 50
    • (27) Blood Mandate - Accuracy/Endurance: Level 50
    • (29) Blood Mandate - Accuracy/Damage/Endurance: Level 50
    • (29) Blood Mandate - Accuracy: Level 50
    • (31) Blood Mandate - Damage: Level 50
    Level 28: Hasten
    • (A) Recharge Reduction IO: Level 50
    • (34) Recharge Reduction IO: Level 50
    • (43) Recharge Reduction IO: Level 50
    Level 30: Paralytic Poison
    • (A) Lockdown - Accuracy/Hold: Level 50
    • (31) Lockdown - Accuracy/Recharge: Level 50
    • (34) Lockdown - Recharge/Hold: Level 50
    • (36) Lockdown - Endurance/Recharge/Hold: Level 50
    • (46) Lockdown - Accuracy/Endurance/Recharge/Hold: Level 50
    • (46) Lockdown - Chance for +2 Mag Hold: Level 50
    Level 32: Upgrade Equipment
    • (A) Endurance Reduction IO: Level 50
    • (37) Endurance Reduction IO: Level 50
    Level 35: Maneuvers
    • (A) Gift of the Ancients - Defense/Endurance: Level 40
    • (36) Gift of the Ancients - Defense/Endurance/Recharge: Level 40
    • (40) Gift of the Ancients - Defense: Level 40
    • (46) Gift of the Ancients - Endurance/Recharge: Level 40
    Level 38: Noxious Gas
    • (A) Recharge Reduction IO: Level 50
    • (39) Recharge Reduction IO: Level 50
    • (39) Recharge Reduction IO: Level 50
    • (40) Endurance Reduction IO: Level 50
    Level 41: Bile Spray
    • (A) Positron's Blast - Accuracy/Damage: Level 50
    • (42) Positron's Blast - Damage/Endurance: Level 50
    • (42) Positron's Blast - Damage/Recharge: Level 50
    • (42) Positron's Blast - Accuracy/Damage/Endurance: Level 50
    • (43) Positron's Blast - Chance of Damage(Energy): Level 50
    Level 44: Shark Skin
    • (A) Steadfast Protection - Resistance/+Def 3%: Level 30
    • (45) Titanium Coating - Resistance/Endurance: Level 50
    • (45) Titanium Coating - Endurance: Level 50
    • (45) Titanium Coating - Resistance: Level 50
    Level 47: School of Sharks
    • (A) Positron's Blast - Accuracy/Damage: Level 50
    • (48) Positron's Blast - Damage/Endurance: Level 50
    • (48) Positron's Blast - Damage/Recharge: Level 50
    • (48) Positron's Blast - Chance of Damage(Energy): Level 50
    • (50) Positron's Blast - Accuracy/Damage/Endurance: Level 50
    • (50) Trap of the Hunter - Chance of Damage(Lethal): Level 50
    Level 49: Tactics
    • (A) Adjusted Targeting - To Hit Buff/Endurance: Level 50
    • (50) Adjusted Targeting - To Hit Buff/Endurance/Recharge: Level 50
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 1: Supremacy



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  25. Streetcleaner

    I/O Bug

    The problem you have is that you are only allowed to have five of each set bonus, and you have six 5% recharge bonuses, so one is not counted. More info on this here :

    http://wiki.cohtitan.com/wiki/Set_Bo...e_Law_of_Fives