Please take a look on my lowlvl Tankbuild


Atago

 

Posted

This is my alternate Build, my LVLing Build is a bit more offensively minded. I want to switch to this build when pure tanking is needed. I have a Question about my lvl10 Power, what do you think makes more sense: Maneuvers, True Grit, Taunt or Fire Sword. Without Maneuvers the DEF is at 42,3% Melee/Ranged/AOE, with Maneuvers 45,9%. The Toon reached lvl27 last evening so the order of the Powers doesn't matter. And the 2. Question. As SD-Tank with only positional Defence, which kinds of NPCs should i try to avoid?

Hero Plan by Mids' Hero Designer 1,621
http://www.cohplanner.com/

soft very cheap: Level 27 Natural Tanker
Primary Power Set: Shield Defense
Secondary Power Set: Fiery Melee
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Leaping
Power Pool: Fitness

Hero Profile:
------------
Level 1: Deflection DefBuff-I:30(A), DefBuff-I:30(3), DefBuff-I:30(3), EndRdx-I:30(13)
Level 1: Scorch Acc-I:30(A), Acc-I:30(17)
Level 2: Battle Agility DefBuff-I:30(A), DefBuff-I:30(5), DefBuff-I:30(5), EndRdx-I:30(15)
Level 4: Combustion Acc-I:30(A), Acc-I:30(7), RechRdx-I:30(7), RechRdx-I:30(9), EndRdx-I:30(9)
Level 6: Boxing Acc-I:30(A)
Level 8: Against All Odds EndRdx-I:30(A), Taunt-I:30(13), Taunt-I:30(23)
Level 10: Maneuvers DefBuff-I:30(A), DefBuff-I:30(11), DefBuff-I:30(11), EndRdx-I:30(15), EndRdx-I:30(17)
Level 12: Phalanx Fighting DefBuff-I:30(A)
Level 14: Combat Jumping DefBuff-I:30(A)
Level 16: Active Defense RechRdx-I:30(A), RechRdx-I:30(19), RechRdx-I:30(19)
Level 18: Tough S'fstPrt-ResDam/Def+:30(A)
Level 20: Weave DefBuff-I:30(A), DefBuff-I:30(21), DefBuff-I:30(21), EndRdx-I:30(23)
Level 22: Swift Run-I:30(A)
Level 24: Health Heal-I:30(A), Heal-I:30(25), Heal-I:30(25)
Level 26: Stamina EndMod-I:30(A), EndMod-I:30(27), EndMod-I:30(27)
Level 28: Fire Sword Circle Empty(A)
Level 30: [Empty]
Level 32: [Empty]
Level 35: [Empty]
Level 38: [Empty]
Level 41: [Empty]
Level 44: [Empty]
Level 47: [Empty]
Level 49: [Empty]
------------
Level 1: Brawl Empty(A)
Level 1: Sprint Empty(A)
Level 2: Rest Empty(A)
Level 1: Gauntlet
Level 4: Ninja Run



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Posted

I think you'd find this more fun to play, even if it isn't quite as high in defense. The only power choice I made differently, apart from the order, is swapping in Taunt for Maneuvers.

Hero Plan by Mids' Hero Designer 1.621
http://www.cohplanner.com/

Click this DataLink to open the build!

soft very cheap: Level 31 Natural Tanker
Primary Power Set: Shield Defense
Secondary Power Set: Fiery Melee
Power Pool: Fighting
Power Pool: Fitness

Hero Profile:
Level 1: Deflection -- DefBuff-I:30(A), DefBuff-I:30(3), DefBuff-I:30(3), EndRdx-I:30(13)
Level 1: Scorch -- Acc-I:30(A), EndRdx-I:50(11), Dmg-I:50(11), Acc-I:30(17)
Level 2: Battle Agility -- DefBuff-I:30(A), DefBuff-I:30(5), DefBuff-I:30(5), EndRdx-I:30(15)
Level 4: Combustion -- Acc-I:30(A), Acc-I:30(7), RechRdx-I:30(7), Dmg-I:30(9), EndRdx-I:30(9), Dmg-I:50(17)
Level 6: Boxing -- Acc-I:30(A), EndRdx-I:50(15)
Level 8: Against All Odds -- EndRdx-I:30(A), Taunt-I:30(13), Taunt-I:30(23)
Level 10: Taunt -- Taunt-I:50(A)
Level 12: Phalanx Fighting -- DefBuff-I:30(A), Empty(31)
Level 14: Swift -- Run-I:50(A)
Level 16: Active Defense -- RechRdx-I:30(A), RechRdx-I:30(19), RechRdx-I:30(19)
Level 18: Health -- Heal-I:50(A), Heal-I:50(23), Heal-I:50(29)
Level 20: Stamina -- EndMod-I:50(A), EndMod-I:50(21), EndMod-I:50(21), P'Shift-End%:50(29)
Level 22: Tough -- S'fstPrt-ResDam/Def+:30(A)
Level 24: Weave -- EndRdx-I:50(A), EndRdx-I:50(25), DefBuff-I:50(25)
Level 26: Shield Charge -- Acc-I:50(A), RechRdx-I:50(27), Dmg-I:50(27)
Level 28: Fire Sword Circle -- Acc-I:50(A)
Level 30: [Empty]
Level 32: [Empty]
Level 35: [Empty]
Level 38: [Empty]
Level 41: [Empty]
Level 44: [Empty]
Level 47: [Empty]
Level 49: [Empty]
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
Level 4: Ninja Run



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<《 New Colchis / Guides / Mission Architect 》>
"At what point do we say, 'You're mucking with our myths'?" - Harlan Ellison

 

Posted

Quote:
Originally Posted by Atago View Post
As SD-Tank with only positional Defence, which kinds of NPCs should i try to avoid?
I'm not going to suggest trying to avoid any types of enemies, but knowing that some will cause you more trouble than others is always helpful. I'd watch out for enemies with heavy defense debuffs, especially of the auto-hit variety, such as Tuatha de Dannan and CoT Earth Thorn Casters who both use Quicksand, and also groups like Carnival of Shadows, Cimeroran Traitors, Antimatter Robots and Arachnos who can all drop your defense numbers rapidly.

Also watch out for enemies who have higher than normal accuracy or have to hit buffs. Summoned pets (Carnival and Tuatha again amongst others) will have a higher base chance to hit you than most regular enemies, as will Malta Gunslingers and some Rularuu. Also some Devouring Earth will drop emanators that increase their chance to hit, and Nemesis lieutenants will use Vengeance when they are defeated which gives a big boost to nearby enemies chances to hit you.

A lot of these will only appear at specific level ranges, or are fairly rare unless you actively seek out content including them so it's really not necessary to go out of your way to avoid them, and you will be a much better tank for teams if you know how to deal with the more problematic enemies in the game.

You can also achieve some decent damage resistance numbers from Deflection and Tough, True Grit and One With The Shield which will help you in cases where defence fails.


 

Posted

Thx for the infos @Streetcleaner, that helps a lot.

@Heraclea

On my Mainbuild i have Shield Charge, but on my Server there are many teams with a lot of Damage but without any heal. I had the idea of using my secondary build for this kind of Teams. >60sec Recharge+heavy endcosts, i don't really know if it's really that better than going without it till lvl32 and having much better defence. Mmmmh, it's not easy.

Maybe it's the better Way to use only 1 Build so i will mule some hundred millions INF to this toon to get it near softcap without gimping its Offense. Here are my Suggestions. Build 1 is the cheaper with more offense+less defence which i planned to use before. Build 2 is the new Build, a bit more expensive and comes with Taunt instead of Fire Sword.

Hero Plan by Mids' Hero Designer 1,621
http://www.cohplanner.com/

Angel: Level 29 Natural Tanker
Primary Power Set: Shield Defense
Secondary Power Set: Fiery Melee
Power Pool: Fitness
Power Pool: Fighting

Hero Profile:
------------
Level 1: Deflection DefBuff-I:30(A), DefBuff-I:30(3), DefBuff-I:30(3)
Level 1: Scorch Mako-Dam%:30(A), Mako-Acc/Dmg/EndRdx/Rchg:30(11), Mako-Acc/EndRdx/Rchg:30(13), Mako-Dmg/Rchg:30(13), Mako-Dmg/EndRdx:30(15), Mako-Acc/Dmg:30(15)
Level 2: Battle Agility DefBuff-I:30(A), DefBuff-I:30(5), DefBuff-I:30(5)
Level 4: Combustion Sciroc-Acc/Dmg:30(A), Sciroc-Acc/Dmg/EndRdx:30(7), Sciroc-Dmg/EndRdx:30(7), Sciroc-Dmg/Rchg:30(9), Sciroc-Acc/Rchg:30(9)
Level 6: Fire Sword T'Death-Dam%:30(A), T'Death-Dmg/EndRdx/Rchg:30(11), T'Death-Acc/Dmg/EndRdx:30(17), T'Death-Dmg/Rchg:30(21), T'Death-Dmg/EndRdx:30(23), T'Death-Acc/Dmg:30(23)
Level 8: Active Defense RechRdx-I:30(A), RechRdx-I:30(27)
Level 10: Against All Odds EndRdx-I:30(A)
Level 12: Phalanx Fighting DefBuff-I:30(A)
Level 14: Swift Run-I:30(A)
Level 16: Health Mrcl-Heal:30(A), Mrcl-Heal/EndRdx:30(17), Numna-Heal:30(19), Numna-Heal/EndRdx:30(19)
Level 18: Boxing Acc-I:30(A)
Level 20: Stamina EndMod-I:30(A), EndMod-I:30(21), P'Shift-EndMod:30(25), EndMod-I:30(27)
Level 22: Tough S'fstPrt-ResDam/Def+:30(A)
Level 24: Weave DefBuff-I:30(A), EndRdx-I:30(25)
Level 26: Shield Charge Acc-I:30(A)
Level 28: Fire Sword Circle Empty(A)
Level 30: [Empty] Empty(A)
Level 32: [Empty]
Level 35: [Empty]
Level 38: [Empty]
Level 41: [Empty]
Level 44: [Empty]
Level 47: [Empty]
Level 49: [Empty]
------------
Level 1: Brawl Acc-I:30(A)
Level 1: Sprint Run-I:30(A)
Level 2: Rest RechRdx-I:30(A)
Level 1: Gauntlet
Level 4: Ninja Run



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Or this:

Hero Plan by Mids' Hero Designer 1,621
http://www.cohplanner.com/

27 softcap: Level 29 Natural Tanker
Primary Power Set: Shield Defense
Secondary Power Set: Fiery Melee
Power Pool: Fighting
Power Pool: Fitness

Hero Profile:
------------
Level 1: Deflection GftotA-Def/EndRdx:30(A), GftotA-Def:30(3), LkGmblr-Def:30(3), LkGmblr-Def/EndRdx:30(19)
Level 1: Scorch Mako-Dam%:30(A), Mako-Acc/Dmg/EndRdx/Rchg:30(11), Mako-Acc/EndRdx/Rchg:30(13), Mako-Dmg/Rchg:30(13), Mako-Dmg/EndRdx:30(15), Mako-Acc/Dmg:30(15)
Level 2: Battle Agility GftotA-Def:30(A), GftotA-Def/EndRdx:30(5), LkGmblr-Def:30(5), LkGmblr-Def/EndRdx:30(19)
Level 4: Combustion Oblit-Dmg:30(A), Oblit-Acc/Rchg:30(7), Oblit-Dmg/Rchg:30(7), Oblit-Acc/Dmg/Rchg:30(9), Oblit-Acc/Dmg/EndRdx/Rchg:30(9), Oblit-%Dam:30(11)
Level 6: Boxing Acc-I:30(A)
Level 8: Active Defense RechRdx-I:30(A), RechRdx-I:30(27)
Level 10: Against All Odds EndRdx-I:30(A)
Level 12: Phalanx Fighting DefBuff-I:30(A)
Level 14: Swift Run-I:30(A)
Level 16: Health Mrcl-Heal:30(A), Numna-Heal:30(17), Mrcl-Heal/EndRdx:30(17), Numna-EndRdx/Rchg:30(23)
Level 18: Taunt Taunt-I:30(A)
Level 20: Stamina Efficacy-EndMod:30(A), Efficacy-EndMod/Rchg:30(21), Efficacy-EndMod/EndRdx:30(21), Efficacy-EndMod/Acc:30(23)
Level 22: Tough S'fstPrt-ResDam/Def+:30(A)
Level 24: Weave LkGmblr-Def:30(A), LkGmblr-Def/EndRdx:30(25), GftotA-Def:30(25), GftotA-Def/EndRdx:30(27)
Level 26: Shield Charge Acc-I:30(A)
Level 28: Fire Sword Circle Empty(A)
Level 30: [Empty] Empty(A)
Level 32: [Empty]
Level 35: [Empty]
Level 38: [Empty]
Level 41: [Empty]
Level 44: [Empty]
Level 47: [Empty]
Level 49: [Empty]
------------
Level 1: Brawl Acc-I:30(A)
Level 1: Sprint Run-I:30(A)
Level 2: Rest RechRdx-I:30(A)
Level 1: Gauntlet
Level 4: Ninja Run



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Posted

OK, i tested the softcapped Build from the first post in some Radiomishs with x8. Then i turned maneuvers off, after that i turned Weave off to see how it performs with 42% and 38% Defence. I found 38% enough, so i can go with a bit more offense and taunt. After that i checked Wentworth and my Wallet. This is now the build that i will use. Defence ~38%, Taunt, Fire Sword+Shield Charge, enough End+Regeneration.

Hero Plan by Mids' Hero Designer 1,621
http://www.cohplanner.com/

27 : Level 27 Natural Tanker
Primary Power Set: Shield Defense
Secondary Power Set: Fiery Melee
Power Pool: Leaping
Power Pool: Fitness

Hero Profile:
------------
Level 1: Deflection
(A) Luck of the Gambler - Defense: Level 30
(3) Luck of the Gambler - Defense/Endurance: Level 30
(3) Gift of the Ancients - Defense: Level 30
(11) Gift of the Ancients - Defense/Endurance: Level 30


Level 1: Scorch
(A) Mako's Bite - Chance of Damage(Lethal): Level 30
(11) Mako's Bite - Accuracy/Damage/Endurance/Recharge: Level 30
(13) Mako's Bite - Accuracy/Endurance/Recharge: Level 30
(13) Mako's Bite - Damage/Recharge: Level 30
(15) Mako's Bite - Damage/Endurance: Level 30
(15) Mako's Bite - Accuracy/Damage: Level 30


Level 2: Battle Agility
(A) Gift of the Ancients - Defense/Endurance: Level 30
(5) Gift of the Ancients - Defense: Level 30
(5) Luck of the Gambler - Defense/Endurance: Level 30
(19) Luck of the Gambler - Defense: Level 30


Level 4: Combustion
(A) Scirocco's Dervish - Accuracy/Damage: Level 30
(7) Scirocco's Dervish - Damage/Endurance: Level 30
(7) Scirocco's Dervish - Damage/Recharge: Level 30
(9) Scirocco's Dervish - Accuracy/Recharge: Level 30
(9) Scirocco's Dervish - Accuracy/Damage/Endurance: Level 30


Level 6: Combat Jumping
(A) Defense Buff IO: Level 30


Level 8: Active Defense
(A) Recharge Reduction IO: Level 30
(27) Recharge Reduction IO: Level 30


Level 10: Against All Odds
(A) Endurance Reduction IO: Level 30


Level 12: Phalanx Fighting
(A) Defense Buff IO: Level 30


Level 14: Swift
(A) Run Speed IO: Level 30


Level 16: Health
(A) Numina's Convalescence - Heal: Level 30
(17) Miracle - Heal/Endurance: Level 30
(17) Numina's Convalescence - Heal/Endurance: Level 30
(19) Miracle - Heal: Level 30


Level 18: True Grit
(A) Steadfast Protection - Resistance/+Def 3%: Level 30


Level 20: Stamina
(A) Efficacy Adaptor - EndMod: Level 30
(21) Efficacy Adaptor - EndMod/Endurance: Level 30
(21) Efficacy Adaptor - EndMod/Accuracy: Level 30


Level 22: Fire Sword
(A) Touch of Death - Accuracy/Damage: Level 30
(23) Touch of Death - Damage/Endurance: Level 30
(23) Touch of Death - Damage/Recharge: Level 30
(25) Touch of Death - Accuracy/Damage/Endurance: Level 30
(25) Touch of Death - Damage/Endurance/Recharge: Level 30
(27) Touch of Death - Chance of Damage(Negative): Level 30


Level 24: Taunt
(A) Taunt Duration IO: Level 30


Level 26: Shield Charge
(A) Accuracy IO: Level 30


Level 28: Fire Sword Circle
(A) Accuracy IO: Level 30


Level 30: [Empty]
Level 32: [Empty]
Level 35: [Empty]
Level 38: [Empty]
Level 41: [Empty]
Level 44: [Empty]
Level 47: [Empty]
Level 49: [Empty]
------------
Level 1: Brawl
(A) Accuracy IO: Level 30


Level 1: Sprint
(A) Run Speed IO: Level 30


Level 2: Rest
(A) Recharge Reduction IO: Level 30


Level 1: Gauntlet
Level 4: Ninja Run



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btw. here is the lvl50 Build i aim for, i can use all IOs from the Build above for it:
Hero Plan by Mids' Hero Designer 1,621
http://www.cohplanner.com/

Level 50 Natural Tanker
Primary Power Set: Shield Defense
Secondary Power Set: Fiery Melee
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Fitness
Power Pool: Speed
Ancillary Pool: Pyre Mastery

Hero Profile:
------------
Level 1: Deflection
(A) Luck of the Gambler - Defense: Level 50
(3) Gift of the Ancients - Defense: Level 40
(3) Luck of the Gambler - Recharge Speed: Level 50
(5) Gift of the Ancients - Defense/Endurance: Level 40


Level 1: Scorch
(A) Touch of Death - Accuracy/Damage: Level 40
(13) Touch of Death - Damage/Endurance: Level 40
(15) Touch of Death - Accuracy/Damage/Endurance: Level 40
(15) Touch of Death - Damage/Recharge: Level 40
(17) Touch of Death - Chance of Damage(Negative): Level 40
(17) Touch of Death - Damage/Endurance/Recharge: Level 40


Level 2: Battle Agility
(A) Luck of the Gambler - Recharge Speed: Level 50
(5) Luck of the Gambler - Defense: Level 50
(7) Gift of the Ancients - Defense: Level 40
(7) Gift of the Ancients - Defense/Endurance: Level 40


Level 4: Combustion
(A) Obliteration - Damage: Level 50
(9) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50
(13) Obliteration - Accuracy/Damage/Recharge: Level 50
(19) Obliteration - Accuracy/Recharge: Level 50
(19) Obliteration - Damage/Recharge: Level 50


Level 6: Fire Sword
(A) Mako's Bite - Chance of Damage(Lethal): Level 50
(23) Mako's Bite - Accuracy/Damage/Endurance/Recharge: Level 50
(25) Mako's Bite - Accuracy/Damage: Level 50
(25) Mako's Bite - Damage/Endurance: Level 50
(27) Mako's Bite - Damage/Recharge: Level 50
(27) Mako's Bite - Accuracy/Endurance/Recharge: Level 50


Level 8: True Grit
(A) Numina's Convalescence - Heal/Endurance: Level 50
(9) Numina's Convalescence - +Regeneration/+Recovery: Level 50
(11) Numina's Convalescence - Heal: Level 50
(11) Numina's Convalescence - Heal/Recharge: Level 50
(21) Miracle - +Recovery: Level 40


Level 10: Active Defense
(A) Recharge Reduction IO: Level 50


Level 12: Against All Odds
(A) Endurance Reduction IO: Level 50


Level 14: Taunt
(A) Taunt Duration IO: Level 50


Level 16: Combat Jumping
(A) Luck of the Gambler - Recharge Speed: Level 50
(23) Luck of the Gambler - Defense: Level 50


Level 18: Boxing
(A) Accuracy IO: Level 50


Level 20: Tough
(A) Steadfast Protection - Resistance/+Def 3%: Level 30
(21) Steadfast Protection - Resistance/Endurance: Level 30


Level 22: Weave
(A) Gift of the Ancients - Defense: Level 40
(40) Gift of the Ancients - Defense/Endurance/Recharge: Level 40
(43) Gift of the Ancients - Defense/Endurance: Level 40
(46) Gift of the Ancients - Defense/Recharge: Level 40


Level 24: Swift
(A) Run Speed IO: Level 50


Level 26: Health
(A) Miracle - Heal/Endurance: Level 40
(34) Numina's Convalescence - Heal/Endurance: Level 50
(40) Miracle - Heal: Level 40
(43) Numina's Convalescence - Heal: Level 50
(43) Regenerative Tissue - +Regeneration: Level 30


Level 28: Stamina
(A) Efficacy Adaptor - EndMod: Level 50
(29) Efficacy Adaptor - EndMod/Endurance: Level 50
(29) Efficacy Adaptor - EndMod/Accuracy: Level 50
(37) Efficacy Adaptor - EndMod/Recharge: Level 50
(37) Efficacy Adaptor - EndMod/Accuracy/Recharge: Level 50
(37) Efficacy Adaptor - Accuracy/Recharge: Level 50


Level 30: Shield Charge
(A) Force Feedback - Chance for +Recharge: Level 50
(31) Obliteration - Damage: Level 50
(31) Obliteration - Accuracy/Recharge: Level 50
(31) Obliteration - Damage/Recharge: Level 50
(34) Obliteration - Accuracy/Damage/Recharge: Level 50
(36) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50


Level 32: Fire Sword Circle
(A) Scirocco's Dervish - Accuracy/Damage/Endurance: Level 50
(33) Scirocco's Dervish - Accuracy/Damage: Level 50
(33) Scirocco's Dervish - Accuracy/Recharge: Level 50
(33) Scirocco's Dervish - Damage/Recharge: Level 50
(34) Scirocco's Dervish - Damage/Endurance: Level 50


Level 35: Hasten
(A) Recharge Reduction IO: Level 50
(36) Recharge Reduction IO: Level 50
(36) Recharge Reduction IO: Level 50


Level 38: Greater Fire Sword
(A) Crushing Impact - Accuracy/Damage/Endurance: Level 50
(39) Crushing Impact - Accuracy/Damage: Level 50
(39) Crushing Impact - Damage/Endurance: Level 50
(39) Crushing Impact - Damage/Recharge: Level 50
(40) Crushing Impact - Accuracy/Damage/Recharge: Level 50


Level 41: Char
(A) Basilisk's Gaze - Accuracy/Hold: Level 30
(42) Basilisk's Gaze - Recharge/Hold: Level 30
(42) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold: Level 30
(42) Basilisk's Gaze - Accuracy/Recharge: Level 30
(50) Basilisk's Gaze - Chance for Recharge Slow: Level 30
(50) Basilisk's Gaze - Endurance/Recharge/Hold: Level 30


Level 44: Melt Armor
(A) Shield Breaker - Defense Debuff: Level 30
(45) Shield Breaker - Accuracy/Defense Debuff: Level 30
(45) Shield Breaker - Accuracy/Recharge: Level 30
(45) Shield Breaker - Defense Debuff/Endurance/Recharge: Level 30
(46) Shield Breaker - Accuracy/Endurance/Recharge: Level 30
(46) Shield Breaker - Chance for Lethal Damage: Level 30


Level 47: Fire Ball
(A) Positron's Blast - Chance of Damage(Energy): Level 50
(48) Positron's Blast - Accuracy/Damage: Level 50
(48) Positron's Blast - Damage/Recharge: Level 50
(48) Positron's Blast - Damage/Endurance: Level 50
(50) Positron's Blast - Accuracy/Damage/Endurance: Level 50


Level 49: Phalanx Fighting
(A) Luck of the Gambler - Recharge Speed: Level 50


------------
Level 1: Brawl
(A) Empty


Level 1: Sprint
(A) Empty


Level 2: Rest
(A) Empty


Level 1: Gauntlet
Level 4: Ninja Run



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